da light mans the level 14 Doomelf Shadowblade by FourLokoDUI

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDoomelf
ClassShadowblade
Level / Exp14 / 90%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 12)
Dexterity26 (base 21)
Constitution12 (base 10)
Magic45 (base 37)
Willpower12 (base 10)
Cunning23 (base 21)

Resources

Life330/330
Mana108/108
Stamina145/145
Healing Factor1.1191526171258
Regeneration0.27978815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth23.074207531484
See Invisible23.074207531484

Offense: Mainhand

Damage24
Accuracy36
Crit Chance17%
APR24
Speed1.00

Offense: Offhand

Damage17
Accuracy36
Crit Chance17%
APR24
Speed1.00

Offense: Spell

Spellpower38
Crit Chance7%
Speed1

Offense: Mind

Mindpower17
Crit Chance5%
Speed1

Offense: Damage Bonus

Blight+5%
Light+47%

Offense: Damage Penetration

All0%

Defense: Base

Armour (hardiness)7 (44.574340358689%)
Defense28
Ranged Defense28
Fatigue0
Physical Save8
Spell Save27
Mental Save18

Defense: Resistances

Cold+ 19%( 70%)
Light+ 70%( 70%)
Fire+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (4/4)

Runes
Runes
Runes
Infusions

Class Talents

Technique / Duelist1.00
3/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
2/5
0/5
0/5
Technique / Dual techniques1.00
1/5
1/5
0/5
0/5
Cunning / Shadow magic1.41
3/5
1/5
0/5
0/5
Spell / Phantasm1.00
5/5
1/5
1/5
0/5
Cunning / Dirty fighting1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Doomelf1.00
1/5
5/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
1/5
0/5
0/5
Cunning / Lethality1.30
5/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
2/5
1/5
0/5
1/5

Effects

talent
talent
beneficial effect

Quests

done
done
done
failed
done
active
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Hell has no fury like a demon scorned! Escaped the Searing Halls.
By da light mans the Doomelf Shadowblade level 5
77th Pyre 122nd year of Ascendancy at 08:05
see stats
Level 10 Got a character to level 10.
By da light mans the Doomelf Shadowblade level 10
9th Mirth 122nd year of Ascendancy at 05:45
see stats
The Arena Unlocked Arena mode.
By da light mans the Doomelf Shadowblade level 10
9th Mirth 122nd year of Ascendancy at 05:47
see stats

Log

There is nowhere left to explore.
You gain 2.17 gold from the transmogrification of
survivor's brass lantern.
You gain 1.37 gold from the transmogrification of
cleansing rough leather armour of lightning resistance (3 def, 2 armour).
You gain 2.50 gold from the transmogrification of
Flamewrought (0 def, 2 armour).
You gain 1.25 gold from the transmogrification of
linen cloak of Iron Throne (1 def, 0 armour).
You gain 1.67 gold from the transmogrification of
horrifying mossy mindstar of balance (2-3 power, 12 apr, nature damage).
You gain 3.18 gold from the transmogrification of
elm longbow of piercing.
You gain 1.35 gold from the transmogrification of
iron greatmaul of erosion (15-22 power, 1 apr).
You gain 2.65 gold from the transmogrification of
hateful iron dagger of erosion (10-13 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14-22 power, 1 apr).
You gain 1.87 gold from the transmogrification of
grounding copper amulet of dexterity (+3).
You gain 0.59 gold from the transmogrification of
shatter afflictions rune (absorb 32; cd 17).
You gain 0.60 gold from the transmogrification of
manasurge rune (regen 708% over 10 turns; mana 35; cd 15).
You gain 0.66 gold from the transmogrification of
healing infusion (heal 54; cd 11).
There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: saving).

There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.