Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Thalore |
Class | Sawbutcher |
Level / Exp | 14 / 72% |
Size | medium |
Lifes / Deaths | Killed by Emudhethra the thief at level 11 on the 9th Mirth 122nd year of Ascendancy at 21:31 0 / 6Killed by Porewyn the large white snake at level 13 on the 2nd Flare 122nd year of Ascendancy at 23:40 Killed by Betenn the blue crystal at level 14 on the 3rd Flare 122nd year of Ascendancy at 16:47 Killed by Betenn the blue crystal at level 14 on the 3rd Flare 122nd year of Ascendancy at 19:18 Killed by armoured skeleton warrior at level 14 on the 3rd Flare 122nd year of Ascendancy at 19:57 Killed by armoured skeleton warrior at level 14 on the 3rd Flare 122nd year of Ascendancy at 23:32 |
Primary Stats
Strength | 58 (base 40) |
Dexterity | 14 (base 10) |
Constitution | 27 (base 11) |
Magic | 8 (base 10) |
Willpower | 18 (base 10) |
Cunning | 46 (base 30) |
Resources
Life | -343/530 |
Steam | 1/100 |
Healing Factor | 1.1891187910581 |
Regeneration | 5.4669441997013 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 8 |
See Invisible | 9 |
Offense: Mainhand
Damage | 80 |
Accuracy | 34 |
Crit Chance | 26% |
APR | 20 |
Speed | 1.00 |
Offense: Offhand
Damage | 40 |
Accuracy | 34 |
Crit Chance | 26% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +18% |
All | 0% |
Physical | +13% |
Cold | +9% |
Nature | +10% |
Offense: Damage Penetration
Lightning | +5% |
Cold | +15% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 27.335093952971 (47.857809501309%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 21 |
Physical Save | 28 |
Spell Save | 18 |
Mental Save | 28 |
Defense: Resistances
Lightning | + 24%( 70%) |
Light | + 7%( 70%) |
Cold | + 23%( 70%) |
Physical | + 23%( 70%) |
Fire | + 12%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 40% |
Bleed Resistance | 10% |
Stun Resistance | 41% |
Inscriptions (3/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.6 steam per turn. Can be activated for an instant burst of 38 steam. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 82% efficiency and cooldown mod of 60%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Sawmaiming | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Blacksmith | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Blizzardkin (5 def, 1 armour) Blizzardkin (5 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Dmg.mod +9% cold Apr +4 ----- def ----- Armour +1 Defense +5 (+1 eff.) Resists +9% lightning +6% cold Mind.save +3 (+2 eff.) Max.HP +60.00 Cut- +10% ---------- misc Talents +1 Rocket Boots A pair of boots made of leather. |
Light source | Shadowseam the brass lantern Shadowseam the brass lantern2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% darkness Res.pen +5% lightning On Hit (Melee): * 10% chance to reduce damage dealt by 16% * 20% chance to reduce all saves and defense by 19 ----- def ----- Mind.save +5 (+3 eff.) ---------- misc Light +3 See.Stealth +8 See.Invis +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather hat 'Loreromnir' (10 def, 7 armour) rough leather hat 'Loreromnir' (10 def, 7 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +7 Defense +10 (+3 eff.) Fatigue +1% Resists +5% cold +3% fire +1% physical Spell.save +3 (+2 eff.) Pinning- +20% ---------- misc Breathe water A hat made of leather. Very stylish. |
On hands | Spellhunt Remnants (2 def, 3 armour) Spellhunt Remnants (2 def, 3 armour)1.5 T2 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% Mind.pwr +6 (+3 eff.) Dmg.mod +10% nature Res.pen +10% nature ----- def ----- Armour +3 Defense +2 (+0 eff.) Spell.save +6 (+4 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 7 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | psionicist's steel ring of perseverance psionicist's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) HP.reg +1.00 Stun/Frz- +21% Rings make your fingers look great! |
On fingers | rogue's steel ring of the mountain (+10%) rogue's steel ring of the mountain (+10%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% physical ----- def ----- Defense +8 (+2 eff.) Resists +10% physical Rings make your fingers look great! |
Around neck | warrior's copper amulet of cunning (+3) warrior's copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
In main hand | arcing iron steamsaw of massacre (17-26 power, 8 apr) arcing iron steamsaw of massacre (17-26 power, 8 apr) 3.0 T1 steamsaw 1H weapon [Ego] Arcane/Master/Steamtech Power 17.0 - 25.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.5% Atk.spd 100% Block +12 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+0 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | Islegathra Islegathra1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Crit.mult +10.00% Phys.pwr +20 (+6 eff.) Dmg.mod +3% physical Acc +20 (+9 eff.) ----- def ----- Defense +14 (+4 eff.) Stealth +6 A belt that goes around your waist. |
In off hand | iron steamsaw of massacre (16-25 power, 8 apr) iron steamsaw of massacre (16-25 power, 8 apr) 3.0 T1 steamsaw 1H weapon [Ego] Master/Steamtech Power 16.5 - 24.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.5% Atk.spd 100% Block +10 Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+0 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | Floeviper (6 def, 4 armour) Floeviper (6 def, 4 armour) 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +15% cold ----- def ----- Armour +4 Defense +6 (+2 eff.) Resists +12% lightning +9% cold +3% light Phys.save +6 (+3 eff.) Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | fortifying steel mail armour (2 def, 6 armour) fortifying steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +2 Con ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +12% Max.HP +32.00 A suit of armour made of mail. |
Inventory
steam generator implant of the titan (steam 7) steam generator implant of the titan (steam 7)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 7.2 steam per turn. Can be activated for an instant burst of 36 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
acid wave rune (damage 30; dur 4; cd 23) acid wave rune (damage 30; dur 4; cd 23)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 30.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
2 schematic: Air Recycler 2 schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field schematic: Deflection Field0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery Salve schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost Salve schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Steamsaw 3 schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Torchbearer Torchbearer0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Resists +3% fire Mind.save +5 (+3 eff.) Heal.mod +5% Confus- +22% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
marksman's copper ring marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) Rings make your fingers look great! |
infernal elm magestaff of might (10-12 power, 2 apr, lightning element) infernal elm magestaff of might (10-12 power, 2 apr, lightning element)5.0 T1 staff 2H weapon Reqs Mag 11 [Ego+] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Crit.mult +16.00% Spell.pwr +7 (+4 eff.) Melee+ 17 fire Dmg.mod +10% lightning ---------- misc See.Invis +5 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron greatsword of phasing (16-26 power, 10 apr) iron greatsword of phasing (16-26 power, 10 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane Power 16.5 - 26.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +2.5% Atk.spd 100% Phasing +16% Massive two-handed swords. |
Overcutter (13-20 power, 12 apr) Overcutter (13-20 power, 12 apr)3.0 T1 steamsaw 2H weapon [Unique] Steamtech Power 13.0 - 19.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +2.0% Atk.spd 100% Block +70 Uses 1.0 Steam While equipped: ----- def ----- Armour +7 Defense +8 (+2 eff.) Fatigue +10% ---------- misc Talents +2 Block Earlier steamsaws were notably not meant to be used with one hand. |
iron longsword (12-18 power, 2 apr) iron longsword (12-18 power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
Xanoganor the Rotbolt (10-15 power, 0 apr) Xanoganor the Rotbolt (10-15 power, 0 apr)3.0 T1 steamsaw 1H weapon [Rare] Master/Steamtech Power 10.0 - 15.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +13 Melee+ +4 nature On Hit: * 20% chance to slow global speed by 45% Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +9% nature +6% fire Res.pen +20% nature ----- def ----- Armour +2 Defense +2 (+0 eff.) Fatigue +4% Resists +9% fire +17% cold ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
pouch of iron shots of wind (13/13, 16-19 power, 1 apr) pouch of iron shots of wind (13/13, 16-19 power, 1 apr)3.0 T1 shot ammo [Ego] Nature Power 16.0 - 19.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 13 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 160 physical damage Shots are used with slings to pummel your foes to death. |
iron shield of cold resistance (+16%) (0 def, 2 armour, 21 block) iron shield of cold resistance (+16%) (0 def, 2 armour, 21 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +2 Fatigue +8% Resists +16% cold ---------- misc Talents +1 Block Handheld deflection devices. |
slimy woollen robe of nature (+16%) (0 def, 0 armour) slimy woollen robe of nature (+16%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +11% nature On Melee Ret: * 3% chance to slow global speed by 45% * 4 arcane resource burn ----- def ----- Resists +16% nature +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing cured leather armour of clarity (6 def, 4 armour) cleansing cured leather armour of clarity (6 def, 4 armour)9.0 T2 light armor [Ego] Disrupt/Psionic While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +11% blight +11% nature +6% mind Mind.save +12 (+6 eff.) A suit of armour made of leather. |
rejuvenating cured leather armour of acid resistance (6 def, 4 armour) rejuvenating cured leather armour of acid resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +17% acid HP.reg +2.40 ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
iron mail armour 'Blizzardlace' (2 def, 4 armour) iron mail armour 'Blizzardlace' (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +16% acid +12% cold +5% arcane +6% lightning A suit of armour made of mail. |
Zanidan Zanidan1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Resists +3% acid +3% fire Spell.save +6 (+4 eff.) Max.HP +31.00 A belt that goes around your waist. |
Ereligas the linen wizard hat (1 def, 0 armour) Ereligas the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +2 Str +1 Dex +1 Mag +2 Wil dps ---------- Dmg.mod +11% darkness ----- def ----- Defense +1 (+0 eff.) Resists +16% darkness Crit.chn- 5.00% A pointy cloth hat, very wizardly... |
Poridheta the rough leather hat (0 def, 3 armour) Poridheta the rough leather hat (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +12% mind ----- def ----- Armour +3 Fatigue +1% Resists +6% mind ---------- misc Stam/turn +1.00 Max.stam +30.00 A hat made of leather. Very stylish. |
rough leather hat of fortune (0 def, 1 armour) rough leather hat of fortune (0 def, 1 armour)2.0 T1 head armor [Ego+] Nature While equipped: Stats +7 Lck dps ---------- Phys.crit +3.0% Spell.crit +2% Mind.crit +3% ----- def ----- Armour +1 Fatigue +1% A hat made of leather. Very stylish. |
rough leather cap 'Rainbrawn' (0 def, 1 armour) rough leather cap 'Rainbrawn' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% cold +6% temporal Res.pen +5% cold On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Fatigue +1% Resists +5% fire +12% cold A cap made of leather. |
rough leather cap 'Searimmortal' (0 def, 1 armour) =water= rough leather cap 'Searimmortal' (0 def, 1 armour) =water=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Spell.crit +2% Res.pen +5% arcane +25% mind ----- def ----- Armour +1 Fatigue +1% Resists +3% fire +7% cold ---------- misc Mana/s.crit +2.00 Max.vim +10.00 Breathe water A cap made of leather. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Arora the brass lantern Arora the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- Melee Ret 4 mind ----- def ----- Resists +3% cold +6% light +6% mind Poison- +20% Confus- +10% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Cobraknave' brass lantern 'Cobraknave'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% nature Res.pen +10% mind +5% light ----- def ----- Resists +6% nature Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern bright brass lantern2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 10] simple frost salve [power 10]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 126] simple healing salve [power 126]1.0 T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 126 Puts Talent Medical Injector on 15 cooldown Medical salve. |
iron pickaxe 'Floewisp' (dig speed 36 turns) iron pickaxe 'Floewisp' (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature +9% cold Res.pen +10% light ----- def ----- Resists +10% nature ---------- misc Max.hate +2.00 Max.psi +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By PennyF the Thalore Sawbutcher level 10
4th Mirth 122nd year of Ascendancy at 14:30 see stats
By PennyF the Thalore Sawbutcher level 14
3rd Flare 122nd year of Ascendancy at 22:05 see stats
By PennyF the Thalore Sawbutcher level 6
79th Pyre 122nd year of Ascendancy at 11:12 see stats
Log
Armoured skeleton warrior uses Block.
Armoured skeleton warrior uses Block.
Skeleton master archer shoots!
Talent Saw Wheels is ready to use.
Entropic Gift from Betenn the blue crystal hits PennyF for 14 temporal, 24 darkness (38 total damage).
Skeleton master archer's Shoot hits PennyF for 42 physical damage.
Betenn the blue crystal's black hole pulls PennyF in!
Betenn the blue crystal's black hole hits PennyF for 17 temporal, 16 darkness (33 total damage).
PennyF activates Overheat Saws.
Betenn the blue crystal is on fire!
Armoured skeleton warrior is on fire!
Tempest of Metal performs a melee critical strike against Betenn the blue crystal!
Tempest of Metal performs a melee critical strike against Skeleton master archer!
Skeleton master archer is on fire!
Armoured skeleton warrior is on fire!
PennyF hits Betenn the blue crystal for 62 physical, 8 fire (70 total damage).
Tempest of Metal hits Betenn the blue crystal for 18 physical damage.
Tempest of Metal hits Armoured skeleton warrior for (12 blocked), 0 physical, (13 blocked), 0 fire (0 total damage).
Tempest of Metal hits Skeleton master archer for 22 physical, 14 fire (36 total damage).
Tempest of Metal hits Armoured skeleton warrior for (9 blocked), 0 physical, (12 blocked), 0 fire (0 total damage).
Armoured skeleton warrior performs a melee critical strike against PennyF!
Armoured skeleton warrior is no longer out of phase.
Armoured skeleton warrior performs a melee critical strike against PennyF!
Tempest of Metal killed Betenn the blue crystal!
Burning from PennyF hits Armoured skeleton warrior for (4 blocked), 0 fire (0 total damage).
Burning from PennyF hits Armoured skeleton warrior for (4 blocked), 0 fire (0 total damage).
Armoured skeleton warrior hits PennyF for 133 physical damage.
Armoured skeleton warrior hits PennyF for 151 physical damage.
PennyF the level 14 thalore sawbutcher was decapitated to death by an armoured skeleton warrior on level 5 of Scintillating Caves.