











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Additional Randart Properties 1.5.5 Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Conveyance Reward 1.5.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Demon Seeds Plus 1.5.0Gives some unused demon seeds (Khulmanar, Walrog) new skills and adds new unique seeds (Draebor, Lithfengel, Shasshhiy'Kaish, Kryl-Feijan, Corrupted Daleach). If any of the abovementioned demons appears somewhere they shouldn't, please report it in the form thread. Changelog: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Possessor |
| Level / Exp | 50 / 3086% |
| Size | big |
| Lifes / Deaths | Killed by gladiator at level 10 on the 7th Dusk 122nd year of Ascendancy at 12:02 1 / 7Killed by Aerokira the warg at level 11 on the 39th Dusk 122nd year of Ascendancy at 04:07 Killed by Glonn the gigantic sandworm tunneler at level 28 on the 69th Haze 122nd year of Ascendancy at 18:26 Killed by skeleton warrior at level 28 on the 79th Haze 122nd year of Ascendancy at 20:10 Killed by Cyreta the skeleton warrior at level 28 on the 79th Haze 122nd year of Ascendancy at 22:18 Killed by Xuselaith the bone giant at level 29 on the 1st Decay 122nd year of Ascendancy at 08:37 Killed by Thade at level 50 on the 34th Pyre 124th year of Ascendancy at 23:20 |
Primary Stats
| Strength | 352.2524 (base 61) |
| Dexterity | 138.9336 (base 35) |
| Constitution | 59 (base 11) |
| Magic | 76.5916 (base 8) |
| Willpower | 102 (base 66) |
| Cunning | 222.65 (base 58) |
Resources
| Psi | 462/614 |
| Life | 10295/10800 |
| Steam | 100/100 |
| Stamina | 509/516 |
| Equilibrium | 0 |
| Healing Factor | 1.3709606986899 |
| Regeneration | 33.207390133397 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +163.59688194783% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 11 |
| See Stealth | 76.972898628233 |
| See Invisible | 88.972898628233 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 592 |
| Accuracy | 93 |
| Crit Chance | 129% |
| APR | 39 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 94% |
| Speed | 1 |
Offense: Mind
| Mindpower | 119 |
| Crit Chance | 94% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | -3% |
| Blight | -23% |
| Physical | -19% |
| Mind | -14% |
| All | -35% |
| Light | +30% |
| Arcane | -9% |
| Fire | -25% |
| Nature | -26% |
Offense: Damage Penetration
| Lightning | +32% |
| Nature | +41% |
| Temporal | +49% |
| Blight | +49% |
| Arcane | +41% |
| Fire | +41% |
| All | +23% |
Defense: Base
| Armour (hardiness) | 96.095873231957 (93.924050632911%) |
| Defense | 58 |
| Ranged Defense | 62 |
| Fatigue | 0 |
| Physical Save | 87 |
| Spell Save | 87 |
| Mental Save | 87 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 69%( 70%) |
| All | + 60%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 66%( 70%) |
Defense: Immunities
| Pinning Resistance | 45% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 74% |
| Blind Resistance | 27% |
| Silence Resistance | 100% |
| Teleport Resistance | 100% |
| Disarm Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 370% efficiency and cooldown mod of 78%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1519 damage for 6 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 748 damage for 6 turns. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 388% efficiency and cooldown mod of 59%. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Possession | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 12/5 |
| 12/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Body snatcher | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Psionic / Psychic blows | 1.30 |
| 12/5 |
| 5/5 |
| 12/5 |
| 12/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 2/5 |
| 12/5 |
| 2/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 12/5 |
| 5/5 |
| 0/5 |
| 10/5 |
| 12/5 |
| 3/5 |
| Steamtech / Physics | 1.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 12/5 |
| 12/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Shattering Impact |
| talent | Force Shield |
| beneficial effect | The thrill of combat improves the target's maximum life by 6%, life regeneration by 18.27, and stamina regeneration by 3.65. Bloodbath |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+34% global speed). Clarity |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 19. Bloodlust |
| beneficial effect | Mindpower (raw) increased by 22. Sadist |
| beneficial effect | You use the body of one of your fallen victims. You can not heal in this form. Assume Form |
| beneficial effect | Inspired by a recent kill increasing all resistance by 9%. Orcish Triumph |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lost sun paladin from death by shadow. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul) | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by Thade. Escort: repented thief (level 6 of Dreadfell) | failed |
You abandoned repented thief to death. Escort: weary adventurer (level 7 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 367. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Haniromihir the Voidrupture (0 def, 5 armour) 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +10 Str +2 Dex +8 Con dps ---------- Mov.spd +20% Melee+ 12 darkness Dmg.mod +9% physical ----- def ----- Armour +5 Fatigue +5% Resists +3% temporal Phys.save +15 (+0 eff.) Max.HP +30.00 Heal.mod +5% Pinning- +25% Knockbk- +25% Teleport- +100% ---------- misc Stam/turn +1.00 Max.stam +43.00 Size +1 Heave: Puts all charms on 4 cooldown Level 3.0 Pwr.cost 4 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
| Quiver | 445 alchemist agate0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
| Light source | Fogscar1.0 T5 lite [Rare] Master While equipped: dps ---------- Melee+ 16 light 20 darkness Dmg.mod +12% light Res.pen +15% temporal On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +9% darkness +12% temporal Anom.red +25 ---------- misc Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Flashswift the drakeskin leather hat (0 def, 5 armour) 2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +10 Str +9 Mag +15 Wil +10 Cun +7 Con dps ---------- Spell.crit +2% Melee+ 12 lightning Dmg.mod +7% blight +15% arcane Res.pen +5% lightning ----- def ----- Armour +5 Fatigue +5% Resists +11% blight Mind.save +27 (+6 eff.) ---------- misc See.Invis +3 A hat made of leather. Very stylish. |
| Tool | Kasin [power 121] (8 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +3 Str dps ---------- Mind.crit +2% Dmg.mod +12% mind On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +12% acid +9% cold ---------- misc Max.psi +20.00 Infravis +3 See.Invis +9 Talents +4 Telekinetic Blast Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 121 for 7 turns Puts all charms on 8 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Mucusveil0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +8 Cun dps ---------- Melee+ 8 nature 11 bleed Ranged+ 19 bleed Dmg.mod +18% acid Res.pen +10% nature On Hit (Melee): * 20% chance to cause random gloom On Hit (Ranged): * 18% chance to cause random gloom ----- def ----- Resists +36% acid +8% nature +9% blight Poison- +25% Disease- +22% ---------- misc Mana/s.crit +3.00 Hate/m.crit +2.00 Max.mana +60.00 Max.hate +13.00 Max.P.En +5.00 Max.N.En +5.00 Bleeding Edge: Puts all charms on 8 cooldown Level 3.0 Pwr.cost 8 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
| On fingers | Sepsisshine0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +12 Con dps ---------- Phys.pwr +15 (+2 eff.) Melee+ 4 nature Dmg.mod +6% fire +16% light +6% nature Res.pen +10% fire Melee Ret 12 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +32% light Spell.save +19 (+0 eff.) ---------- misc Max.stam +36.00 Rings can have magical properties. |
| Around waist | Elenygar 1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +7 Dex +4 Wil +8 Cun +7 Lck ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Resists +3% acid Phys.save +13 (+0 eff.) Spell.save +14 (+0 eff.) Mind.save +10 (+2 eff.) Stealth +10 Max.HP +33.00 Poison- +5% Knockbk- +15% ---------- misc T.Disarm +11 Infravis +4 A belt that goes around your waist. |
| In main hand | Sawrd (30-48 power, 39 apr) 3.0 T5 greatsword 2H weapon [Unique] Steamtech Power 30.0 - 48.0 Phys.bleed Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +39 Crit +30.0% Atk.spd 100% Recurse +3 Rcrse.rdc -67% While equipped: Stats +7 Str +7 Dex +7 Cun ---------- misc Masteries +0.20 Technique/Two-handed assault A brutal weapon of countless blades. This item has been sent to the Item's Vault. |
| On hands | Kheloyalar the voratun gauntlets (0 def, 3 armour) 1.5 T5 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +1 Wil +5 Cun dps ---------- Mind.crit +4% Mind.pwr +9 (+1 eff.) Melee+ 29 darkness 16 light 40 mind Dmg.mod +9% light Melee Ret 12 mind On Hit (Melee): * 20% chance to cause random gloom ----- def ----- Armour +3 Resists +17% light +9% darkness Mind.save -5 (-1 eff.) Disarm- +90% ---------- misc Max.psi +30.00 Infravis +4 Telepathy Demon/Minor Demon/Major Talents +4 Iron Grip Ruined Earth: Puts all charms on 8 cooldown Level 3.0 Pwr.cost 8 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Silywe the voratun plate armour (15 def, 31 armour) 17.0 T5 massive armor [Random Unique] Master While equipped: Stats +10 Str +10 Dex +10 Mag +10 Wil +10 Cun +10 Con ----- def ----- Armour +31 Defense +15 (+4 eff.) Rng.Def +6 (+2 eff.) Fatigue +14% Resists +3% cold +26% fire Dmg.red +5 all Phys.save +20 (+0 eff.) Blind- +15% Poison- +10% A suit of armour made of metal plates. |
| Cloak | Getyyon the cashmere cloak (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +9 Str +3 Dex +6 Mag +4 Con dps ---------- Dmg.mod +1% all ----- def ----- Defense +2 (+1 eff.) Resists +30% lightning Crit.dmg- 5.00% Spell.save -22 (+0 eff.) Stun/Frz- +50% ---------- misc Stam/turn +1.10 Mana/turn -0.35 Telepathy All Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Cracklewisp the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +10 Dex +9 Cun +12 Con dps ---------- Res.pen +10% arcane +15% blight ----- def ----- Resists +6% blight +15% arcane +15% lightning Phys.save +40 (+0 eff.) Max.HP +157.00 HP.reg +5.70 Amulets can have magical properties. |
Inventory
medical injector implant (efficiency 114% / cooldown 75%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 114% efficiency and cooldown mod of 75%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the duelist (efficiency 232% / cooldown 50%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 232% efficiency and cooldown mod of 50%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the psychic (efficiency 234% / cooldown 52%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 234% efficiency and cooldown mod of 52%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 417% / cooldown 91%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 417% efficiency and cooldown mod of 91%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 363% / cooldown 89%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 363% efficiency and cooldown mod of 89%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 368% / cooldown 85%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 368% efficiency and cooldown mod of 85%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the wizard (efficiency 169% / cooldown 79%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 169% efficiency and cooldown mod of 79%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Infusion of Wild Growth (Rad 5 for 10 turns)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 117.80 physical damage and 215.64 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Primal Infusion (affinity 16%; cure magical, physical, mental)0.1 T3 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 16% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
heroism infusion of the titan (+14 for 8 turns, die at -584)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 8 turns. While Heroism is active, you will only die when reaching -584 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+57 for 12 turns, die at -1706)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 57 for 12 turns. While Heroism is active, you will only die when reaching -1706 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+17 for 12 turns, die at -825)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 17 for 12 turns. While Heroism is active, you will only die when reaching -825 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+16 for 9 turns, die at -536)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 9 turns. While Heroism is active, you will only die when reaching -536 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (744% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 744% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (733% speed; 6 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 733% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the psychic (685% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 685% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (1273% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1273% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (1612% speed; 8 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1612% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 1042 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 1042 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 1528 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 1528 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 483 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 483 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (558.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 360.36 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the duelist (range 13)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 13. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the warrior (590 lightning damage)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 196.77 to 590.31 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 604 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 604 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 464 for 6 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 464 damage for 6 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 850 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 850 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 510 for 3 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 510 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 395 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 395 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 376 for 5 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 376 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
schematic: Fungal Web0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Needlegun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
"Lucky" roll0.1 T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +20 Lck +11 Mag dps ---------- Spell.crit +6% Spell.pwr +5 (+2 eff.) Melee+ 12 fire 15 light 15 darkness Dmg.mod +8% temporal +7% physical +23% light +23% darkness Res.pen +10% arcane Acc +19 (+4 eff.) Melee Ret 16 fire On Melee Ret: * 14% chance to blind * 15% chance to inflict 15% damage reduction ----- def ----- Defense +20 (+5 eff.) Resists +30% light +25% darkness Unseen.red 20% Blind- +50% ---------- misc Light +3 Amulets can have magical properties. |
Ebonybone the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +1 Wil +2 Cun +20 Lck dps ---------- Melee+ 8 darkness Res.pen +5% darkness Acc +20 (+4 eff.) Melee Ret 8 darkness ----- def ----- Defense +12 (+3 eff.) Resists +25% mind +30% temporal +30% light +30% darkness Unseen.red 20% Stealth +20 Blind- +49% Confus- +50% Pinning- +47% Knockbk- +36% Amulets can have magical properties. |
Kindlesnake0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +19 Lck +9 Wil dps ---------- Dmg.mod +6% light Acc +18 (+4 eff.) ----- def ----- Defense +19 (+5 eff.) Fatigue -10% Resists +18% fire Phys.save +6 (+0 eff.) Unseen.red 18% HP.reg +4.50 Blind- +10% Poison- +10% Disease- +15% ---------- misc Light +2 Masteries +0.40 Psionic/Battle psionics +0.40 Wild-gift/Harmony Amulets can have magical properties. |
warrior's copper amulet of mastery (0.13 Psionic / Body snatcher)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Masteries +0.13 Psionic/Body snatcher Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 4 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+0 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Mucusveil0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +8 Cun dps ---------- Melee+ 8 nature 11 bleed Ranged+ 19 bleed Dmg.mod +18% acid Res.pen +10% nature On Hit (Melee): * 20% chance to cause random gloom On Hit (Ranged): * 18% chance to cause random gloom ----- def ----- Resists +36% acid +8% nature +9% blight Poison- +25% Disease- +22% ---------- misc Mana/s.crit +3.00 Hate/m.crit +2.00 Max.mana +60.00 Max.hate +13.00 Max.P.En +5.00 Max.N.En +5.00 Bleeding Edge: Puts all charms on 8 cooldown Level 3.0 Pwr.cost 8 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+3 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+0 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+1 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Dual techniques +0.30 Technique/Archery excellence +0.30 Technique/Combat veteran +0.30 Technique/Grappling +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Two-handed weapons +0.30 Technique/Thuggery +0.30 Technique/Shield offense +0.30 Technique/Unarmed training +0.30 Technique/Archery prowess +0.30 Technique/Combat training +0.30 Technique/Combat techniques +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Superiority +0.30 Technique/Pugilism +0.30 Technique/Shield defense +0.30 Technique/Finishing moves +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
The Gaping Maw (72-108 power, 4 apr)3.0 T5 battleaxe 2H weapon [Unique] Nature/Disrupt Power 72.0 - 108.0 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: ---------- misc Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
Blighted Maul (96-144 power, 22 apr)12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 96.0 - 144.0 Physical Uses 40% Wil, 140% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 340.39 to 1021.16 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other craatures within radius 4), dealing 952.64 to 1905.28 physical damage (based on Strength) to each. Uses 19 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. This item has been sent to the Item's Vault. |
thought-forged voratun greatmaul of vileness (67-100.5 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego] Arcane/Psionic Power 67.0 - 100.5 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +42 blight +35 mind On Hit: * 34% chance to disease * 49% chance to cause random gloom While equipped: Stats +10 Cun +6 Wil Massive two-handed mauls. |
Dethblyd (70-112 power, 18 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 70.0 - 112.0 Physical Uses 40% Wil, 10% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
caller's living mindstar of life (15.5-17.05 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature This natural mindstar calls for a summoner. Power 15.5 - 17.1 Mind Uses 90% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +15% acid +15% fire +15% cold +15% physical Res.pen +10% acid +9% fire +7% cold +10% physical ----- def ----- Max.HP +49.00 HP.reg +1.70 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
drakeskin leather sling 'Ebonyhunter'4.0 T5 sling 1H weapon [Rare] Arcane Power 0.0 - 0.0 Physical Uses 40% Wil Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +25 lightning While equipped: dps ---------- Phys.crit +5.0% Crit.mult +20.00% Phys.pwr +6 (+0 eff.) Dmg.mod +17% lightning +15% physical +21% nature +9% darkness ----- def ----- Fatigue -6% Phys.save +18 (+0 eff.) Max.HP +50.00 Slings are used to hurl stones or metal shots at your foes. |
dragonbone magestaff 'Turystir' (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 temporal While equipped: Stats +2 Lck dps ---------- Spell.crit +5% Spell.pwr +41 (+13 eff.) S.pwr/crit +10 Dmg.mod +30% lightning ----- def ----- Fatigue -4% ---------- misc Mana/turn +0.61 Max.mana +83.00 Talents +1 Command Staff Masteries +0.20 Technique/Conditioning +0.10 Psionic/Possession Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 12 cooldown Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Radhondur' (40-48 power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Rare] Arcane Power 40.0 - 48.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Phasing +20% While equipped: Stats +5 Str +2 Mag +2 Lck dps ---------- Spell.crit +5% Phys.pwr +8 (+1 eff.) Spell.pwr +20 (+7 eff.) Dmg.mod +15% physical +40% temporal ----- def ----- Fatigue -12% HP.reg +0.40 ---------- misc See.Invis +12 Talents +1 Command Staff Masteries +0.20 Psionic/Body snatcher Staves designed for wielders of magic, by the greats of the art. |
Flamezeal the voratun steamsaw (41-61.5 power, 25 apr)3.0 T5 steamsaw 1H weapon [Rare] Nature/Steamtech Power 41.0 - 61.5 Phys.bleed Uses 40% Wil, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +98 On Crit.r2 +8 fire Uses 1.0 Steam While equipped: dps ---------- Mind.crit +3% Melee+ 10 cold Dmg.mod +15% mind Res.pen +15% fire +10% physical Apr +3 Melee Ret 19 ice 16 mind ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% ---------- misc Stam/turn +1.00 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun waraxe of massacre (53.5-74.9 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Master Power 53.5 - 74.9 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% One-handed war axes. |
Ce'Nothra (17 def, 6 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +3 Con +4 Wil dps ---------- Dmg.mod +4% all ----- def ----- Armour +6 Defense +17 (+5 eff.) Resists +15% acid +15% fire +6% light +9% arcane Phys.save +15 (+0 eff.) Spell.save +30 (+0 eff.) Disarm- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Fatigue +1% Resists +12% arcane Res.Cap +5% arcane Phase door up to range 6, within radius 2 of the target location. Uses 10 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Fist of the Destroyer (8 def, 0 armour)1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+2 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Level 5.0 Pwr.cost 5 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 62.19 fire damage and 53.36 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Flashpython (0 def, 3 armour)1.5 T5 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 15 lightning Dmg.mod +11% lightning +6% mind Res.pen +30% mind On Hit (Melee): * Slows global speed by 40% ----- def ----- Armour +3 Resists +28% lightning +6% temporal ---------- misc Light +2 Metal gloves protecting the hands up to the middle of the lower arm. |
spiked voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor [Ego+] Master While equipped: Stats +9 Str dps ---------- Melee Ret 20 physical ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +20% darkness +15% physical ---------- misc Light +2 Track: Puts all charms on 12 cooldown Level 2.0 Pwr.cost 12 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 52 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+5 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+4 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.0 Pwr.cost 5 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 91.01 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
The Black Plate (25 def, 35 armour)17.0 T5 massive armor [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con ----- def ----- Armour +35 Defense +25 (+7 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+0 eff.) Spell.save +25 (+0 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Oppression +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat ShadowPwr +10 Grants physical power equal to your Shadow Power. Link of Pain: (Instant) Level 3.0 Pwr.cost 6 out of 15/15. Range 7 Travel.spd instantaneous Is a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 70% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 38 power out of 100/100 The very essence of bearness! |
self-loading quiver of dragonbone arrows of amnesia (24/24, 54.5-76.3 power, 18 apr)3.0 T5 arrow ammo [Ego+] Arcane/Psionic Power 54.5 - 76.3 Physical Uses 40% Wil, 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 24 Rld cld 0 On Hit: * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
9 black pearl 9 black pearl0.0 T5 black gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
7 hematite 7 hematite0.0 T2 black gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
12 nuummite 12 nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 obsidian 2 obsidian0.0 T4 black gem [Normal] While equipped: Stun/Frz- +50% Item imbue powers: Stun/Frz- +50% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
10 onyx0.0 T3 black gem [Normal] While equipped: Stun/Frz- +40% Item imbue powers: Stun/Frz- +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
9 agate0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
1846 alchemist agate0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 diamond0.0 T5 blue gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+0 eff.) Spell.save +7 (+0 eff.) Mind.save +7 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.0 Pwr.cost 12 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 167.44 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
11 emerald0.0 T5 green gem [Normal] While equipped: Dmg.mod +10% all Defense +30 (+8 eff.) Item imbue powers: Dmg.mod +10% all Defense +30 (+8 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T3 green gem [Normal] While equipped: Dmg.mod +6% all Defense +20 (+5 eff.) Item imbue powers: Dmg.mod +6% all Defense +20 (+5 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 malachite 3 malachite0.0 T2 green gem [Normal] While equipped: Dmg.mod +4% all Defense +15 (+4 eff.) Item imbue powers: Dmg.mod +4% all Defense +15 (+4 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: Dmg.mod +8% all Defense +25 (+7 eff.) Item imbue powers: Dmg.mod +8% all Defense +25 (+7 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 verdite 4 verdite0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+3 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+3 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Lightningwilder the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Melee+ 16 lightning Dmg.mod +14% light Res.pen +15% blight +13% all Apr +12 Melee Ret 20 blight On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Resists +14% darkness +3% lightning Affinity +5% light Max.HP +72.00 ---------- misc Light +9 Sun Flare: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 50.66 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
64 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Additional 90 fire burn damage Gems can be sold for money or used in arcane rituals. |
6 bloodstone0.0 T5 red gem [Normal] While equipped: Phys.spd +10% Spell.spd +10% Mind.spd +10% Item imbue powers: Phys.spd +10% Spell.spd +10% Mind.spd +10% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 carnelian 12 carnelian0.0 T2 red gem [Normal] While equipped: Phys.spd +4% Spell.spd +4% Mind.spd +4% Item imbue powers: Phys.spd +4% Spell.spd +4% Mind.spd +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.spd +6% Spell.spd +6% Mind.spd +6% Item imbue powers: Phys.spd +6% Spell.spd +6% Mind.spd +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Phys.spd +8% Spell.spd +8% Mind.spd +8% Item imbue powers: Phys.spd +8% Spell.spd +8% Mind.spd +8% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 spinel0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (2/2)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 12 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (5/5)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 77 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (7/7)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 373.60 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 10 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
amazing fiery salve [power 93] amazing fiery salve [power 93]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 388% efficiency and 59% cooldown modifier. Remove 3 magical effects and grants a fiery aura (93% fire, light and lightning affinity) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 93] amazing frost salve [power 93]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 388% efficiency and 59% cooldown modifier. Remove 3 physical effects and grants a frost aura (93% cold, darkness and nature affinity) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 1337] amazing healing salve [power 1337]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 388% efficiency and 59% cooldown modifier. Heal 1337 Puts Talent Medical Injector on 6 cooldown Medical salve. |
amazing water salve [power 93] amazing water salve [power 93]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 388% efficiency and 59% cooldown modifier. Remove 3 mental effects and grants a water aura (93% blight, mind and acid affinity). Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
great fiery salve [power 82] great fiery salve [power 82]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 388% efficiency and 59% cooldown modifier. Remove 2 magical effects and grants a fiery aura (82% fire, light and lightning affinity) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
great frost salve [power 82] great frost salve [power 82]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 388% efficiency and 59% cooldown modifier. Remove 2 physical effects and grants a frost aura (82% cold, darkness and nature affinity) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
great water salve [power 82] great water salve [power 82]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 388% efficiency and 59% cooldown modifier. Remove 2 mental effects and grants a water aura (82% blight, mind and acid affinity). Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of voratun shots 'Lightningpain' (23/23, 55-66 power, 6 apr)3.0 T5 shot ammo [Rare] Master Power 55.0 - 66.0 Physical Uses 40% Wil, 50% Cun, 70% Dex Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 23 Ranged+ +16 lightning +4 fire +19 bleed On Hit.r1 +28 lightning On Crit.r2 +4 fire On Hit: * 54% chance to daze at end of turn On Crit: * wounds the target for 7 turns: 28 bleeding, 79% reduced healing Shots are used with slings to pummel your foes to death. |
stralite razor edge0.0 T4 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: Power 0.0 - 0.0 Physical Uses 40% Wil Apr +16 Crit +16.0% Tinkers can be attached to normal items to improve them with steam power! |
10 enormous geode 10 enormous geode0.0 T5 stone gem [Normal] While equipped: HP.reg +2.50 Heal.mod +10% Stam/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 Item imbue powers: HP.reg +2.50 Heal.mod +10% Stam/turn +1.00 Mana/turn +1.00 Psi/turn +1.00 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
7 geode 7 geode0.0 T3 stone gem [Normal] While equipped: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Item imbue powers: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
6 large geode 6 large geode0.0 T4 stone gem [Normal] While equipped: HP.reg +2.00 Heal.mod +10% Stam/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 Item imbue powers: HP.reg +2.00 Heal.mod +10% Stam/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
7 small geode 7 small geode0.0 T2 stone gem [Normal] While equipped: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
10 tiny geode 10 tiny geode0.0 T1 stone gem [Normal] While equipped: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
voratun torque of thermal psionic shield 'Glitterpain' [power 173] (8 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Melee+ 12 light 12 mind Dmg.mod +12% acid +40% mind On Hit (Melee): * 40% chance to blind ----- def ----- Resists +9% mind ---------- misc Light +4 Wards +3 physical +4 mind +5 darkness Talents +1 Ward Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 173 for 7 turns Puts all charms on 8 cooldown Torques are made by powerful psionics to store psionic powers. |
Murkbender the dragonbone totem of thorny skin [power 90] (8 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +5 Dex dps ---------- Crit.mult +15.00% Dmg.mod +15% darkness On Hit (Melee): * 40% chance to inflict 15% damage reduction ----- def ----- Armour +6 Resists +18% light Disease- +15% Disarm- +15% ---------- misc Psi/ret +0.12 Psi/kill +6.00 Harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70% Puts all charms on 8 cooldown 100% to regenerate 17 equilibrium. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Crit.mult +4.00% Res.pen +4% all Item imbue powers: Crit.mult +4.00% Res.pen +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
14 ametrine0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 kunzite 8 kunzite0.0 T4 violet gem [Normal] While equipped: Crit.mult +8.00% Res.pen +8% all Item imbue powers: Crit.mult +8.00% Res.pen +8% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 sugilite 4 sugilite0.0 T3 violet gem [Normal] While equipped: Crit.mult +6.00% Res.pen +6% all Item imbue powers: Crit.mult +6.00% Res.pen +6% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 tanzanite 5 tanzanite0.0 T5 violet gem [Normal] While equipped: Crit.mult +10.00% Res.pen +10% all Item imbue powers: Crit.mult +10.00% Res.pen +10% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 moonstone0.0 T4 white gem [Normal] While equipped: Armour +16 Resists +4% all Item imbue powers: Armour +16 Resists +4% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T3 white gem [Normal] While equipped: Armour +12 Resists +3% all Item imbue powers: Armour +12 Resists +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.0 T5 white gem [Normal] While equipped: Armour +22 Resists +5% all Item imbue powers: Armour +22 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T1 white gem [Normal] While equipped: Armour +5 Resists +1% all Item imbue powers: Armour +5 Resists +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T2 white gem [Normal] While equipped: Armour +8 Resists +2% all Item imbue powers: Armour +8 Resists +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Item imbue powers: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 fire opal0.0 T5 yellow gem [Normal] While equipped: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Item imbue powers: Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 tiger's eye 4 tiger's eye0.0 T3 yellow gem [Normal] While equipped: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Item imbue powers: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Thade the Yeek Possessor level 43
30th Pyre 123rd year of Ascendancy at 11:23 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Thade the Yeek Possessor level 50
44th Haze 123rd year of Ascendancy at 18:20 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Thade the Yeek Possessor level 43
17th Pyre 123rd year of Ascendancy at 10:32 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Thade the Yeek Possessor level 50
25th Haze 123rd year of Ascendancy at 20:58 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Thade the Yeek Possessor level 48
47th Pyre 123rd year of Ascendancy at 18:40 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Thade the Yeek Possessor level 50
23rd Haze 123rd year of Ascendancy at 08:56 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Thade the Yeek Possessor level 45
43rd Pyre 123rd year of Ascendancy at 03:26 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Thade the Yeek Possessor level 50
31st Pyre 124th year of Ascendancy at 12:17 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Thade the Yeek Possessor level 35
23rd Regrowth 123rd year of Ascendancy at 16:33 see stats
Clone War (Insane (Adventure) difficulty)
Destroyed your own Shade.By Thade the Yeek Possessor level 50
73rd Regrowth 124th year of Ascendancy at 16:12 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Thade the Yeek Possessor level 10
32nd Dusk 122nd year of Ascendancy at 07:25 see stats
Demonic Invasion (Insane (Adventure) difficulty)
Stopped a demonic invasion by closing their portal.By Thade the Yeek Possessor level 50
76th Haze 123rd year of Ascendancy at 07:34 see stats
Destroyer of the creation (Insane (Adventure) difficulty)
Killed Slasul.By Thade the Yeek Possessor level 50
65th Haze 123rd year of Ascendancy at 19:20 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Thade the Yeek Possessor level 45
39th Pyre 123rd year of Ascendancy at 11:32 see stats
Deus Ex Machina (Insane (Adventure) difficulty)
Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.By Thade the Yeek Possessor level 50
70th Dusk 123rd year of Ascendancy at 09:33 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Thade the Yeek Possessor level 36
65th Regrowth 123rd year of Ascendancy at 08:27 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Thade the Yeek Possessor level 24
52nd Haze 122nd year of Ascendancy at 12:22 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Thade the Yeek Possessor level 30
5th Allure 123rd year of Ascendancy at 14:36 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By Thade the Yeek Possessor level 50
28th Pyre 124th year of Ascendancy at 21:42 see stats
Flooder (Insane (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Thade the Yeek Possessor level 50
65th Haze 123rd year of Ascendancy at 14:38 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By Thade the Yeek Possessor level 50
13rd Pyre 124th year of Ascendancy at 21:54 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Thade the Yeek Possessor level 26
57th Haze 122nd year of Ascendancy at 14:25 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Thade the Yeek Possessor level 48
47th Pyre 123rd year of Ascendancy at 21:36 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Thade the Yeek Possessor level 10
7th Dusk 122nd year of Ascendancy at 11:59 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Thade the Yeek Possessor level 20
3rd Haze 122nd year of Ascendancy at 08:21 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Thade the Yeek Possessor level 30
5th Allure 123rd year of Ascendancy at 00:26 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Thade the Yeek Possessor level 40
13rd Pyre 123rd year of Ascendancy at 23:49 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Thade the Yeek Possessor level 50
62nd Pyre 123rd year of Ascendancy at 17:15 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Thade the Yeek Possessor level 50
27th Pyre 124th year of Ascendancy at 14:49 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By Thade the Yeek Possessor level 50
27th Pyre 124th year of Ascendancy at 21:35 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Thade the Yeek Possessor level 50
69th Haze 123rd year of Ascendancy at 21:06 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Thade the Yeek Possessor level 20
10th Haze 122nd year of Ascendancy at 16:18 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Thade the Yeek Possessor level 33
4th Regrowth 123rd year of Ascendancy at 08:16 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Thade the Yeek Possessor level 20
46th Haze 122nd year of Ascendancy at 00:36 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Thade the Yeek Possessor level 45
39th Pyre 123rd year of Ascendancy at 17:55 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Thade the Yeek Possessor level 50
34th Pyre 124th year of Ascendancy at 23:19 see stats
Take you with me (Insane (Adventure) difficulty)
Killed a boss while already dead.By Thade the Yeek Possessor level 29
1st Decay 122nd year of Ascendancy at 08:37 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Thade the Yeek Possessor level 7
4th Mirth 122nd year of Ascendancy at 11:25 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Thade the Yeek Possessor level 10
7th Dusk 122nd year of Ascendancy at 14:58 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Thade the Yeek Possessor level 50
27th Pyre 124th year of Ascendancy at 10:14 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By Thade the Yeek Possessor level 50
34th Pyre 124th year of Ascendancy at 23:20 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Thade the Yeek Possessor level 48
47th Pyre 123rd year of Ascendancy at 18:41 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Thade the Yeek Possessor level 13
43rd Dusk 122nd year of Ascendancy at 21:47 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Thade the Yeek Possessor level 50
66th Pyre 123rd year of Ascendancy at 16:57 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Thade the Yeek Possessor level 26
57th Haze 122nd year of Ascendancy at 10:04 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Thade the Yeek Possessor level 19
75th Dusk 122nd year of Ascendancy at 14:19 see stats
Triumph of the Way (Insane (Adventure) difficulty)
Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.By Thade the Yeek Possessor level 50
34th Pyre 124th year of Ascendancy at 23:20 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Thade the Yeek Possessor level 41
16th Pyre 123rd year of Ascendancy at 13:02 see stats
Well trained (Insane (Adventure) difficulty)
Deal one million damage to training dummies in a single training session.By Thade the Yeek Possessor level 50
1st Allure 124th year of Ascendancy at 08:48 see stats
Log
Elandar's Psychic Image casts Lightning.
Elandar's Psychic Image hits Elandar for 318 lightning damage.
Elandar casts Phase Door.
The spell fizzles!
Thade uses Seismic Mind.
Elandar evades Thade.
Thade performs a melee critical strike against Elandar!
The shattering blow creates a shockwave!
Thade performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Thade roars triumphantly.
Thade hits Elandar for 2227 mind, 3 lightning, 17 light, 7 nature, 16 darkness, 1 physical, 14 mind, 2447 mind (4733 total damage).
Thade killed Elandar!
High Sun Paladin Aeryn is not stunned anymore.
Saving game...
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Triumph of the Way (Insane (Adventure) difficulty)!
Personal New Achievement: The Sun Still Shines (Insane (Adventure) difficulty)!
Saving done.
Thade is no longer empowered.
Thade deactivates Shattering Impact.
Thade is no longer inspired.
Thade no longer revels in blood quite so much.
Thade deactivates Force Shield.





















































































































