











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Reaver |
| Level / Exp | 34 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by gloomy giant venus flytrap at level 5 on the 78th Pyre 122nd year of Ascendancy at 21:55 / 96Killed by Yvudana the deformed giant white mouse at level 6 on the 1st Mirth 122nd year of Ascendancy at 04:40 Killed by skeleton mage at level 8 on the 21st Dusk 122nd year of Ascendancy at 10:56 Killed by skeleton master archer at level 8 on the 21st Dusk 122nd year of Ascendancy at 15:26 Killed by thief at level 14 on the 69th Dusk 122nd year of Ascendancy at 19:50 Killed by Ivivena the corrupted dendritic hemospinner at level 15 on the 75th Dusk 122nd year of Ascendancy at 22:47 Killed by Emildakira the corrupted protosentient globula at level 15 on the 76th Dusk 122nd year of Ascendancy at 06:21 Killed by Sawtree at level 15 on the 76th Dusk 122nd year of Ascendancy at 22:20 Killed by Sawtree at level 15 on the 76th Dusk 122nd year of Ascendancy at 23:19 Killed by worm that walks at level 16 on the 77th Dusk 122nd year of Ascendancy at 22:03 Killed by worm that walks at level 16 on the 77th Dusk 122nd year of Ascendancy at 23:09 Killed by worm that walks at level 16 on the 78th Dusk 122nd year of Ascendancy at 00:16 Killed by worm that walks at level 17 on the 78th Dusk 122nd year of Ascendancy at 02:02 Killed by worm that walks at level 17 on the 78th Dusk 122nd year of Ascendancy at 07:08 Killed by worm that walks at level 17 on the 78th Dusk 122nd year of Ascendancy at 08:20 Killed by worm that walks at level 17 on the 78th Dusk 122nd year of Ascendancy at 09:25 Killed by worm that walks at level 17 on the 78th Dusk 122nd year of Ascendancy at 10:35 Killed by worm that walks at level 17 on the 78th Dusk 122nd year of Ascendancy at 11:43 Killed by worm that walks at level 17 on the 78th Dusk 122nd year of Ascendancy at 12:33 Killed by worm that walks at level 17 on the 78th Dusk 122nd year of Ascendancy at 13:45 Killed by worm that walks at level 17 on the 79th Dusk 122nd year of Ascendancy at 10:17 Killed by worm that walks at level 17 on the 79th Dusk 122nd year of Ascendancy at 11:31 Killed by worm that walks at level 17 on the 79th Dusk 122nd year of Ascendancy at 23:59 Killed by worm that walks at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 01:11 Killed by worm that walks at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 02:13 Killed by worm that walks at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 02:56 Killed by worm that walks at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 04:08 Killed by worm that walks at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 05:19 Killed by worm that walks at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 05:33 Killed by worm that walks at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 05:43 Killed by worm that walks at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 07:21 Killed by worm that walks at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 08:13 Killed by worm that walks at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 08:56 Killed by worm that walks at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 09:10 Killed by worm that walks at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 09:27 Killed by carrion worm mass at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 09:50 Killed by worm that walks at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 10:02 Killed by worm that walks at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 14:45 Killed by worm that walks at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 14:57 Killed by worm that walks at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 15:10 Killed by worm that walks at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 15:20 Killed by worm that walks at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 15:34 Killed by worm that walks at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 16:30 Killed by worm that walks at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 16:43 Killed by worm that walks at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 16:57 Killed by worm that walks at level 18 on the 1st Time of Equilibrium 122nd year of Ascendancy at 17:07 Killed by netherworm mass at level 18 on the 2nd Haze 122nd year of Ascendancy at 14:14 Killed by netherworm mass at level 18 on the 2nd Haze 122nd year of Ascendancy at 18:27 Killed by luminous horror at level 18 on the 3rd Haze 122nd year of Ascendancy at 06:07 Killed by Xerymiwen the umbral horror at level 18 on the 3rd Haze 122nd year of Ascendancy at 07:33 Killed by Weirdling Beast at level 18 on the 3rd Haze 122nd year of Ascendancy at 16:54 Killed by Weirdling Beast at level 18 on the 3rd Haze 122nd year of Ascendancy at 17:27 Killed by Weirdling Beast at level 18 on the 3rd Haze 122nd year of Ascendancy at 19:25 Killed by Urkis, the High Tempest at level 20 on the 15th Haze 122nd year of Ascendancy at 21:55 Killed by Urkis, the High Tempest at level 20 on the 15th Haze 122nd year of Ascendancy at 23:07 Killed by Cietar's Inner Demon at level 21 on the 55th Haze 122nd year of Ascendancy at 02:48 Killed by Porymira the polar bear at level 21 on the 55th Haze 122nd year of Ascendancy at 03:56 Killed by Aeryseth the war bear at level 21 on the 55th Haze 122nd year of Ascendancy at 19:15 Killed by Aeryseth the war bear at level 21 on the 55th Haze 122nd year of Ascendancy at 19:36 Killed by Betibremina the cave bear at level 22 on the 56th Haze 122nd year of Ascendancy at 19:57 Killed by Voratha the bloated horror at level 22 on the 68th Haze 122nd year of Ascendancy at 19:38 Killed by Voratha the bloated horror at level 22 on the 68th Haze 122nd year of Ascendancy at 19:56 Killed by fire drake at level 23 on the 3rd Decay 122nd year of Ascendancy at 12:43 Killed by fire wyrm at level 23 on the 3rd Decay 122nd year of Ascendancy at 16:21 Killed by fire drake hatchling at level 23 on the 3rd Decay 122nd year of Ascendancy at 17:25 Killed by Islota the tiger at level 23 on the 4th Decay 122nd year of Ascendancy at 12:09 Killed by Emayata the Guardian at level 25 on the 16th Regrowth 123rd year of Ascendancy at 07:31 Killed by Layumitha the Guardian at level 25 on the 17th Regrowth 123rd year of Ascendancy at 06:49 Killed by storm drake hatchling at level 25 on the 17th Regrowth 123rd year of Ascendancy at 15:35 Killed by Ivyldanne the storm wyrm at level 25 on the 17th Regrowth 123rd year of Ascendancy at 16:45 Killed by elven blood mage at level 26 on the 20th Regrowth 123rd year of Ascendancy at 22:27 Killed by elven blood mage at level 26 on the 20th Regrowth 123rd year of Ascendancy at 22:44 Killed by Gliriann the ogre rune-spinner at level 26 on the 21st Regrowth 123rd year of Ascendancy at 09:31 Killed by Celia at level 28 on the 60th Regrowth 123rd year of Ascendancy at 19:59 Killed by Celia at level 28 on the 60th Regrowth 123rd year of Ascendancy at 21:19 Killed by Celia at level 28 on the 60th Regrowth 123rd year of Ascendancy at 22:49 Killed by Aerumira the heavy bone giant at level 29 on the 61st Regrowth 123rd year of Ascendancy at 00:07 Killed by Veleyamina the master vampire at level 29 on the 61st Regrowth 123rd year of Ascendancy at 01:15 Killed by herald of oblivion at level 29 on the 61st Regrowth 123rd year of Ascendancy at 04:17 Killed by Belalebeth the eternal bone giant at level 29 on the 61st Regrowth 123rd year of Ascendancy at 07:22 Killed by Veleyamina the master vampire at level 29 on the 61st Regrowth 123rd year of Ascendancy at 08:39 Killed by Emonne the skeleton warrior at level 29 on the 61st Regrowth 123rd year of Ascendancy at 11:46 Killed by Emonne the skeleton warrior at level 29 on the 61st Regrowth 123rd year of Ascendancy at 14:52 Killed by Emonne the skeleton warrior at level 29 on the 61st Regrowth 123rd year of Ascendancy at 16:01 Killed by Lisylrathra the lesser vampire at level 29 on the 61st Regrowth 123rd year of Ascendancy at 17:13 Killed by Lisylrathra the lesser vampire at level 29 on the 61st Regrowth 123rd year of Ascendancy at 18:16 Killed by Saleriwen the skeleton archer at level 31 on the 70th Regrowth 123rd year of Ascendancy at 23:58 Killed by The Master at level 31 on the 71st Regrowth 123rd year of Ascendancy at 04:07 Killed by The Master at level 31 on the 72nd Regrowth 123rd year of Ascendancy at 03:13 Killed by ghast at level 31 on the 72nd Regrowth 123rd year of Ascendancy at 05:52 Killed by The Master at level 31 on the 72nd Regrowth 123rd year of Ascendancy at 08:25 Killed by armoured skeleton warrior at level 31 on the 72nd Regrowth 123rd year of Ascendancy at 12:20 Killed by The Master at level 31 on the 72nd Regrowth 123rd year of Ascendancy at 13:40 Killed by armoured skeleton warrior at level 31 on the 72nd Regrowth 123rd year of Ascendancy at 15:41 Killed by armoured skeleton warrior at level 31 on the 72nd Regrowth 123rd year of Ascendancy at 18:55 Killed by Golbug the Destroyer at level 33 on the 80th Regrowth 123rd year of Ascendancy at 02:24 |
Primary Stats
| Strength | 38 (base 23) |
| Dexterity | 39 (base 28) |
| Constitution | 60 (base 34) |
| Magic | 97 (base 60) |
| Willpower | 23 (base 10) |
| Cunning | 28 (base 19) |
Resources
| Life | 934/934 |
| Mana | 390/390 |
| Vim | 96/96 |
| Healing Factor | 1.3300507772247 |
| Regeneration | 2.9926142487556 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 138 |
| Accuracy | 45 |
| Crit Chance | 28% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 101 |
| Accuracy | 45 |
| Crit Chance | 28% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 67 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +5% |
| Blight | +76% |
| Physical | +12% |
| Cold | +8% |
| All | +2% |
Offense: Damage Penetration
| Blight | +25% |
| Physical | +8% |
Defense: Base
| Armour (hardiness) | 24.610725373938 (38.594633868923%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 40 |
| Mental Save | 31 |
Defense: Resistances
| Blight | + 54%( 70%) |
| Acid | + 47%( 70%) |
| Cold | + 32%( 70%) |
| All | + 26%( 70%) |
Defense: Immunities
| Confusion Resistance | 23% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 443 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 411 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Corruption / Reaving combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Corruption / Vim | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Vile life | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
| talent | Elemental Discord |
| talent | Defensive Posture |
| talent | Blood Vengeance |
| talent | Infestation |
| talent | Ruin |
| talent | Overkill |
| talent | Bone Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the injured seer from death by vampire lord. Escort: injured seer (level 4 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Cietar. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 458. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed bear paw. * You've found the needed vial of greater demon bile. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed skeleton mage skull. * You've found the needed hummerhorn wing. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Equipment
| On feet | eldritch pair of hardened leather boots of invasion (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +3 (+0 eff.) Armour: +3 Changes stats: +3 Mag / +1 Wil Changes resistances penetration: +8% physical Mana each turn: +0.24 Maximum mana: +26.00 Spell crit. chance: +2% A pair of boots made of leather. |
| Light source | brass lantern 'Relgyvon'Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +9% blight Changes damage: +12% blight / +3% mind Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+6 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | restful dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +2 Fatigue: +3% Changes stats: +3 Dex Life regen: +2.00 Stamina each turn: +0.70 Maximum stamina: +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | wizard's gold ring of clarityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+2 eff.) Mental save: +7 (+3 eff.) Confusion immunity: +23% Rings make your fingers look great! |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +6 Changes stats: +3 Str / +5 Dex / +3 Mag / +9 Cun Changes resistances: +9% cold Changes resistances penetration: +25% blight Changes damage: +6% cold Spellpower: +6 (+1 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
| In main hand | magewarrior's short yew bonestaff (120% power, 4 apr, blight element)Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Power: 121% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +7.0% Physical power: +8 (+1 eff.) Changes damage: +20% blight Talent granted: +1 Command Staff Spellpower: +16 (+4 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
| Around waist | spiritwalker's hardened leather belt of recklessnessPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +3 (+0 eff.) Changes stats: +6 Mag Critical mult.: +7.00% Mana each turn: +0.27 Maximum mana: +21.00 A belt that goes around your waist. |
| In off hand | short ash bonestaff of power (111% power, 3 apr, blight element)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Power: 111% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% blight Talent granted: +1 Command Staff Spellpower: +10 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
| Cloak | regal cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag / +7 Wil Mental save: +6 (+3 eff.) Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Worm Nest (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+4 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
clarifying steel amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +12% mind Confusion immunity: +20% Amulets make your neck look great! |
EmelethCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +25 (+8 eff.) Physical power: +5 (+1 eff.) Armour: +6 Changes damage: +9% arcane Stun/Freeze immunity: +29% Life regen: +1.00 Rings make your fingers look great! |
Hettomalin the steel longsword (125% power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Power: 125% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 110 damage Damage (Melee): +5 cold When wielded/worn: Armour: +4 Damage when hit (Melee): 6 mind Changes stats: +2 Con Sharp, long, and deadly. |
Porevea the Burnward (146% power, 5 apr)Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 147% Range: 1.4x Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +25% Unnatural When wielded/worn: Changes stats: +3 Dex / +3 Wil Changes resistances: +12% fire / +12% cold Changes resistances penetration: +15% fire Changes damage: +6% cold / +6% fire Blunt and deadly. |
short elm bonestaff (100% power, 2 apr, blight element)Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 Power: 100% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% blight Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
ArmydrastirCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +2 Physical power: +2 (+0 eff.) Changes damage: +6% physical Spell save: +5 (+1 eff.) Maximum stamina: +30.00 Size category: +1 A belt that goes around your waist. |
Mayodhevena (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Changes resistances: +6% blight / +3% darkness Reduces incoming crit damage: 10.00% Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of sorcery (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Mag / +3 Wil Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellwoven Robe of the Worm of alchemy (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +11% acid / +11% physical / +10% fire / +11% cold / +7% all Changes damage: +7% acid / +7% physical / +6% fire / +6% cold Talent cooldown: Refit Golem (-3 turns) Spell save: +17 (+5 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of iron boots of strife (0 def, 3 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +2 Con / +2 Wil Changes resistances penetration: +5% physical Mindpower: +3 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
steel mail armour 'Islimith' (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Powered by arcane forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +3% mind / +6% arcane / +22% light / +23% darkness Changes damage: +18% blight Spell save: +15 (+5 eff.) A suit of armour made of mail. |
9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
316 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
15 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 147% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+8 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Cietar the Thalore Reaver level 32
74th Regrowth 123rd year of Ascendancy at 18:12 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Cietar the Thalore Reaver level 27
52nd Regrowth 123rd year of Ascendancy at 23:07 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Cietar the Thalore Reaver level 21
56th Haze 122nd year of Ascendancy at 15:27 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Cietar the Thalore Reaver level 11
57th Dusk 122nd year of Ascendancy at 12:01 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Cietar the Thalore Reaver level 33
80th Regrowth 123rd year of Ascendancy at 04:28 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Cietar the Thalore Reaver level 23
4th Decay 122nd year of Ascendancy at 23:18 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Cietar the Thalore Reaver level 18
2nd Haze 122nd year of Ascendancy at 22:41 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Cietar the Thalore Reaver level 20
17th Haze 122nd year of Ascendancy at 17:13 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Cietar the Thalore Reaver level 18
4th Haze 122nd year of Ascendancy at 00:02 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Cietar the Thalore Reaver level 10
22nd Dusk 122nd year of Ascendancy at 13:24 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Cietar the Thalore Reaver level 20
15th Haze 122nd year of Ascendancy at 16:42 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Cietar the Thalore Reaver level 30
66th Regrowth 123rd year of Ascendancy at 01:50 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Cietar the Thalore Reaver level 31
70th Regrowth 123rd year of Ascendancy at 07:59 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Cietar the Thalore Reaver level 34
80th Regrowth 123rd year of Ascendancy at 07:29 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Cietar the Thalore Reaver level 10
23rd Dusk 122nd year of Ascendancy at 17:13 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Cietar the Thalore Reaver level 10
26th Dusk 122nd year of Ascendancy at 12:49 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Cietar the Thalore Reaver level 28
58th Regrowth 123rd year of Ascendancy at 17:02 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Cietar the Thalore Reaver level 20
17th Haze 122nd year of Ascendancy at 09:17 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Cietar the Thalore Reaver level 31
72nd Regrowth 123rd year of Ascendancy at 22:08 see stats
Log
You gain 25.00 gold from the transmogrification of elven-wood magestaff 'Xanada' (129% power, 5 apr, fire element).
You gain 14.42 gold from the transmogrification of bloodlich's elven-wood starstaff of protection (129% power, 5 apr, darkness element).
You gain 8.15 gold from the transmogrification of projecting thorny mindstar of venom (98% power, 24 apr, nature damage).
You gain 3.88 gold from the transmogrification of stralite mace of crippling (144% power, 5 apr).
You gain 0.75 gold from the transmogrification of dwarven-steel mace (132% power, 4 apr).
You gain 4.79 gold from the transmogrification of caustic dwarven-steel mace (129% power, 4 apr).
You gain 3.00 gold from the transmogrification of quick stralite longsword of massacre (153% power, 5 apr).
You gain 5.96 gold from the transmogrification of stralite greatsword of evisceration (163% power, 3 apr).
You gain 24.43 gold from the transmogrification of stralite greatsword 'Brightusher' (165% power, 3 apr).
You gain 1.25 gold from the transmogrification of stralite greatmaul (167% power, 3 apr).
You gain 7.91 gold from the transmogrification of hateful stralite dagger of enduring (138% power, 9 apr).
You gain 3.25 gold from the transmogrification of inquisitor's stralite battleaxe (158% power, 3 apr).
You gain 5.52 gold from the transmogrification of mule's stralite ring of tenacity.
There is a Unremarkable cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Cietar deactivates Elemental Discord.
Cietar activates Elemental Discord.
Cietar deactivates Defensive Posture.
Cietar activates Defensive Posture.
Cietar deactivates Blood Vengeance.
Cietar activates Blood Vengeance.
Cietar deactivates Infestation.
Cietar activates Infestation.
Cietar deactivates Ruin.
Cietar activates Ruin.
Cietar deactivates Overkill.
Cietar activates Overkill.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Bone Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.













































































































