Atuuk the level 9 Thalore Archer by leandrotp

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassArcher
Level / Exp9 / 61%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 21)
Dexterity36 (base 33)
Constitution11 (base 10)
Magic8 (base 10)
Willpower21 (base 10)
Cunning17 (base 12)

Resources

Life223/223
Stamina152/152
Healing Factor1.0097162075846
Regeneration0.25242905189615

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth15
See Invisible15

Offense: Mainhand

Damage35
Accuracy34
Crit Chance3%
APR5
Speed1.00

Offense: Spell

Spellpower6
Crit Chance3%
Speed1

Offense: Mind

Mindpower23
Crit Chance3%
Speed1

Offense: Damage Penetration

Nature+8%

Defense: Base

Armour (hardiness)7 (49.007671158813%)
Defense40
Ranged Defense40
Fatigue0
Physical Save21
Spell Save16
Mental Save22

Defense: Resistances

Lightning+ 16%( 70%)
Temporal+ 3%( 70%)
Fire+ 6%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
1/5
1/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
1/5
1/5
0/5
Technique / Marksmanship1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
1/5
0/5
0/5
Technique / Mobility1.00
4/5
1/5
1/5
0/5
Race / Thalore1.00
1/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

done
done
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Atuuk wears (replacing quiver of elm arrows of paradox (12/12, 105% power, 5 apr)): arcing quiver of elm arrows of erosion (16/16, 105% power, 5 apr).

You gain 2.30 gold from the transmogrification of
deadly pouch of iron shots of crippling (14/14, 119% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 18.5 block).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 20.5 block).
You gain 1.30 gold from the transmogrification of
iron mail armour of resilience (2 def, 4 armour).
You gain 5.14 gold from the transmogrification of
Beludheda (3 def, 8 armour).
You gain 0.91 gold from the transmogrification of
cinder iron gauntlets (0 def, 1 armour).
You gain 2.74 gold from the transmogrification of
flaming iron waraxe of paradox (102% power, 2 apr).
You gain 4.54 gold from the transmogrification of
balanced dwarven-steel waraxe of daylight (119% power, 4 apr).
You gain 5.07 gold from the transmogrification of
greater elm starstaff of fate (100% power, 2 apr, light element).
You gain 2.74 gold from the transmogrification of
elm vilestaff of illumination (100% power, 2 apr, darkness element).
You gain 2.37 gold from the transmogrification of
mighty rough leather sling of cold.
You gain 1.35 gold from the transmogrification of
mighty rough leather sling.
You gain 0.65 gold from the transmogrification of
gifted mossy mindstar (75% power, 12 apr, nature damage).
You gain 1.74 gold from the transmogrification of
iron dagger of daylight (98% power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (102% power, 5 apr).
You gain 2.97 gold from the transmogrification of
balanced iron battleaxe (108% power, 1 apr).
You gain 1.76 gold from the transmogrification of
shielding rune of the sneak (absorb 138; dur 3; cd 16).
You gain 1.09 gold from the transmogrification of
manasurge rune of the titan (regen 666% over 10 turns; mana 33; cd 18).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (res 19%; physical; dur 2; cd 12).
You gain 1.12 gold from the transmogrification of
healing infusion of the psychic (heal 85; cd 11).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Resting starts...

Talent Sentinel is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).