












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Redeemed - Music Mod - 2 of 2 1.7.6New Versions: These are the legacy versions of this mod which were split into two/three parts and made on Suno v3-v4. If for any reason you prefer the old versions of these tracks, or need these versions to support old in-progress saves, here they are.
This mod replaces 99% of the music in the game with original covers of classic RPG scores.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game OldRPG Redeemed - Music Mod - 1 of 2 1.7.6New Versions: These are the legacy versions of this mod which were split into two/three parts and made on Suno v3-v4. If for any reason you prefer the old versions of these tracks, or need these versions to support old in-progress saves, here they are.
This mod replaces 99% of the music in the game with original covers of classic RPG scores.
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Bulwark |
| Level / Exp | 26 / 29% |
| Size | small |
| Lifes / Deaths | Killed by Mayavea the elder vampire at level 26 on the 59th Pyre 123rd year of Ascendancy at 05:26 / 1 |
Primary Stats
| Strength | 64 (base 57) |
| Dexterity | 20 (base 12) |
| Constitution | 58 (base 51) |
| Magic | 23 (base 10) |
| Willpower | 25 (base 10) |
| Cunning | 21 (base 10) |
Resources
| Life | 1/1005 |
| Stamina | 74/212 |
| Healing Factor | 1.3201339505267 |
| Regeneration | 1.6501674381583 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 8 |
Offense: Mainhand
| Damage | 114 |
| Accuracy | 52 |
| Crit Chance | 14% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +6% |
| Physical | +6% |
| Light | +22% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +15% |
| Fire | +20% |
| Physical | +20% |
| Mind | +25% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 71.723073231957 (96.438666929426%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 34 |
| Physical Save | 47 |
| Spell Save | 27 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 18%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 52%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 29%( 70%) |
| Temporal | + 20%( 70%) |
| Physical | + 19%( 70%) |
| Darkness | + 34%( 70%) |
| Fire | + 41%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Stun Resistance | 44% |
| Confusion Resistance | 50% |
| Disarm Resistance | 83% |
| Knockback Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 97 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 168 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 594% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the injured seer from death by snow giant thunderer. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed skeleton mage skull. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed sandworm tooth. * You've found the needed hummerhorn wing. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed electric eel tail. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Grinonarilach the Blazevengeance (10 def, 9 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +2 Dex +6 Mag dps ---------- Dmg.mod +6% physical Res.pen +10% physical Acc +10 (+3 eff.) ----- def ----- Armour +9 Defense +10 (+5 eff.) Resists +12% fire ---------- misc Infravis +2 A pair of boots made of leather. |
| Quiver | Hornet Stingers (20/20, 117% power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 117% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| On hands | Blazekill (0 def, 3 armour)1.0 T4 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% light Acc +7 (+2 eff.) Melee Ret 10 light ----- def ----- Armour +3 Resists +6% blight +5% arcane Phys.save +8 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +36% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Cinderrace [power 420] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +2 Str +2 Con dps ---------- Res.pen +20% fire ----- def ----- Resists +12% cold Crit.chn- 15.00% Blast the opponent's mind dealing 445 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 23% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | psionicist's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) HP.reg +1.00 Stun/Frz- +21% Rings make your fingers look great! |
| On fingers | wizard's gold ring of clarity0.1 T3 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Mind.save +7 (+4 eff.) Confus- +20% Rings make your fingers look great! |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| In main hand | Sunbright (153% power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Master Power 154% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 acid While equipped: Stats +4 Con dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +25% mind +10% physical Melee Ret 4 acid ----- def ----- Disarm- +23% ---------- misc Light +3 Sharp, long, and deadly. |
| Around waist | drakeskin leather belt 'Lorirak'1.0 T5 belt armor [Rare] Master While equipped: Stats +3 Str +4 Wil dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +6% mind ----- def ----- Armour +7 Defense +9 (+5 eff.) Phys.save +15 (+5 eff.) Die.at -80.00 life ---------- misc Psi/ret +0.08 A belt that goes around your waist. |
| In off hand | acidic dwarven-steel shield of resistance (0 def, 6 armour, 135% power, 80 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 136% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +80 On Hit: * 10% chance to reduce armor by 24% While equipped: dps ---------- Melee+ 5 acid Melee Ret 3 acid ----- def ----- Armour +6 Fatigue +8% Resists +7% acid +7% fire +6% lightning +7% cold ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Cracklegasher the cashmere cloak (2 def, 6 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +15% lightning +15% nature ----- def ----- Armour +6 Defense +2 (+1 eff.) Resists +6% lightning +9% temporal +6% fire +6% nature +19% cold Spell.save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable steel plate armour of the dragon (0 def, 17 armour)17.0 T2 massive armor Reqs Massive armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +17 Fatigue +22% Resists +6% acid +7% physical +7% cold +7% lightning +8% fire Disarm- +24% Stun/Frz- +23% Knockbk- +20% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
voratun amulet 'Harirand'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +1 Dex dps ---------- Crit.mult +10.00% Dmg.mod +6% physical Acc +20 (+6 eff.) ----- def ----- Resists +10% physical Phys.save +15 (+5 eff.) ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
copper ring of darkness (+20%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% darkness ----- def ----- Resists +20% darkness Rings make your fingers look great! |
gold ring of clarity0.1 T3 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+3 eff.) Confus- +29% Rings make your fingers look great! |
gold ring of frost (+22%)0.1 T3 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Rings make your fingers look great! |
marksman's steel ring of blight (+10%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +10% blight Acc +4 (+1 eff.) ----- def ----- Resists +10% blight Rings make your fingers look great! |
titan's steel ring of corrosion (+20%)0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +10% acid ----- def ----- Resists +20% acid Phys.save +6 (+2 eff.) Rings make your fingers look great! |
voratun ring 'Tempestraptor'0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Res.pen +15% acid Melee Ret 10 lightning ----- def ----- Resists +6% blight +5% arcane +12% nature Max.HP +86.00 HP.reg +12.00 Heal.mod +13% Rings make your fingers look great! |
elm longbow of acid4.0 T1 longbow 2H weapon Reqs Shoot [Ego] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +8 acid While equipped: dps ---------- Dmg.mod +14% acid Longbows are used to shoot arrows at your foes. |
mighty hardened leather sling of acid4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +8 acid While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +11% acid Slings are used to hurl stones or metal shots at your foes. |
magewarrior's short ash starstaff of invocation (111% power, 3 apr, darkness element)5.0 T2 staff 1H weapon [Ego++] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +4% Phys.pwr +7 (+2 eff.) Spell.pwr +18 (+9 eff.) S.pwr/crit +5 Dmg.mod +15% darkness Acc +8 (+2 eff.) ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 4 cone, dealing 24.92 to 29.91 darkness damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
blazebringer's dwarven-steel steamgun of piercing4.0 T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Ego++] Nature/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% On Crit.r2 +18 fire Uses 2.0 Steam While equipped: dps ---------- All.spd +3% Res.pen +10% all +13% fire Acc +7 (+2 eff.) Apr +9 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
fungal dwarven-steel steamgun of piercing4.0 T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Ego+] Nature/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +2 Con dps ---------- Res.pen +8% all Acc +9 (+3 eff.) Apr +7 ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 112 life over 5 turns Puts all charms on 20 cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
warden's iron steamgun4.0 T1 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Arcane/Steamtech Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +2 Mag dps ---------- Dmg.mod +6% temporal +6% physical Res.pen +6% temporal +5% physical ---------- misc Reload +2 Masteries +0.10 Chronomancy/Bow Threading Instant Weapon Swap Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
elemental dwarven-steel waraxe of massacre (129% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Arcane/Master Power 129% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * Create an explosion dealing 38 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +11% lightning Res.pen +5% lightning One-handed war axes. |
elemental iron waraxe of projection (102% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego++] Arcane/Psionic Power 102% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * Create an explosion dealing 38 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +7% acid Res.pen +9% acid One-handed war axes. |
regal cashmere cloak of the Shaloren (2 def, 0 armour)2.0 T3 cloak armor [Ego] Arcane/Psionic While equipped: Stats +3 Mag +5 Wil ----- def ----- Defense +2 (+1 eff.) Mind.save +7 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego] Psionic While equipped: Stats +6 Mag +5 Wil ----- def ----- Resists +11% all ---------- misc Mana/turn +0.17 Psi/turn +0.19 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
naturalist's hardened leather gloves of strength (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +10 (+3 eff.) Melee+ 9 nature Dmg.mod +6% nature ----- def ----- Armour +2 Resists +7% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Unlightborn (3 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning Res.pen +10% darkness +20% mind Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 15 ----- def ----- Defense +3 (+2 eff.) Resists +22% lightning +6% fire +12% darkness A pointy cloth hat, very wizardly... |
dwarven-steel mail armour of fire resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +18% fire A suit of armour made of mail. |
stralite mail armour of cold resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +19% cold A suit of armour made of mail. |
Rogue Plight (6 def, 7 armour)9.0 T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+3 eff.) Fatigue +7% Resists +35% nature Crit.chn- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
hardened leather armour of acid resistance (9 def, 6 armour)9.0 T3 light armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Resists +18% acid A suit of armour made of leather. |
radiant hardened leather armour of fire resistance (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature/Master While equipped: Stats +2 Wil ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Resists +14% blight +18% fire +10% darkness ---------- misc Light +1 A suit of armour made of leather. |
dwarven-steel shield of shrapnel (0 def, 6 armour, 135% power, 80 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 135% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +80 While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 228 physical damage over 5 turns (1/turn) ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
exposing dwarven-steel shield of the stars (0 def, 6 armour, 130% power, 73 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Arcane/Psionic When used to Attack: Power 131% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +73 Melee+ +12 light +15 darkness While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% light +14% darkness On Hit (Melee): * 7% chance to reduce all saves and defense by 15 On Melee Ret: * 15% chance to reduce all saves and defense by 15 ----- def ----- Armour +6 Fatigue +8% Resists +12% light +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
quiver of yew arrows of accuracy (13/18, 136% power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Ego] Master Power 137% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +17 Apr +10 Crit +2.0% Capacity 18 Arrows are used with bows to pierce your foes to death. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
61 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forestoblivion (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +6 Str dps ---------- Crit.mult +5.00% Phys.pwr +5 (+1 eff.) Dmg.mod +3% nature ----- def ----- Fatigue -5% Die.at -40.00 life ---------- misc Max.stam +10.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
plaguebringer's pouch of iron shots (9/17, 110% power, 1 apr)3.0 T1 shot ammo [Ego+] Arcane Power 110% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 17 Ranged+ +6 blight On Hit: 20% Epidemic 1 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 14 Shots are used with slings to pummel your foes to death. |
pouch of steel shots of amnesia (14/14, 120% power, 2 apr)3.0 T2 shot ammo [Ego+] Psionic Power 121% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 14 On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
thought-forged pouch of dwarven-steel shots of accuracy (11/22, 140% power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego] Master/Psionic Power 141% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +8 Apr +3 Crit +5.0% Capacity 22 Rld cld 6 Ranged+ +6 mind On Hit: * 14% chance to reduce all saves and defense by 15 Shots are used with slings to pummel your foes to death. |
innervating iron torque of mindblast [power 105] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 111 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce fatigue by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Asannari the Halfling Bulwark level 22
74th Regrowth 123rd year of Ascendancy at 10:52 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Asannari the Halfling Bulwark level 14
55th Haze 122nd year of Ascendancy at 03:40 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Asannari the Halfling Bulwark level 20
32nd Regrowth 123rd year of Ascendancy at 06:45 see stats
Got eggs? (Roguelike)
Finish the Pikataclysm event.By Asannari the Halfling Bulwark level 21
34th Regrowth 123rd year of Ascendancy at 02:50 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Asannari the Halfling Bulwark level 26
51st Pyre 123rd year of Ascendancy at 18:09 see stats
Level 10 (Roguelike)
Got a character to level 10.By Asannari the Halfling Bulwark level 10
15th Dusk 122nd year of Ascendancy at 03:13 see stats
Level 20 (Roguelike)
Got a character to level 20.By Asannari the Halfling Bulwark level 20
32nd Regrowth 123rd year of Ascendancy at 05:09 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Asannari the Halfling Bulwark level 19
18th Regrowth 123rd year of Ascendancy at 02:34 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Asannari the Halfling Bulwark level 26
52nd Pyre 123rd year of Ascendancy at 18:12 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Asannari the Halfling Bulwark level 20
32nd Regrowth 123rd year of Ascendancy at 18:28 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Asannari the Halfling Bulwark level 6
78th Pyre 122nd year of Ascendancy at 11:43 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Asannari the Halfling Bulwark level 23
19th Pyre 123rd year of Ascendancy at 01:28 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Asannari the Halfling Bulwark level 23
75th Regrowth 123rd year of Ascendancy at 07:04 see stats
Log
Asannari performs a melee critical strike against Mayavea the elder vampire!
Mayavea the elder vampire deactivates Disruption Shield.
Mayavea the elder vampire's disruption shield collapses and then explodes in a powerful manastorm!
Phantasmal Shield hits Asannari for (143 blocked), 7 light (7 total damage).
Asannari hits Mayavea the elder vampire for (136 absorbed), (136 mana), 0 physical, (9 absorbed), (9 mana), 0 acid, (469 absorbed), (469 mana), 0 physical, (18 absorbed), (18 mana), 0 acid, (4 absorbed), (4 mana), 0 acid, (1432 absorbed), (1432 mana), 0 physical, (18 ignored), 0 acid, 4 acid (4 total damage).
Asannari tries to evade attacks.
Mayavea the elder vampire's arcane area effect hits Asannari for (143 blocked), 491 arcane (491 total damage).
Mayavea the elder vampire casts Manathrust.
Mayavea the elder vampire hits Asannari for (143 blocked), 179 arcane (179 total damage).
Asannari has recovered!
LIFE LOST WARNING!
Arcane Vortex from Mayavea the elder vampire hits Asannari for (121 blocked), 0 arcane (0 total damage).
Keyboard input temporarily disabled.
Asannari uses Infusion: Healing.
Asannari receives 222 healing from Infusion: Healing.
Asannari casts Rune: Shatter Afflictions.
Asannari is free from the arcane vortex.
A shield forms around Asannari.
Asannari performs a melee critical strike against Mayavea the elder vampire!
Your shield crumbles under the damage!
The shield around Asannari crumbles.
Mayavea the elder vampire's arcane area effect hits Asannari for (143 blocked), (97 absorbed), 350 arcane (350 total damage).
Asannari hits Mayavea the elder vampire for (411 ignored), 0 physical, 18 acid, 4 acid (22 total damage).
Mayavea the elder vampire performs a diseased attack against Asannari.
Asannari evades Mayavea the elder vampire.
Talent Shield Pummel is ready to use.
Mayavea the elder vampire's arcane area effect hits Asannari for 589 arcane damage.
Asannari the level 26 halfling bulwark was mana-torn to death by Mayavea the elder vampire on level 2 of Last Hope Graveyard.





























































































