
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.2 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens DLC Class 1.2.2Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 21 / 81% |
| Size | small |
| Lifes / Deaths | Killed by degenerated skeleton warrior at level 21 on the 76th Pyre 122nd year of Ascendancy at 00:06 / 1 |
Primary Stats
| Strength | 9 (base 12) |
| Dexterity | 4 (base 12) |
| Constitution | 3 (base 12) |
| Magic | 47.514387254766 (base 38) |
| Willpower | 44 (base 37) |
| Cunning | 25 (base 21) |
Resources
| Mana | 3/100 |
| Psi | 129/256 |
| Life | -16/196 |
| Paradox | 431 |
| Stamina | 145/145 |
| Equilibrium | 15 |
| Healing Factor | 1 |
| Regeneration | 29.85 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 17 |
| Accuracy | 19 |
| Crit Chance | 7% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 5 |
| Accuracy | 19 |
| Crit Chance | 7% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33.757193627383 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30.9 |
| Crit Chance | 6% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 5.9 |
| Ranged Defense | 5.9 |
| Fatigue | 4 |
| Physical Save | 16.2 |
| Spell Save | 30.772211396967 |
| Mental Save | 25.075 |
Defense: Resistances
| All | + 14%( 70%) |
Defense: Immunities
| Confusion Resistance | 52% |
| Silence Resistance | 17% |
| Instadeath Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 700% over 10 turns and instantly restoring 35 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 145 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Absorption | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Spell / Grave | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Wildfire | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Solipsism | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Energy | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Strength of Purpose |
| talent | Entropic Field |
| talent | Vampiric Gift |
| talent | Quantum Feed |
| talent | Wild Growth |
| talent | Energy Decomposition |
| talent | Burning Wake |
| talent | Beyond the Flesh |
| beneficial effect | The target is surrounded by a psionic shield, absorbing 0/0 damage before it crumbles. Psionic Damage Shield |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 29.00 life per turn. Regeneration |
| beneficial effect | You gain 8% resistance against acid. Resolve |
| detrimental effect | Damage received in the past is returned as 66.36 temporal damage per turn. Smeared |
| detrimental effect | The target is infected by a disease, reducing its dexterity, strength, and constitution by 6. Illness |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Psionic focus | hateful voratun longsword (43-60.2 power, 6 apr) hateful voratun longsword (43-60.2 power, 6 apr)Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +5 darkness Damage against: +5% Living Sharp, long, and deadly. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap of constitution (+2) (0 def, 1 armour) rough leather cap of constitution (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con A cap made of leather. |
| On feet | grounding pair of rough leather boots (0 def, 1 armour) grounding pair of rough leather boots (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% lightning / +5% temporal A pair of boots made of leather. |
| On fingers | mule's copper ring of corrosion (+20%) mule's copper ring of corrosion (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +20% acid Changes damage: +10% acid Maximum encumbrance: +20 Rings can have magical properties. |
| Around neck | starlit steel amulet starlit steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +14% light / +14% darkness Blindness immunity: +22% Amulets can have magical properties. |
| In main hand | flaming iron longsword of massacre (16.5-23.1 power, 2 apr) flaming iron longsword of massacre (16.5-23.1 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 16.5 - 23.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +6 fire Sharp, long, and deadly. |
| On hands | cinder rough leather gloves (0 def, 1 armour) cinder rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 fire Changes resistances: +5% fire Changes damage: +4% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | mossy mindstar of life (2-2.2 power, 12 apr, mind damage) mossy mindstar of life (2-2.2 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Life regen: +0.60 Maximum life: +11.00 Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | enveloping linen cloak of the Shaloren (7 def, 0 armour) enveloping linen cloak of the Shaloren (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Changes stats: +1 Mag / +1 Wil Physical save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | spiked rough leather armour (1 def, 2 armour) spiked rough leather armour (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when hit (Melee): 11 physical A suit of armour made of leather. |
Inventory
Newly picked up vined mindstar of balance (5-5.5 power, 18 apr, mind damage)vined mindstar of balance (5-5.5 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical save: +3 Spell save: +3 Mental save: +3 Equilibrium when hit: +0.70 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
59 alchemist agate 59 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Newly picked up quick ash wand of conjuration [power 121] (8 cooldown)quick ash wand of conjuration [power 121] (8 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a bolt of a random element (dam 60-121), placing all other charms into a 8 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By Akehir, the Gladiator the Yeek Adventurer level 10
74th Pyre 122nd year of Ascendancy at 23:01 see stats
Level 20 (Roguelike)
Got a character to level 20.By Akehir, the Gladiator the Yeek Adventurer level 20
75th Pyre 122nd year of Ascendancy at 18:41 see stats
Log
Akehir, the Gladiator hits High gladiator for 2 fire damage.
Skeleton warrior hits Akehir, the Gladiator for 29 to psi, 41 physical, (2 dissipated), 1 to psi, 2 blight, (2 dissipated), 1 to psi, 2 darkness (77 total damage).
Akehir, the Gladiator converts some damage to Psi!
Fox hits Akehir, the Gladiator for 5 to psi, 7 physical (11 total damage).
Akehir, the Gladiator hits Fox for 4 physical damage.
Akehir, the Gladiator is invigorated by the attack!
Akehir, the Gladiator shrugs off the effect 'Poison'!
Akehir, the Gladiator converts some damage to Psi!
Akehir, the Gladiator hits Green ooze for 4 physical damage.
Green ooze hits Akehir, the Gladiator for (1 dissipated), 1 to psi, 1 nature (1 total damage).
Akehir, the Gladiator is invigorated by the attack!
Akehir, the Gladiator converts some damage to Psi!
Dremling hits Akehir, the Gladiator for 13 to psi, 18 physical, (2 dissipated), 2 to psi, 2 acid (34 total damage).
Akehir, the Gladiator hits Dremling for 4 physical damage.
Akehir, the Gladiator converts some damage to Psi!
Akehir, the Gladiator hits High gladiator for (11 blocked), 0 physical (0 total damage).
High gladiator hits Akehir, the Gladiator for 12 to psi, 18 physical (30 total damage).
Akehir, the Gladiator converts some damage to Psi!
Akehir, the Gladiator leeches life from Fox!
Akehir, the Gladiator leeches life from Dremling!
Fox hits Akehir, the Gladiator for 9 to psi, 13 physical (22 total damage).
Degenerated skeleton warrior hits Akehir, the Gladiator for 16 to psi, 22 physical (38 total damage).
Akehir, the Gladiator hits Fox for 2 fire, 4 physical (6 total damage).
Akehir, the Gladiator hits Skeleton warrior for 5 physical, 2 fire, 2 fire, 2 mind, 2 fire (12 total damage).
Akehir, the Gladiator hits Dremling for 2 fire damage.
Akehir, the Gladiator hits Degenerated skeleton warrior for 4 physical damage.
Akehir, the Gladiator hits High gladiator for 2 fire damage.
Akehir, the Gladiator the level 21 yeek adventurer was stabbed to death by a degenerated skeleton warrior on level 16 of The Arena.
Degenerated skeleton warrior killed Akehir, the Gladiator!
