










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Negative Effect Timeout Cleanup 1.7.0Attempts to fix temporary effects that have become "stuck" and do not expire when their duration falls to zero or below. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Shadowblade |
Level / Exp | 19 / 50% |
Size | medium |
Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 07:34 / 94Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 08:58 Killed by rogue at level 7 on the 2nd Mirth 122nd year of Ascendancy at 03:43 Killed by thief at level 7 on the 2nd Mirth 122nd year of Ascendancy at 04:35 Killed by bandit at level 7 on the 2nd Mirth 122nd year of Ascendancy at 05:43 Killed by bandit at level 7 on the 2nd Mirth 122nd year of Ascendancy at 07:33 Killed by cutpurse at level 7 on the 2nd Mirth 122nd year of Ascendancy at 09:08 Killed by thief at level 7 on the 3rd Mirth 122nd year of Ascendancy at 16:14 Killed by rattlesnake at level 7 on the 3rd Mirth 122nd year of Ascendancy at 16:40 Killed by Nerolle the brown mold at level 7 on the 3rd Mirth 122nd year of Ascendancy at 18:02 Killed by Eminn the bandit lord at level 7 on the 3rd Mirth 122nd year of Ascendancy at 18:44 Killed by rogue at level 7 on the 3rd Mirth 122nd year of Ascendancy at 21:35 Killed by Gurita the giant venus flytrap at level 7 on the 4th Mirth 122nd year of Ascendancy at 08:27 Killed by Ce'Noldalle the brown mold at level 8 on the 4th Mirth 122nd year of Ascendancy at 09:39 Killed by black crystal at level 8 on the 4th Mirth 122nd year of Ascendancy at 22:29 Killed by black crystal at level 8 on the 5th Mirth 122nd year of Ascendancy at 01:18 Killed by ghoul at level 8 on the 5th Mirth 122nd year of Ascendancy at 03:41 Killed by Islyreta the copperhead snake at level 8 on the 5th Mirth 122nd year of Ascendancy at 07:28 Killed by The Possessed at level 8 on the 6th Mirth 122nd year of Ascendancy at 07:15 Killed by elven mage at level 9 on the 8th Flare 122nd year of Ascendancy at 11:52 Killed by skeleton warrior at level 9 on the 9th Flare 122nd year of Ascendancy at 12:55 Killed by Emeldakira the mean looking elven guard at level 10 on the 10th Flare 122nd year of Ascendancy at 01:31 Killed by dolleg at level 11 on the 19th Dusk 122nd year of Ascendancy at 09:07 Killed by naga myrmidon at level 11 on the 19th Dusk 122nd year of Ascendancy at 13:04 Killed by naga myrmidon at level 11 on the 19th Dusk 122nd year of Ascendancy at 14:38 Killed by naga myrmidon at level 11 on the 19th Dusk 122nd year of Ascendancy at 15:14 Killed by snow giant thunderer at level 11 on the 20th Dusk 122nd year of Ascendancy at 07:03 Killed by Glorydavea the cold drake hatchling at level 11 on the 20th Dusk 122nd year of Ascendancy at 10:23 Killed by storm drake hatchling at level 11 on the 20th Dusk 122nd year of Ascendancy at 12:29 Killed by orc assassin at level 11 on the 20th Dusk 122nd year of Ascendancy at 13:46 Killed by Emuth the snow giant at level 12 on the 21st Dusk 122nd year of Ascendancy at 05:30 Killed by cold drake at level 12 on the 21st Dusk 122nd year of Ascendancy at 12:18 Killed by Rantha the Worm at level 12 on the 21st Dusk 122nd year of Ascendancy at 23:13 Killed by Rantha the Worm at level 12 on the 21st Dusk 122nd year of Ascendancy at 23:50 Killed by Glumira the brown bear at level 13 on the 22nd Dusk 122nd year of Ascendancy at 08:03 Killed by telugoroth at level 13 on the 22nd Dusk 122nd year of Ascendancy at 17:30 Killed by ultimate teluvorta at level 13 on the 22nd Dusk 122nd year of Ascendancy at 19:30 Killed by telugoroth at level 13 on the 23rd Dusk 122nd year of Ascendancy at 00:09 Killed by Zubovea the teluvorta at level 13 on the 23rd Dusk 122nd year of Ascendancy at 00:57 Killed by Zubovea the teluvorta at level 13 on the 23rd Dusk 122nd year of Ascendancy at 01:28 Killed by ultimate telugoroth at level 13 on the 23rd Dusk 122nd year of Ascendancy at 02:26 Killed by ultimate telugoroth at level 13 on the 23rd Dusk 122nd year of Ascendancy at 03:29 Killed by telugoroth at level 13 on the 23rd Dusk 122nd year of Ascendancy at 05:46 Killed by Ivyrevena the dredgling at level 14 on the 24th Dusk 122nd year of Ascendancy at 00:27 Killed by dredge at level 14 on the 24th Dusk 122nd year of Ascendancy at 01:59 Killed by dredgling at level 14 on the 24th Dusk 122nd year of Ascendancy at 07:11 Killed by Rantha the Abomination at level 14 on the 24th Dusk 122nd year of Ascendancy at 08:12 Killed by Rantha the Abomination at level 14 on the 24th Dusk 122nd year of Ascendancy at 09:27 Killed by Rantha the Abomination at level 14 on the 24th Dusk 122nd year of Ascendancy at 10:52 Killed by Gyrinor the void horror at level 14 on the 24th Dusk 122nd year of Ascendancy at 14:38 Killed by dredgling at level 14 on the 24th Dusk 122nd year of Ascendancy at 17:01 Killed by Chronolith Clone at level 14 on the 24th Dusk 122nd year of Ascendancy at 19:05 Killed by Chronolith Clone at level 14 on the 24th Dusk 122nd year of Ascendancy at 20:21 Killed by Chronolith Clone at level 14 on the 24th Dusk 122nd year of Ascendancy at 20:53 Killed by Chronolith Clone at level 14 on the 24th Dusk 122nd year of Ascendancy at 22:30 Killed by Chronolith Clone at level 14 on the 25th Dusk 122nd year of Ascendancy at 01:14 Killed by Chronolith Clone at level 14 on the 25th Dusk 122nd year of Ascendancy at 01:41 Killed by Dernemo at level 15 on the 25th Dusk 122nd year of Ascendancy at 05:02 Killed by Barunnd the thalore at level 15 on the 26th Dusk 122nd year of Ascendancy at 01:11 Killed by Dernemo's Inner Demon at level 15 on the 33rd Dusk 122nd year of Ascendancy at 14:06 Killed by Eishro the krog at level 15 on the 33rd Dusk 122nd year of Ascendancy at 15:39 Killed by rattlesnake at level 16 on the 51st Dusk 122nd year of Ascendancy at 00:42 Killed by Wrathroot at level 17 on the 52nd Dusk 122nd year of Ascendancy at 01:21 Killed by Wrathroot at level 17 on the 52nd Dusk 122nd year of Ascendancy at 03:08 Killed by Wrathroot at level 17 on the 52nd Dusk 122nd year of Ascendancy at 04:01 Killed by Emelonne the black bear at level 18 on the 52nd Dusk 122nd year of Ascendancy at 10:26 Killed by Emelonne the black bear at level 18 on the 52nd Dusk 122nd year of Ascendancy at 12:20 Killed by Adylewyn the warg at level 18 on the 52nd Dusk 122nd year of Ascendancy at 14:06 Killed by Adylewyn the warg at level 18 on the 52nd Dusk 122nd year of Ascendancy at 15:11 Killed by thief at level 18 on the 52nd Dusk 122nd year of Ascendancy at 23:23 Killed by rogue at level 18 on the 53rd Dusk 122nd year of Ascendancy at 03:13 Killed by rogue at level 18 on the 53rd Dusk 122nd year of Ascendancy at 04:02 Killed by Salirawe the Guard at level 18 on the 53rd Dusk 122nd year of Ascendancy at 05:22 Killed by Salirawe the Guard at level 18 on the 53rd Dusk 122nd year of Ascendancy at 06:45 Killed by Silutira the Thug at level 18 on the 53rd Dusk 122nd year of Ascendancy at 12:54 Killed by Eilinuna the Guard at level 18 on the 53rd Dusk 122nd year of Ascendancy at 14:14 Killed by Silutira the Thug at level 18 on the 53rd Dusk 122nd year of Ascendancy at 16:00 Killed by Silutira the Thug at level 18 on the 53rd Dusk 122nd year of Ascendancy at 17:16 Killed by Silutira the Thug at level 18 on the 53rd Dusk 122nd year of Ascendancy at 17:43 Killed by Silutira the Thug at level 18 on the 53rd Dusk 122nd year of Ascendancy at 19:02 Killed by Belolena the Thug at level 18 on the 53rd Dusk 122nd year of Ascendancy at 21:16 Killed by Belolena the Thug at level 18 on the 53rd Dusk 122nd year of Ascendancy at 21:45 Killed by Belolena the Thug at level 18 on the 53rd Dusk 122nd year of Ascendancy at 22:58 Killed by Elalerin the Guard at level 18 on the 54th Dusk 122nd year of Ascendancy at 03:39 Killed by Bandit Leader Gawe at level 18 on the 54th Dusk 122nd year of Ascendancy at 05:31 Killed by Bandit Leader Gawe at level 18 on the 54th Dusk 122nd year of Ascendancy at 06:52 Killed by Bandit Leader Gawe at level 18 on the 54th Dusk 122nd year of Ascendancy at 08:04 Killed by Bandit Leader Gawe at level 18 on the 54th Dusk 122nd year of Ascendancy at 09:44 Killed by Bandit Leader Gawe at level 18 on the 54th Dusk 122nd year of Ascendancy at 10:46 Killed by minotaur at level 19 on the 54th Dusk 122nd year of Ascendancy at 13:13 Killed by Walrog at level 19 on the 55th Dusk 122nd year of Ascendancy at 04:21 Killed by Walrog at level 19 on the 55th Dusk 122nd year of Ascendancy at 05:25 Killed by netherworm mass at level 19 on the 55th Dusk 122nd year of Ascendancy at 12:49 Killed by saw horror at level 19 on the 56th Dusk 122nd year of Ascendancy at 05:02 |
Primary Stats
Strength | 41 (base 41) |
Dexterity | 17 (base 13) |
Constitution | 14 (base 10) |
Magic | 40 (base 21) |
Willpower | 30 (base 10) |
Cunning | 44 (base 22) |
Resources
Life | -150/361 |
Mana | 243/308 |
Stamina | 174/204 |
Healing Factor | 1.1372895330003 |
Regeneration | 4.1524240748993 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +66.666666666667% |
Vision
Sight | 10 |
Lite | -996 |
Infravision | 3 |
Stealth | 32 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 72 |
Accuracy | 41 |
Crit Chance | 21% |
APR | 14 |
Speed | 1.00 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 34% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Physical | +3% |
Light | +10% |
Nature | +5% |
Mind | +11% |
Arcane | +22% |
Cold | +9% |
All | 0% |
Offense: Damage Penetration
Light | +5% |
Defense: Base
Armour (hardiness) | 7 (30%) |
Defense | 42 |
Ranged Defense | 42 |
Fatigue | 0 |
Physical Save | 29 |
Spell Save | 22 |
Mental Save | 35 |
Defense: Resistances
Light | + 36%( 70%) |
All | + 9%( 70%) |
Physical | + 11%( 70%) |
Mind | + 19%( 70%) |
Nature | + 18%( 70%) |
Defense: Immunities
Poison Resistance | 20% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 2 physical, 3 darkness, 5 cold, 5 light, 5 fire |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 270.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Duelist | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Stealth |
detrimental effect | The target is overwhelmed by voices from the void, giving them a 20% higher chance to spawn hallucinations from Dark Whispers and causing them to take an additional 68% temporal damage from Dark Whispers and Hideous Visions. Cacophony |
detrimental effect | Slowed by 50% and taking 66 crushing damage per turn. Imploding (slow) |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 3.4 and stamina regeneration by 1.2. Soothing Darkness |
beneficial effect | The target is able to make actions and attacks while remaining stealthed. Shadow Dance |
detrimental effect | Immobilized by telekinetic forces. Immobilized |
detrimental effect | Huge cut that bleeds, doing 6.74 physical damage per turn. Bleeding |
detrimental effect | The target is being driven mad by the void, taking 24.33 darkness damage per turn and reducing all powers by 12. Dark Whispers |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | The target's critical strike damage bonus is increased by 44%. Shadowstrike |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by midge swarm. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You failed to protect the lost tinker from death by minotaur. Escort: lost tinker (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the worried loremaster from death by hornet swarm. Escort: worried loremaster (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed ice ant stinger. | active |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +30 (+10 eff.) Changes stats: +2 Cun / +1 Con Changes resistances penetration: +5% light Changes damage: +3% physical Physical save: +14 (+7 eff.) Mental save: +11 (+5 eff.) A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 16.5 - 23.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 13 Damage (radius 1) on hit: +8 lightning / +9 fire / +8 cold Damage (radius 2) on crit: +4 lightning / +16 cold / +12 arcane Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(84 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +5 (+2 eff.) Fatigue: +4% Changes stats: +4 Dex / +3 Con Changes resistances: +2% physical Changes damage: +9% cold Stamina each turn: +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Rings make your fingers look great! |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +11% mind Changes damage: +11% mind Mental save: +4 (+2 eff.) Rings make your fingers look great! |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Mag / +7 Wil / +4 Cun Damage against: +16% Summoned Reduced damage from: +16% Summoned Spell crit. chance: +3% A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +9 Cun / +9 Mag Changes resistances: +9% all Changes damage: +22% arcane Spellpower: +15 (+5 eff.) Spell crit. chance: +20% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes stats: +2 Wil / +2 Mag Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
![]() Powered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +24.00 Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +6% physical Stamina each turn: +0.20 Amulets make your neck look great! |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
![]() Requires: - Strength 16 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.0 - 31.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +7 darkness / +8 lightning Damage (radius 1) on hit: +4 cold Damage (radius 2) on crit: +8 lightning Damage against: +10% Living When wielded/worn: Changes resistances: +13% acid / +10% cold / +12% fire / +12% lightning / +3% all Changes damage: +9% lightning Spell save: +9 (+4 eff.) Massive two-handed battleaxes. |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.5 - 21.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
![]() Requires: - Dexterity 10 - Cunning 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+5 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+8 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
![]() Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Cun, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+6 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 69 damage Sharp, short and deadly. |
![]() Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.3 Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
![]() Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
![]() Requires: - Strength 11 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 17.5 - 26.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Massive two-handed mauls. |
![]() balanced dwarven-steel greatsword of erosion (38-61 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +10 nature When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +10 (+3 eff.) Disarm immunity: +50% Massive two-handed swords. |
![]() Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 116 damage over 5 turns and reducing armor and accuracy by 15 When wielded/worn: Defense: +5 (+2 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 15% Changes stats: +1 Con Changes resistances: +6% darkness Changes resistances penetration: +5% darkness Reduces incoming crit damage: 5.00% One-handed war axes. |
![]() Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
![]() Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 16.5 - 23.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 69 damage One-handed war axes. |
![]() dwarven-steel waraxe (19-27 power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% One-handed war axes. |
![]() Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +5% temporal Physical save: +6 (+3 eff.) Mindpower: +3 (+2 eff.) A belt that goes around your waist. |
![]() 1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Armour: +1 Damage (Melee): 6 fire Changes stats: +1 Str Changes resistances: +12% fire Changes resistances penetration: +20% physical Changes damage: +4% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 8 nature Changes resistances: +5% nature Changes resistances penetration: +10% mind Changes damage: +9% cold / +4% nature / +12% mind Mental crit. chance: +2% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 darkness Changes resistances: +6% darkness Changes damage: +3% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +3% darkness / +5% arcane Changes damage: +20% arcane / +3% darkness Maximum mana: +14.00 A pointy cloth hat, very wizardly... |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Cun Changes resistances: +10% blight Changes damage: +10% blight Mental save: +6 (+3 eff.) A pointy cloth hat, very wizardly... |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str Changes resistances: +6% cold / +5% fire A cap made of leather. |
![]() rejuvenating steel mail armour of lightning resistance (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +16% lightning Life regen: +2.40 Stamina each turn: +0.50 A suit of armour made of mail. |
![]() Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+5 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 35.84 to 107.52 lightning damage (71.68 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 2 darkness Changes resistances: +3% darkness / +18% temporal Changes resistances penetration: +20% lightning / +25% acid Changes damage: +9% darkness A suit of armour made of leather. |
![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+5 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
![]() Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
![]() Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +17% fire A suit of armour made of leather. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Damage when hit (Melee): 2 physical Changes resistances: +3% all Changes resistances penetration: +5% mind Changes damage: +6% physical Spell save: +6 (+3 eff.) Stamina each turn: +3.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 91.59 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 91.59 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 90% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() cleansing yew totem of summon tentacle [power 215] (25 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 430 Base Damage: 233 Armor: 9 All Resist: 0 Activation puts all charms on cooldown for 25 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Dernemo the Cornac Shadowblade level 10
9th Flare 122nd year of Ascendancy at 17:01 see stats
By Dernemo the Cornac Shadowblade level 9
8th Mirth 122nd year of Ascendancy at 23:13 see stats
By Dernemo the Cornac Shadowblade level 19
54th Dusk 122nd year of Ascendancy at 16:16 see stats
Log
Dernemo is bound by telekinetic forces!
Saw horror hits Dernemo for 50 physical damage.
Dernemo performs a melee critical strike against Netherworm mass!
Dernemo hits Netherworm mass for 160 physical damage.
Dernemo killed Netherworm mass!
Dark Whispers from Fearful symmetry hits Dernemo for 17 darkness, 14 temporal (31 total damage).
Imploding (slow) from Saw horror hits Dernemo for 50 physical damage.
Maelstrom's Living Lightning hits Dernemo for 28 lightning damage.
Saw horror uses Saw Storm.
Fearful symmetry starts to bleed.
Dernemo starts to bleed.
Saw horror's physical bleed area effect hits Dernemo for 51 physical damage.
Saw horror's physical bleed area effect hits Fearful symmetry for 57 physical damage.
Saw horror's physical bleed area effect hits Maelstrom for 52 physical damage.
Dark Whispers from Fearful symmetry hits Dernemo for 21 darkness, 7 temporal (28 total damage).
Imploding (slow) from Saw horror hits Dernemo for 50 physical damage.
Bleeding from Saw horror hits Dernemo for 5 physical damage.
Fearful symmetry casts Dark Whispers.
Maelstrom uses Ice Claw.
Maelstrom misses Dernemo.
Maelstrom hits Fearful symmetry for 40 cold damage.
Maelstrom's Living Lightning hits Dernemo for 28 lightning damage.
Bleeding from Saw horror hits Fearful symmetry for 6 physical damage.
Dernemo uses Shadow Dance.
You begin your Shadow Dance.
Dernemo casts Rune of the Rift.
Dernemo's spell attains critical power!
Saw horror uses Razor Saw.