Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Archmage |
| Level / Exp | 32 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by Some Kind at level 32 on the 77th Pyre 122nd year of Ascendancy at 23:48 / 1 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 14 (base 10) |
| Constitution | 18 (base 11) |
| Magic | 66 (base 60) |
| Willpower | 63 (base 57) |
| Cunning | 11 (base 11) |
Resources
| Life | -12/453 |
| Mana | 412/421 |
| Healing Factor | 1 |
| Regeneration | 39.35 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 2 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 19 |
| Crit Chance | 3% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34.25 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +9% |
| Arcane | +50% |
Offense: Damage Penetration
| Arcane | +50% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 4.4 |
| Ranged Defense | 4.4 |
| Fatigue | 4 |
| Physical Save | 27.575 |
| Spell Save | 48.05 |
| Mental Save | 25.95 |
Defense: Resistances
| Lightning | + 46%( 70%) |
| Nature | + 46%( 70%) |
| Temporal | + 46%( 70%) |
| Fire | + 46%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 46%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 145 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Meta | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aether | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Arcane Shield |
| talent | Pure Aether |
| talent | Shielding |
| talent | Arcane Power |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is poisoned and sick, doing 13.98 nature damage per turn. Each time it tries to use a talent there is 22% chance of failure. Crippling Poison |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target is the epicenter of a terrible arcane storm, he gets +90% arcane resistance. Arcane Storm |
| beneficial effect | A flow of life spins around the target, regenerating 36.50 life per turn. Regeneration |
| beneficial effect | Reduces all incoming physical and acid damage by 24. Kinetic Psionic Shield |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A pair of boots made of leather. |
| On hands | naturalist's rough leather gloves of dexterity (+3) (0 def, 1 armour) naturalist's rough leather gloves of dexterity (+3) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour: +1 Changes stats: +3 Dex Damage when the wearer hits(melee): 6 nature Changes resistances: +6% nature Changes damage: +4% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | grounding hardened leather cap of constitution (+4) (0 def, 3 armour) grounding hardened leather cap of constitution (+4) (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Con Changes resistances: +6% lightning / +8% temporal A cap made of leather. |
| Tool | steel torque of kinetic psionic shield [power 24] (17/20 cooldown) steel torque of kinetic psionic shield [power 24] (17/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical and acid damage by 24 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | savior's copper ring savior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +5 Spell save: +6 Mental save: +6 Rings can have magical properties. |
| On fingers | wizard's gold ring of perseverance wizard's gold ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Spell save: +8 Stun/Freeze immunity: +22% Life regen: +1.00 Rings can have magical properties. |
| Around neck | insulating copper amulet of willpower (+3) insulating copper amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +11% fire / +10% cold Amulets can have magical properties. |
| In main hand | ash magestaff of wizardry (15-18 power, 3 apr, arcane damage) ash magestaff of wizardry (15-18 power, 3 apr, arcane damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Mag / +2 Wil Changes damage: +15% arcane Talent granted: +1 Command Staff Maximum mana: +29.00 Spellpower: +10 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
| Main armor | verdant silk robe of stability (3 def, 0 armour) verdant silk robe of stability (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +3 Con Changes damage: +5% nature Physical save: +20 Life regen: +1.60 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
swiftstrike elven-wood longbow swiftstrike elven-wood longbowRequires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Attack speed: 70% Firing range: +9 Travel speed: +200% Longbows are used to shoot arrows at your foes. |
earthen elven-wood starstaff of greater warding (25-30 power, 5 apr, darkness damage) earthen elven-wood starstaff of greater warding (25-30 power, 5 apr, darkness damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +5 Maximum wards: +3 darkness Changes damage: +25% darkness Talents granted: +3 Ward +1 Command Staff Physical save: +5 Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
stargazer's silk robe of chaos (3 def, 0 armour) stargazer's silk robe of chaos (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +3 Cun Changes resistances: +8% physical / -8% arcane / +9% fire / -9% cold / -13% nature / +6% blight Changes resistances penetration: +10% physical / +12% fire / +14% blight Changes damage: +10% darkness / +6% light Spellpower: +7 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere wizard hat of decomposition (2 def, 0 armour) cashmere wizard hat of decomposition (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +5% fire / +6% cold / +4% lightning / +5% acid A pointy cloth hat, very wizardly... |
Newly picked up enlightening voratun mail armour of lightning resistance (5 def, 10 armour)enlightening voratun mail armour of lightning resistance (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Changes stats: +3 Cun / +3 Wil Changes resistances: +19% lightning Mental save: +13 A suit of armour made of mail. |
rough leather armour of resilience (1 def, 2 armour) rough leather armour of resilience (1 def, 2 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Maximum life: +20.00 A suit of armour made of leather. |
287 alchemist agate 287 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of deeplife (dig speed 15 turns) dwarven-steel pickaxe of deeplife (dig speed 15 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes resistances: +9% darkness Infravision radius: +2 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Some Kind the Higher Archmage level 21
75th Pyre 122nd year of Ascendancy at 23:40 see stats
Level 10
Got a character to level 10.By Some Kind the Higher Archmage level 10
74th Pyre 122nd year of Ascendancy at 22:17 see stats
Level 20
Got a character to level 20.By Some Kind the Higher Archmage level 20
75th Pyre 122nd year of Ascendancy at 20:36 see stats
Level 30
Got a character to level 30.By Some Kind the Higher Archmage level 30
77th Pyre 122nd year of Ascendancy at 10:52 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By Some Kind the Higher Archmage level 21
75th Pyre 122nd year of Ascendancy at 23:12 see stats
Log
Some Kind hits orc assassin for 96 arcane damage.
Some Kind hits Some Kind for 63 arcane damage.
Some Kind hits orc assassin for 96 arcane damage.
Some Kind killed orc assassin!
Orc assassin hits Some Kind for 10 nature damage.
Some Kind uses steel torque of kinetic psionic shield [power 24] (20 cooldown)!
Some Kind hits Some Kind for 63 arcane damage.
Some Kind hits orc assassin for 96 arcane damage.
Orc assassin hits Some Kind for 10 nature damage.
Orc assassin activates Deadly Poison.
Orc assassin deactivates Numbing Poison.
Talent Lightning is ready to use.
Talent Manathrust is ready to use.
Talent Flame is ready to use.
Some Kind hits Some Kind for 63 arcane damage.
Some Kind hits orc assassin for 96 arcane damage.
Orc assassin hits Some Kind for 10 nature damage.
Some Kind fails to use Manathrust.
Some Kind feels pain again.
You collect a new ingredient: orc heart.
Some Kind hits Some Kind for 63 arcane damage.
Some Kind killed Some Kind!
Some Kind hits orc assassin for 96 arcane damage.
Some Kind killed orc assassin!
Orc assassin hits Some Kind for 10 nature damage.
Orc assassin killed Some Kind!
Some Kind the level 32 higher archmage was dweomered to death by himself, by accident of course, on level 41 of The Arena.
