Grimm the level 9 Whitehoof Rogue by Mordosskul

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceWhitehoof
ClassRogue
Level / Exp9 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 11)
Dexterity26 (base 25)
Constitution14 (base 10)
Magic19 (base 10)
Willpower8 (base 10)
Cunning34 (base 30)

Resources

Life255/255
Stamina119/119
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite-996
Infravision5
See Stealth6
See Invisible6
Stealth44.871536174741

Offense: Mainhand

Damage24
Accuracy34
Crit Chance15%
APR5
Speed1.00

Offense: Offhand

Damage16
Accuracy34
Crit Chance15%
APR5
Speed1.00

Offense: Spell

Spellpower9.5
Crit Chance8%
Speed1

Offense: Mind

Mindpower19
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)11 (30%)
Defense21
Ranged Defense21
Fatigue14
Physical Save21
Spell Save9
Mental Save20

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Disarm Resistance16%
Bleed Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Silence Resistance50%

Inscriptions (3/3)

Runes
Runes
Implants

Class Talents

Cunning / Stealth1.30
5/5
4/5
1/5
0/5
Technique / Dual techniques1.30
1/5
1/5
0/5
0/5
Technique / Dual weapons1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.50
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
3/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
2/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
1/5
1/5
0/5
Technique / Acrobatics1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
1/5

Effects

talent
talent
detrimental effect

Quests

active
active
done
active
active

Equipment

On feet
On hands
On head
Tool
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

A Fistful of Gold Buy an item from an AAA.
By Grimm the Whitehoof Rogue level 7
20th Retaking 124th year of Ascendancy at 06:05
see stats

Log

Bleeding from Grimm hits Sunwall archer for 1 physical damage.
Sun-mage's light area effect hits
Grimm for 21 light damage.

Sunwall archer hits Grimm for 9 physical damage.
Grimm hits Sunwall archer for 23 physical, 6 nature, 19 physical, 6 nature (55 total damage).
Sun-mage misses Grimm.
Bleeding from Grimm hits Sunwall archer for
3 physical damage.
Bleeding from Grimm hits Sunwall archer for
1 physical damage.
Sunwall archer shoots!

Sunwall archer's Shoot hits
Grimm for 26 physical, 8 acid, , 11 blight (45 total damage).
Grimm the level 9 whitehoof rogue was plagued to death by a sunwall archer on level 2 of Sunwall Outpost.
You have no more lives left.
Grimm is free from the illness.

Grimm deactivates Lacerating Strikes.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Sunwall archer's Shoot killed Grimm!
Grimm activates Lacerating Strikes.

Talent Stealth is ready to use.
Grimm activates Stealth.

Talent Rune: Shielding is ready to use.

Ran for 1 turns (stop reason: didn't move).


Saving done.


Ran for 3 turns (stop reason: interesting character).


Saving game...