











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Thalore |
Class | Bulwark |
Level / Exp | 15 / 34% |
Size | big |
Lifes / Deaths | Killed by Horned Horror at level 15 on the 4th Haze 122nd year of Ascendancy at 02:42 / 1 |
Primary Stats
Strength | 56 (base 38) |
Dexterity | 27 (base 19) |
Constitution | 37 (base 30) |
Magic | 9 (base 10) |
Willpower | 23 (base 10) |
Cunning | 18 (base 10) |
Resources
Life | -43/600 |
Stamina | 70/186 |
Healing Factor | 1.2041015905906 |
Regeneration | 4.4160991479516 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Offense: Mainhand
Damage | 71 |
Accuracy | 46 |
Crit Chance | 6% |
APR | 13 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 4.5 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Nature | +5% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Nature | +5% |
Defense: Base
Armour (hardiness) | 26.317011280365 (72.903125182002%) |
Defense | 15 |
Ranged Defense | 15 |
Fatigue | 17 |
Physical Save | 44 |
Spell Save | 22 |
Mental Save | 7 |
Defense: Resistances
Acid | + 13%( 70%) |
Blight | + 30%( 70%) |
Physical | + 12%( 70%) |
Cold | + 24%( 70%) |
All | + 7%( 70%) |
Darkness | + 38%( 70%) |
Light | + 20%( 70%) |
Temporal | + 13%( 70%) |
Fire | + 14%( 70%) |
Lightning | + 17%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 28% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 274 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 1 of Heart of the Gloom. Escort: lost defiler (level 1 of Heart of the Gloom)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Heart of the Gloom. Escort: temporal explorer (level 2 of Heart of the Gloom)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed green worm. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
On feet | ![]() traveler's pair of iron boots of tirelessness (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 (-) Fatigue -3% (-) Phys.save +6 (+2 eff.) (-) ---------- misc Max.enc +20 (-) Stam/turn +0.40 (-) Max.stam +11.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() brass lantern of health 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() grounding iron helm of strength (+3) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3(-) Str ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +6%(-) lightning +6%(-) temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() Spellhunt Remnants (1 def, 2 armour) 1.5 T1 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +2(-) Cun +2(-) Wil dps ---------- Mind.crit +3% (-) Mind.pwr +4 (+2 eff.) (-) Dmg.mod +5%(-) nature Res.pen +5%(-) nature ----- def ----- Armour +2 (-) Defense +1 (+1 eff.) (-) Spell.save +4 (+2 eff.) (-) Max.HP +20.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Tool | ![]() overpowered ash totem of healing [power 260] (20 cooldown) 2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 260 Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Bloodcaller 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% (-) Mind.save -7 (-7 eff.) (-) You heal for 2.5% of the damage you deal. Healing during current combat: 12.71 You won the Ring of Blood trial, and this is your reward. Tap to cycle through comparison choices |
On fingers | ![]() titan's steel ring 0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Fatigue +0% (+5%) Phys.save +6 (+2 eff.) Mind.save +0 (+0 eff.) (+7 (+7 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() starlit steel amulet of murder 0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +11.00% (-) Acc +6 (+2 eff.) (-) Apr +11 (-) ----- def ----- Resists +14%(-) light +11%(-) darkness Blind- +28% (-) Amulets make your neck look great! |
In main hand | ![]() Brightriver the iron waraxe (18-24 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Rare] Master Power 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-) Crit +3.5% (-) Atk.spd 100% (-) Melee+ +12(-) light On Crit.r2 +12(-) fire While equipped: dps ---------- Dmg.mod +3%(-) fire Phasing +10% (-) Melee Ret 4(-) blight One-handed war axes. |
Around waist | ![]() monstrous hardened leather belt of dampening 1.0 T3 belt armor [Ego++] Nature While equipped: Stats +4(-) Str +3(-) Con dps ---------- Phys.pwr +5 (+2 eff.) (-) ----- def ----- Resists +6%(-) acid +7%(-) fire +5%(-) lightning +6%(-) cold Phys.save +7 (+3 eff.) (-) ---------- misc Size +1 (-) A belt that goes around your waist. |
In off hand | ![]() swashbuckler's steel shield of winter (0 def, 4 armour, 16-19 power, 39.5 block) 7.0 T2 shield armor Reqs Shield usage training Str 16 [Ego++] Nature/Master When used to Attack: Power 16.0 - 19.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% (-) Block +40 (-) Melee+ +14(-) cold While equipped: Stats +4(-) Str +1(-) Dex +3(-) Wil dps ---------- Acc +5 (+2 eff.) (-) On shield block: + Deals 72 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +4 (-) Fatigue +8% (-) Resists +12%(-) cold ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
Cloak | ![]() Hanydor (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +4(-) Dex +1(-) Mag +1(-) Cun ----- def ----- Defense +1 (+1 eff.) (-) Resists +15%(-) blight Crit.chn- 10.00% (-) ---------- misc Light +3 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() radiant steel mail armour of delving (2 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego++] Nature/Master While equipped: Stats +5(-) Str +2(-) Wil ----- def ----- Armour +6 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +10%(-) blight +5%(-) physical +22%(-) darkness ---------- misc Light +2 (-) Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -351 life. The duration and life will increase by 1% for every 1% life you have lost (currently 727 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 137 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() copper amulet of cunning (+3) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun dps ---------- Crit.mult +0.00% (-11.00%) Acc +0 (+0 eff.) (-6 (-2 eff.)) Apr +0 (-11) ----- def ----- Resists +0%(-14%) light +0%(-11%) darkness Blind- +0% (-28%) Amulets make your neck look great! |
![]() copper ring of power 0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +6 (+3 eff.) ----- def ----- Fatigue +0% (+5%) Mind.save +0 (+0 eff.) (+7 (+7 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() titan's copper ring of clarity 0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +2 Con ----- def ----- Fatigue +0% (+5%) Phys.save +4 (+1 eff.) Mind.save +6 (+6 eff.) (+13 (+13 eff.)) Confus- +22% Rings make your fingers look great! Tap to cycle through comparison choices |
![]() Kor's Fall (10-12 power, 0 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 10.0 - 12.0(-7.5 - -12.5) Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +0 (-2) Crit +1.5% (-2.0%) Atk.spd 100% (-) Melee+ +0(-12) light On Crit.r2 +0(-12) fire While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+4 eff.) Dmg.mod +10% acid +10%(+7%) fire +10% darkness +10% blight Phasing +0% (-10%) Melee Ret 0(-4) blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 47.20 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (94). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
![]() Crystal Shard (16-19 power, 4 apr, physical element) 5.0 T2 staff 2H weapon Reqs Mag 20 [Unique] Arcane Power 16.0 - 19.2(-1.5 - -5.3) Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 (+2) Crit +0.0% (-3.5%) Atk.spd 100% (-) Melee+ +0(-12) light Dmg.conv 50% blight On Crit.r2 +0(-12) fire While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+6 eff.) Dmg.mod +18% blight +0%(-3%) fire +18% arcane Phasing +0% (-10%) Melee Ret 0(-4) blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
![]() Swamppain the dwarven-steel battleaxe (31-46 power, 2 apr) 3.0 T3 battleaxe 2H weapon Reqs Str 24 [Rare] Nature Power 31.0 - 46.5(+13.5 - +22.0) Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-) Crit +6.5% (+3.0%) Atk.spd 100% (-) Melee+ +8 fire +16 nature +0(-12) light On Hit.r1 +12 nature +4 fire On Crit.r2 +0(-12) fire While equipped: dps ---------- Dmg.mod +15% mind +0%(-3%) fire Phasing +0% (-10%) Melee Ret 0(-4) blight ----- def ----- Resists +9% mind Massive two-handed battleaxes. |
![]() Bill's Tree Trunk (30-51 power, 7 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 30.0 - 51.0(+12.5 - +26.5) Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 (+5) Crit +1.5% (-2.0%) Atk.spd 100% (-) Melee+ +0(-12) light On Crit.r2 +0(-12) fire While equipped: dps ---------- Dmg.mod +0%(-3%) fire Phasing +0% (-10%) Melee Ret 0(-4) blight Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() balanced iron longsword (10-15 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Ego] Master Power 10.5 - 14.7(-7.0 - -9.8) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-) Crit +2.5% (-1.0%) Atk.spd 100% (-) Melee+ +0(-12) light On Crit.r2 +0(-12) fire While equipped: dps ---------- Dmg.mod +0%(-3%) fire Phasing +0% (-10%) Acc +5 (+2 eff.) Melee Ret 0(-4) blight ----- def ----- Defense +5 (+5 eff.) Disarm- +20% Sharp, long, and deadly. |
![]() iron longsword (10-14 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 10.0 - 14.0(-7.5 - -10.5) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 (-) Crit +2.5% (-1.0%) Atk.spd 100% (-) Melee+ +0(-12) light On Crit.r2 +0(-12) fire While equipped: dps ---------- Dmg.mod +0%(-3%) fire Phasing +0% (-10%) Melee Ret 0(-4) blight Sharp, long, and deadly. |
![]() arcing iron mace (12-17 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Ego] Arcane Power 12.0 - 16.8(-5.5 - -7.7) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-) Crit +0.5% (-3.0%) Atk.spd 100% (-) Melee+ +0(-12) light On Crit.r2 +0(-12) fire On Hit: + 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: dps ---------- Dmg.mod +0%(-3%) fire Phasing +0% (-10%) Melee Ret 0(-4) blight Blunt and deadly. |
![]() Unerring Scalpel (15-20 power, 25 apr) 1.0 T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Power 15.0 - 19.5(-2.5 - -5.0) Physical Uses 45% Str, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +25 (+23) Crit +0.0% (-3.5%) Atk.spd 100% (-) Phasing +50% Melee+ +0(-12) light On Crit.r2 +0(-12) fire While equipped: dps ---------- Dmg.mod +0%(-3%) fire Phasing +0% (-10%) Acc +20 (+7 eff.) Melee Ret 0(-4) blight Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Tap to cycle through comparison choices |
![]() 3.0 T2 arrow ammo Reqs Dex 16 [Normal] Power 20.0 - 28.0 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 18 Arrows are used with bows to pierce your foes to death. |
![]() Coral Spray (8 def, 8 armour, 18-25 power, 48 block) 7.0 T1 shield armor Reqs Shield usage training Str 16 [Unique] Nature When used to Attack: Power 18.0 - 25.2(+2.0 - +6.0) Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% (-1.0%) Block +48 (+8) Melee+ +10(-4) cold While equipped: Stats +0(-4) Str +0(-1) Dex +0(-3) Wil dps ---------- Acc +0 (+0 eff.) (-5 (-2 eff.)) On shield block: + 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 (+4) Defense +8 (+6 eff.) Fatigue +12% (+4%) Resists +15%(+3%) cold +10% fire ---------- misc Max.Air +20.00 Talents +1.00(-) Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
![]() iron shield (0 def, 2 armour, 8-10 power, 23 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Normal] When used to Attack: Power 8.0 - 9.6(-8.0 - -9.6) Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% (-0.5%) Block +23 (-16) Melee+ +0(-14) cold While equipped: Stats +0(-4) Str +0(-1) Dex +0(-3) Wil dps ---------- Acc +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Armour +2 (-2) Fatigue +8% (-) Resists +0%(-12%) cold ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
![]() iron shield of physical resistance (+11%) (0 def, 2 armour, 8-10 power, 21.5 block) 7.0 T1 shield armor Reqs Shield usage training Str 11 [Ego] Master When used to Attack: Power 8.5 - 10.2(-7.5 - -9.0) Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% (-0.5%) Block +22 (-18) Melee+ +0(-14) cold While equipped: Stats +0(-4) Str +0(-1) Dex +0(-3) Wil dps ---------- Acc +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Armour +2 (-2) Fatigue +8% (-) Resists +0%(-12%) cold +11% physical ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
![]() acidic steel shield of acid resistance (+15%) (0 def, 4 armour, 14-17 power, 36 block) 7.0 T2 shield armor Reqs Shield usage training Str 16 [Ego] Nature/Master When used to Attack: Power 14.0 - 16.8(-2.0 - -2.4) Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% (-) Block +36 (-4) Melee+ +0(-14) cold On Hit: * 15% chance to reduce armor by 10% While equipped: Stats +0(-4) Str +0(-1) Dex +0(-3) Wil dps ---------- Melee+ 6 acid Acc +0 (+0 eff.) (-5 (-2 eff.)) Melee Ret 3 acid ----- def ----- Armour +4 (-) Fatigue +8% (-) Resists +15% acid +0%(-12%) cold ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
![]() cleansing iron mail armour of cold resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Disrupt/Master While equipped: Stats +0(-5) Str +0(-2) Wil ----- def ----- Armour +4 (-2) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +0%(-5%) physical +0%(-22%) darkness +11%(+1%) blight +16% cold +11% nature ---------- misc Light +0 (-2) A suit of armour made of mail. |
![]() iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: Stats +0(-5) Str +0(-2) Wil ----- def ----- Armour +4 (-2) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +0%(-10%) blight +0%(-5%) physical +0%(-22%) darkness ---------- misc Light +0 (-2) A suit of armour made of mail. |
![]() iron plate armour (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Normal] While equipped: Stats +0(-5) Str +0(-2) Wil ----- def ----- Armour +7 (+1) Defense +0 (+0 eff.) (-2 (-2 eff.)) Fatigue +22% (+10%) Resists +0%(-10%) blight +0%(-5%) physical +0%(-22%) darkness ---------- misc Light +0 (-2) A suit of armour made of metal plates. |
![]() enlightening steel plate armour (0 def, 9 armour) 17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego+] Psionic While equipped: Stats +0(-5) Str +4(+2) Wil +3 Cun ----- def ----- Armour +9 (+3) Defense +0 (+0 eff.) (-2 (-2 eff.)) Fatigue +22% (+10%) Resists +0%(-10%) blight +0%(-5%) physical +0%(-22%) darkness Mind.save +12 (+12 eff.) ---------- misc Light +0 (-2) A suit of armour made of metal plates. |
![]() grounding rough leather belt 1.0 T1 belt armor [Ego] Nature While equipped: Stats +0(-4) Str +0(-3) Con dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Resists +6%(+1%) lightning +5% temporal +0%(-7%) fire +0%(-6%) cold +0%(-6%) acid Phys.save +0 (+0 eff.) (-7 (-3 eff.)) ---------- misc Size +0 (-1) A belt that goes around your waist. |
![]() nightruned rough leather belt of the mystic 1.0 T1 belt armor [Ego] Arcane While equipped: Stats +0(-4) Str +0(-3) Con dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Spell.pwr +3 (+2 eff.) ----- def ----- Resists +0%(-6%) acid +6% light +0%(-5%) lightning +0%(-7%) fire +0%(-6%) cold +5% darkness Phys.save +0 (+0 eff.) (-7 (-3 eff.)) Mind.save +6 (+6 eff.) ---------- misc Size +0 (-1) A belt that goes around your waist. |
![]() linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Normal] While equipped: Stats +0(-4) Dex +0(-1) Mag +0(-1) Cun ----- def ----- Defense +1 (+1 eff.) (-) Resists +0%(-15%) blight Crit.chn- 0.00% (-10.00%) ---------- misc Light +0 (-3) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 (-) Fatigue +2% (+5%) Phys.save +0 (+0 eff.) (-6 (-2 eff.)) ---------- misc Max.enc +0 (-20) Stam/turn +0.00 (-0.40) Max.stam +0.00 (-11.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2(-) Cun +3(+1) Wil dps ---------- Mind.crit +0% (-3%) Mind.pwr +2 (+1 eff.) (-2 (-1 eff.)) Dmg.mod +0%(-5%) nature +5% fire Res.pen +0%(-5%) nature ----- def ----- Armour +2 (-) Defense +0 (+0 eff.) (-1 (-1 eff.)) Resists +10% fire Spell.save +0 (+0 eff.) (-4 (-2 eff.)) Max.HP +0.00 (-20.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 32.29 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() heroic rough leather gloves (0 def, 4 armour) 1.0 T1 hands armor [Ego+] Master While equipped: Stats +0(-2) Cun +0(-2) Wil dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Dmg.mod +0%(-5%) nature Res.pen +0%(-5%) nature ----- def ----- Armour +4 (+2) Defense +0 (+0 eff.) (-1 (-1 eff.)) Spell.save +0 (+0 eff.) (-4 (-2 eff.)) Mind.save +5 (+5 eff.) Max.HP +40.00 (+20.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Glitterstrike (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +0(-2) Cun +0(-2) Wil dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Melee+ 8 blight Dmg.mod +3% blight +9%(+4%) nature +6% darkness Res.pen +0%(-5%) nature +25% light +5% darkness ----- def ----- Armour +2 (-) Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +3% Resists +7% blight Spell.save +0 (+0 eff.) (-4 (-2 eff.)) Max.HP +0.00 (-20.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() dwarven-steel gauntlets 'Hailswift' (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3(+1) Cun +0(-2) Wil dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Melee+ 7 acid Dmg.mod +3% acid +0%(-5%) nature Res.pen +5% blight +0%(-5%) nature ----- def ----- Armour +2 (-) Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +3% Resists +7% acid +6% cold Crit.chn- 15.00% Spell.save +0 (+0 eff.) (-4 (-2 eff.)) Max.HP +0.00 (-20.00) ---------- misc Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Betevea the rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3(-) Str ----- def ----- Armour +1 (-2) Fatigue +1% (-4%) Resists +0%(-6%) lightning +0%(-6%) temporal +3% mind +3% nature Mind.save +3 (+3 eff.) HP.reg +2.00 A cap made of leather. |
![]() Scumbloom the iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +0(-3) Str +2 Mag dps ---------- Spell.crit +2% Dmg.mod +3% arcane Phasing +30% Melee Ret 4 nature ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +5%(-1%) lightning +6%(-) temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: Stats +0(-3) Str ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +0%(-6%) lightning +0%(-6%) temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() brass lantern 2.0 T1 lite [Normal] While equipped: ----- def ----- Max.HP +0.00 (-40.00) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() iron pickaxe (dig speed 37 turns) 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Gusion the Thalore Bulwark level 10
8th Dusk 122nd year of Ascendancy at 13:56 see stats
By Gusion the Thalore Bulwark level 7
3rd Flare 122nd year of Ascendancy at 07:26 see stats
By Gusion the Thalore Bulwark level 7
3rd Dusk 122nd year of Ascendancy at 05:50 see stats
Log
Horned Horror throws a finishing uppercut.
Gusion shrugs off the effect 'Stunned'!
Horned Horror hits Gusion for (86 blocked), 38 physical, (16 blocked), 0 lightning (38 total damage).
Bloodcaller hits Gusion for 2 healing, 1 healing (0 total damage) [3 healing].
Gusion hits Thief for 60 cold damage.
Gusion hits Horned Horror for (21 flat reduction), 45 cold (45 total damage).
Melee retaliation hits Thief for 4 blight, 4 blight (8 total damage).
Melee retaliation hits Horned Horror for (4 flat reduction), 0 blight (0 total damage).
Thief hits Gusion for (9 blocked), 0 physical, (3 blocked), 0 physical (0 total damage).
Gusion uses Repulsion.
Horned Horror resists the knockback!
Gusion hits Thief for 198 physical damage.
Gusion hits Horned Horror for (21 flat reduction), 68 physical, (20 flat reduction), 0 cold (68 total damage).
Bloodcaller hits Gusion for 6 healing, 2 healing (0 total damage) [8 healing].
Gusion killed Thief!
Horned Horror throws two quick punches.
Horned Horror casts Chain Lightning.
Horned Horror hits Gusion for 57 physical, 19 lightning, 85 lightning, 81 physical, 19 lightning (262 total damage).
Melee retaliation hits Horned Horror for (4 flat reduction), 0 blight, (4 flat reduction), 0 blight (0 total damage).
Gusion uses Dirty Fighting.
Gusion hits Horned Horror for (21 flat reduction), 34 physical (34 total damage).
Gusion receives 1 healing from Bloodcaller.
Horned Horror lashes out with a flurry of fists.
Gusion is recovering from the damage!
Horned Horror casts Chain Lightning.
Horned Horror hits Gusion for 81 physical, 19 lightning, 71 physical, 19 lightning, 66 physical, 19 lightning, 83 lightning (359 total damage).
Melee retaliation hits Horned Horror for (4 flat reduction), 0 blight, (4 flat reduction), 0 blight, (4 flat reduction), 0 blight (0 total damage).
Gusion the level 15 thalore bulwark was bolted to death by Horned Horror and revived as a mindless horror on level 4 of The Maze.