










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Skeleton |
Class | Bulwark |
Level / Exp | 39 / 72% |
Size | big |
Lifes / Deaths | Killed by broken golem at level 4 on the 19th Dusk 122nd year of Ascendancy at 16:25 / 109Killed by golem at level 4 on the 19th Dusk 122nd year of Ascendancy at 17:15 Killed by golem at level 4 on the 19th Dusk 122nd year of Ascendancy at 17:37 Killed by zombie bunny at level 9 on the 40th Dusk 122nd year of Ascendancy at 17:00 Killed by zombie bunny at level 9 on the 40th Dusk 122nd year of Ascendancy at 17:32 Killed by ritch flamespitter at level 9 on the 41st Dusk 122nd year of Ascendancy at 01:11 Killed by mad druid at level 9 on the 41st Dusk 122nd year of Ascendancy at 01:45 Killed by ritch flamespitter at level 9 on the 41st Dusk 122nd year of Ascendancy at 02:19 Killed by zombie bunny at level 9 on the 41st Dusk 122nd year of Ascendancy at 03:05 Killed by zombie bunny at level 9 on the 41st Dusk 122nd year of Ascendancy at 03:54 Killed by ritch flamespitter at level 10 on the 41st Dusk 122nd year of Ascendancy at 04:41 Killed by Mad Archdruid at level 10 on the 41st Dusk 122nd year of Ascendancy at 05:24 Killed by zombie bunny at level 10 on the 41st Dusk 122nd year of Ascendancy at 06:07 Killed by Mad Archdruid at level 10 on the 41st Dusk 122nd year of Ascendancy at 06:53 Killed by zombie bunny at level 10 on the 41st Dusk 122nd year of Ascendancy at 07:31 Killed by zombie bunny at level 10 on the 41st Dusk 122nd year of Ascendancy at 08:14 Killed by zombie bunny at level 10 on the 41st Dusk 122nd year of Ascendancy at 09:01 Killed by zombie bunny at level 10 on the 41st Dusk 122nd year of Ascendancy at 10:09 Killed by zombie bunny at level 10 on the 41st Dusk 122nd year of Ascendancy at 11:25 Killed by zombie bunny at level 11 on the 41st Dusk 122nd year of Ascendancy at 12:12 Killed by ultimate gwelgoroth at level 14 on the 14th Regrowth 123rd year of Ascendancy at 17:39 Killed by worm that walks at level 15 on the 34th Regrowth 123rd year of Ascendancy at 20:15 Killed by worm that walks at level 15 on the 34th Regrowth 123rd year of Ascendancy at 21:59 Killed by Weirdling Beast at level 16 on the 40th Regrowth 123rd year of Ascendancy at 06:45 Killed by Weirdling Beast at level 16 on the 40th Regrowth 123rd year of Ascendancy at 09:00 Killed by Emith the snow giant at level 17 on the 47th Regrowth 123rd year of Ascendancy at 20:31 Killed by Emith the snow giant at level 17 on the 47th Regrowth 123rd year of Ascendancy at 21:08 Killed by Urkis, the High Tempest at level 17 on the 48th Regrowth 123rd year of Ascendancy at 04:40 Killed by Urkis, the High Tempest at level 17 on the 48th Regrowth 123rd year of Ascendancy at 06:47 Killed by Dorfer the giant at level 18 on the 66th Regrowth 123rd year of Ascendancy at 15:24 Killed by Mindworm at level 23 on the 10th Flare 123rd year of Ascendancy at 12:11 Killed by Celia at level 23 on the 10th Dusk 123rd year of Ascendancy at 04:02 Killed by Celia at level 23 on the 10th Dusk 123rd year of Ascendancy at 04:35 Killed by Celia at level 23 on the 10th Dusk 123rd year of Ascendancy at 05:40 Killed by Celia at level 23 on the 10th Dusk 123rd year of Ascendancy at 07:19 Killed by Celia at level 23 on the 10th Dusk 123rd year of Ascendancy at 08:53 Killed by Layilralaith the vampire at level 23 on the 10th Dusk 123rd year of Ascendancy at 10:53 Killed by Aditha the ghoul at level 23 on the 10th Dusk 123rd year of Ascendancy at 11:20 Killed by Neroratta the heavy bone giant at level 23 on the 10th Dusk 123rd year of Ascendancy at 12:21 Killed by Neroratta the heavy bone giant at level 23 on the 10th Dusk 123rd year of Ascendancy at 13:14 Killed by Layyvena the vampire at level 23 on the 10th Dusk 123rd year of Ascendancy at 18:58 Killed by Celia at level 23 on the 10th Dusk 123rd year of Ascendancy at 19:35 Killed by Layyvena the vampire at level 23 on the 10th Dusk 123rd year of Ascendancy at 20:14 Killed by Celia at level 23 on the 10th Dusk 123rd year of Ascendancy at 20:52 Killed by Layusenne the ghoul at level 23 on the 10th Dusk 123rd year of Ascendancy at 21:27 Killed by Xamira the skeleton warrior at level 23 on the 10th Dusk 123rd year of Ascendancy at 22:13 Killed by Layilralaith the vampire at level 23 on the 10th Dusk 123rd year of Ascendancy at 22:41 Killed by Celia at level 23 on the 10th Dusk 123rd year of Ascendancy at 23:17 Killed by Layusenne the ghoul at level 23 on the 11st Dusk 123rd year of Ascendancy at 00:01 Killed by Celia at level 23 on the 11st Dusk 123rd year of Ascendancy at 00:38 Killed by Layilralaith the vampire at level 23 on the 11st Dusk 123rd year of Ascendancy at 02:14 Killed by Layusenne the ghoul at level 23 on the 11st Dusk 123rd year of Ascendancy at 02:47 Killed by Layilralaith the vampire at level 23 on the 11st Dusk 123rd year of Ascendancy at 03:38 Killed by Layilralaith the vampire at level 23 on the 11st Dusk 123rd year of Ascendancy at 04:16 Killed by Aditha the ghoul at level 23 on the 11st Dusk 123rd year of Ascendancy at 04:45 Killed by Lisulaith the ghoul at level 23 on the 11st Dusk 123rd year of Ascendancy at 05:21 Killed by Layilralaith the vampire at level 23 on the 11st Dusk 123rd year of Ascendancy at 05:52 Killed by Layilralaith the vampire at level 23 on the 11st Dusk 123rd year of Ascendancy at 06:27 Killed by Layilralaith the vampire at level 23 on the 11st Dusk 123rd year of Ascendancy at 07:04 Killed by Nerithra the elder vampire at level 23 on the 11st Dusk 123rd year of Ascendancy at 07:40 Killed by Aditha the ghoul at level 23 on the 11st Dusk 123rd year of Ascendancy at 08:38 Killed by Nerithra the elder vampire at level 23 on the 11st Dusk 123rd year of Ascendancy at 10:14 Killed by Xanima the armoured skeleton warrior at level 23 on the 25th Dusk 123rd year of Ascendancy at 14:30 Killed by Adotha the lesser vampire at level 24 on the 29th Dusk 123rd year of Ascendancy at 16:54 Killed by skeleton warrior at level 25 on the 30th Dusk 123rd year of Ascendancy at 23:10 Killed by ruin banshee at level 25 on the 31st Dusk 123rd year of Ascendancy at 23:44 Killed by The Master at level 25 on the 32nd Dusk 123rd year of Ascendancy at 10:20 Killed by elder vampire at level 25 on the 32nd Dusk 123rd year of Ascendancy at 10:57 Killed by armoured skeleton warrior at level 25 on the 32nd Dusk 123rd year of Ascendancy at 11:49 Killed by The Master at level 25 on the 32nd Dusk 123rd year of Ascendancy at 12:47 Killed by elven cultist at level 26 on the 42nd Dusk 123rd year of Ascendancy at 13:25 Killed by elven cultist at level 26 on the 42nd Dusk 123rd year of Ascendancy at 20:36 Killed by Acolyte of the Sect of Kryl-Feijan at level 27 on the 43rd Dusk 123rd year of Ascendancy at 08:09 Killed by Lisolle the forest troll at level 27 on the 31st Haze 123rd year of Ascendancy at 21:03 Killed by Emeliwyn the snow giant at level 29 on the 33rd Haze 123rd year of Ascendancy at 11:28 Killed by Doomed Shade of Ska'ton at level 30 on the 49th Regrowth 124th year of Ascendancy at 07:34 Killed by Adera the orc master assassin at level 32 on the 66th Regrowth 124th year of Ascendancy at 20:09 Killed by overpowered greater multi-hued wyrm at level 32 on the 67th Regrowth 124th year of Ascendancy at 00:01 Killed by multi-hued drake at level 32 on the 67th Regrowth 124th year of Ascendancy at 01:39 Killed by overpowered greater multi-hued wyrm at level 32 on the 67th Regrowth 124th year of Ascendancy at 02:28 Killed by overpowered greater multi-hued wyrm at level 32 on the 67th Regrowth 124th year of Ascendancy at 03:09 Killed by overpowered greater multi-hued wyrm at level 32 on the 67th Regrowth 124th year of Ascendancy at 03:45 Killed by overpowered greater multi-hued wyrm at level 33 on the 67th Regrowth 124th year of Ascendancy at 05:45 Killed by orc high cryomancer at level 35 on the 9th Pyre 124th year of Ascendancy at 11:56 Killed by Atamathon the Giant Golem at level 35 on the 33rd Pyre 124th year of Ascendancy at 19:32 Killed by Atamathon the Giant Golem at level 35 on the 33rd Pyre 124th year of Ascendancy at 20:11 Killed by Atamathon the Giant Golem at level 35 on the 33rd Pyre 124th year of Ascendancy at 20:44 Killed by Atamathon the Giant Golem at level 35 on the 33rd Pyre 124th year of Ascendancy at 21:18 Killed by Atamathon the Giant Golem at level 35 on the 33rd Pyre 124th year of Ascendancy at 22:03 Killed by Atamathon the Giant Golem at level 35 on the 33rd Pyre 124th year of Ascendancy at 22:40 Killed by Atamathon the Giant Golem at level 35 on the 33rd Pyre 124th year of Ascendancy at 23:57 Killed by Atamathon the Giant Golem at level 35 on the 34th Pyre 124th year of Ascendancy at 00:34 Killed by Atamathon the Giant Golem at level 35 on the 34th Pyre 124th year of Ascendancy at 01:09 Killed by Atamathon the Giant Golem at level 35 on the 34th Pyre 124th year of Ascendancy at 01:40 Killed by Atamathon the Giant Golem at level 35 on the 34th Pyre 124th year of Ascendancy at 02:33 Killed by skeleton mage at level 35 on the 45th Pyre 124th year of Ascendancy at 21:47 Killed by The Shade of Telos at level 36 on the 9th Flare 124th year of Ascendancy at 13:26 Killed by orc cryomancer at level 37 on the 6th Dusk 124th year of Ascendancy at 23:26 Killed by orc pyromancer at level 37 on the 7th Dusk 124th year of Ascendancy at 20:56 Killed by Belariavena the Flamebringer at level 37 on the 8th Dusk 124th year of Ascendancy at 00:46 Killed by Xanorita the Invoker at level 37 on the 8th Dusk 124th year of Ascendancy at 01:56 Killed by orc pyromancer at level 38 on the 9th Dusk 124th year of Ascendancy at 07:04 Killed by Betiwen the orc cryomancer at level 38 on the 9th Dusk 124th year of Ascendancy at 09:30 Killed by Betiwen the orc cryomancer at level 38 on the 9th Dusk 124th year of Ascendancy at 11:11 Killed by orc pyromancer at level 38 on the 9th Dusk 124th year of Ascendancy at 18:14 Killed by Vor, Grand Geomancer of the Pride at level 38 on the 9th Dusk 124th year of Ascendancy at 18:59 Killed by aether beam at level 38 on the 9th Dusk 124th year of Ascendancy at 20:45 Killed by Yvaldana the orc cryomancer at level 38 on the 9th Dusk 124th year of Ascendancy at 21:40 Killed by aether beam at level 38 on the 10th Dusk 124th year of Ascendancy at 02:14 |
Primary Stats
Strength | 124 (base 34) |
Dexterity | 59 (base 35) |
Constitution | 63 (base 60) |
Magic | 37 (base 16) |
Willpower | 41 (base 17) |
Cunning | 58 (base 31) |
Resources
Life | 1475/1475 |
Stamina | 262/262 |
Healing Factor | 1.344619213451 |
Regeneration | 7.2761336753873 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 18 |
See Invisible | 37 |
ESP Range | 10 |
ESP Kinds | undead/blood |
Offense: Mainhand
Damage | 178 |
Accuracy | 60 |
Crit Chance | 27% |
APR | 7 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 58 |
Crit Chance | 35% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Blight | +20% |
Arcane | +45% |
Cold | +66% |
All | +5% |
Lightning | +34% |
Physical | +29% |
Darkness | +25% |
Fire | +52% |
Nature | +11% |
Offense: Damage Penetration
Lightning | +25% |
Nature | +10% |
Fire | +25% |
Arcane | +35% |
Cold | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 77.84489111379 (30%) |
Defense | 53 |
Ranged Defense | 58 |
Fatigue | 0 |
Physical Save | 54 |
Spell Save | 47 |
Mental Save | 37 |
Defense: Resistances
Blight | + 34%( 70%) |
Arcane | + 41%( 70%) |
Mind | + 41%( 70%) |
All | + 30%( 70%) |
Lightning | + 36%( 70%) |
Physical | + 36%( 70%) |
Darkness | + 37%( 70%) |
Cold | + 62%( 70%) |
Fire | + 55%( 70%) |
Nature | + 39%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 30% |
Bleed Resistance | 100% |
Knockback Resistance | 93% |
Fear Resistance | 100% |
Stun Resistance | 83% |
Poison Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 285 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Warcries | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield defense | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Shield Wall |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Ska'ton. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by orc assassin. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 483. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 88 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Quiver | ![]() Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 70% Dex Damage type: Ice Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
Light source | ![]() Powered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Defense: +25 (+8 eff.) Changes stats: +5 Wil Changes resistances: +6% blight / +3% nature / +10% darkness / +9% lightning Changes resistances penetration: +10% nature Changes damage: +6% nature Critical mult.: +19.00% Mental save: +9 (+4 eff.) Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Light radius: +5 Infravision radius: +5 See stealth: +18 See invisible: +27 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 31 blight damage or heals 38 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Requires: - Heavy armour training - Cunning 25 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Cunning / Survival Mindpower: +5 (+2 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
On hands | ![]() Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 15 darkness / 15 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Instill Fear (costing 20 power out of 30/30) : Effective talent level: 3.0 Power cost: 20 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 16.27 mind and 19.38 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 18% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 17. Terrified: Deals 3.67 mind and 4.38 darkness damage per turn and increases cooldowns by 28%. Haunted: Causes the target to suffer 6.28 mind and 7.48 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+4 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.4 Power cost: 6 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 249.52 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+3 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
In main hand | ![]() Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 46.0 - 64.4 Uses stats: 10% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+6 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 20 power out of 20/20) : Effective talent level: 5.2 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 69%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | ![]() Requires: - Shield usage training - Strength 28 Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stat: 100% Str Damage type: Fire Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 (+5 eff.) Ranged Defense: +15 (+4 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Changes resistances: +35% fire Damage affinity(heal): +15% fire Talent granted: +1 Block Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Cloak | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.3 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 44 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +6 (+2 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +15% all Spell save: +25 (+8 eff.) Blindness immunity: +50% Spellpower: +30 (+8 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 66.22 physical damage and 113.96 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 329.70 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Changes stats: +6 Dex Changes resistances penetration: +5% physical Physical save: +13 (+5 eff.) Spell save: +13 (+4 eff.) Mental save: +15 (+6 eff.) Stamina each turn: +3.00 Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +3 Dex Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +8 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +7 (+3 eff.) Blindness immunity: +24% Infravision radius: +3 See stealth: +6 See invisible: +6 Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +4 Str / +9 Dex / +4 Mag / +4 Wil / +9 Cun / +4 Con Changes resistances: +15% acid / +10% fire / +14% lightning / +14% cold Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +20% fire Changes damage: +10% fire Rings make your fingers look great! |
![]() Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 44.0 - 57.2 Uses stats: 10% Mag, 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +36 dazing lightning When wielded/worn: Changes stats: +6 Dex / +11 Mag / +6 Cun / +5 Con Changes damage: +22% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Prothotipe's Prismatic Eye: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). It can be used to imbue the hammer with a gem of your choice Activation costs 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
![]() Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +20% acid Changes damage: +20% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 41 acid damage in a 4 radius ball. This damage will increase by 29% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +31 acid / +11 nature When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +20 Physical crit. chance: +8.0% Changes resistances penetration: +9% acid / +7% nature / +15% all Changes damage: +6% fire Mana each turn: +0.08 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +80.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Sharp, long, and deadly. |
![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Changes resistances penetration: +25% lightning Changes damage: +9% lightning / +9% cold / +3% arcane Infravision radius: +2 A pair of boots made of leather. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Maximum encumbrance: +22 Physical save: +6 (+2 eff.) Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +6 Defense: +15 (+5 eff.) Fatigue: +3% Damage (Melee): 6 cold Changes resistances: +7% cold Changes resistances penetration: +5% mind Changes damage: +5% cold Cut immunity: +20% Silence immunity: +10% Disarm immunity: +10% Healing mod.: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +1 Wil Changes resistances: +6% fire / +9% cold Changes resistances penetration: +10% mind Critical mult.: +10.00% Equilibrium when hit: +0.04 Maximum psi: +10.00 A cap made of leather. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+6 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 13.12 mind and 15.62 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 15% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 14. Terrified: Deals 3.15 mind and 3.75 darkness damage per turn and increases cooldowns by 23%. Haunted: Causes the target to suffer 5.24 mind and 6.23 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
![]() Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Spit a cloud of flames, doing 39.41 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
![]() Requires: - Heavy armour training - Strength 20 Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +12% Changes stats: +4 Str / +4 Dex / +6 Wil / +5 Cun / +7 Con Changes resistances: +6% physical Reduces incoming crit damage: 5.00% Physical save: +13 (+5 eff.) Mental save: +13 (+5 eff.) Maximum life: +43.00 Infravision radius: +1 A suit of armour made of mail. |
![]() Requires: - Shield usage training - Strength 24 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 27.0 - 32.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +126 On weapon hit: * 24% chance to reduce armor by 38% When wielded/worn: Armour: +10 Fatigue: +8% Effects on melee hit: * 10% chance to reduce damage dealt by 21% Damage (Melee): 12 acid Damage when hit (Melee): 11 acid Changes stats: +1 Cun / +2 Con Changes resistances: +6% darkness Talent granted: +1 Block Handheld deflection devices. |
![]() Requires: - Shield usage training - Strength 16 Powered by arcane forces Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 13.0 - 15.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +40 Damage (Melee): +15 physical / +11 light / +10 darkness When wielded/worn: Armour: +4 Fatigue: +8% Changes stats: +3 Mag / +2 Wil / +3 Cun Changes resistances: +11% physical / +12% light / +12% darkness Changes damage: +12% light / +10% darkness Talent granted: +1 Block Slows Projectiles: +12% Bonus block near projectiles: +10 Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / blood It can be used to drink the vile fluid. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(97 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ska'ton the Skeleton Bulwark level 26
34th Dusk 123rd year of Ascendancy at 12:17 see stats
By Ska'ton the Skeleton Bulwark level 38
8th Dusk 124th year of Ascendancy at 08:58 see stats
By Ska'ton the Skeleton Bulwark level 34
71st Regrowth 124th year of Ascendancy at 15:27 see stats
By Ska'ton the Skeleton Bulwark level 32
66th Regrowth 124th year of Ascendancy at 23:57 see stats
By Ska'ton the Skeleton Bulwark level 37
2nd Dusk 124th year of Ascendancy at 22:37 see stats
By Ska'ton the Skeleton Bulwark level 29
68th Haze 123rd year of Ascendancy at 13:30 see stats
By Ska'ton the Skeleton Bulwark level 14
34th Regrowth 123rd year of Ascendancy at 05:34 see stats
By Ska'ton the Skeleton Bulwark level 30
49th Regrowth 124th year of Ascendancy at 07:59 see stats
By Ska'ton the Skeleton Bulwark level 14
7th Regrowth 123rd year of Ascendancy at 20:31 see stats
By Ska'ton the Skeleton Bulwark level 28
32nd Haze 123rd year of Ascendancy at 18:49 see stats
By Ska'ton the Skeleton Bulwark level 38
8th Dusk 124th year of Ascendancy at 11:21 see stats
By Ska'ton the Skeleton Bulwark level 17
47th Regrowth 123rd year of Ascendancy at 12:45 see stats
By Ska'ton the Skeleton Bulwark level 18
73rd Regrowth 123rd year of Ascendancy at 23:23 see stats
By Ska'ton the Skeleton Bulwark level 18
50th Regrowth 123rd year of Ascendancy at 06:01 see stats
By Ska'ton the Skeleton Bulwark level 31
60th Regrowth 124th year of Ascendancy at 03:31 see stats
By Ska'ton the Skeleton Bulwark level 35
4th Pyre 124th year of Ascendancy at 11:52 see stats
By Ska'ton the Skeleton Bulwark level 10
41st Dusk 122nd year of Ascendancy at 08:15 see stats
By Ska'ton the Skeleton Bulwark level 17
40th Regrowth 123rd year of Ascendancy at 13:40 see stats
By Ska'ton the Skeleton Bulwark level 34
67th Regrowth 124th year of Ascendancy at 15:15 see stats
By Ska'ton the Skeleton Bulwark level 10
41st Dusk 122nd year of Ascendancy at 04:31 see stats
By Ska'ton the Skeleton Bulwark level 20
13rd Pyre 123rd year of Ascendancy at 06:52 see stats
By Ska'ton the Skeleton Bulwark level 30
72nd Haze 123rd year of Ascendancy at 19:57 see stats
By Ska'ton the Skeleton Bulwark level 35
46th Pyre 124th year of Ascendancy at 00:39 see stats
By Ska'ton the Skeleton Bulwark level 28
32nd Haze 123rd year of Ascendancy at 20:51 see stats
By Ska'ton the Skeleton Bulwark level 11
66th Haze 122nd year of Ascendancy at 18:14 see stats
By Ska'ton the Skeleton Bulwark level 17
40th Regrowth 123rd year of Ascendancy at 12:37 see stats
By Ska'ton the Skeleton Bulwark level 17
45th Regrowth 123rd year of Ascendancy at 19:38 see stats
By Ska'ton the Skeleton Bulwark level 35
13rd Pyre 124th year of Ascendancy at 16:53 see stats
By Ska'ton the Skeleton Bulwark level 36
2nd Summertide 124th year of Ascendancy at 03:29 see stats
By Ska'ton the Skeleton Bulwark level 25
31st Dusk 123rd year of Ascendancy at 11:03 see stats
By Ska'ton the Skeleton Bulwark level 18
66th Regrowth 123rd year of Ascendancy at 17:13 see stats
By Ska'ton the Skeleton Bulwark level 25
32nd Dusk 123rd year of Ascendancy at 13:41 see stats
Log
Today is the 26th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
Today is the 27th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:38.
There is a Gates of Morning (Town) here (press '' or right click to use).
You gain 1.25 gold from the transmogrification of stralite shield (0 def, 8 armour, 48-58 power, 138 block).
You gain 6.18 gold from the transmogrification of drakeskin leather armour of Toknor (20 def, 8 armour).
You gain 3.36 gold from the transmogrification of voratun mail armour of natural resilience (5 def, 10 armour).
You gain 1.83 gold from the transmogrification of prismatic voratun helm of dexterity (+4) (0 def, 5 armour).
You gain 11.95 gold from the transmogrification of invigorating pair of drakeskin leather boots of tirelessness (0 def, 5 armour).
You gain 1.25 gold from the transmogrification of elven-wood magestaff (25-30 power, 5 apr, arcane element).
You gain 3.94 gold from the transmogrification of steady reinforced leather sling of lightning.
You gain 5.02 gold from the transmogrification of stralite greatsword of rage (50-80 power, 3 apr).
You gain 6.04 gold from the transmogrification of balanced stralite greatsword of erosion (50-80 power, 3 apr).
You gain 1.25 gold from the transmogrification of stralite greatmaul (54-81 power, 3 apr).
You gain 25.00 gold from the transmogrification of Isiba (52-78 power, 3 apr).
You gain 1.16 gold from the transmogrification of shatter afflictions rune of the duelist (absorb 115; cd 18).
You gain 2.11 gold from the transmogrification of blink rune (range 5; phase 22; cd 11).
You gain 1.72 gold from the transmogrification of regeneration infusion (heal 408; 17 cd).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Ran for 6 turns (stop reason: interesting character).
Quest 'The Doom of the World!' is done! (Press 'j' to see the quest log)
Saving game...
Saving done.