
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.2 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens DLC Class 1.2.2Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 25 / 31% |
| Size | small |
| Lifes / Deaths | Killed by orc elite berserker at level 25 on the 77th Pyre 122nd year of Ascendancy at 20:08 / 1 |
Primary Stats
| Strength | 18 (base 19) |
| Dexterity | 23 (base 13) |
| Constitution | 7 (base 12) |
| Magic | 46 (base 37) |
| Willpower | 48 (base 40) |
| Cunning | 42 (base 26) |
Resources
| Mana | 366/394 |
| Psi | 90/261 |
| Life | -8/302 |
| Paradox | 175 |
| Equilibrium | 57 |
| Healing Factor | 0.42789186156535 |
| Regeneration | 8.0657615905069 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 11 |
| Accuracy | 30 |
| Crit Chance | 15% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 12 |
| Accuracy | 30 |
| Crit Chance | 15% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35.5 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39.7 |
| Crit Chance | 17% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 18 (30%) |
| Defense | 11.75 |
| Ranged Defense | 25.875 |
| Fatigue | 9 |
| Physical Save | 15.15 |
| Spell Save | 35.15 |
| Mental Save | 31.45 |
Defense: Resistances
| All | + 20%( 70%) |
Defense: Immunities
| Stun Resistance | 7% |
| Confusion Resistance | 52% |
| Silence Resistance | 17% |
| Knockback Resistance | 17% |
| Instadeath Resistance | 100% |
| Blind Resistance | 7% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 20% for 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Absorption | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Wildfire | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Moss | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Wild-gift / Ooze | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Chronomancy / Energy | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
| talent | Beyond the Flesh |
| talent | Entropic Field |
| talent | Wild Growth |
| talent | Burning Wake |
| talent | Thermal Shield |
| talent | Energy Decomposition |
| talent | Mitosis |
| talent | Kinetic Shield |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 5.43 nature damage per turn and decreasing all heals received by 38%. Insidious Poison |
| detrimental effect | Huge cut that bleeds, doing 18.61 physical damage per turn and decreasing all heals received by 37%. Deep Wound |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| beneficial effect | The target ignores pain, reducing all damage taken by 20%. Pain Suppression |
| beneficial effect | You gain 10% resistance against nature. Resolve |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Psionic focus | acidic iron greatsword of massacre (23.5-37.6 power, 1 apr) acidic iron greatsword of massacre (23.5-37.6 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 Base power: 23.5 - 37.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +9 acid Massive two-handed swords. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | drakeskin leather cap (0 def, 5 armour) drakeskin leather cap (0 def, 5 armour)2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% A cap made of leather. |
| On hands | restful rough leather gloves (0 def, 1 armour) restful rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Life regen: +1.20 Stamina each turn: +0.50 Maximum stamina: +14.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | dwarven-steel pickaxe of deeplife (dig speed 23 turns) dwarven-steel pickaxe of deeplife (dig speed 23 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +5% darkness Damage affinity(heal): +15% darkness Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | wizard's gold ring of power wizard's gold ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 Changes stats: +5 Mag Spell save: +10 Spellpower: +5 Mindpower: +5 Rings can have magical properties. |
| On fingers | stralite ring of life stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +0.50 Maximum life: +59.00 Healing mod.: +18% Rings can have magical properties. |
| Around neck | restful gold amulet of magic (+3) restful gold amulet of magic (+3)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -4% Changes stats: +3 Mag Life regen: +1.20 Amulets can have magical properties. |
| In main hand | vined mindstar of life (4.5-4.95 power, 18 apr, nature damage) vined mindstar of life (4.5-4.95 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Life regen: +0.70 Maximum life: +16.00 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Emblem of Evasion Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 29% chance to completely evade them and granting you 20 defense for 10 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | vined mindstar of balance (5-5.5 power, 18 apr, nature damage) vined mindstar of balance (5-5.5 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical save: +3 Spell save: +4 Mental save: +3 Equilibrium when hit: +0.80 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | thick linen cloak of the Shaloren (1 def, 6 armour) thick linen cloak of the Shaloren (1 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes stats: +1 Mag / +2 Wil Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rejuvenating hardened leather armour of lightning resistance (3 def, 6 armour) rejuvenating hardened leather armour of lightning resistance (3 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes resistances: +19% lightning Life regen: +3.00 Stamina each turn: +0.50 A suit of armour made of leather. |
Inventory
gold amulet of manastreaming gold amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +1 Mag Mana each turn: +0.15 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +26.00 Amulets can have magical properties. |
rogue's gold ring rogue's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 Changes stats: +4 Cun Rings can have magical properties. |
rough leather belt of resilience rough leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Maximum life: +33.00 A belt that goes around your waist. |
quick steel torque of thermal psionic shield [power 25] (13 cooldown) quick steel torque of thermal psionic shield [power 25] (13 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 25 for 7 turns, placing all other charms into a 13 cooldown. Torques are made by powerful psionics to store psionic powers. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Akehir, the Gladiator the Yeek Adventurer level 16
76th Pyre 122nd year of Ascendancy at 05:15 see stats
Level 10 (Roguelike)
Got a character to level 10.By Akehir, the Gladiator the Yeek Adventurer level 10
75th Pyre 122nd year of Ascendancy at 09:38 see stats
Level 20 (Roguelike)
Got a character to level 20.By Akehir, the Gladiator the Yeek Adventurer level 20
77th Pyre 122nd year of Ascendancy at 00:38 see stats
Log
Akehir, the Gladiator hits Orc elite berserker for 7 physical, 3 acid (10 total damage).
Insidious Poison from Orc elite berserker hits Akehir, the Gladiator for (3 to psi shield), (1 dissipated), 0 to psi, 1 nature (1 total damage).
Akehir, the Gladiator uses Sudden Growth.
Akehir, the Gladiator receives 24 healing (24 psi heal) from Sudden Growth.
Akehir, the Gladiator is invigorated by the attack!
The shattering blow creates a shockwave!
Akehir, the Gladiator converts some damage to Psi!
Orc elite berserker hits Akehir, the Gladiator for (40 to psi shield), 23 to psi, 34 physical, (3 to psi shield), (1 dissipated), 0 to psi, 1 nature, (40 to psi shield), 0 physical (58 total damage).
Akehir, the Gladiator is invigorated by the attack!
Akehir, the Gladiator converts some damage to Psi!
Deep Wound from Orc elite berserker hits Akehir, the Gladiator for (12 to psi shield), 2 to psi, 3 physical (6 total damage).
Akehir, the Gladiator hits Orc elite berserker for 6 physical, 3 acid (10 total damage).
Insidious Poison from Orc elite berserker hits Akehir, the Gladiator for (3 to psi shield), (1 dissipated), 0 to psi, 1 nature (1 total damage).
Akehir, the Gladiator is invigorated by the attack!
Akehir, the Gladiator is not stunned anymore.
Akehir, the Gladiator converts some damage to Psi!
Deep Wound from Orc elite berserker hits Akehir, the Gladiator for (12 to psi shield), 2 to psi, 3 physical (6 total damage).
Akehir, the Gladiator hits Orc elite berserker for 17 physical, 8 acid (25 total damage).
Insidious Poison from Orc elite berserker hits Akehir, the Gladiator for (3 to psi shield), (1 dissipated), 0 to psi, 1 nature (1 total damage).
Orc elite berserker is free from the slippery moss.
Orc elite berserker uses Stunning Blow.
Orc elite berserker performs a melee critical strike against Akehir, the Gladiator!
The shattering blow creates a shockwave!
Akehir, the Gladiator is stunned!
Akehir, the Gladiator converts some damage to Psi!
Orc elite berserker hits Akehir, the Gladiator for (40 to psi shield), 79 to psi, 117 physical (196 total damage).
Akehir, the Gladiator the level 25 yeek adventurer was torn limb from limb to death by an orc elite berserker on level 33 of The Arena.
Orc elite berserker killed Akehir, the Gladiator!
