










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Wanderer |
Level / Exp | 50 / 22% |
Size | big |
Lifes / Deaths | Killed by grizzly bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 13:02 / 408Killed by grizzly bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 13:22 Killed by orc warrior at level 7 on the 79th Pyre 122nd year of Ascendancy at 14:31 Killed by rogue at level 7 on the 79th Pyre 122nd year of Ascendancy at 15:58 Killed by rogue at level 7 on the 79th Pyre 122nd year of Ascendancy at 16:09 Killed by red crystal at level 7 on the 79th Pyre 122nd year of Ascendancy at 18:01 Killed by rogue at level 9 on the 4th Mirth 122nd year of Ascendancy at 07:49 Killed by thief at level 9 on the 5th Mirth 122nd year of Ascendancy at 01:08 Killed by Silabeth the rogue at level 10 on the 5th Mirth 122nd year of Ascendancy at 05:10 Killed by minotaur at level 10 on the 5th Mirth 122nd year of Ascendancy at 06:27 Killed by Lashing Tentacle at level 13 on the 67th Dusk 122nd year of Ascendancy at 06:43 Killed by Animated absorbing vined mindstar of frost at level 13 on the 67th Dusk 122nd year of Ascendancy at 20:11 Killed by Animated caustic steel greatmaul at level 13 on the 67th Dusk 122nd year of Ascendancy at 21:53 Killed by Animated caustic steel greatmaul at level 13 on the 67th Dusk 122nd year of Ascendancy at 22:12 Killed by aether beam at level 13 on the 67th Dusk 122nd year of Ascendancy at 23:49 Killed by Animated acidic dwarven-steel mace of erosion at level 13 on the 68th Dusk 122nd year of Ascendancy at 03:02 Killed by Poltergeist Spellblaze Shard at level 14 on the 68th Dusk 122nd year of Ascendancy at 03:29 Killed by Animated acidic dwarven-steel mace of erosion at level 14 on the 68th Dusk 122nd year of Ascendancy at 04:03 Killed by Poltergeist Spellblaze Shard at level 14 on the 68th Dusk 122nd year of Ascendancy at 05:01 Killed by shadow at level 14 on the 68th Dusk 122nd year of Ascendancy at 05:41 Killed by Animated lifebinding ash magestaff at level 14 on the 68th Dusk 122nd year of Ascendancy at 07:08 Killed by Animated lifebinding ash magestaff at level 14 on the 68th Dusk 122nd year of Ascendancy at 08:22 Killed by Animated hungering vined mindstar at level 14 on the 68th Dusk 122nd year of Ascendancy at 10:50 Killed by Moving arcing steel dagger of massacre at level 14 on the 68th Dusk 122nd year of Ascendancy at 11:06 Killed by Animated hungering vined mindstar at level 14 on the 68th Dusk 122nd year of Ascendancy at 11:14 Killed by Moving mage-hunter's ash longbow of enduring at level 14 on the 68th Dusk 122nd year of Ascendancy at 12:43 Killed by Animated steel battleaxe of shearing at level 14 on the 68th Dusk 122nd year of Ascendancy at 14:02 Killed by Poltergeist steel greatmaul 'Sunsting' at level 14 on the 68th Dusk 122nd year of Ascendancy at 16:15 Killed by Poltergeist steel greatmaul 'Sunsting' at level 14 on the 68th Dusk 122nd year of Ascendancy at 16:33 Killed by Poltergeist Eclipse at level 14 on the 68th Dusk 122nd year of Ascendancy at 17:53 Killed by Belovea the degenerated skeleton archer at level 15 on the 69th Dusk 122nd year of Ascendancy at 06:35 Killed by Belowen the degenerated skeleton warrior at level 15 on the 71st Dusk 122nd year of Ascendancy at 05:47 Killed by elven warrior at level 16 on the 48th Haze 122nd year of Ascendancy at 04:47 Killed by elven blood mage at level 16 on the 48th Haze 122nd year of Ascendancy at 07:04 Killed by Spellblaze Crystal at level 16 on the 52nd Haze 122nd year of Ascendancy at 03:21 Killed by Wliendi the krog at level 17 on the 55th Haze 122nd year of Ascendancy at 21:50 Killed by Akeb the krog at level 17 on the 55th Haze 122nd year of Ascendancy at 22:21 Killed by Akaislo the thalore at level 17 on the 65th Haze 122nd year of Ascendancy at 11:44 Killed by Inci the halfling at level 17 on the 65th Haze 122nd year of Ascendancy at 12:58 Killed by cold drake hatchling at level 17 on the 67th Haze 122nd year of Ascendancy at 16:16 Killed by Cyryyamina the orc warrior at level 17 on the 68th Haze 122nd year of Ascendancy at 06:24 Killed by snow giant at level 17 on the 69th Haze 122nd year of Ascendancy at 06:33 Killed by Glorenn the snow giant chieftain at level 18 on the 70th Haze 122nd year of Ascendancy at 02:03 Killed by snow giant boulder thrower at level 18 on the 70th Haze 122nd year of Ascendancy at 03:22 Killed by snow giant boulder thrower at level 18 on the 70th Haze 122nd year of Ascendancy at 03:40 Killed by snow giant boulder thrower at level 18 on the 70th Haze 122nd year of Ascendancy at 03:59 Killed by Rantha the Worm at level 18 on the 70th Haze 122nd year of Ascendancy at 19:31 Killed by Cultist at level 19 on the 71st Haze 122nd year of Ascendancy at 01:39 Killed by Cultist at level 19 on the 71st Haze 122nd year of Ascendancy at 01:56 Killed by Shasshhiy'Kaish at level 19 on the 71st Haze 122nd year of Ascendancy at 08:33 Killed by Glemira the thief at level 19 on the 72nd Haze 122nd year of Ascendancy at 16:08 Killed by Assassin Lord at level 19 on the 72nd Haze 122nd year of Ascendancy at 19:48 Killed by Assassin Lord at level 19 on the 72nd Haze 122nd year of Ascendancy at 20:12 Killed by enthralled slave at level 20 on the 73rd Haze 122nd year of Ascendancy at 08:31 Killed by Mayilaith the slaver at level 20 on the 73rd Haze 122nd year of Ascendancy at 16:51 Killed by Salagatira the slaver at level 20 on the 73rd Haze 122nd year of Ascendancy at 17:57 Killed by Salagatira the slaver at level 20 on the 73rd Haze 122nd year of Ascendancy at 18:38 Killed by Salagatira the slaver at level 20 on the 73rd Haze 122nd year of Ascendancy at 18:59 Killed by enthralled slave at level 20 on the 74th Haze 122nd year of Ascendancy at 21:18 Killed by fire drake hatchling at level 20 on the 9th Decay 122nd year of Ascendancy at 10:21 Killed by Kelad, the One Who Stole Poosh at level 20 on the 10th Decay 122nd year of Ascendancy at 05:44 Killed by Kelad, the One Who Stole Poosh at level 20 on the 10th Decay 122nd year of Ascendancy at 08:10 Killed by Silawe the broken golem at level 21 on the 7th Regrowth 123rd year of Ascendancy at 01:24 Killed by Yvytta the golem at level 21 on the 7th Regrowth 123rd year of Ascendancy at 05:26 Killed by Yvytta the golem at level 21 on the 7th Regrowth 123rd year of Ascendancy at 06:27 Killed by Yvytta the golem at level 21 on the 7th Regrowth 123rd year of Ascendancy at 07:00 Killed by Xille the Guardian at level 21 on the 32nd Regrowth 123rd year of Ascendancy at 05:37 Killed by Xille the Guardian at level 21 on the 32nd Regrowth 123rd year of Ascendancy at 05:51 Killed by Xille the Guardian at level 21 on the 32nd Regrowth 123rd year of Ascendancy at 06:04 Killed by Islythra the Guardian at level 21 on the 32nd Regrowth 123rd year of Ascendancy at 16:32 Killed by Islythra the Guardian at level 21 on the 32nd Regrowth 123rd year of Ascendancy at 16:43 Killed by Islythra the Guardian at level 21 on the 32nd Regrowth 123rd year of Ascendancy at 17:42 Killed by Glorydanor the Guardian at level 21 on the 32nd Regrowth 123rd year of Ascendancy at 23:05 Killed by Glorydanor the Guardian at level 21 on the 33rd Regrowth 123rd year of Ascendancy at 00:08 Killed by Xerumina the Guardian at level 21 on the 33rd Regrowth 123rd year of Ascendancy at 02:45 Killed by Elywen the Guardian at level 21 on the 33rd Regrowth 123rd year of Ascendancy at 05:34 Killed by Velalevea the Guardian at level 21 on the 33rd Regrowth 123rd year of Ascendancy at 08:54 Killed by Velalevea the Guardian at level 21 on the 33rd Regrowth 123rd year of Ascendancy at 09:38 Killed by Velalevea the Guardian at level 21 on the 33rd Regrowth 123rd year of Ascendancy at 10:20 Killed by orc elite fighter at level 21 on the 33rd Regrowth 123rd year of Ascendancy at 16:31 Killed by elven mage at level 21 on the 40th Regrowth 123rd year of Ascendancy at 14:26 Killed by Grand Corruptor at level 22 on the 41st Regrowth 123rd year of Ascendancy at 05:15 Killed by Grand Corruptor at level 22 on the 41st Regrowth 123rd year of Ascendancy at 06:01 Killed by Grand Corruptor at level 22 on the 41st Regrowth 123rd year of Ascendancy at 06:47 Killed by Grand Corruptor at level 22 on the 41st Regrowth 123rd year of Ascendancy at 07:22 Killed by Grand Corruptor at level 22 on the 41st Regrowth 123rd year of Ascendancy at 08:18 Killed by Grand Corruptor at level 22 on the 41st Regrowth 123rd year of Ascendancy at 08:29 Killed by Grand Corruptor at level 22 on the 41st Regrowth 123rd year of Ascendancy at 09:07 Killed by Anridem the halfling at level 22 on the 42nd Regrowth 123rd year of Ascendancy at 17:46 Killed by Bemoma the krog at level 22 on the 42nd Regrowth 123rd year of Ascendancy at 19:42 Killed by Bethata the grizzly bear at level 22 on the 47th Regrowth 123rd year of Ascendancy at 22:09 Killed by Bethata the grizzly bear at level 22 on the 47th Regrowth 123rd year of Ascendancy at 22:53 Killed by Bethata the grizzly bear at level 22 on the 47th Regrowth 123rd year of Ascendancy at 23:25 Killed by Betyriawe the war bear at level 22 on the 48th Regrowth 123rd year of Ascendancy at 02:50 Killed by Mayulle the war bear at level 22 on the 48th Regrowth 123rd year of Ascendancy at 10:46 Killed by Elyyawe the polar bear at level 22 on the 48th Regrowth 123rd year of Ascendancy at 11:42 Killed by Elyyawe the polar bear at level 22 on the 48th Regrowth 123rd year of Ascendancy at 12:21 Killed by Siluretta the black bear at level 22 on the 48th Regrowth 123rd year of Ascendancy at 23:47 Killed by Saluwe the brown bear at level 22 on the 49th Regrowth 123rd year of Ascendancy at 09:40 Killed by Saluwe the brown bear at level 22 on the 49th Regrowth 123rd year of Ascendancy at 10:24 Killed by Saluwe the brown bear at level 22 on the 49th Regrowth 123rd year of Ascendancy at 11:14 Killed by ritch flamespitter at level 22 on the 49th Regrowth 123rd year of Ascendancy at 16:09 Killed by Areba the black bear at level 22 on the 49th Regrowth 123rd year of Ascendancy at 20:15 Killed by Arynne the polar bear at level 22 on the 50th Regrowth 123rd year of Ascendancy at 09:06 Killed by Isluwen the brown bear at level 22 on the 50th Regrowth 123rd year of Ascendancy at 20:37 Killed by Emelyriarin the grizzly bear at level 22 on the 50th Regrowth 123rd year of Ascendancy at 23:00 Killed by Porita the war bear at level 23 on the 51st Regrowth 123rd year of Ascendancy at 02:29 Killed by Porita the war bear at level 23 on the 51st Regrowth 123rd year of Ascendancy at 03:23 Killed by Porita the war bear at level 23 on the 51st Regrowth 123rd year of Ascendancy at 03:57 Killed by Gloruyawen the brown bear at level 23 on the 51st Regrowth 123rd year of Ascendancy at 07:43 Killed by Emirelle the grizzly bear at level 23 on the 51st Regrowth 123rd year of Ascendancy at 14:55 Killed by giant spider at level 23 on the 51st Regrowth 123rd year of Ascendancy at 15:48 Killed by giant spider at level 23 on the 51st Regrowth 123rd year of Ascendancy at 16:41 Killed by Borius, Avatar of Bearness at level 23 on the 51st Regrowth 123rd year of Ascendancy at 18:59 Killed by Borius, Avatar of Bearness at level 23 on the 51st Regrowth 123rd year of Ascendancy at 19:29 Killed by Borius, Avatar of Bearness at level 23 on the 51st Regrowth 123rd year of Ascendancy at 20:08 Killed by Borius, Avatar of Bearness at level 23 on the 51st Regrowth 123rd year of Ascendancy at 20:38 Killed by Ivylrarin the grizzly bear at level 23 on the 51st Regrowth 123rd year of Ascendancy at 21:25 Killed by Cyreth the brown bear at level 23 on the 52nd Regrowth 123rd year of Ascendancy at 00:54 Killed by Cyreth the brown bear at level 23 on the 52nd Regrowth 123rd year of Ascendancy at 01:06 Killed by Cyreth the brown bear at level 23 on the 52nd Regrowth 123rd year of Ascendancy at 01:34 Killed by naga myrmidon at level 24 on the 60th Regrowth 123rd year of Ascendancy at 17:47 Killed by naga myrmidon at level 24 on the 60th Regrowth 123rd year of Ascendancy at 20:43 Killed by boiling horror at level 24 on the 61st Regrowth 123rd year of Ascendancy at 00:31 Killed by Gloriwe the oozing horror at level 24 on the 61st Regrowth 123rd year of Ascendancy at 09:03 Killed by Gloriwe the oozing horror at level 24 on the 61st Regrowth 123rd year of Ascendancy at 10:06 Killed by worm that walks at level 24 on the 61st Regrowth 123rd year of Ascendancy at 12:13 Killed by netherworm mass at level 24 on the 61st Regrowth 123rd year of Ascendancy at 23:09 Killed by worm that walks at level 24 on the 62nd Regrowth 123rd year of Ascendancy at 10:46 Killed by worm that walks at level 24 on the 62nd Regrowth 123rd year of Ascendancy at 13:00 Killed by Weirdling Beast at level 25 on the 62nd Regrowth 123rd year of Ascendancy at 18:22 Killed by Yvutta the skeleton warrior at level 25 on the 69th Regrowth 123rd year of Ascendancy at 20:00 Killed by Yvutta the skeleton warrior at level 25 on the 69th Regrowth 123rd year of Ascendancy at 20:44 Killed by Celia at level 25 on the 69th Regrowth 123rd year of Ascendancy at 22:13 Killed by Celia at level 25 on the 69th Regrowth 123rd year of Ascendancy at 22:58 Killed by Celia at level 25 on the 69th Regrowth 123rd year of Ascendancy at 23:42 Killed by ghoulking at level 25 on the 70th Regrowth 123rd year of Ascendancy at 00:15 Killed by ghoul at level 25 on the 70th Regrowth 123rd year of Ascendancy at 00:54 Killed by Celia at level 25 on the 70th Regrowth 123rd year of Ascendancy at 01:53 Killed by Lisille the heavy bone giant at level 25 on the 70th Regrowth 123rd year of Ascendancy at 02:28 Killed by Cyryba the elder vampire at level 25 on the 70th Regrowth 123rd year of Ascendancy at 02:57 Killed by Adana the master vampire at level 25 on the 70th Regrowth 123rd year of Ascendancy at 03:42 Killed by Lisille the heavy bone giant at level 25 on the 70th Regrowth 123rd year of Ascendancy at 04:17 Killed by Adana the master vampire at level 25 on the 70th Regrowth 123rd year of Ascendancy at 04:50 Killed by Celia at level 25 on the 70th Regrowth 123rd year of Ascendancy at 05:27 Killed by Celia at level 25 on the 70th Regrowth 123rd year of Ascendancy at 06:03 Killed by Celia at level 25 on the 70th Regrowth 123rd year of Ascendancy at 06:37 Killed by Neraselle the master vampire at level 25 on the 70th Regrowth 123rd year of Ascendancy at 07:37 Killed by Celia at level 25 on the 70th Regrowth 123rd year of Ascendancy at 08:13 Killed by Zubona the vampire at level 25 on the 70th Regrowth 123rd year of Ascendancy at 08:47 Killed by Xeradhetira the heavy bone giant at level 25 on the 70th Regrowth 123rd year of Ascendancy at 09:25 Killed by Celia at level 25 on the 70th Regrowth 123rd year of Ascendancy at 10:00 Killed by Zubona the vampire at level 25 on the 70th Regrowth 123rd year of Ascendancy at 10:31 Killed by Emelumina the vampire at level 25 on the 70th Regrowth 123rd year of Ascendancy at 10:47 Killed by Emelumina the vampire at level 25 on the 70th Regrowth 123rd year of Ascendancy at 11:05 Killed by Celia at level 25 on the 70th Regrowth 123rd year of Ascendancy at 11:39 Killed by Zubona the vampire at level 25 on the 70th Regrowth 123rd year of Ascendancy at 12:10 Killed by Salyldassra the ghast at level 25 on the 70th Regrowth 123rd year of Ascendancy at 12:43 Killed by Salyldassra the ghast at level 25 on the 70th Regrowth 123rd year of Ascendancy at 13:22 Killed by Celia at level 25 on the 70th Regrowth 123rd year of Ascendancy at 13:54 Killed by Zubona the vampire at level 25 on the 70th Regrowth 123rd year of Ascendancy at 14:26 Killed by Mayeta the ghoul at level 25 on the 70th Regrowth 123rd year of Ascendancy at 15:01 Killed by Mayeta the ghoul at level 25 on the 70th Regrowth 123rd year of Ascendancy at 15:35 Killed by Mayeta the ghoul at level 25 on the 70th Regrowth 123rd year of Ascendancy at 16:16 Killed by Zubona the vampire at level 25 on the 70th Regrowth 123rd year of Ascendancy at 17:04 Killed by Neraselle the master vampire at level 25 on the 70th Regrowth 123rd year of Ascendancy at 17:40 Killed by Celia at level 25 on the 70th Regrowth 123rd year of Ascendancy at 18:20 Killed by Celia at level 25 on the 70th Regrowth 123rd year of Ascendancy at 18:53 Killed by Celia at level 25 on the 70th Regrowth 123rd year of Ascendancy at 19:45 Killed by Celia at level 25 on the 70th Regrowth 123rd year of Ascendancy at 20:23 Killed by Celia at level 25 on the 70th Regrowth 123rd year of Ascendancy at 21:01 Killed by Neraselle the master vampire at level 25 on the 70th Regrowth 123rd year of Ascendancy at 21:57 Killed by Celia at level 25 on the 70th Regrowth 123rd year of Ascendancy at 22:44 Killed by Celia at level 25 on the 70th Regrowth 123rd year of Ascendancy at 23:24 Killed by Celia at level 25 on the 70th Regrowth 123rd year of Ascendancy at 23:58 Killed by Celia at level 25 on the 71st Regrowth 123rd year of Ascendancy at 00:44 Killed by armoured skeleton warrior at level 25 on the 71st Regrowth 123rd year of Ascendancy at 01:16 Killed by Celia at level 25 on the 71st Regrowth 123rd year of Ascendancy at 01:51 Killed by ghoulking at level 25 on the 71st Regrowth 123rd year of Ascendancy at 02:40 Killed by Celia at level 25 on the 71st Regrowth 123rd year of Ascendancy at 03:16 Killed by skeleton mage at level 25 on the 71st Regrowth 123rd year of Ascendancy at 03:56 Killed by armoured skeleton warrior at level 25 on the 71st Regrowth 123rd year of Ascendancy at 04:27 Killed by armoured skeleton warrior at level 25 on the 71st Regrowth 123rd year of Ascendancy at 05:03 Killed by Celia at level 25 on the 71st Regrowth 123rd year of Ascendancy at 06:03 Killed by Celia at level 25 on the 71st Regrowth 123rd year of Ascendancy at 06:38 Killed by armoured skeleton warrior at level 25 on the 71st Regrowth 123rd year of Ascendancy at 07:15 Killed by armoured skeleton warrior at level 25 on the 71st Regrowth 123rd year of Ascendancy at 07:48 Killed by skeleton master archer at level 25 on the 71st Regrowth 123rd year of Ascendancy at 08:24 Killed by Zubymibeth the umber hulk at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 14:36 Killed by worm that walks at level 25 on the 73rd Regrowth 123rd year of Ascendancy at 20:38 Killed by Saliwe the minotaur at level 25 on the 74th Regrowth 123rd year of Ascendancy at 05:16 Killed by Yvirin the grizzly bear at level 26 on the 75th Regrowth 123rd year of Ascendancy at 06:48 Killed by Aryrata the snow giant chieftain at level 26 on the 75th Regrowth 123rd year of Ascendancy at 11:19 Killed by elven cultist at level 26 on the 76th Regrowth 123rd year of Ascendancy at 21:56 Killed by elven corruptor at level 26 on the 77th Regrowth 123rd year of Ascendancy at 07:41 Killed by elven corruptor at level 26 on the 77th Regrowth 123rd year of Ascendancy at 08:40 Killed by Cyrivena the mean looking elven guard at level 26 on the 77th Regrowth 123rd year of Ascendancy at 20:31 Killed by Xytira the elven guard at level 27 on the 78th Regrowth 123rd year of Ascendancy at 08:58 Killed by Ivariarin the elven guard at level 27 on the 78th Regrowth 123rd year of Ascendancy at 09:34 Killed by Ivariarin the elven guard at level 27 on the 78th Regrowth 123rd year of Ascendancy at 10:08 Killed by Acolyte of the Sect of Kryl-Feijan at level 27 on the 78th Regrowth 123rd year of Ascendancy at 16:20 Killed by Acolyte of the Sect of Kryl-Feijan at level 27 on the 78th Regrowth 123rd year of Ascendancy at 17:38 Killed by elven corruptor at level 27 on the 78th Regrowth 123rd year of Ascendancy at 21:22 Killed by mean looking elven guard at level 27 on the 79th Regrowth 123rd year of Ascendancy at 14:39 Killed by Betowyn the bloated horror at level 27 on the 4th Pyre 123rd year of Ascendancy at 07:37 Killed by worm that walks at level 28 on the 18th Pyre 123rd year of Ascendancy at 13:42 Killed by Layilaith the cutpurse at level 29 on the 19th Pyre 123rd year of Ascendancy at 04:25 Killed by skeleton master archer at level 29 on the 19th Pyre 123rd year of Ascendancy at 05:37 Killed by Layilaith the cutpurse at level 29 on the 19th Pyre 123rd year of Ascendancy at 06:13 Killed by ravaging entropic rip at level 30 on the 25th Pyre 123rd year of Ascendancy at 23:53 Killed by The Master at level 30 on the 26th Pyre 123rd year of Ascendancy at 17:00 Killed by The Master at level 30 on the 26th Pyre 123rd year of Ascendancy at 17:37 Killed by elder vampire at level 30 on the 26th Pyre 123rd year of Ascendancy at 18:17 Killed by armoured skeleton warrior at level 30 on the 26th Pyre 123rd year of Ascendancy at 18:55 Killed by The Master at level 30 on the 26th Pyre 123rd year of Ascendancy at 19:33 Killed by skeleton mage at level 30 on the 26th Pyre 123rd year of Ascendancy at 20:28 Killed by Lord of Skulls (mage) at level 30 on the 26th Pyre 123rd year of Ascendancy at 21:04 Killed by lava floor at level 30 on the 26th Pyre 123rd year of Ascendancy at 21:42 Killed by armoured skeleton warrior at level 30 on the 26th Pyre 123rd year of Ascendancy at 22:40 Killed by The Master at level 30 on the 26th Pyre 123rd year of Ascendancy at 23:13 Killed by The Master at level 30 on the 26th Pyre 123rd year of Ascendancy at 23:47 Killed by armoured skeleton warrior at level 30 on the 27th Pyre 123rd year of Ascendancy at 00:22 Killed by The Master at level 30 on the 27th Pyre 123rd year of Ascendancy at 00:58 Killed by The Master at level 30 on the 27th Pyre 123rd year of Ascendancy at 02:05 Killed by The Master at level 30 on the 27th Pyre 123rd year of Ascendancy at 02:45 Killed by Lord of Skulls (warrior) at level 30 on the 27th Pyre 123rd year of Ascendancy at 03:21 Killed by elder vampire at level 30 on the 27th Pyre 123rd year of Ascendancy at 04:23 Killed by The Master at level 30 on the 27th Pyre 123rd year of Ascendancy at 05:08 Killed by ghast at level 30 on the 27th Pyre 123rd year of Ascendancy at 06:01 Killed by The Master at level 30 on the 27th Pyre 123rd year of Ascendancy at 07:19 Killed by ghoul at level 30 on the 27th Pyre 123rd year of Ascendancy at 08:26 Killed by Lord of Skulls (warrior) at level 30 on the 27th Pyre 123rd year of Ascendancy at 09:07 Killed by dread at level 30 on the 27th Pyre 123rd year of Ascendancy at 10:40 Killed by armoured skeleton warrior at level 31 on the 27th Pyre 123rd year of Ascendancy at 11:38 Killed by Cyrewyn the corrupted acidic digestor at level 31 on the 38th Pyre 123rd year of Ascendancy at 18:31 Killed by Cyrewyn the corrupted acidic digestor at level 31 on the 38th Pyre 123rd year of Ascendancy at 18:53 Killed by Cyrewyn the corrupted acidic digestor at level 31 on the 38th Pyre 123rd year of Ascendancy at 19:31 Killed by armoured skeleton warrior at level 32 on the 38th Pyre 123rd year of Ascendancy at 21:56 Killed by Belobrenn the Blightborn at level 32 on the 38th Pyre 123rd year of Ascendancy at 22:37 Killed by armoured skeleton warrior at level 32 on the 38th Pyre 123rd year of Ascendancy at 23:16 Killed by Gleth the orc warrior at level 32 on the 39th Pyre 123rd year of Ascendancy at 18:24 Killed by Gleth the orc warrior at level 32 on the 39th Pyre 123rd year of Ascendancy at 19:03 Killed by Saledhenn the large brown snake at level 33 on the 41st Pyre 123rd year of Ascendancy at 17:50 Killed by orc cryomancer at level 35 on the 56th Pyre 123rd year of Ascendancy at 04:46 Killed by Warmaster Gnarg at level 35 on the 56th Pyre 123rd year of Ascendancy at 09:08 Killed by multi-hued drake at level 36 on the 56th Pyre 123rd year of Ascendancy at 15:50 Killed by overpowered greater multi-hued wyrm at level 36 on the 56th Pyre 123rd year of Ascendancy at 16:48 Killed by overpowered greater multi-hued wyrm at level 36 on the 56th Pyre 123rd year of Ascendancy at 18:09 Killed by overpowered greater multi-hued wyrm at level 36 on the 56th Pyre 123rd year of Ascendancy at 19:45 Killed by overpowered greater multi-hued wyrm at level 37 on the 56th Pyre 123rd year of Ascendancy at 21:13 Killed by overpowered greater multi-hued wyrm at level 37 on the 56th Pyre 123rd year of Ascendancy at 22:25 Killed by overpowered greater multi-hued wyrm at level 37 on the 57th Pyre 123rd year of Ascendancy at 01:56 Killed by overpowered greater multi-hued wyrm at level 37 on the 57th Pyre 123rd year of Ascendancy at 03:19 Killed by stone golem at level 38 on the 72nd Pyre 123rd year of Ascendancy at 15:16 Killed by uruivellas at level 39 on the 12nd Dusk 123rd year of Ascendancy at 16:36 Killed by ghast at level 40 on the 14th Dusk 123rd year of Ascendancy at 07:38 Killed by Vzon the dwarf at level 40 on the 21st Dusk 123rd year of Ascendancy at 07:40 Killed by Vzon the dwarf at level 40 on the 21st Dusk 123rd year of Ascendancy at 08:43 Killed by ghoulking at level 40 on the 35th Dusk 123rd year of Ascendancy at 23:40 Killed by orc necromancer at level 41 on the 74th Dusk 123rd year of Ascendancy at 15:54 Killed by orc cryomancer at level 41 on the 1st Time of Equilibrium 123rd year of Ascendancy at 12:08 Killed by Yvarawe the water imp at level 41 on the 4th Haze 123rd year of Ascendancy at 06:59 Killed by Yvarawe the water imp at level 41 on the 4th Haze 123rd year of Ascendancy at 08:46 Killed by Yvarawe the water imp at level 41 on the 4th Haze 123rd year of Ascendancy at 10:09 Killed by Yvarawe the water imp at level 41 on the 4th Haze 123rd year of Ascendancy at 12:14 Killed by Ukllmswwik the Wise at level 41 on the 4th Haze 123rd year of Ascendancy at 13:15 Killed by Ukllmswwik the Wise at level 41 on the 4th Haze 123rd year of Ascendancy at 18:23 Killed by Ukllmswwik the Wise at level 41 on the 4th Haze 123rd year of Ascendancy at 20:43 Killed by Ukllmswwik the Wise at level 41 on the 4th Haze 123rd year of Ascendancy at 22:21 Killed by Ukllmswwik the Wise at level 41 on the 5th Haze 123rd year of Ascendancy at 00:46 Killed by Ukllmswwik the Wise at level 41 on the 5th Haze 123rd year of Ascendancy at 04:01 Killed by Ukllmswwik the Wise at level 41 on the 5th Haze 123rd year of Ascendancy at 08:23 Killed by orc necromancer at level 41 on the 26th Haze 123rd year of Ascendancy at 18:32 Killed by Lisemina the orc cryomancer at level 41 on the 31st Haze 123rd year of Ascendancy at 15:35 Killed by Lisemina the orc cryomancer at level 41 on the 31st Haze 123rd year of Ascendancy at 16:18 Killed by Mayylrana the orc cryomancer at level 41 on the 31st Haze 123rd year of Ascendancy at 20:51 Killed by Mayylrana the orc cryomancer at level 41 on the 31st Haze 123rd year of Ascendancy at 21:46 Killed by Belaba the orc cryomancer at level 41 on the 32nd Haze 123rd year of Ascendancy at 00:35 Killed by Xymiwen the orc cryomancer at level 41 on the 32nd Haze 123rd year of Ascendancy at 09:54 Killed by Xymiwen the orc cryomancer at level 41 on the 32nd Haze 123rd year of Ascendancy at 10:27 Killed by Xymiwen the orc cryomancer at level 41 on the 32nd Haze 123rd year of Ascendancy at 11:51 Killed by Xymiwen the orc cryomancer at level 41 on the 32nd Haze 123rd year of Ascendancy at 13:08 Killed by Xymiwen the orc cryomancer at level 41 on the 32nd Haze 123rd year of Ascendancy at 14:43 Killed by orc high pyromancer at level 41 on the 33rd Haze 123rd year of Ascendancy at 03:25 Killed by orc high cryomancer at level 41 on the 33rd Haze 123rd year of Ascendancy at 10:39 Killed by Ivorarin the orc cryomancer at level 41 on the 33rd Haze 123rd year of Ascendancy at 13:14 Killed by Silinne the orc pyromancer at level 42 on the 34th Haze 123rd year of Ascendancy at 00:41 Killed by Ce'Nysebreda the orc high pyromancer at level 42 on the 34th Haze 123rd year of Ascendancy at 06:27 Killed by Isiwyn the orc cryomancer at level 42 on the 34th Haze 123rd year of Ascendancy at 07:40 Killed by Layassra the orc cryomancer at level 42 on the 34th Haze 123rd year of Ascendancy at 11:07 Killed by orc cryomancer at level 42 on the 34th Haze 123rd year of Ascendancy at 12:12 Killed by orc cryomancer at level 42 on the 34th Haze 123rd year of Ascendancy at 14:26 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 34th Haze 123rd year of Ascendancy at 15:40 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 34th Haze 123rd year of Ascendancy at 16:57 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 34th Haze 123rd year of Ascendancy at 18:10 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 34th Haze 123rd year of Ascendancy at 19:16 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 34th Haze 123rd year of Ascendancy at 21:54 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 34th Haze 123rd year of Ascendancy at 23:36 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 35th Haze 123rd year of Ascendancy at 01:06 Killed by lava floor at level 42 on the 35th Haze 123rd year of Ascendancy at 02:58 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 35th Haze 123rd year of Ascendancy at 06:09 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 35th Haze 123rd year of Ascendancy at 07:36 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 35th Haze 123rd year of Ascendancy at 09:08 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 35th Haze 123rd year of Ascendancy at 10:08 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 35th Haze 123rd year of Ascendancy at 11:22 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 35th Haze 123rd year of Ascendancy at 12:36 Killed by lava floor at level 42 on the 35th Haze 123rd year of Ascendancy at 13:39 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 35th Haze 123rd year of Ascendancy at 21:20 Killed by Mirror Image (Betissra the orc cryomancer) at level 42 on the 35th Haze 123rd year of Ascendancy at 23:08 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 36th Haze 123rd year of Ascendancy at 01:02 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 36th Haze 123rd year of Ascendancy at 04:30 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 36th Haze 123rd year of Ascendancy at 05:56 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 36th Haze 123rd year of Ascendancy at 07:05 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 36th Haze 123rd year of Ascendancy at 08:25 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 36th Haze 123rd year of Ascendancy at 09:19 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 36th Haze 123rd year of Ascendancy at 10:31 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 36th Haze 123rd year of Ascendancy at 13:31 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 36th Haze 123rd year of Ascendancy at 15:30 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 36th Haze 123rd year of Ascendancy at 19:29 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 36th Haze 123rd year of Ascendancy at 20:49 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 36th Haze 123rd year of Ascendancy at 22:21 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 37th Haze 123rd year of Ascendancy at 07:24 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 37th Haze 123rd year of Ascendancy at 09:16 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 37th Haze 123rd year of Ascendancy at 10:56 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 37th Haze 123rd year of Ascendancy at 12:34 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 37th Haze 123rd year of Ascendancy at 16:55 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 37th Haze 123rd year of Ascendancy at 18:49 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 37th Haze 123rd year of Ascendancy at 20:08 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 37th Haze 123rd year of Ascendancy at 21:37 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 38th Haze 123rd year of Ascendancy at 00:53 Killed by armoured skeleton warrior at level 42 on the 41st Haze 123rd year of Ascendancy at 16:53 Killed by Emelura the orc blood mage at level 42 on the 52nd Haze 123rd year of Ascendancy at 20:29 Killed by Adanne the orc archer at level 42 on the 52nd Haze 123rd year of Ascendancy at 22:28 Killed by Doomed Shade of GanWonder2 at level 42 on the 58th Haze 123rd year of Ascendancy at 22:35 Killed by Doomed Shade of GanWonder2 at level 42 on the 58th Haze 123rd year of Ascendancy at 22:52 Killed by Rak'Shor Cultist at level 42 on the 58th Haze 123rd year of Ascendancy at 23:50 Killed by Doomed Shade of GanWonder2 at level 42 on the 59th Haze 123rd year of Ascendancy at 00:56 Killed by Rak'Shor Cultist at level 42 on the 59th Haze 123rd year of Ascendancy at 02:16 Killed by Doomed Shade of GanWonder2 at level 42 on the 59th Haze 123rd year of Ascendancy at 02:56 Killed by Doomed Shade of GanWonder2 at level 42 on the 59th Haze 123rd year of Ascendancy at 03:46 Killed by Doomed Shade of GanWonder2 at level 42 on the 59th Haze 123rd year of Ascendancy at 04:40 Killed by Glorirawe the orc necromancer at level 42 on the 68th Haze 123rd year of Ascendancy at 09:50 Killed by ghast at level 42 on the 68th Haze 123rd year of Ascendancy at 11:11 Killed by Isolebrerin the orc assassin at level 43 on the 68th Haze 123rd year of Ascendancy at 17:47 Killed by Mayylraba the orc necromancer at level 43 on the 69th Haze 123rd year of Ascendancy at 03:22 Killed by Ivenor the orc necromancer at level 43 on the 69th Haze 123rd year of Ascendancy at 04:02 Killed by Mayylraba the orc necromancer at level 43 on the 69th Haze 123rd year of Ascendancy at 04:40 Killed by Silogawen the orc blood mage at level 43 on the 69th Haze 123rd year of Ascendancy at 07:30 Killed by Xerivea the orc necromancer at level 43 on the 69th Haze 123rd year of Ascendancy at 10:19 Killed by ghoul at level 43 on the 69th Haze 123rd year of Ascendancy at 11:31 Killed by Nerirawe the orc blood mage at level 43 on the 69th Haze 123rd year of Ascendancy at 14:59 Killed by Bethugama the orc blood mage at level 43 on the 69th Haze 123rd year of Ascendancy at 17:10 Killed by Bethugama the orc blood mage at level 43 on the 69th Haze 123rd year of Ascendancy at 17:54 Killed by armoured skeleton warrior at level 44 on the 70th Haze 123rd year of Ascendancy at 15:02 Killed by armoured skeleton warrior at level 44 on the 70th Haze 123rd year of Ascendancy at 16:12 Killed by Rotting Titan at level 44 on the 71st Haze 123rd year of Ascendancy at 02:43 Killed by Rak'shor, Grand Necromancer of the Pride at level 44 on the 71st Haze 123rd year of Ascendancy at 03:41 Killed by Cyrima the bone horror at level 44 on the 71st Haze 123rd year of Ascendancy at 04:14 Killed by Rak'shor, Grand Necromancer of the Pride at level 44 on the 71st Haze 123rd year of Ascendancy at 04:56 Killed by Lord of Skulls (warrior) at level 44 on the 72nd Haze 123rd year of Ascendancy at 09:05 Killed by Aeranne the Guardian at level 45 on the 73rd Haze 123rd year of Ascendancy at 03:08 Killed by giant spider at level 45 on the 73rd Haze 123rd year of Ascendancy at 06:49 Killed by ghast at level 45 on the 73rd Haze 123rd year of Ascendancy at 07:28 Killed by ghoulking at level 45 on the 73rd Haze 123rd year of Ascendancy at 08:23 Killed by ghoul at level 45 on the 73rd Haze 123rd year of Ascendancy at 11:40 Killed by ghast at level 45 on the 73rd Haze 123rd year of Ascendancy at 13:30 Killed by Lashing Tentacle at level 45 on the 2nd Decay 123rd year of Ascendancy at 00:58 Killed by Ivytira the orc archer at level 46 on the 10th Decay 123rd year of Ascendancy at 15:03 Killed by Dozing Betythra at level 46 on the 18th Regrowth 124th year of Ascendancy at 04:52 Killed by Dozing Betythra at level 46 on the 18th Regrowth 124th year of Ascendancy at 06:04 Killed by Sleeping Betevena at level 46 on the 18th Regrowth 124th year of Ascendancy at 07:06 Killed by Sleeping Betevena at level 46 on the 18th Regrowth 124th year of Ascendancy at 08:16 Killed by Sleeping Betevena at level 46 on the 18th Regrowth 124th year of Ascendancy at 10:20 Killed by Sleeping Betevena at level 46 on the 18th Regrowth 124th year of Ascendancy at 11:21 Killed by Sleeping Betevena at level 46 on the 18th Regrowth 124th year of Ascendancy at 11:59 Killed by Sleeping Betevena at level 46 on the 18th Regrowth 124th year of Ascendancy at 13:07 Killed by orc pyromancer at level 46 on the 18th Regrowth 124th year of Ascendancy at 17:51 Killed by orc cryomancer at level 46 on the 18th Regrowth 124th year of Ascendancy at 19:06 Killed by orc master assassin at level 46 on the 18th Regrowth 124th year of Ascendancy at 21:43 Killed by orc master assassin at level 46 on the 18th Regrowth 124th year of Ascendancy at 22:27 Killed by orc high pyromancer at level 46 on the 18th Regrowth 124th year of Ascendancy at 23:31 Killed by orc necromancer at level 46 on the 19th Regrowth 124th year of Ascendancy at 06:35 Killed by orc assassin at level 46 on the 19th Regrowth 124th year of Ascendancy at 07:11 Killed by orc high pyromancer at level 46 on the 19th Regrowth 124th year of Ascendancy at 08:56 Killed by lava floor at level 46 on the 19th Regrowth 124th year of Ascendancy at 18:28 Killed by Vor, Grand Geomancer of the Pride at level 46 on the 19th Regrowth 124th year of Ascendancy at 19:33 Killed by Vor, Grand Geomancer of the Pride at level 46 on the 19th Regrowth 124th year of Ascendancy at 20:46 Killed by Vor, Grand Geomancer of the Pride at level 46 on the 19th Regrowth 124th year of Ascendancy at 22:31 Killed by Vor, Grand Geomancer of the Pride at level 46 on the 20th Regrowth 124th year of Ascendancy at 00:32 Killed by aether beam at level 46 on the 20th Regrowth 124th year of Ascendancy at 09:59 Killed by Saledama the Invoker at level 46 on the 20th Regrowth 124th year of Ascendancy at 21:05 Killed by Velira the Invoker at level 46 on the 20th Regrowth 124th year of Ascendancy at 22:36 Killed by Saledama the Invoker at level 46 on the 20th Regrowth 124th year of Ascendancy at 23:47 Killed by GanWonder2 at level 46 on the 21st Regrowth 124th year of Ascendancy at 00:45 Killed by Saledama the Invoker at level 46 on the 21st Regrowth 124th year of Ascendancy at 01:48 Killed by Saledama the Invoker at level 46 on the 21st Regrowth 124th year of Ascendancy at 03:25 Killed by ghoulking at level 47 on the 23rd Regrowth 124th year of Ascendancy at 07:53 Killed by GanWonder2's Inner Demon at level 47 on the 25th Regrowth 124th year of Ascendancy at 12:45 Killed by GanWonder2's Inner Demon at level 48 on the 27th Regrowth 124th year of Ascendancy at 13:34 Killed by Betadhebrevena the ghast at level 48 on the 29th Regrowth 124th year of Ascendancy at 22:58 Killed by orc necromancer at level 48 on the 31st Regrowth 124th year of Ascendancy at 02:01 Killed by shadow at level 48 on the 31st Regrowth 124th year of Ascendancy at 18:29 Killed by orc necromancer at level 49 on the 32nd Regrowth 124th year of Ascendancy at 08:05 Killed by Salodhera the temporal stalker at level 49 on the 34th Regrowth 124th year of Ascendancy at 02:39 Killed by shadow at level 49 on the 36th Regrowth 124th year of Ascendancy at 07:48 Killed by Lisatira the large brown snake at level 49 on the 36th Regrowth 124th year of Ascendancy at 09:43 Killed by shadow at level 50 on the 39th Regrowth 124th year of Ascendancy at 09:45 Killed by shadow at level 50 on the 39th Regrowth 124th year of Ascendancy at 12:43 |
Primary Stats
Strength | 109 (base 43) |
Dexterity | 60 (base 32) |
Constitution | 55 (base 41) |
Magic | 80 (base 39) |
Willpower | 54 (base 46) |
Cunning | 61 (base 31) |
Resources
Mana | 464/464 |
Equilibrium | 6550 |
Vim | 271/271 |
Life | 1368/1368 |
Positive | 187/187 |
Healing Factor | 1.584935892727 |
Regeneration | 8.3209134368166 |
Speed
Mental | +20% |
Attack | +10% |
Movement | +35% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 3 |
See Stealth | 12 |
See Invisible | 12 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 62 |
Accuracy | 56 |
Crit Chance | 47% |
APR | 42 |
Speed | 0.83 |
Offense: Offhand
Damage | 40 |
Accuracy | 56 |
Crit Chance | 53% |
APR | 46 |
Speed | 0.83 |
Offense: Spell
Spellpower | 63 |
Crit Chance | 40% |
Speed | 1 |
Offense: Mind
Mindpower | 61 |
Crit Chance | 28% |
Speed | 0.90909090909091 |
Offense: Damage Bonus
Acid | +44% |
Blight | +35% |
Arcane | +27% |
Cold | +45% |
All | +2% |
Darkness | +20% |
Light | +36% |
Temporal | +8% |
Physical | +27% |
Lightning | +104% |
Fire | +68% |
Nature | +40% |
Offense: Damage Penetration
Acid | +62% |
Blight | +27% |
Arcane | +25% |
Cold | +52% |
All | 0% |
Lightning | +67% |
Temporal | +22% |
Physical | +27% |
Darkness | +42% |
Fire | +52% |
Nature | +27% |
Defense: Base
Armour (hardiness) | 18 (62.946778433524%) |
Defense | 66 |
Ranged Defense | 76 |
Fatigue | 0 |
Physical Save | 48 |
Spell Save | 55 |
Mental Save | 39 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 25%( 70%) |
Physical | + 29%( 70%) |
Cold | + 47%( 70%) |
All | + 23%( 70%) |
Darkness | + 39%( 70%) |
Light | + 70%( 70%) |
Temporal | + 38%( 70%) |
Lightning | + 65%( 70%) |
Fire | + 65%( 70%) |
Nature | + 48%( 70%) |
Defense: Immunities
Stun Resistance | 87% |
Instadeath Resistance | 100% |
Knockback Resistance | 54% |
Pinning Resistance | 90% |
Poison Resistance | 20% |
Blind Resistance | 82% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 641 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 545 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 660 damage for 6 turns. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 762 damage for 6 turns. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Threaded Combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Frost alchemy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Fearfire | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Plague | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Duelist | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Ambush | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Celestial / Radiance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Vile life | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Oppression | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Thunderstorm |
talent | Elemental Discord |
talent | Feather Wind |
talent | Horrifying Blows |
talent | Shielding |
talent | Arcane Shield |
talent | Chant of Resistance |
beneficial effect | The target is surrounded by a magical shield, absorbing 660/660 damage before it crumbles. Damage Shield |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost warrior from death by copperhead snake. Escort: lost warrior (level 1 of Old Forest) | failed |
You failed to protect the lost warrior from death by skeleton assassin. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You failed to protect the repented thief from death by giant rabbit. Escort: repented thief (level 3 of Trollmire) | failed |
You failed to protect the worried loremaster from death by Beluda the skeleton master archer. Escort: worried loremaster (level 3 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 158. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +7 Physical crit. chance: +5.0% Physical power: +5 (+2 eff.) Armour: +9 Fatigue: +3% Effects on melee hit: * 20% chance to reduce armor by 39% Damage when hit (Melee): 2 acid Changes resistances: +12% acid / +19% temporal / +18% darkness / +6% cold Changes resistances penetration: +15% darkness / +12% temporal Changes damage: +6% acid Infravision radius: +3 Defense after a teleport: +18 Resist all after a teleport: +14% New effects duration reduction after a teleport: +16% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(111 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 20% chance to reduce armor by 39% Damage when hit (Melee): 10 acid Changes stats: +10 Dex Changes resistances: +9% lightning / +12% acid Changes resistances penetration: +25% acid Changes damage: +9% lightning / +9% acid A cap made of leather. |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 11% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 6.0 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 174.84 fire damage and 124.79 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
Tool | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 63% * 20% chance to reduce strength, dexterity, and constitution by 29 Damage when hit (Melee): 4 nature Changes resistances: +12% acid / +30% fire / +15% nature Changes resistances penetration: +10% acid Changes damage: +9% acid / +15% fire Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +7 (+2 eff.) Changes damage: +15% blight / +8% fire / +7% physical Critical mult.: +17.00% Spellpower: +8 (+2 eff.) Combat speed: +10% Amulets make your neck look great! |
In main hand | ![]() Requires: - Magic 35 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 Power: 129% Range: 1.2x Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +8.0% Physical power: +10 (+3 eff.) Changes stats: +7 Con Changes resistances: +6% light Changes resistances penetration: +10% temporal Changes damage: +25% lightning / +6% temporal / +9% light Talent granted: +1 Command Staff Critical mult.: +18.00% Life regen: +1.00 Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Spellpower: +24 (+6 eff.) Spell crit. chance: +18% Healing mod.: +18% Staves designed for wielders of magic, by the greats of the art. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 32 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In off hand | ![]() Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 148% Range: 1.3x Uses stats: 40% Wil, 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour penetration: +11 Physical crit. chance: +9.0% Changes damage: +15% light Critical mult.: +10.00% Mental save: +6 (+2 eff.) Psi when hit: +0.08 Maximum psi: +10.00 Mental crit. chance: +6% Sharp, short and deadly. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +4 Str / +4 Con Changes resistances: +5% physical Physical save: +14 (+4 eff.) Poison immunity: +20% Knockback immunity: +10% Life regen: +4.00 Psi when hit: +0.20 Maximum life: +59.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+3 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+5 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 148 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 183 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (133 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1556% for 10 turns (346 total) and instantly restoring 78 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 610% for 10 turns (136 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1027% for 10 turns (228 total) and instantly restoring 51 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1415% for 10 turns (314 total) and instantly restoring 71 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 520 damage for 7 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 480 damage for 6 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 628 damage for 8 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 480 damage for 6 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 71 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 106 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Defense: +30 (+7 eff.) Changes resistances: +18% lightning Changes resistances penetration: +20% acid Physical save: +18 (+6 eff.) Spell save: +6 (+2 eff.) Stun/Freeze immunity: +34% Life regen: +4.00 Healing mod.: +10% Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+3 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 472 strength, based on Magic) for 6 turns Activation costs 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 50 power out of 80/80) : Effective talent level: 1.0 Power cost: 50 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +14 (+4 eff.) Defense: +9 (+2 eff.) Changes stats: +10 Lck Blindness immunity: +16% Infravision radius: +6 Sight radius: +2 See invisible: +7 Reduce all damage from unseen attackers: 17% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 6 cold Changes stats: +6 Dex Changes resistances: +20% darkness Changes damage: +6% darkness / +12% fire Amulets make your neck look great! |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 383.10 You won the Ring of Blood trial, and this is your reward. |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +6 Wil Changes resistances: +6% light / +3% physical Mental save: +6 (+2 eff.) Stamina each turn: +2.00 Maximum psi: +30.00 Mental crit. chance: +3% Rings make your fingers look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Str / +3 Dex / +4 Mag / +3 Wil / +4 Cun Critical mult.: +15.00% Maximum mana: +100.00 Spellpower: +9 (+2 eff.) Rings make your fingers look great! |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+7 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+3 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+5 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+3 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 35 Damage when hit (Melee): 6 mind Changes resistances: +3% nature Changes resistances penetration: +5% lightning Mental save: +5 (+2 eff.) Confusion immunity: +22% Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 223.06 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Dex / +6 Mag Changes resistances: +9% cold Changes damage: +9% cold Life regen: +15.00 Maximum life: +80.00 Mindpower: +25 (+7 eff.) Infravision radius: +3 Healing mod.: +18% Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +8 Defense: +9 (+2 eff.) Changes stats: +4 Cun / +4 Mag Spellpower: +8 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +3 Mag Changes resistances: +21% acid / +13% fire / +19% lightning / +18% cold Spellpower: +8 (+2 eff.) Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Changes stats: +8 Cun / +9 Dex Changes resistances: +24% acid / +21% fire / +20% lightning / +21% cold Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +8 Defense: +7 (+1 eff.) Changes resistances: +6% nature / +8% blight Poison immunity: +14% Disease immunity: +13% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +18 (+4 eff.) Changes stats: +13 Mag / +7 Wil / +18 Cun / +3 Con Changes resistances: +9% light Changes resistances penetration: +20% light Spellpower: +22 (+5 eff.) Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Life regen: +8.00 Maximum life: +42.00 Healing mod.: +12% Rings make your fingers look great! |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 169% Range: 1.5x Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 35 Damage (Melee): +23 nature Damage (radius 2) on crit: +124 fire / +8 arcane / +20 mind When wielded/worn: Accuracy: +27 (+7 eff.) Armour penetration: +20 Changes resistances penetration: +16% all / +27% fire Changes damage: +6% arcane / +6% mind Global speed: +13% Massive two-handed battleaxes. |
![]() Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 180% Range: 1.5x Uses stats: 40% Wil, 130% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+1 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
![]() Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 182% Range: 1.5x Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 301.89 fire damage, and flames will be left dealing a further 70.37 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 170% Range: 1.5x Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 105 damage On weapon crit: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +14.0% Physical power: +17 (+5 eff.) Massive two-handed battleaxes. |
![]() Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 189% Range: 1.5x Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +20 darkness Damage against: +20% Living When wielded/worn: Physical crit. chance: +9.0% Spellpower: +20 (+5 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Massive two-handed battleaxes. |
![]() Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 116% Range: 1.3x Uses stats: 40% Wil, 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 174 damage over 5 turns and reducing armor and accuracy by 22 Damage (Melee): +16 cold Damage (radius 1) on hit: +12 darkness / +20 cold When wielded/worn: Damage when hit (Melee): 8 cold Changes resistances: +12% cold Changes damage: +18% darkness Sharp, short and deadly. |
![]() Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 105% Range: 1.3x Uses stats: 40% Wil, 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 nature / +16 darkness When wielded/worn: Changes resistances: +3% acid / +3% fire / +3% nature Changes resistances penetration: +20% darkness Changes damage: +6% darkness Sharp, short and deadly. |
![]() Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Power: 144% Range: 1.3x Uses stats: 40% Wil, 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
![]() Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Power: 144% Range: 1.3x Uses stats: 40% Wil, 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
![]() Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 138% Range: 1.3x Uses stats: 40% Wil, 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +20 physical Damage (radius 2) on crit: +34 acid / +12 physical / +37 nature When wielded/worn: Armour penetration: +12 Effects on melee hit: * 20% chance to reduce armor by 39% Damage when hit (Melee): 4 acid Changes resistances: +15% acid Changes resistances penetration: +17% acid / +13% nature Physical save: +15 (+5 eff.) Stamina each turn: +3.00 Sharp, short and deadly. |
![]() Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 70% Wil, 40% Dex, 30% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +40 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +15 (+4 eff.) Changes resistances penetration: +30% physical Talent mastery: +0.20 Psionic / Augmented striking It can be used to fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage Activation costs 10 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
![]() Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 152% Range: 1.3x Uses stats: 40% Wil, 55% Mag, 35% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+3 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 19.95 acid and 18.70 blight damage. If not cleared after five turns it will inflict 106.15 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
![]() Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 150% Range: 1.3x Uses stats: 40% Wil, 35% Dex, 30% Cun, 35% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% When this weapon hits: Poisonous Bite (20% chance level 3). On weapon crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target Damage conversion: 30% darkness When wielded/worn: Armour: +15 Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Talent granted: +5 Toxic Death Poison immunity: +100% Light radius: -2 This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Power: 100% Range: 1.3x Uses stats: 40% Wil, 20% Dex, 20% Str Damage type: Darkness Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
![]() Requires: - Dexterity 35 Powered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Power: 135% Range: 1.3x Uses stats: 40% Wil, 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Damage (Melee): +22 cold Damage (radius 1) on hit: +20 light When wielded/worn: Changes stats: +9 Con / +13 Wil Changes resistances: +3% light Maximum life: +66.00 Mindpower: +20 (+5 eff.) Sharp, short and deadly. |
![]() Requires: - Dexterity 48 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 40% Wil, 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 63% * 20 arcane resource burn * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage (radius 2) on crit: +12 lightning Damage against: +20% Unnatural When wielded/worn: Changes resistances: +20% nature Spell save: +18 (+5 eff.) Sharp, short and deadly. |
![]() Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 121% Range: 1.3x Uses stats: 40% Wil, 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +2 Str / +2 Dex / +7 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. This object's appearance was changed to Drake's Bane. |
![]() Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 111% Range: 1.3x Uses stats: 40% Wil, 100% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Power: 100% Range: 1.3x Uses stats: 40% Wil, 20% Dex, 20% Str Damage type: Light Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
![]() Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 129% Range: 1.3x Uses stats: 40% Wil, 50% Dex, 15% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 159.30 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 104% Range: 1.3x Uses stats: 40% Wil, 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 light When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +7 Armour: +6 Defense: +5 (+1 eff.) Changes resistances: +3% physical Changes resistances penetration: +7% physical Mental save: +12 (+4 eff.) Sharp, short and deadly. |
![]() Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 40% Wil, 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +8.0% Changes stats: +5 Str / +6 Dex / +7 Mag / +7 Wil / +6 Cun / +10 Con Sharp, short and deadly. |
![]() Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 148% Range: 1.3x Uses stats: 40% Wil, 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) When wielded/worn: Accuracy: +9 (+3 eff.) Changes stats: +4 Dex Combat speed: +10% Sharp, short and deadly. |
![]() Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 137% Range: 1.7x Uses stats: 40% Wil, 130% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 205% Range: 1.5x Uses stats: 40% Wil, 140% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to reduce strength, dexterity, and constitution by 29 * Blasts creatures in a radius 1 shockwave around your target for 226.74 to 680.21 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other creatures within radius 4), dealing 572.54 to 1145.09 physical damage (based on Strength) to each Activation costs 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
![]() Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 198% Range: 1.5x Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +13 Wil Changes resistances penetration: +15% mind / +25% arcane Changes damage: +12% mind Maximum psi: +30.00 Massive two-handed mauls. |
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 134% Range: 1.5x Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +10 darkness Damage (radius 1) on hit: +9 fire Damage against: +9% Living When wielded/worn: Physical crit. chance: +9.0% Changes stats: +1 Str / +2 Wil Critical mult.: +10.00% Physical save: +6 (+2 eff.) Infravision radius: +1 Massive two-handed mauls. |
![]() Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 160% Range: 1.5x Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% On weapon hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 109 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
![]() Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 179% Range: 1.6x Uses stats: 40% Wil, 115% Str, 20% Con Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 86 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt Activation costs 30 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
![]() Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 152% Range: 1.6x Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 172% Range: 1.6x Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +26 cold Damage (radius 1) on hit: +28 fire When wielded/worn: Accuracy: +28 (+7 eff.) Armour penetration: +21 Damage when hit (Melee): 6 mind Changes resistances penetration: +14% physical / +15% mind / +10% arcane Equilibrium when hit: +0.12 Psi when hit: +0.16 Massive two-handed swords. |
![]() Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 131% Range: 1.6x Uses stats: 40% Wil, 10% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+1 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 176% Range: 1.6x Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +35 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage Shield penetration (this weapon only): +27% When wielded/worn: Physical crit. chance: +40.0% Physical power: +17 (+5 eff.) Armour: +4 Changes stats: +3 Wil / +3 Con Changes resistances: +6% mind Blindness immunity: +10% See invisible: +6 Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 187% Range: 1.6x Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +49 acid / +33 nature When wielded/worn: Armour penetration: +12 Changes resistances penetration: +7% acid / +21% nature Massive two-handed swords. |
![]() Requires: - Dexterity 16 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 When wielded/worn: Defense: +15 (+3 eff.) Effects on ranged hit: * 20% chance to slow global speed by 63% Damage when hit (Melee): 8 nature Changes stats: +8 Str / +8 Dex / +6 Mag / +8 Wil / +8 Cun / +8 Con Changes resistances: +9% lightning / +1% physical Blindness immunity: +10% Longbows are used to shoot arrows at your foes. |
![]() Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
![]() Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 Damage (Ranged): +8 blight / +26 cold / +20 mind Damage (radius 1) on hit: +12 mind When wielded/worn: Changes stats: +3 Wil Changes damage: +30% cold / +6% arcane / +18% mind Critical mult.: +20.00% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Longbows are used to shoot arrows at your foes. |
![]() Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 Damage (Ranged): +14 lightning When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +3 Str Changes damage: +14% lightning Longbows are used to shoot arrows at your foes. |
![]() Requires: - Dexterity 24 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +15 Effects on ranged hit: * 15 arcane resource burn Changes stats: +3 Str / +5 Dex / +9 Wil / +5 Cun Changes resistances: +9% fire Changes resistances penetration: +14% all Talent mastery: +0.30 Wild-gift / Antimagic Mindpower: +9 (+3 eff.) Longbows are used to shoot arrows at your foes. |
![]() Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 157% Range: 1.4x Uses stats: 40% Wil, 10% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+5 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
![]() Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Power: 139% Range: 1.4x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 13 arcane resource burn Damage (radius 1) on hit: +4 mind Damage against: +5% Unnatural When wielded/worn: Changes stats: +3 Cun / +2 Wil Changes resistances penetration: +15% light Changes damage: +12% mind Psi when hit: +0.04 Sharp, long, and deadly. |
![]() Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 160% Range: 1.4x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+5 eff.) Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
![]() Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 150% Range: 1.4x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
![]() Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 162% Range: 1.4x Uses stats: 40% Wil, 60% Mag, 60% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 50.80 arcane and 47.87 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+6 eff.) Spell crit. chance: +12% It can be used to activate talent Blood Grasp (costing 5 power out of 5/5) : Effective talent level: 3.0 Power cost: 5 out of 5/5. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 162.80 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
![]() Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 158% Range: 1.4x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Cun / +4 Mag Changes damage: +18% darkness / +18% light Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
![]() Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Power: 109% Range: 1.4x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 5% chance to reduce strength, dexterity, and constitution by 29 * 25% chance for lightning to strike from the target to a second target dealing 105 damage Damage (Melee): +7 blight / +6 temporal When wielded/worn: Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 29 Changes stats: +3 Mag Changes resistances: +6% temporal Changes damage: +3% blight Blunt and deadly. |
![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 134% Range: 1.4x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +5.0% Defense: +8 (+2 eff.) Changes stats: +1 Con Changes resistances penetration: +5% darkness / +5% physical Changes damage: +6% nature Disarm immunity: +25% Blunt and deadly. |
![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 160% Range: 1.4x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +2 Cun Changes resistances penetration: +25% temporal Changes damage: +21% temporal Critical mult.: +20.00% Mental save: +6 (+2 eff.) Hate when firing a critical mind attack: +3.00 Blunt and deadly. |
![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Power: 132% Range: 1.4x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When this weapon hits: Curse of Vulnerability (20% chance level 3). On weapon crit: * Splash the target with acid dealing 174 damage over 5 turns and reducing armor and accuracy by 22 When wielded/worn: Armour penetration: +9 Physical crit. chance: +8.0% Damage when hit (Melee): 6 mind Changes stats: +2 Wil Changes resistances penetration: +15% mind Critical mult.: +19.00% Psi when hit: +0.08 Maximum hate: +4.00 Maximum psi: +10.00 Blunt and deadly. |
![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Power: 142% Range: 1.4x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 105 damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +5.0% Changes resistances: +3% acid Disarm immunity: +20% Blunt and deadly. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 157% Range: 1.4x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 105 lightning damage (1/turn) When wielded/worn: Accuracy: +19 (+5 eff.) Armour penetration: +10 Changes resistances penetration: +27% lightning / +9% all Changes damage: +15% lightning Blunt and deadly. |
![]() Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 87% Range: 1.1x Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +16 acid Damage (radius 1) on hit: +8 acid When wielded/worn: Damage when hit (Melee): 8 acid Changes stats: +4 Cun Changes resistances: +21% fire Changes damage: +9% acid Talent granted: +1 Attune Mindstar Critical mult.: +11.00% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Power: 111% Range: 1.1x Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +26 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.30 Psionic / Focus +0.30 Psionic / Absorption Mental save: +25 (+9 eff.) Maximum psi: +20.00 Mindpower: +14 (+4 eff.) Mental crit. chance: +7% Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
![]() Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 115% Range: 1.1x Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% When wielded/worn: Changes stats: +8 Cun / +2 Mag Changes damage: +12% lightning / +11% fire / +9% arcane / +18% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Talent granted: +1 Attune Mindstar Critical mult.: +17.00% Life regen: +1.80 Mana each turn: +0.20 Mana when firing critical spell: +2.00 Maximum life: +31.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 87% Range: 1.1x Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +12 cold When wielded/worn: Armour: +6 Defense: +15 (+3 eff.) Damage when hit (Melee): 2 cold Changes resistances: +6% mind Talent granted: +1 Attune Mindstar Spell save: +6 (+2 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Healing mod.: +13% Heals friendly targets nearby when you use a nature summon: +24 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Power: 113% Range: 1.1x Uses stats: 90% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 mind Damage (radius 1) on hit: +8 fire When wielded/worn: Changes resistances: +15% fire Changes resistances penetration: +25% fire Changes damage: +8% mind Talent granted: +1 Attune Mindstar Mental save: +7 (+3 eff.) Psi when firing a critical mind attack: +5.00 Maximum psi: +50.00 Mindpower: +15 (+4 eff.) Mental crit. chance: +10% Healing mod.: +28% Heals friendly targets nearby when you use a nature summon: +42 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 95% Range: 1.1x Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% Damage (radius 2) on crit: +8 mind When wielded/worn: Damage (Melee): 9 mind / 9 darkness Changes stats: +4 Wil Changes damage: +4% mind / +7% darkness Talent granted: +1 Attune Mindstar Critical mult.: +20.00% Mental save: +6 (+2 eff.) Mindpower: +36 (+9 eff.) Mental crit. chance: +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 124% Range: 1.1x Uses stats: 100% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +18 (+5 eff.) Mental crit. chance: +9% Activating this item is instant. It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 44 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
![]() Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Power: 115% Range: 1.1x Uses stats: 90% Wil, 30% Cun Damage type: Nature slow Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +6 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 (+5 eff.) Mindpower: +12 (+3 eff.) Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 800% of base Description: Spit slime at your target doing 122.56 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
![]() Requires: - Willpower 28 - Magic 20 Infused by nature Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Power: 115% Range: 1.1x Uses stats: 80% Wil, 30% Mag Damage type: Darkness Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +27 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 15% chance to cast Tendrils Eruption level 3 on your target When wielded/worn: Changes stats: +6 Wil / +6 Mag Changes damage: +10% blight / +10% mind / +10% darkness Spellpower: +12 (+3 eff.) Spell crit. chance: +12% Mindpower: +12 (+3 eff.) Mental crit. chance: +12% This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
![]() Requires: - Willpower 28 - Magic 20 Infused by nature Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Power: 115% Range: 1.1x Uses stats: 80% Wil, 30% Mag Damage type: Darkness Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +27 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 15% chance to cast Tendrils Eruption level 3 on your target When wielded/worn: Changes stats: +6 Wil / +6 Mag Changes damage: +10% blight / +10% mind / +10% darkness Spellpower: +12 (+3 eff.) Spell crit. chance: +12% Mindpower: +12 (+3 eff.) Mental crit. chance: +12% This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
![]() Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 97% Range: 1.1x Uses stats: 90% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 35 Damage (Melee): +8 nature When wielded/worn: Changes resistances: +3% blight / +3% temporal / +12% light / +6% nature Changes damage: +5% nature / +6% mind Talent granted: +1 Attune Mindstar Disease immunity: +19% Confusion immunity: +20% Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Healing mod.: +15% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Power: 66% Range: 1.1x Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +8.0% Changes stats: +1 Cun Changes resistances: +6% acid / +9% light Mental save: +12 (+4 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +2% Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Power: 66% Range: 1.1x Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Travel speed: +200% Damage (Ranged): +18 acid When wielded/worn: Physical crit. chance: +6.0% Physical power: +25 (+7 eff.) Ammo reloads per turn: +4 Changes stats: +3 Con Changes resistances: +4% physical Changes damage: +22% acid Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Power: 66% Range: 1.1x Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 (+2 eff.) Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% Activating this item is instant. It can be used to activate talent Inertial Shot (costing 8 power out of 8/8) : Effective talent level: 3.0 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
![]() Requires: - Dexterity 32 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Power: 66% Range: 1.1x Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 111% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% It can be used to activate talent Bull Shot (costing 16 power out of 16/16) : Effective talent level: 4.0 Power cost: 16 out of 16/16. Range: melee/personal Travel Speed: instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 207% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
![]() Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Power: 66% Range: 1.1x Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Travel speed: +200% Damage (radius 2) on crit: +66 fire When wielded/worn: Changes stats: +8 Wil / +6 Cun / +9 Con Changes resistances: +9% light / +6% lightning Changes resistances penetration: +5% light / +16% fire Maximum life: +83.00 Light radius: +3 Global speed: +8% Combat speed: +10% Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 176% Range: 1.2x Uses stats: 140% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 (+2 eff.) Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 (+3 eff.) Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 2.0 Power cost: 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
![]() Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +30 (+8 eff.) Changes stats: +3 Dex Changes resistances: +6% lightning Changes damage: +25% fire Talent granted: +1 Command Staff Critical mult.: +14.00% Confusion immunity: +10% Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +12 (+3 eff.) Spell crit. chance: +25% Healing mod.: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 117% Range: 1.2x Uses stats: 110% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes damage: +15% light / +15% physical / +15% darkness / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+3 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
![]() Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stats: 80% Mag, 40% Wil Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Physical crit. chance: +2.0% Changes resistances: +30% blight / +30% physical Changes damage: +4% all Damage affinity(heal): +20% physical Talent granted: +1 Command Staff Spell save: +15 (+5 eff.) Spellpower: +15 (+3 eff.) Spell crit. chance: +12% Mental crit. chance: +2% It can be used to cure up to 5 diseases or poisons (based on Magic) Activation costs 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
![]() Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+10 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
![]() Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Power: 150% Range: 1.2x Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones Spellpower: +40 (+10 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stats: 100% Mag, 40% Wil Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+2 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
![]() Requires: - Magic 16 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 121% Range: 1.2x Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Con Changes resistances: +15% fire Changes resistances penetration: +5% cold Changes damage: +20% lightning / +20% cold / +20% arcane / +20% fire Talent granted: +1 Command Staff Life regen: +0.60 Spellpower: +19 (+4 eff.) Spell crit. chance: +2% Healing mod.: +12% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 temporal Changes resistances: +6% temporal Changes resistances penetration: +15% arcane / +5% temporal Changes damage: +30% acid / +6% temporal Talent granted: +1 Command Staff Critical mult.: +11.00% Mana each turn: +0.55 Spellpower: +40 (+10 eff.) Spell crit. chance: +14% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 temporal Changes resistances: +6% temporal Changes resistances penetration: +15% arcane / +5% temporal Changes damage: +6% temporal / +30% cold Talent granted: +1 Command Staff Critical mult.: +11.00% Mana each turn: +0.55 Spellpower: +40 (+10 eff.) Spell crit. chance: +14% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Power: 66% Range: 1.1x Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +12.0% Changes resistances penetration: +12% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Power: 126% Range: 1.4x Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+2 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 24.27 cold damage and 21.25 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
![]() Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Power: 191% Range: 1.4x Uses stats: 40% Wil, 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+5 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 3.0 Power cost: 60 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 304.07. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Power: 152% Range: 1.6x Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 63% Damage (radius 1) on hit: +4 nature Damage (radius 2) on crit: +41 acid / +45 nature / +8 light When wielded/worn: Armour penetration: +19 Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 29 Changes resistances: +6% nature / +6% light Changes resistances penetration: +30% acid / +28% nature Changes damage: +3% light / +21% blight A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 149% Range: 1.4x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage (Melee): +19 darkness / +12 acid Damage (radius 2) on crit: +43 lightning / +26 cold / +8 acid Damage against: +17% Living / +23% Unnatural When wielded/worn: Damage when hit (Melee): 4 acid Changes resistances: +9% lightning Changes resistances penetration: +24% lightning / +25% cold Changes damage: +12% acid Movement speed: +39% One-handed war axes. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 166% Range: 1.4x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 18% chance to reduce strength, dexterity, and constitution by 29 Damage (Melee): +16 blight Damage (radius 2) on crit: +4 blight When wielded/worn: Armour penetration: +14 Physical crit. chance: +12.0% Changes resistances penetration: +10% blight / +5% physical Critical mult.: +29.00% Disease immunity: +32% Only die when reaching: -80.00 life One-handed war axes. |
![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 154% Range: 1.4x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (radius 1) on hit: +16 light Damage (radius 2) on crit: +12 light When wielded/worn: Armour: +16 Changes resistances: +15% mind Changes damage: +12% blight Reduces incoming crit damage: 15.00% Spell crit. chance: +4% One-handed war axes. |
![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Power: 122% Range: 1.4x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +7 temporal When wielded/worn: Accuracy: +25 (+7 eff.) Armour penetration: +5 Changes stats: +3 Str / +3 Mag / +3 Wil / +2 Con Changes resistances: +9% temporal Changes resistances penetration: +7% all Changes damage: +8% physical Critical mult.: +5.00% One-handed war axes. |
![]() Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 172% Range: 1.4x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (radius 1) on hit: +8 temporal When wielded/worn: Changes stats: +5 Wil / +3 Mag Changes resistances: +6% temporal Changes damage: +9% acid / +18% temporal Spellpower: +25 (+6 eff.) One-handed war axes. |
![]() Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Power: 150% Range: 1.2x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Damage (radius 1) on hit: +25 blight When wielded/worn: Changes damage: +20% blight Spellpower: +20 (+5 eff.) Talent on hit(spell): Curse of Impotence (10% chance level 3). Talent on hit(spell): Curse of Defenselessness (10% chance level 3). The land withers and crumbles wherever this cursed axe rests. |
![]() Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Power: 142% Range: 1.4x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 35 * 20% chance to reduce armor by 39% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +9 mind Damage (radius 2) on crit: +8 light When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +7 Changes stats: +4 Cun / +5 Wil Changes resistances: +3% acid Changes resistances penetration: +15% acid / +9% all Changes damage: +6% light Light radius: +2 One-handed war axes. |
![]() Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 151% Range: 1.4x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 39% Damage (Melee): +20 light Damage (radius 2) on crit: +8 acid When wielded/worn: Accuracy: +17 (+5 eff.) Armour penetration: +9 Effects on melee hit: * 20% chance to reduce damage dealt by 29% Changes resistances penetration: +8% all Changes damage: +12% acid / +12% light One-handed war axes. |
![]() Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 It must be held with both hands. Power: 168% Range: 1.1x Uses stats: 40% Wil, 90% Str, 40% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +14.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 3). When this weapon hits: Poison Breath (10% chance level 3). When this weapon hits: Acid Breath (10% chance level 3). On weapon hit: * hit up to two adjacent enemies When wielded/worn: Changes damage: +12% acid / +12% nature / +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +20 (+5 eff.) Changes resistances: +12% blight / +2% physical / +9% cold Teleport immunity: +20% Life regen: +1.70 Healing mod.: +13% A belt that goes around your waist. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 10 light Changes stats: +2 Mag / +4 Cun / +2 Con Changes resistances: +11% lightning / +10% temporal Changes damage: +6% cold Infravision radius: +3 A belt that goes around your waist. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 457, based on Magic) for 11 turns Activation costs 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +10 (+2 eff.) Changes resistances: +6% blight Stealth bonus: +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +15 (+4 eff.) Effects on melee hit: * 20% chance to slow global speed by 63% Changes resistances: +3% nature Life regen: +0.60 Stamina each turn: +1.00 Healing mod.: +11% A belt that goes around your waist. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +3 Mag Mana each turn: +0.30 Maximum life: +63.00 Maximum mana: +97.00 Maximum stamina: +37.00 Maximum hate: +20.00 Maximum psi: +29.00 Maximum vim: +27.00 Maximum pos.energy: +27.00 Maximum neg.energy: +30.00 Reduces paradox anomalies(equivalent to willpower): +15 A belt that goes around your waist. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 61 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 (+0 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 29% * 10% chance to reduce armor by 39% Changes resistances: +6% acid / +12% cold / +12% light Changes damage: +6% acid / +3% light / +12% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +6 Defense: +22 (+5 eff.) Changes stats: +7 Dex / +4 Wil / +8 Cun / +4 Con Changes resistances: +5% arcane Changes resistances penetration: +10% arcane Changes damage: +6% physical Physical save: +8 (+2 eff.) Stamina each turn: +2.00 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances penetration: +15% fire Changes damage: +9% acid Maximum life: +30.00 Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Defense: +6 (+1 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +15% all Spell save: +25 (+7 eff.) Blindness immunity: +50% Spellpower: +30 (+7 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+3 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: +50% fire / -10% cold / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+3 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 63% * 20% chance to reduce armor by 39% Damage when hit (Melee): 4 acid / 4 nature Changes stats: +6 Str / +5 Mag / +6 Wil Changes resistances: +5% lightning / +63% cold / +11% all Changes resistances penetration: +5% nature Changes damage: +11% lightning / +46% cold / +3% acid / +9% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+3 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+1 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+2 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+2 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical / +13% all Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+5 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+3 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+3 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour penetration: +2 Changes stats: +7 Cun / +2 Con Changes resistances: +28% light / +15% all Changes damage: +19% arcane / +37% light / +27% darkness Maximum mana: +68.00 Spellpower: +7 (+1 eff.) Spell crit. chance: +5% See invisible: +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% light / +7% all Changes damage: +11% light Spell save: +17 (+5 eff.) Spellpower: +3 (+0 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Str / +5 Mag / +5 Wil Changes resistances: +7% lightning / +9% cold / +9% blight / +9% all Changes damage: +11% lightning / +8% physical / +6% cold Life regen: +2.50 Maximum life: +47.00 Healing mod.: +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +4 Con Changes resistances: +17% blight / +13% all Changes damage: +7% nature Poison immunity: +42% Disease immunity: +31% Life regen: +1.90 Maximum life: +55.00 Healing mod.: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +6 Con Changes resistances: +9% blight / +13% all Changes damage: +20% nature Poison immunity: +35% Disease immunity: +35% Life regen: +1.70 Maximum life: +65.00 Healing mod.: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +2 Defense: +2 (+0 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +6% temporal / +5% arcane / +9% all Changes damage: +13% arcane Physical save: +17 (+5 eff.) Mental save: +15 (+5 eff.) Maximum mana: +23.00 Mindpower: +3 (+1 eff.) Mental crit. chance: +3% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+3 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 219 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
![]() Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+0 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 106 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
![]() Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Dex / +4 Wil / +12 Cun / +5 Con Changes resistances penetration: +20% light / +20% cold Changes damage: +9% light Physical save: +32 (+10 eff.) Spell save: +10 (+3 eff.) Mental save: +26 (+9 eff.) Light radius: +3 It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Defense: +38 (+9 eff.) Fatigue: +3% Damage when hit (Melee): 2 light Changes stats: +6 Dex Changes resistances: +6% light / +2% physical Maximum psi: +20.00 Mental crit. chance: +6% Light radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+1 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Armour: +3 Fatigue: -6% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 29 Effects when hit in melee: * 27% chance to reduce strength, dexterity, and constitution by 29 * 26% chance to reduce damage dealt by 29% Changes stats: +4 Con / +4 Wil Changes resistances: +6% cold Changes resistances penetration: +20% cold / +14% physical Changes damage: +3% blight Maximum encumbrance: +31 Physical save: +10 (+3 eff.) Mindpower: +6 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 31 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Changes resistances: +5% arcane Stamina each turn: +1.00 Spellpower: +15 (+3 eff.) Infravision radius: +1 Damage Shield penetration: +10% A pair of boots made of leather. |
![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +2 Damage when hit (Melee): 4 arcane Changes resistances: +3% light Physical save: +6 (+2 eff.) Mental save: +7 (+3 eff.) Disarm immunity: +31% Spellpower: +15 (+3 eff.) Spell crit. chance: +2% Light radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to reduce all saves and defense by 35 Damage when hit (Melee): 4 light Changes stats: +5 Mag Changes resistances: +15% mind Changes resistances penetration: +20% light Changes damage: +6% arcane Light radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +2.0% Physical power: +10 (+3 eff.) Armour: +3 Defense: +10 (+2 eff.) Changes stats: +4 Str / +5 Dex / +4 Cun Changes resistances: +4% physical Changes resistances penetration: +20% darkness Changes damage: +9% cold Talent cooldown: Double Strike (-1 turn) Physical save: +11 (+3 eff.) Only die when reaching: -80.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
![]() Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 15 darkness / 15 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Instill Fear (costing 20 power out of 30/30) : Effective talent level: 3.0 Power cost: 20 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 22.44 mind and 26.33 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 24% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 24. Terrified: Deals 5.10 mind and 5.98 darkness damage per turn and increases cooldowns by 37%. Haunted: Causes the target to suffer 8.78 mind and 10.31 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +10.0% Armour: +3 Fatigue: +5% Damage (Melee): 6 acid / 5 fire / 7 cold / 9 lightning Changes stats: +3 Mag / +4 Wil Critical mult.: +5.00% Spell crit. chance: +9% Mental crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to reduce armor by 39% Damage (Melee): 14 blight Changes resistances: +8% blight / +5% arcane / +12% acid Changes resistances penetration: +20% acid Changes damage: +10% blight / +12% fire Maximum mana: +80.00 Maximum vim: +30.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +12 (+3 eff.) Armour: +2 Damage when hit (Melee): 4 temporal Changes stats: +3 Dex Changes damage: +6% temporal Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +10 (+2 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 14 arcane Changes stats: +6 Mag / +6 Wil Changes resistances: +6% arcane Changes damage: +3% arcane Mana each turn: +0.31 Spellpower: +20 (+5 eff.) Spell crit. chance: +6% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 97.63 to 292.88 lightning damage (195.25 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
![]() Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +13 (+3 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 114.99 fire and 86.87 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +6 Mag / +15 Wil / +7 Cun Changes resistances penetration: +10% arcane Changes damage: +12% arcane Life regen: +5.00 Spellpower: +35 (+8 eff.) Mindpower: +5 (+2 eff.) Damage Shield Power: +12% A pointy cloth hat, very wizardly... |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+0 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-5 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+2 eff.) Mindpower: +15 (+4 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+0 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-5 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+2 eff.) Mindpower: +15 (+4 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +6 Cun / +1 Str Changes resistances: +5% arcane Mental save: +6 (+2 eff.) Disease immunity: +20% Only die when reaching: -80.00 life Light radius: +2 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A pointy cloth hat, very wizardly... |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+4 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
![]() Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+2 eff.) Mindpower: +8 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
![]() Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +7 Cun / +15 Wil Changes resistances: +25% cold Changes damage: +6% lightning / +17% cold / +3% arcane / +12% blight Physical save: +12 (+4 eff.) Mana each turn: +0.08 Mindpower: +5 (+2 eff.) A pointy cloth hat, very wizardly... |
![]() Requires: - Heavy armour training - Strength 48 Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +22 Defense: +35 (+8 eff.) Fatigue: +12% Changes resistances: +26% nature / +26% blight Changes damage: +6% lightning Spell save: +15 (+5 eff.) Pinning immunity: +20% A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +5 (+1 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce damage dealt by 29% Changes resistances: +29% acid / +18% cold / +15% nature / +18% blight Allows you to breathe in: water Spell save: +18 (+5 eff.) A suit of armour made of mail. |
![]() Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+2 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+6 eff.) Mindpower: +10 (+3 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
![]() Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+4 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 131.47 to 394.42 lightning damage (262.94 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
![]() Requires: - Strength 10 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+0 eff.) Fatigue: +6% Changes resistances: +11% blight / +3% temporal / +13% nature Changes resistances penetration: +15% light A suit of armour made of leather. |
![]() Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+1 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
![]() Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+1 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
![]() Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +16 Defense: +20 (+5 eff.) Fatigue: +8% Changes stats: +8 Cun / +6 Wil Changes resistances: +13% acid / +22% cold Changes damage: +15% cold Allows you to breathe in: water Spell save: +12 (+4 eff.) Mental save: +15 (+5 eff.) Mana when firing critical spell: +2.00 Maximum vim: +30.00 A suit of armour made of leather. |
![]() Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+2 eff.) Fatigue: +8% Effects on melee hit: * 20 arcane resource burn Changes resistances: +33% fire / +5% arcane / +6% cold Changes damage: +6% mind / +9% cold Mental save: +15 (+5 eff.) Psi when hit: +0.24 A suit of armour made of leather. |
![]() Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +31 (+7 eff.) Fatigue: +8% Changes stats: +3 Cun Mental save: +19 (+7 eff.) Life regen: +8.50 Maximum life: +56.00 Healing mod.: +13% A suit of armour made of leather. |
![]() Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+2 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
![]() Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Effects on melee hit: * 20% chance to reduce armor by 39% Changes resistances: +24% acid / +26% lightning Changes damage: +9% acid Psi when hit: +0.20 Maximum life: +32.00 Maximum psi: +20.00 A suit of armour made of metal plates. |
![]() Requires: - Massive armour training - Strength 52 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+5 eff.) Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 235.60 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed Activation costs 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
![]() Requires: - Massive armour training - Strength 52 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+14 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Activation costs 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
![]() Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +35 Defense: +25 (+6 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Oppression +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat Physical save: +15 (+5 eff.) Spell save: +25 (+7 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
![]() Requires: - Shield usage training - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Power: 150% Range: 1.2x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +120 When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +6% On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +1 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
![]() Requires: - Shield usage training - Strength 35 Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 164% Range: 1.2x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +240 Damage conversion: 30% nature / 10% manaburn arcane When wielded/worn: Armour: +12 Defense: +18 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +22% Damage when hit (Melee): 15 nature Changes resistances: +35% blight / +15% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +1 Block Spell save: +24 (+7 eff.) Disease immunity: +60% It can be used to purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns Activation costs 24 power out of 40/40. This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
![]() Requires: - Shield usage training - Strength 35 Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Power: 163% Range: 1.2x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +143 Damage (Melee): +4 cold / +17 physical When wielded/worn: Accuracy: +19 (+5 eff.) Armour penetration: +2 Armour: +16 Fatigue: +8% Changes stats: +14 Str / +10 Dex / +3 Wil Changes resistances: +23% fire / +15% physical Talent granted: +1 Block Maximum stamina: +30.00 Slows Projectiles: +30% Bonus block near projectiles: +62 Handheld deflection devices. |
![]() Requires: - Shield usage training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Power: 150% Range: 1.2x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +180 When wielded/worn: Armour: +25 Defense: +5 (+1 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +12% On shield block: * 30% chance of petrifying the attacker. Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire Talent granted: +1 Block Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
![]() Requires: - Shield usage training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Power: 150% Range: 1.2x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +180 When wielded/worn: Armour: +25 Defense: +5 (+1 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +12% On shield block: * 30% chance of petrifying the attacker. Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire Talent granted: +1 Block Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
![]() Requires: - Shield usage training - Strength 39 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Power: 150% Range: 1.2x Uses stats: 40% Wil, 120% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +9.0% Block value: +220 Lifesteal (this weapon only): +8% When wielded/worn: Armour: +15 Fatigue: +19% Damage when hit (Melee): 15 draining blight Changes stats: +10 Con Changes resistances: +25% blight / +10% light Talent mastery: +0.30 Cursed / Bloodstained Talent granted: +1 Block Life regen: +5.00 Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield. |
![]() Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Power: 174% Range: 1.2x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +198 Damage (Melee): +8 blight / +20 lightning Damage (radius 2) on crit: +20 lightning When wielded/worn: Armour: +10 Fatigue: +8% Damage when hit (Melee): 10 mind Changes resistances: +30% fire Changes resistances penetration: +15% lightning Changes damage: +18% lightning / +12% mind Talent granted: +1 Block Handheld deflection devices. |
![]() Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 164% Range: 1.2x Uses stats: 40% Wil, 100% Str Damage type: Darkness Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +200 When wielded/worn: Armour: +9 Defense: +12 (+3 eff.) Ranged Defense: +15 (+4 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Changes resistances: +2% all Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +1 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
![]() Requires: - Shield usage training - Strength 24 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Power: 145% Range: 1.2x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +74 Damage (Melee): +11 light / +11 darkness When wielded/worn: Armour: +12 Fatigue: +8% Changes stats: +3 Cun / +1 Mag Changes resistances: +18% lightning / +17% fire / +15% light / +13% darkness Changes damage: +13% light / +12% darkness Talent granted: +1 Block Handheld deflection devices. |
![]() Requires: - Shield usage training - Strength 16 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Power: 110% Range: 1.2x Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +38 On weapon hit: * reduce the cooldown of your ward talent by 1 When wielded/worn: Armour: +4 Fatigue: +8% Damage when hit (Melee): 2 cold Changes resistances: +15% lightning / +6% cold / +5% arcane Maximum wards: +9 lightning / +8 temporal / +7 darkness / +8 fire / +7 nature / +8 blight / +8 cold / +6 arcane / +7 light Changes damage: +6% cold Talents granted: +2 Ward +1 Block Handheld deflection devices. |
![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
![]() Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 185% Range: 1.4x Uses stats: 40% Wil, 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +35 Crit. chance: +17.0% Capacity: 24 Travel speed: +200% Damage (Ranged): +20 mind Damage (radius 1) on hit: +20 mind Damage (radius 2) on crit: +20 mind Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Power: 117% Range: 1.4x Uses stats: 40% Wil, 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
![]() Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Power: 127% Range: 1.4x Uses stats: 60% Wil, 60% Dex, 50% Str Damage type: Mind Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
![]() Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Power: 121% Range: 1.4x Uses stats: 40% Wil, 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 17 On weapon hit: * 20 arcane resource burn * 20% chance to slow global speed by 63% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 172 physical damage Travel speed: +200% Damage (Ranged): +20 lightning Damage (radius 1) on hit: +20 lightning Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 156% Range: 1.4x Uses stats: 40% Wil, 70% Dex, 40% Mag, 50% Str Damage type: Temporal darkness Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +120 Crit. chance: +6.0% When this weapon hits: Spatial Tether (15% chance level 1). When this weapon hits: Dimensional Anchor (15% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
![]() Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 110% Range: 1.4x Uses stats: 40% Wil, 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +9 Armour Penetration: +5 Crit. chance: +1.0% Capacity: 17 Damage (Ranged): +8 mind / +12 lightning Damage (radius 1) on hit: +8 mind Damage (radius 2) on crit: +4 lightning Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +3 Physical power: +25 (+7 eff.) Armour: +5 Defense: +8 (+2 eff.) Changes stats: +3 Str / +6 Dex Changes resistances: +9% cold / +10% physical Spell save: +15 (+5 eff.) Disease immunity: +20% Maximum life: +100.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +8 Wil Changes resistances: +11% nature / +12% cold Changes resistances penetration: +20% cold Changes damage: +6% nature Mindpower: +15 (+4 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 20% chance to slow global speed by 63% Changes stats: +2 Str Changes resistances: +9% lightning Changes resistances penetration: +20% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour: +4 Defense: +6 (+1 eff.) Changes stats: +3 Str Changes resistances: +6% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes resistances: +6% darkness / +7% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
![]() Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 63% Changes resistances: +15% acid / +18% light / +15% lightning Changes resistances penetration: +15% darkness Changes damage: +9% darkness Light radius: +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +3% all Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +11% Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 278.96 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 726.28 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 125% Range: 1.2x Uses stats: 40% Wil, 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.5% Capacity: 19 Travel speed: +200% Damage (Ranged): +16 light / +16 cold Damage (radius 1) on hit: +20 light Shots are used with slings to pummel your foes to death. |
![]() Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 151% Range: 1.2x Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +14.0% Capacity: 19 On weapon hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) On weapon crit: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 135% Range: 1.2x Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +15.5% Capacity: 12 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Power: 172% Range: 1.2x Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 22 When this weapon hits: Curse of Impotence (20% chance level 5). Shots are used with slings to pummel your foes to death. |
![]() Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 144% Range: 1.2x Uses stats: 40% Wil, 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 15 Turns elapse between self-loadings: 4 Damage (Ranged): +20 mind / +20 temporal Damage (radius 2) on crit: +8 temporal Shots are used with slings to pummel your foes to death. |
![]() Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 191% Range: 1.2x Uses stats: 40% Wil, 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +20.0% Capacity: 50 Turns elapse between self-loadings: 3 On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) On weapon crit: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +13 light Damage (radius 1) on hit: +16 lightning Damage (radius 2) on crit: +12 temporal Damage against: +20% Undead Shots are used with slings to pummel your foes to death. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +4 Con / +2 Wil Changes damage: +18% arcane Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +80.00 Maximum vim: +40.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +3% It can be used to project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 538 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +15% mind Changes resistances penetration: +10% light Changes damage: +6% mind Reduces incoming crit damage: 15.00% Infravision radius: +2 It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Heal for 56. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 29 * 20% chance to reduce armor by 39% Changes stats: +2 Wil Changes resistances: +3% blight Changes resistances penetration: +10% acid Vim when firing critical spell: +2.10 Spell crit. chance: +2% It can be used to summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 476 Base Damage: 206 Armor: 8 All Resist: 30 Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage penetration by 22% for 2 turns. * Cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +4 Cun Maximum mana: +80.00 Light radius: +2 Infravision radius: +1 Damage Shield penetration: +10% It can be used to summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 380 Base Damage: 172 Armor: 0 All Resist: 14 Activation puts all charms on cooldown for 25 turns. When used: * Gain a 14% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+3 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+2 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 194.40 temporal and 215.40 darkness damage (based on Magic) Activation costs 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By GanWonder2 the Cornac Wanderer level 31
29th Pyre 123rd year of Ascendancy at 20:28 see stats
By GanWonder2 the Cornac Wanderer level 46
19th Regrowth 124th year of Ascendancy at 22:26 see stats
By GanWonder2 the Cornac Wanderer level 35
50th Pyre 123rd year of Ascendancy at 00:34 see stats
By GanWonder2 the Cornac Wanderer level 35
56th Pyre 123rd year of Ascendancy at 15:17 see stats
By GanWonder2 the Cornac Wanderer level 40
19th Dusk 123rd year of Ascendancy at 22:08 see stats
By GanWonder2 the Cornac Wanderer level 34
44th Pyre 123rd year of Ascendancy at 19:41 see stats
By GanWonder2 the Cornac Wanderer level 23
51st Regrowth 123rd year of Ascendancy at 21:11 see stats
By GanWonder2 the Cornac Wanderer level 42
59th Haze 123rd year of Ascendancy at 05:53 see stats
By GanWonder2 the Cornac Wanderer level 28
10th Pyre 123rd year of Ascendancy at 23:13 see stats
By GanWonder2 the Cornac Wanderer level 32
40th Pyre 123rd year of Ascendancy at 22:25 see stats
By GanWonder2 the Cornac Wanderer level 20
10th Decay 122nd year of Ascendancy at 09:09 see stats
By GanWonder2 the Cornac Wanderer level 46
21st Regrowth 124th year of Ascendancy at 07:22 see stats
By GanWonder2 the Cornac Wanderer level 49
34th Regrowth 124th year of Ascendancy at 20:26 see stats
By GanWonder2 the Cornac Wanderer level 19
72nd Haze 122nd year of Ascendancy at 14:06 see stats
By GanWonder2 the Cornac Wanderer level 43
69th Haze 123rd year of Ascendancy at 08:35 see stats
By GanWonder2 the Cornac Wanderer level 25
62nd Regrowth 123rd year of Ascendancy at 20:34 see stats
By GanWonder2 the Cornac Wanderer level 37
57th Pyre 123rd year of Ascendancy at 03:19 see stats
By GanWonder2 the Cornac Wanderer level 39
7th Flare 123rd year of Ascendancy at 20:55 see stats
By GanWonder2 the Cornac Wanderer level 10
5th Mirth 122nd year of Ascendancy at 01:37 see stats
By GanWonder2 the Cornac Wanderer level 20
72nd Haze 122nd year of Ascendancy at 20:23 see stats
By GanWonder2 the Cornac Wanderer level 30
24th Pyre 123rd year of Ascendancy at 08:17 see stats
By GanWonder2 the Cornac Wanderer level 40
14th Dusk 123rd year of Ascendancy at 03:15 see stats
By GanWonder2 the Cornac Wanderer level 50
39th Regrowth 124th year of Ascendancy at 03:02 see stats
By GanWonder2 the Cornac Wanderer level 20
72nd Haze 122nd year of Ascendancy at 23:58 see stats
By GanWonder2 the Cornac Wanderer level 19
71st Haze 122nd year of Ascendancy at 09:23 see stats
By GanWonder2 the Cornac Wanderer level 30
24th Pyre 123rd year of Ascendancy at 14:32 see stats
By GanWonder2 the Cornac Wanderer level 33
40th Pyre 123rd year of Ascendancy at 23:36 see stats
By GanWonder2 the Cornac Wanderer level 38
57th Pyre 123rd year of Ascendancy at 03:19 see stats
By GanWonder2 the Cornac Wanderer level 25
62nd Regrowth 123rd year of Ascendancy at 21:04 see stats
By GanWonder2 the Cornac Wanderer level 9
4th Mirth 122nd year of Ascendancy at 04:09 see stats
By GanWonder2 the Cornac Wanderer level 23
57th Regrowth 123rd year of Ascendancy at 02:38 see stats
By GanWonder2 the Cornac Wanderer level 38
3rd Mirth 123rd year of Ascendancy at 08:14 see stats
By GanWonder2 the Cornac Wanderer level 26
78th Regrowth 123rd year of Ascendancy at 02:31 see stats
By GanWonder2 the Cornac Wanderer level 17
53rd Haze 122nd year of Ascendancy at 00:14 see stats
By GanWonder2 the Cornac Wanderer level 30
27th Pyre 123rd year of Ascendancy at 11:24 see stats
Log
You gain 0.14 gold from the transmogrification of barbed quiver of dragonbone arrows (23/23, 184% power, 18 apr).
You gain 0.40 gold from the transmogrification of wrathful dwarven-steel shield of cold resistance (+8%) (0 def, 6 armour, 137% power, 82.5 block).
You gain 0.96 gold from the transmogrification of coruscating voratun shield of shrapnel (0 def, 10 armour, 175% power, 217 block).
You gain 2.02 gold from the transmogrification of Brenysus the Blazebender (20 def, 20 armour).
You gain 1.85 gold from the transmogrification of rejuvenating voratun mail armour of the deep (5 def, 13 armour).
You gain 0.57 gold from the transmogrification of radiant voratun mail armour of fire resistance (5 def, 10 armour).
You gain 1.05 gold from the transmogrification of wanderer's pair of voratun boots of tirelessness (0 def, 5 armour).
You gain 0.54 gold from the transmogrification of miner's pair of voratun boots of speed (0 def, 10 armour).
You gain 0.95 gold from the transmogrification of shadow elven-silk cloak of sorcery (3 def, 0 armour).
You gain 0.52 gold from the transmogrification of truestriking voratun waraxe (148% power, 6 apr).
You gain 0.56 gold from the transmogrification of stralite waraxe of evisceration (138% power, 5 apr).
You gain 0.49 gold from the transmogrification of truestriking voratun mace (157% power, 6 apr).
You gain 0.88 gold from the transmogrification of quick voratun longsword of ruin (152% power, 6 apr).
You gain 0.54 gold from the transmogrification of chilling voratun longsword of crippling (155% power, 6 apr).
You gain 0.65 gold from the transmogrification of acidic voratun longsword of rage (153% power, 6 apr).
You gain 0.71 gold from the transmogrification of hateful voratun greatsword of crippling (174% power, 4 apr).
You gain 0.60 gold from the transmogrification of truestriking stralite dagger of erosion (132% power, 9 apr).
You gain 0.33 gold from the transmogrification of rogue's voratun ring of time (+15%).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
GanWonder2 casts Rune: Shielding.
A shield forms around GanWonder2.
GanWonder2 stops regenerating health quickly.
Talent Rune: Reflection Shield is ready to use.
Saving game...
Saving done.
The furious lightning storm around GanWonder2 calms down and disappears.