











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Cursed |
| Level / Exp | 18 / 72% |
| Size | big |
| Lifes / Deaths | Killed by gladiator at level 7 on the 7th Profit 122nd year of Ascendancy at 16:18 0 / 7Killed by cold drake at level 16 on the 10th Shortage 122nd year of Ascendancy at 12:08 Killed by snow giant thunderer at level 17 on the 11st Shortage 122nd year of Ascendancy at 11:48 Killed by fire imp at level 17 on the 12nd Shortage 122nd year of Ascendancy at 00:07 Killed by worm that walks at level 18 on the 24th Iron 123rd year of Ascendancy at 01:50 Killed by worm that walks at level 18 on the 24th Iron 123rd year of Ascendancy at 07:33 Killed by worm that walks at level 18 on the 24th Iron 123rd year of Ascendancy at 12:42 |
Primary Stats
| Strength | 69 (base 45) |
| Dexterity | 11 (base 10) |
| Constitution | 21 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 67 (base 38) |
| Cunning | 18 (base 10) |
Resources
| Life | -167/521 |
| Hate | 104/104 |
| Healing Factor | 1.094804467222 |
| Regeneration | 0.27370111680551 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 78 |
| Accuracy | 29 |
| Crit Chance | 13% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +15% |
| Temporal | +6% |
| Nature | +6% |
| Fire | +6% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Fire | +10% |
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 21.522593642275 (62.32946707186%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 17 |
| Physical Save | 37 |
| Spell Save | 25 |
| Mental Save | 43 |
Defense: Resistances
| Cold | + 16%( 70%) |
| Acid | + 19%( 70%) |
| Darkness | + 24%( 70%) |
| Temporal | + 19%( 70%) |
| Mind | + 16%( 70%) |
| Lightning | + 24%( 70%) |
| Fire | + 16%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Disarm Resistance | 31% |
| Knockback Resistance | 41% |
| Confusion Resistance | 82% |
| Fear Resistance | 41% |
| Stun Resistance | 61% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 4 physical, 4 light, 4 cold, 5 mind, 5 fire |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Rampage | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed length of troll intestine. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed xorn fragment. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed pouch of faeros ash. * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed orc heart. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | [vs. undeterred pair of iron boots of phasing (Shrouds) (0 def, 3 armour) (On feet)]undeterred pair of iron boots of phasing (Shrouds) (0 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +2% (-) Changes stats: +2(-) Mag / +2(-) Wil Silence immunity: +20% (-) Confusion immunity: +20% (-) Stun/Freeze immunity: +20% (-) Curse of Shrouds It can be used to blink to a nearby random location (rad 7) Activation puts all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Zubewen (Light source)]Zubewen Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 4(-) arcane Changes stats: +4(-) Wil Changes damage: +6%(-) mind Maximum hate: +2.00 (-) Mindpower: +5 (+2 eff.) (-) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. iron helm 'Phlegmoozer' (Nightmares) (0 def, 3 armour) (On head)]iron helm 'Phlegmoozer' (Nightmares) (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +5% (-) Changes stats: +3(-) Dex Changes resistances: +9%(-) acid Changes resistances penetration: +10%(-) fire Changes damage: +6%(-) nature / +6%(-) fire Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. Bizzare Contraption (Tool)]Bizzare Contraption 2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +5(-) Str / +5(-) Wil / +8(-) Cun / +5(-) Con Changes resistances: +15%(-) lightning / +7%(-) all Changes damage: +15%(-) lightning Physical save: +18 (+9 eff.) (-) Mental save: +18 (+7 eff.) (-) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
| On fingers | [vs. mule's copper ring (On fingers, 1 of 2)]mule's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% (-) Maximum encumbrance: +21 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. mule's copper ring (On fingers, 1 of 2)]psionicist's copper ring of clarity Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: +0% (+5%) Changes stats: +3 Wil Maximum encumbrance: +0 (-21) Mental save: +12 (+4 eff.) Confusion immunity: +21% Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. insulating rough leather belt of the giants (Madness) (Around waist)]insulating rough leather belt of the giants (Madness) Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+0 eff.) (-) Changes resistances: +6%(-) fire / +6%(-) cold Spell save: +5 (+2 eff.) (-) Size category: +1 (-) Curse of Madness A belt that goes around your waist. |
| In main hand | [vs. steel greatmaul of crippling (Misfortune) (26-39 power, 2 apr) (In main hand)]steel greatmaul of crippling (Misfortune) (26-39 power, 2 apr) Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 26.0 - 39.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-) Crit. chance: +1.0% (-) Attack speed: 100% (-) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +10.0% (-) Curse of Misfortune Massive two-handed mauls. |
| On hands | [vs. Neryma the dwarven-steel gauntlets (Misfortune) (10 def, 6 armour) (On hands)]Neryma the dwarven-steel gauntlets (Misfortune) (10 def, 6 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +6 (-) Defense: +10 (+10 eff.) (-) Fatigue: +3% (-) Changes stats: +10(-) Str / +4(-) Wil / +3(-) Con Changes resistances: +9%(-) temporal Changes damage: +6%(-) temporal Talent masteries: +0.20(-) Technique / Grappling Disarm immunity: +31% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. iron mail armour 'Noneg' (Misfortune) (2 def, 4 armour) (Main armor)]iron mail armour 'Noneg' (Misfortune) (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour penetration: +2 (-) Armour: +4 (-) Defense: +2 (+2 eff.) (-) Fatigue: +12% (-) Changes resistances: +6%(-) mind Changes resistances penetration: +15%(-) physical Mental save: +12 (+4 eff.) (-) Maximum hate: +2.00 (-) Mindpower: +5 (+2 eff.) (-) Curse of Misfortune A suit of armour made of mail. |
| Cloak | [vs. enveloping linen cloak (Shrouds) (6 def, 0 armour) (Cloak)]enveloping linen cloak (Shrouds) (6 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) (-) Physical save: +6 (+3 eff.) (-) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. The Black Core (Around neck)]The Black Core Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15%(-) darkness Talent masteries: +0.20(-) Corruption / Black-magic Blindness immunity: +100% (-) Only die when reaching: -100.00 life (-) Spellpower: +5 (+5 eff.) (-) Infravision radius: +6 (-) Shadow Power: +5 (-) Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion of the warrior (heal 185; cd 10) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 185 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 668%; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 668% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. The Black Core (Around neck)]serendipitous steel amulet of cunning (+5) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +9 (+4 eff.) Defense: +6 (+4 eff.) Changes stats: +5 Lck / +5 Cun Changes resistances: +0%(-15%) darkness Talent mastery: +0.00(-0.20) Corruption / Black-magic Blindness immunity: +0% (-100%) Only die when reaching: +0.00 life (+100.00 life) Spellpower: +0 (+0 eff.) (-5 (-5 eff.)) Infravision radius: +0 (-6) Reduce all damage from unseen attackers: 13% Shadow Power: +0 (-5) Amulets make your neck look great! |
[vs. steel greatmaul of crippling (Misfortune) (26-39 power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. potent yew magestaff of fate (Shrouds) (27-32 power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 27.0 - 32.4(+1.0 - -6.6) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 (+2) Crit. chance: +3.5% (+2.5%) Attack speed: 100% (-) On weapon crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +0.0% (-10.0%) Changes damage: +27% arcane Talent granted: +1 Command Staff Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +5 (+2 eff.) Spellpower: +12 (+8 eff.) Spell crit. chance: +6% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
[vs. steel greatmaul of crippling (Misfortune) (26-39 power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword of crippling (Corpses) (36-58 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.5 - 58.4(+10.5 - +19.4) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-) Crit. chance: +3.5% (+2.5%) Attack speed: 100% (-) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +10.0% (-) Curse of Corpses Massive two-handed swords. |
[vs. steel greatmaul of crippling (Misfortune) (26-39 power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. Sword of Potential Futures (Nightmares) (28-39 power, 10 apr) Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2(+2.0 - +0.2) Uses stats: 20% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 (+8) Crit. chance: +8.0% (+7.0%) Attack speed: 111% (+11%) On weapon crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Physical crit. chance: +0.0% (-10.0%) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+5 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Curse of Nightmares Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
[vs. steel greatmaul of crippling (Misfortune) (26-39 power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. steel mace (Madness) (16-22 power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.5 - 21.7(-10.5 - -17.3) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 (+1) Crit. chance: +1.0% (-) Attack speed: 100% (-) On weapon crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +0.0% (-10.0%) Curse of Madness Blunt and deadly. |
[vs. steel greatmaul of crippling (Misfortune) (26-39 power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. steel dagger of massacre (Nightmares) (18-24 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 18.5 - 24.1(-7.5 - -14.9) Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 (+4) Crit. chance: +5.0% (+4.0%) Attack speed: 100% (-) On weapon crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +0.0% (-10.0%) Curse of Nightmares Sharp, short and deadly. |
[vs. steel greatmaul of crippling (Misfortune) (26-39 power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. Rainmarrow (Corpses) (7-8 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 Base power: 7.0 - 7.7(-19.0 - -31.3) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 (+22) Crit. chance: +3.5% (+2.5%) Attack speed: 100% (-) On weapon crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +0.0% (-10.0%) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 4 lightning Damage when hit (Melee): 4 cold Changes stats: +2 Str / +2 Dex / +3 Mag / +7 Wil / +2 Cun / +3 Con Changes resistances: +6% lightning Changes resistances penetration: +6% lightning Changes damage: +4% lightning / +6% temporal Talent granted: +1 Attune Mindstar Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Maximum psi: +10.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. steel greatmaul of crippling (Misfortune) (26-39 power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. ash longbow (Shrouds) Requires: - Dexterity 16 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-2) Crit. chance: +0.0% (-1.0%) Attack speed: 100% (-) Firing range: +7 On weapon crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +0.0% (-10.0%) Curse of Shrouds Longbows are used to shoot arrows at your foes. |
[vs. steel greatmaul of crippling (Misfortune) (26-39 power, 2 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. ranger's cured leather sling of fire (Nightmares) Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +0 (-2) Crit. chance: +0.0% (-1.0%) Attack speed: 100% (-) Firing range: +8 On weapon crit: - Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +6 fire When wielded/worn: Physical crit. chance: +0.0% (-10.0%) Changes stats: +2 Dex Changes damage: +10% fire Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
[vs. insulating rough leather belt of the giants (Madness) (Around waist)]This item will automatically be transmogrified when you leave the level. nightruned hardened leather belt of the giants (Corpses) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +2 (+0 eff.) (-) Changes resistances: +0%(-6%) fire / +0%(-6%) cold / +8% light / +8% darkness Spell save: +7 (+3 eff.) (+2 (+1 eff.)) Size category: +1 (-) Curse of Corpses A belt that goes around your waist. |
[vs. undeterred pair of iron boots of phasing (Shrouds) (0 def, 3 armour) (On feet)]This item will automatically be transmogrified when you leave the level. pair of rough leather boots (Misfortune) (0 def, 1 armour) 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-2) Fatigue: +0% (-2%) Changes stats: +0(-2) Mag / +0(-2) Wil Silence immunity: +0% (-20%) Confusion immunity: +0% (-20%) Stun/Freeze immunity: +0% (-20%) Curse of Misfortune A pair of boots made of leather. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
[vs. Bizzare Contraption (Tool)]Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes stats: +0(-5) Str / +0(-5) Wil / +0(-8) Cun / +0(-5) Con Changes resistances: +0%(-15%) lightning / +0%(-7%) all Changes damage: +5% blight / +0%(-15%) lightning Physical save: +0 (+0 eff.) (-18 (-9 eff.)) Mental save: +0 (+0 eff.) (-18 (-7 eff.)) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Bizzare Contraption (Tool)]It Which Writhes Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3(-2) Str / +3 Dex / +3 Mag / -3(-8) Wil / +0(-8) Cun / +3(-2) Con Changes resistances: +0%(-15%) lightning / +0%(-7%) all Changes damage: +0%(-15%) lightning Physical save: +0 (+0 eff.) (-18 (-9 eff.)) Mental save: +0 (+0 eff.) (-18 (-7 eff.)) Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Curson the Dwarf Cursed level 15
42nd Dearth 122nd year of Ascendancy at 14:03 see stats
Exterminator
Killed 1000 creatures.By Curson the Dwarf Cursed level 18
23rd Iron 123rd year of Ascendancy at 01:33 see stats
Level 10
Got a character to level 10.By Curson the Dwarf Cursed level 10
11st Profit 122nd year of Ascendancy at 13:47 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Curson the Dwarf Cursed level 5
19th Voratun 122nd year of Ascendancy at 00:48 see stats
That was close
Killed your target while having only 1 life left.By Curson the Dwarf Cursed level 18
24th Iron 123rd year of Ascendancy at 02:50 see stats
The Arena
Unlocked Arena mode.By Curson the Dwarf Cursed level 8
7th Profit 122nd year of Ascendancy at 20:24 see stats
Unstoppable
Returned from the dead.By Curson the Dwarf Cursed level 18
24th Iron 123rd year of Ascendancy at 07:33 see stats
Log
Worm that walks hits Curson for (30 rampage shugs off), 155 blight (155 total damage).
Curson has shrugged off 30 damage and is ready for more.
Worm Rot from Worm that walks hits Curson for 39 blight, 30 acid (69 total damage).
Mindrot hits Worm that walks for 5 mind, 5 darkness (11 total damage).
Mindrot hits Gwelgoroth for 6 mind, 6 darkness (12 total damage).
Curson uses Infusion: Regeneration.
Curson starts regenerating health quickly.
You feel your rampage slowing down. (-1 duration)
Gwelgoroth casts Lightning.
Gwelgoroth hits Curson for (30 rampage shugs off), 30 lightning (30 total damage).
Worm that walks casts Epidemic.
Curson is afflicted by an epidemic!
Curson has shrugged off 30 damage and is ready for more.
Curson stops regenerating health quickly.
Worm Rot from Worm that walks hits Curson for (30 rampage shugs off), 9 blight, 30 acid (39 total damage).
Epidemic from Worm that walks hits Curson for 52 blight damage.
Mindrot hits Worm that walks for 6 mind, 5 darkness (11 total damage).
Mindrot hits Gwelgoroth for 3 mind, 6 darkness (9 total damage).
Curson casts Rune: Prismatic.
Curson summons a prismatic shield for protection!
You feel your rampage slowing down. (-1 duration)
Curson has shrugged off 30 damage and is ready for more.
Curson is free from the worm rot.
A carrion worm mass bursts out of Curson!
Worm that walks hits Curson for (30 rampage shugs off), 81 blight (81 total damage).
Epidemic from Worm that walks hits Carrion worm mass for 0 blight damage.
Worm Rot from Worm that walks hits Carrion worm mass for 0 blight, 0 acid (0 total damage).
Curson the level 18 dwarf cursed was fouled to death by a worm that walks on level 2 of Old Forest.
























































































