










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 22 / 73% |
| Size | medium |
| Lifes / Deaths | Killed by quasit at level 3 on the 75th Pyre 122nd year of Ascendancy at 19:33 / 92Killed by war hound at level 6 on the 76th Pyre 122nd year of Ascendancy at 23:25 Killed by Glorutta the giant venus flytrap at level 6 on the 77th Pyre 122nd year of Ascendancy at 02:38 Killed by Isona the sand-drake at level 6 on the 77th Pyre 122nd year of Ascendancy at 16:59 Killed by Adagavena the white ooze at level 12 on the 6th Mirth 122nd year of Ascendancy at 01:59 Killed by war hound at level 12 on the 6th Mirth 122nd year of Ascendancy at 02:09 Killed by Zubomira the giant carpenter ant at level 12 on the 6th Mirth 122nd year of Ascendancy at 02:30 Killed by Layylaith the giant white ant at level 12 on the 6th Mirth 122nd year of Ascendancy at 04:16 Killed by minotaur at level 12 on the 6th Mirth 122nd year of Ascendancy at 07:57 Killed by Wrathroot at level 14 on the 5th Flare 122nd year of Ascendancy at 20:13 Killed by Wrathroot at level 15 on the 5th Flare 122nd year of Ascendancy at 20:35 Killed by Wrathroot at level 15 on the 5th Flare 122nd year of Ascendancy at 20:49 Killed by worm that walks at level 15 on the 6th Flare 122nd year of Ascendancy at 04:16 Killed by worm that walks at level 15 on the 6th Flare 122nd year of Ascendancy at 05:04 Killed by naga psyren at level 16 on the 7th Flare 122nd year of Ascendancy at 23:31 Killed by naga myrmidon at level 16 on the 8th Flare 122nd year of Ascendancy at 04:35 Killed by naga psyren at level 16 on the 8th Flare 122nd year of Ascendancy at 06:39 Killed by naga myrmidon at level 16 on the 8th Flare 122nd year of Ascendancy at 09:18 Killed by Xanumina the electric eel at level 16 on the 8th Flare 122nd year of Ascendancy at 14:22 Killed by Glalle the luminous horror at level 16 on the 8th Flare 122nd year of Ascendancy at 20:08 Killed by luminous horror at level 16 on the 8th Flare 122nd year of Ascendancy at 20:24 Killed by Emeriaselaith the saw horror at level 16 on the 9th Flare 122nd year of Ascendancy at 04:15 Killed by Emeriaselaith the saw horror at level 16 on the 9th Flare 122nd year of Ascendancy at 04:28 Killed by Emeriaselaith the saw horror at level 16 on the 9th Flare 122nd year of Ascendancy at 04:41 Killed by Eilinegatira the dreaming horror at level 16 on the 9th Flare 122nd year of Ascendancy at 10:34 Killed by dream seed at level 16 on the 9th Flare 122nd year of Ascendancy at 10:43 Killed by dream seed at level 16 on the 9th Flare 122nd year of Ascendancy at 10:54 Killed by dream seed at level 16 on the 9th Flare 122nd year of Ascendancy at 11:06 Killed by Eilinegatira the dreaming horror at level 16 on the 9th Flare 122nd year of Ascendancy at 11:18 Killed by Eilinegatira the dreaming horror at level 16 on the 9th Flare 122nd year of Ascendancy at 11:35 Killed by Eilinegatira the dreaming horror at level 16 on the 9th Flare 122nd year of Ascendancy at 11:46 Killed by Eilinegatira the dreaming horror at level 16 on the 9th Flare 122nd year of Ascendancy at 11:59 Killed by headless horror at level 16 on the 9th Flare 122nd year of Ascendancy at 12:16 Killed by Eilinegatira the dreaming horror at level 16 on the 9th Flare 122nd year of Ascendancy at 12:48 Killed by Eilinegatira the dreaming horror at level 16 on the 9th Flare 122nd year of Ascendancy at 13:24 Killed by Eilinegatira the dreaming horror at level 16 on the 9th Flare 122nd year of Ascendancy at 13:53 Killed by Rrenalley at level 16 on the 10th Flare 122nd year of Ascendancy at 02:48 Killed by Weirdling Beast at level 16 on the 10th Flare 122nd year of Ascendancy at 03:44 Killed by greater gwelgoroth at level 17 on the 4th Dusk 122nd year of Ascendancy at 01:32 Killed by Walcadri the halfling at level 17 on the 17th Dusk 122nd year of Ascendancy at 10:01 Killed by Ce'Naldana the king cobra at level 17 on the 21st Dusk 122nd year of Ascendancy at 23:19 Killed by Urkis, the High Tempest at level 17 on the 22nd Dusk 122nd year of Ascendancy at 07:09 Killed by Urkis, the High Tempest at level 17 on the 22nd Dusk 122nd year of Ascendancy at 07:24 Killed by onilug at level 18 on the 24th Dusk 122nd year of Ascendancy at 04:04 Killed by onilug at level 18 on the 24th Dusk 122nd year of Ascendancy at 04:18 Killed by Moelenz the onilug at level 19 on the 24th Dusk 122nd year of Ascendancy at 07:52 Killed by armoured skeleton warrior at level 19 on the 24th Dusk 122nd year of Ascendancy at 08:02 Killed by Zeoueur the onilug at level 20 on the 25th Dusk 122nd year of Ascendancy at 09:49 Killed by onilug at level 20 on the 25th Dusk 122nd year of Ascendancy at 14:05 Killed by Ksharoor the onilug at level 20 on the 25th Dusk 122nd year of Ascendancy at 14:16 Killed by Skekoras the wretchling at level 20 on the 25th Dusk 122nd year of Ascendancy at 19:45 Killed by corrupted alchemist golem at level 20 on the 31st Dusk 122nd year of Ascendancy at 12:16 Killed by corrupted alchemist golem at level 20 on the 31st Dusk 122nd year of Ascendancy at 12:30 Killed by corrupted alchemist golem at level 20 on the 31st Dusk 122nd year of Ascendancy at 13:46 Killed by Belata the netherworm mass at level 22 on the 55th Dusk 122nd year of Ascendancy at 20:22 Killed by Belata the netherworm mass at level 22 on the 55th Dusk 122nd year of Ascendancy at 21:27 Killed by Belata the netherworm mass at level 22 on the 55th Dusk 122nd year of Ascendancy at 21:39 Killed by Belata the netherworm mass at level 22 on the 55th Dusk 122nd year of Ascendancy at 22:30 Killed by Belata the netherworm mass at level 22 on the 55th Dusk 122nd year of Ascendancy at 22:42 Killed by Belata the netherworm mass at level 22 on the 55th Dusk 122nd year of Ascendancy at 22:54 Killed by Belata the netherworm mass at level 22 on the 55th Dusk 122nd year of Ascendancy at 23:05 Killed by Belata the netherworm mass at level 22 on the 55th Dusk 122nd year of Ascendancy at 23:14 Killed by Belata the netherworm mass at level 22 on the 55th Dusk 122nd year of Ascendancy at 23:31 Killed by Belata the netherworm mass at level 22 on the 55th Dusk 122nd year of Ascendancy at 23:42 Killed by Belata the netherworm mass at level 22 on the 55th Dusk 122nd year of Ascendancy at 23:51 Killed by Belata the netherworm mass at level 22 on the 56th Dusk 122nd year of Ascendancy at 00:00 Killed by Belata the netherworm mass at level 22 on the 56th Dusk 122nd year of Ascendancy at 00:13 Killed by Belata the netherworm mass at level 22 on the 56th Dusk 122nd year of Ascendancy at 00:26 Killed by Xeryvena the assassin at level 22 on the 58th Dusk 122nd year of Ascendancy at 10:47 Killed by Xeryvena the assassin at level 22 on the 58th Dusk 122nd year of Ascendancy at 11:51 Killed by Xeryvena the assassin at level 22 on the 58th Dusk 122nd year of Ascendancy at 12:53 Killed by Xeryvena the assassin at level 22 on the 58th Dusk 122nd year of Ascendancy at 13:52 Killed by Xeryvena the assassin at level 22 on the 58th Dusk 122nd year of Ascendancy at 15:38 Killed by Emelora the sandworm at level 22 on the 58th Dusk 122nd year of Ascendancy at 16:34 Killed by Xeryvena the assassin at level 22 on the 58th Dusk 122nd year of Ascendancy at 16:42 Killed by skeleton magus at level 22 on the 58th Dusk 122nd year of Ascendancy at 16:52 Killed by Emelora the sandworm at level 22 on the 58th Dusk 122nd year of Ascendancy at 17:07 Killed by Xeryvena the assassin at level 22 on the 58th Dusk 122nd year of Ascendancy at 18:20 Killed by Emelora the sandworm at level 22 on the 58th Dusk 122nd year of Ascendancy at 19:10 Killed by Xeryvena the assassin at level 22 on the 58th Dusk 122nd year of Ascendancy at 19:59 Killed by Xeryvena the assassin at level 22 on the 58th Dusk 122nd year of Ascendancy at 22:20 Killed by Xeryvena the assassin at level 22 on the 58th Dusk 122nd year of Ascendancy at 23:12 Killed by Xeryvena the assassin's temporal clone at level 22 on the 59th Dusk 122nd year of Ascendancy at 00:01 Killed by Xeryvena the assassin at level 22 on the 59th Dusk 122nd year of Ascendancy at 06:08 Killed by Burb the snow giant champion at level 22 on the 59th Dusk 122nd year of Ascendancy at 07:10 Killed by Burb the snow giant champion at level 22 on the 59th Dusk 122nd year of Ascendancy at 08:28 Killed by Burb the snow giant champion at level 22 on the 59th Dusk 122nd year of Ascendancy at 09:07 Killed by Bethewen the forest troll at level 22 on the 59th Dusk 122nd year of Ascendancy at 09:23 Killed by Bethewen the forest troll at level 22 on the 60th Dusk 122nd year of Ascendancy at 05:35 Killed by Burb the snow giant champion at level 22 on the 60th Dusk 122nd year of Ascendancy at 05:45 Killed by Xeryvena the assassin at level 22 on the 60th Dusk 122nd year of Ascendancy at 05:52 Killed by Rrenalley at level 22 on the 60th Dusk 122nd year of Ascendancy at 05:57 |
Primary Stats
| Strength | 76 (base 51) |
| Dexterity | 25 (base 10) |
| Constitution | 20 (base 12) |
| Magic | 51 (base 44) |
| Willpower | 23 (base 10) |
| Cunning | 18 (base 11) |
Resources
| Life | 577/577 |
| Stamina | 208/208 |
| Vim | 192/192 |
| Healing Factor | 1.2170588855781 |
| Regeneration | 1.5213236069726 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 3 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 128 |
| Accuracy | 25 |
| Crit Chance | 18% |
| APR | 25 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +6% |
| Mind | +18% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Nature | +10% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 50 (30%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 17 |
| Physical Save | 30 |
| Spell Save | 23 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Lightning | + 18%( 70%) |
| Cold | + 21%( 70%) |
| Physical | + 24%( 70%) |
| Fire | + 16%( 70%) |
| All | + 5%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 237 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 194 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Torture | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Hexes | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.50 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You failed to protect the lost defiler from death by Gloruthra the degenerated skeleton archer. Escort: lost defiler (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You failed to protect the lost warrior from death by giant lightning ant. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process. The fortress's current energy level is: 33. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed warg claw. * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | stealthy pair of hardened leather boots of tirelessness (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +7 Lck / +4 Dex Stealth bonus: +7 Stamina each turn: +0.50 Maximum stamina: +13.00 A pair of boots made of leather. |
| Light source | Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 14/25) : Effective talent level: 2.6 Power cost: 25 out of 14/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 118.61 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 118.61 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | dwarven-steel helm 'Emelubrema' (0 def, 13 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +10 (+5 eff.) Physical crit. chance: +5.0% Armour: +13 Fatigue: +4% Effects on melee hit: * 20% chance to slow global speed by 49% Changes stats: +5 Str Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Branadin the Brandwire [power 47] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Damage when hit (Melee): 2 mind Changes damage: +9% mind / +6% fire Critical mult.: +5.00% Mindpower: +10 (+5 eff.) Mental crit. chance: +3% It can be used to setup a psionic shield, reducing all damage taken by 47 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel opal ringPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +2 Str / +2 Dex / +2 Mag / +10 Wil / +7 Cun / +2 Con Changes resistances: +14% acid / +12% fire / +14% lightning / +17% cold Changes resistances penetration: +5% mind / +10% nature Changes damage: +6% nature Equilibrium when hit: +0.16 Spellpower: +8 (+3 eff.) Mindpower: +15 (+7 eff.) Rings make your fingers look great! |
| On fingers | Ce'Nytta the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +25 (+6 eff.) Armour: +16 Changes stats: +4 Str / +6 Dex Changes damage: +9% mind Rings make your fingers look great! |
| Around waist | Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
| In main hand | Spectral Blade (130% power, 25 apr)Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 131% Range: 1.6x Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+2 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
| On hands | dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +2 Fatigue: +3% Changes stats: +3 Str When used to modify unarmed attacks: Power: 124% Range: 1.4x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | marauder's hardened leather armour of Eyal (12 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +12 (+6 eff.) Fatigue: +8% Changes stats: +5 Str / +3 Dex Physical save: +6 (+3 eff.) Life regen: +1.00 Maximum life: +35.00 Healing mod.: +13% A suit of armour made of leather. |
| Cloak | regal cashmere cloak (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Wil Mental save: +8 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Gyromimas the GlitterquencherCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -7% Effects on melee hit: * 20% chance to reduce damage dealt by 19% Damage when hit (Melee): 2 darkness Changes stats: +5 Dex / +5 Cun / +4 Con Changes resistances: +15% light / +6% lightning Changes damage: +18% light / +12% darkness Life regen: +3.00 Stamina each turn: +0.70 Light radius: +1 Movement speed: +10% Amulets make your neck look great! |
Tidunadan the BurnwarPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str / +7 Mag / +4 Wil / +4 Con Changes resistances: +9% blight Changes resistances penetration: +5% fire Amulets make your neck look great! |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper opal ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 11% chance to reduce all saves and defense by 23 Damage (Melee): 7 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 23 Damage (Ranged): 6 physical Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +4 Cun / +2 Con Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
arcing dwarven-steel greatmaul of massacre (163% power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 163% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 78 damage Massive two-handed mauls. |
chilling stralite greatmaul of daylight (169% power, 3 apr)Requires: - Strength 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 170% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +9 light / +17 cold Damage against: +28% Undead Massive two-handed mauls. |
dwarven-steel greatmaul 'Poruma' (156% power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 156% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +12 light / +9 temporal Damage against: +21% Undead When wielded/worn: Accuracy: +20 (+10 eff.) Changes stats: +6 Dex / +2 Con Changes resistances: +10% temporal Changes damage: +12% blight Reduces incoming crit damage: 5.00% Spellpower on spell critical (stacks up to 3 times): +2 Combat speed: +10% Massive two-handed mauls. |
dwarven-steel greatsword of rage (148% power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 148% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+4 eff.) Changes stats: +2 Str Changes damage: +10% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.Tundrawyrd (120% power, 4 apr, temporal element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +8 (+4 eff.) Changes resistances penetration: +40% cold Changes damage: +20% temporal / +24% mind / +6% light Talent granted: +1 Command Staff Maximum pos.energy: +15.00 Maximum neg.energy: +15.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Light radius: +6 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 95.54 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.plaguebringer's deep-steel trident of massacre (148% power, 10 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Power: 149% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 12% chance to reduce strength, dexterity, and constitution by 23 Damage (Melee): +12 blight When wielded/worn: Disease immunity: +27% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
pair of iron boots 'Aduldarin' (0 def, 5 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +2% Changes stats: +1 Str / +3 Wil / +3 Cun / +2 Con Changes resistances penetration: +20% physical Physical save: +6 (+3 eff.) Spell save: +5 (+3 eff.) Mental save: +5 (+3 eff.) Teleport immunity: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Aruriwe the Sootspire (0 def, 2 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Effects on melee hit: * 10% chance to reduce damage dealt by 19% Damage (Melee): 10 acid Damage when hit (Melee): 4 lightning / 8 darkness Changes stats: +1 Str / +5 Dex Changes resistances: +7% acid Changes damage: +6% acid / +3% darkness When used to modify unarmed attacks: Power: 118% Range: 1.4x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% When this weapon hits: Corrosive Breath (10% chance level 3). Damage (radius 2) on crit: +8 acid Metal gloves protecting the hands up to the middle of the lower arm. |
enlightening dwarven-steel mail armour of the deep (3 def, 11 armour)Requires: - Heavy armour training - Strength 28 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +11 Defense: +3 (+2 eff.) Fatigue: +12% Changes stats: +4 Cun / +4 Wil Changes resistances: +7% acid / +6% cold Allows you to breathe in: water Mental save: +12 (+6 eff.) A suit of armour made of mail. |
impenetrable steel mail armour of spell shielding (2 def, 13 armour)Requires: - Heavy armour training - Strength 20 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +13 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +5% arcane Spell save: +11 (+6 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.prismatic hardened leather armour of cold resistance (9 def, 6 armour) Requires: - Strength 16 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+5 eff.) Fatigue: +8% Changes resistances: +17% cold / +12% light / +12% darkness A suit of armour made of leather. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Olodotar the Frostvault (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 4 blight Changes stats: +5 Str Changes resistances: +6% acid / +9% cold Spellpower on spell critical (stacks up to 3 times): +10 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Arithra the GlowtitanPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +6% fire Changes damage: +3% light / +9% mind Critical mult.: +10.00% Maximum psi: +20.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(74 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 202/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
dwarven-steel torque of clear mind [power 2] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
evasive dwarven-steel torque of mindblast [power 200] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to blast the opponent's mind dealing 236 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Gain a 15% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast [power 150] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to blast the opponent's mind dealing 177 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
Persistent WillInfused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +8 Wil Changes damage: +12% mind Mindpower: +10 (+5 eff.) It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower) Activation costs 25 power out of 25/25. During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By Rrenalley the Cornac Doombringer level 22
43rd Dusk 122nd year of Ascendancy at 16:06 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Rrenalley the Cornac Doombringer level 20
26th Dusk 122nd year of Ascendancy at 06:10 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Rrenalley the Cornac Doombringer level 6
76th Pyre 122nd year of Ascendancy at 22:38 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rrenalley the Cornac Doombringer level 17
10th Flare 122nd year of Ascendancy at 08:50 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Rrenalley the Cornac Doombringer level 10
79th Pyre 122nd year of Ascendancy at 15:19 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Rrenalley the Cornac Doombringer level 20
25th Dusk 122nd year of Ascendancy at 07:09 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Rrenalley the Cornac Doombringer level 20
26th Dusk 122nd year of Ascendancy at 05:15 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Rrenalley the Cornac Doombringer level 20
30th Dusk 122nd year of Ascendancy at 20:47 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Rrenalley the Cornac Doombringer level 20
31st Dusk 122nd year of Ascendancy at 11:02 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Rrenalley the Cornac Doombringer level 16
9th Flare 122nd year of Ascendancy at 11:15 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Rrenalley the Cornac Doombringer level 11
3rd Mirth 122nd year of Ascendancy at 13:34 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Rrenalley the Cornac Doombringer level 13
7th Mirth 122nd year of Ascendancy at 18:19 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Rrenalley the Cornac Doombringer level 22
43rd Dusk 122nd year of Ascendancy at 18:13 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Rrenalley the Cornac Doombringer level 22
60th Dusk 122nd year of Ascendancy at 05:57 see stats
Log
Space around you starts to dissolve...
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
Burb the snow giant champion uses Stun.
Rrenalley's is vulnerable to attacks and effects!
Rrenalley is stunned!
Melee retaliation hits Burb the snow giant champion for 0 fire, 2 mind, 0 fire, 1 mind (3 total damage).
Burb the snow giant champion hits Rrenalley for 33 physical, 11 cold, 9 acid, 28 cold, 9 fire, 25 physical, 5 mind, 9 acid, 28 cold, 9 fire (165 total damage).
Xeryvena the assassin casts Warp Blade.
Xeryvena the assassin warps space-time to equip: iron longsword
iron dagger.
Xeryvena the assassin performs a melee critical strike against Rrenalley!
Rrenalley is on fire!
Rrenalley's is surrounded with an all-consuming flame!
Xeryvena the assassin performs a melee critical strike against Rrenalley!
Xeryvena the assassin's weapon surges with fire!
Xeryvena the assassin hits Rrenalley for 102 temporal, 98 physical, 10 fire, 58 temporal (268 total damage).
Melee retaliation hits Xeryvena the assassin for (0 to time), 0 fire, (1 to time), 0 mind, (0 to time), 0 fire, (1 to time), 0 mind (0 total damage).
Rrenalley the level 22 cornac doombringer was spaghettified across the whole of space and time to death by Xeryvena the assassin on level 3 of Nelin.
Space restabilizes around you.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Xeryvena the assassin killed Rrenalley!
Saving done.
Saving done.
Saving game...
Talent Pacification Hex is ready to use.
Talent Fiery Torment is ready to use.
Talent Abduction is ready to use.
New Achievement: Utterly Destroyed (Exploration mode)!





































































































