












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Chicken Man wrecks your ass 1.7.2Makes Bandits into Chicken Mans,that wreck your ass and edits the Bandit Lord to ressemble these changes, this edit should fix the failed to initialize bug. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Cursed |
| Level / Exp | 22 / 28% |
| Size | medium |
| Lifes / Deaths | Killed by Stearling at level 13 on the 12nd Profit 122nd year of Ascendancy at 16:42 0 / 6Killed by war hound at level 15 on the 22nd Profit 122nd year of Ascendancy at 09:16 Killed by Silimith the bloated horror at level 21 on the 20th Shortage 122nd year of Ascendancy at 23:31 Killed by dread at level 21 on the 23rd Shortage 122nd year of Ascendancy at 05:04 Killed by Xanovea the ghoul at level 22 on the 23rd Shortage 122nd year of Ascendancy at 16:56 Killed by Ronta the dwarf at level 22 on the 26th Shortage 122nd year of Ascendancy at 21:05 |
Primary Stats
| Strength | 60 (base 51) |
| Dexterity | 8 (base 10) |
| Constitution | 36 (base 21) |
| Magic | 15 (base 10) |
| Willpower | 46 (base 36) |
| Cunning | 24 (base 10) |
Resources
| Life | -55/704 |
| Hate | 3/100 |
| Healing Factor | 0.70262366557379 |
| Regeneration | 1.580903247541 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| See Stealth | 12 |
| See Invisible | 35 |
Offense: Mainhand
| Damage | 81 |
| Accuracy | 28 |
| Crit Chance | 8% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +10% |
| Lightning | +15% |
| Nature | +3% |
| Fire | +3% |
| Cold | +10% |
| Arcane | +9% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Cold | +15% |
| Darkness | +20% |
| Mind | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 44.08934837382 (81.151787968034%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 40 |
| Physical Save | 37 |
| Spell Save | 38 |
| Mental Save | 42 |
Defense: Resistances
| Nature | + 6%( 70%) |
| Lightning | + 26%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 12%( 70%) |
| Cold | + 30%( 70%) |
| Mind | + 12%( 70%) |
| Fire | + 15%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Teleport Resistance | 10% |
| Stun Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 182 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 169 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
| Cursed / Gloom | 1.44 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed aura | 1.00 |
| 2/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the temporal explorer from death by skeleton master archer. Escort: temporal explorer (level 8 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed pouch of luminous horror dust. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed warg claw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed orc heart. * You've found the needed vial of wight ectoplasm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Cyrura (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal +3% light +3% fire Die.at -40.00 life Max.HP +20.00 Pinning- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Eilinynne the alchemist's lamp1.0 T3 lite [Rare] Psionic While equipped: Stats +1 Wil +2 Mag dps ---------- Melee Ret 4 physical ----- def ----- Defense +10 (+5 eff.) Resists +6% mind Mind.save +6 (+2 eff.) ---------- misc Light +4 See.Stealth +12 See.Invis +32 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (Shrouds) (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+5 eff.) Spell.save +12 (+5 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Zaduhad (10 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5 cold Dmg.mod +4% cold ----- def ----- Armour +1 Defense +10 (+5 eff.) Resists +6% cold +6% mind +3% nature Crit.chn- 5.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Halylahell [power 265] (8/15 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 49% ----- def ----- Resists +6% cold +6% temporal Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 292 physical damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 14% for 2 turns. 100% to increase all damage by 19% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring 'Poryth'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +10 (+4 eff.) Knockbk- +20% Teleport- +10% Rings make your fingers look great! |
| On fingers | copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! |
| Around neck | Tarradubers the Darktide0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +20% darkness ----- def ----- Spell.save +9 (+4 eff.) ---------- misc Max.mana +100.00 Masteries +0.14 Cursed/Gloom Amulets make your neck look great! |
| In main hand | Dourqueller the dwarven-steel longsword (Corpses) (30-41 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 29.5 - 41.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +16 acid On Hit: * 10% chance to reduce damage dealt by 19% While equipped: dps ---------- Dmg.mod +3% fire Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 19% Curse of Corpses Sharp, long, and deadly. |
| Around waist | Pusrace1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% nature Melee Ret 8 nature On Hit (Melee): * 20% chance to slow global speed by 49% ----- def ----- Resists +6% fire +3% nature +6% cold ---------- misc Equi/ret +0.12 Light +1 See.Invis +3 A belt that goes around your waist. |
| In off hand | Blizzardlord (0 def, 4 armour, 18-22 power, 41.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 18.5 - 22.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 On Hit.r1 +8 cold On Crit.r2 +16 cold While equipped: dps ---------- Dmg.mod +15% lightning +6% cold Res.pen +10% mind +15% cold ----- def ----- Armour +4 Fatigue +8% Resists +20% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Splendournail (Shrouds) (2 def, 7 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind Res.pen +10% mind Melee Ret 4 light ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +6% fire +12% cold Spell.save +15 (+6 eff.) ---------- misc Light +3 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening steel plate armour of command (Corpses) (5 def, 12 armour)17.0 T2 massive armor Reqs Massive armour training [Ego++] Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +12 Defense +5 (+3 eff.) Fatigue +22% Mind.save +24 (+8 eff.) Curse of Corpses A suit of armour made of metal plates. |
Inventory
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
elemental steel battleaxe (Nightmares) (19-28 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Arcane Power 19.0 - 28.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 16 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +10% fire Res.pen +9% fire Curse of Nightmares Massive two-handed battleaxes. |
Spectral Blade (Misfortune) (26-42 power, 25 apr)0.1 T2 greatsword 2H weapon Reqs Mag 18 [Unique] Arcane/Master Power 26.0 - 41.6 Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+5 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed Curse of Misfortune This sword appears weightless, and nearly invisible. |
dwarven-steel greatsword 'Hellshunt' (Misfortune) (34-54 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Arcane Power 33.5 - 53.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +20 arcane +19 cold While equipped: dps ---------- Crit.mult +10.00% Spell.pwr +25 (+15 eff.) Dmg.mod +6% arcane Res.pen +10% arcane +10% fire ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% Curse of Misfortune Massive two-handed swords. |
manaburning dwarven-steel greatsword of massacre (Corpses) (46-74 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Disrupt/Master Power 46.0 - 73.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 14 arcane resource burn Curse of Corpses Massive two-handed swords. |
chilling dwarven-steel longsword of phasing (Misfortune) (26-36 power, 16 apr)3.0 T3 longsword 1H weapon [Ego] Arcane Power 25.5 - 35.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +16 Crit +3.5% Atk.spd 100% Phasing +12% Melee+ +5 cold Curse of Misfortune Sharp, long, and deadly. |
truestriking steel waraxe of projection (Madness) (13-18 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego++] Master/Psionic Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +6% physical Acc +7 (+4 eff.) Apr +6 Curse of Madness One-handed war axes. |
nightruned rough leather belt (Shrouds)1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Resists +6% light +6% darkness A belt that goes around your waist. |
steady iron gauntlets (Corpses) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Psionic While equipped: dps ---------- Acc +6 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
insulating rough leather cap of strength (+2) (Madness) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +6% cold A cap made of leather. |
radiant dwarven-steel mail armour of Eyal (Madness) (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +13% blight +18% darkness Max.HP +32.00 HP.reg +3.00 Heal.mod +12% ---------- misc Light +1 Curse of Madness A suit of armour made of mail. |
steel plate armour of implacability (Misfortune) (0 def, 15 armour)17.0 T2 massive armor Reqs Massive armour training [Ego+] Master While equipped: ----- def ----- Armour +15 Fatigue +17% Phys.save +7 (+3 eff.) Curse of Misfortune A suit of armour made of metal plates. |
exposing steel shield of resilience (Misfortune) (0 def, 4 armour, 14-17 power, 40.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Nature/Psionic When used to Attack: Power 14.0 - 16.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +40 While equipped: dps ---------- On Hit (Melee): * 5% chance to reduce all saves and defense by 23 On Melee Ret: * 13% chance to reduce all saves and defense by 23 ----- def ----- Armour +4 Fatigue +8% Max.HP +44.00 ---------- misc Talents +1 Block Handheld deflection devices. |
10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
66 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mardaresin the Radiancebearer2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% acid Res.pen +15% light +15% mind ----- def ----- Resists +3% acid +3% light Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven-steel torque of mindblast 'Darkbreeze' [power 240] (8/15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +25% blight +5% darkness +10% arcane Melee Ret 8 arcane ---------- misc Mana/s.crit +1.00 Blast the opponent's mind dealing 254 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Golden Three-Edged Sword 'The Truth' (Madness) (49-78 power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 49.0 - 78.4 Physical Uses 129% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target Curse of Madness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Stumpy the Dwarf Cursed level 8
26th Voratun 122nd year of Ascendancy at 09:48 see stats
Exterminator
Killed 1000 creatures.By Stumpy the Dwarf Cursed level 20
32nd Dearth 122nd year of Ascendancy at 02:49 see stats
Level 10
Got a character to level 10.By Stumpy the Dwarf Cursed level 10
5th Profit 122nd year of Ascendancy at 02:50 see stats
Level 20
Got a character to level 20.By Stumpy the Dwarf Cursed level 20
9th Dearth 122nd year of Ascendancy at 11:54 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Stumpy the Dwarf Cursed level 5
18th Voratun 122nd year of Ascendancy at 07:18 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Stumpy the Dwarf Cursed level 16
13rd Wealth 122nd year of Ascendancy at 01:16 see stats
The secret city
Discovered the truth about mages.By Stumpy the Dwarf Cursed level 21
25th Loss 122nd year of Ascendancy at 15:43 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Stumpy the Dwarf Cursed level 16
12nd Wealth 122nd year of Ascendancy at 17:55 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Stumpy the Dwarf Cursed level 21
21st Loss 122nd year of Ascendancy at 02:21 see stats
Log
Ronta the dwarf's Noggin Knocker hits Stumpy for 21 cold damage.
Ronta the dwarf's Noggin Knocker hits Stumpy for 18 cold damage.
Ronta the dwarf's Noggin Knocker hits Stumpy for 20 cold damage.
Ronta the dwarf regains their energy.
Ronta the dwarf overcomes the gloom.
Stumpy begins rampaging!
Stumpy stops regenerating health quickly.
Deadly Poison from Ronta the dwarf hits Stumpy for (36 rampage shugs off), 30 nature (30 total damage).
Stumpy uses Frenzy.
Ronta the dwarf instinctively hardens her skin and ignores the attack!
Ronta the dwarf repels an attack from Stumpy.
Ronta the dwarf cleverly deflects the attack with her shield!
Ronta the dwarf repels an attack from Stumpy.
Ronta the dwarf shrugs off the effect 'Numbing Darkness'!
Ronta the dwarf instinctively hardens her skin and ignores the attack!
Ronta the dwarf repels an attack from Stumpy.
Ronta the dwarf instinctively hardens her skin and ignores the attack!
Ronta the dwarf repels an attack from Stumpy.
Ronta the dwarf cleverly deflects the attack with her shield!
Ronta the dwarf repels an attack from Stumpy.
You feel your rampage slowing down. (-1 duration)
Stumpy hits Ronta the dwarf for (3 flat reduction), 0 physical, (2 flat reduction), 0 cold, (4 flat reduction), 0 cold, (8 flat reduction), 0 physical, (6 flat reduction), 0 acid, (2 flat reduction), 0 cold, (7 flat reduction), 0 physical, (6 flat reduction), 0 acid, (2 flat reduction), 0 cold (0 total damage).
Stumpy shrugs off the effect 'Frozen'!
Stumpy shrugs off the effect 'Frozen'!
Ronta the dwarf's ice area effect hits Stumpy for 23 cold damage.
Ronta the dwarf's ice area effect hits Stumpy for 23 cold damage.
Ronta the dwarf's ice area effect hits Stumpy for 23 cold damage.
Stumpy the level 22 dwarf cursed was cooled to death by Ronta the dwarf on level 1 of Ambush!.
Ronta the dwarf is no longer being stalked by Stumpy.


















































































