Eilra the level 5 Drem Wyrmic by sekkler

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceDrem
ClassWyrmic
Level / Exp5 / 80%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 16)
Dexterity11 (base 10)
Constitution12 (base 11)
Magic12 (base 10)
Willpower26 (base 27)
Cunning10 (base 10)

Resources

Life272/285
Stamina140/152
Equilibrium10
Healing Factor1.0191526171258
Regeneration4.0214242178569

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage28
Accuracy33
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower12
Crit Chance1%
Speed1

Offense: Mind

Mindpower23
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)8.3350939529706 (47.857809501309%)
Defense2
Ranged Defense2
Fatigue14
Physical Save21
Spell Save20
Mental Save21

Defense: Resistances

Acid+ 2%( 70%)
Lightning+ 1%( 70%)
Cold+ 1%( 70%)
Physical+ 1%( 70%)
Fire+ 1%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.30
1/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
0/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
3/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
2/5
1/5
0/5

Effects

Quests

active
done

Equipment

On fingers
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

You gain 1.53 gold from the transmogrification of shimmering linen robe of darkness (+16%) (0 def, 0 armour).
You gain 0.49 gold from the transmogrification of
mindwoven linen robe (0 def, 0 armour).
You gain 0.73 gold from the transmogrification of
linen robe of corrosion (+16%) (0 def, 0 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 1.17 gold from the transmogrification of
iron waraxe of erosion (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-18 power, 2 apr).
You gain 2.41 gold from the transmogrification of
shimmering elm magestaff of might (10-12 power, 2 apr, fire element).
You gain 1.92 gold from the transmogrification of
potent elm vilestaff of fate (13-16 power, 2 apr, blight element).
You gain 2.29 gold from the transmogrification of
elm vilestaff of illumination (10-12 power, 2 apr, darkness element).
You gain 2.71 gold from the transmogrification of
cruel elm starstaff of might (10-12 power, 2 apr, darkness element).
You gain 2.11 gold from the transmogrification of
cruel elm magestaff (10-12 power, 2 apr, fire element).
You gain 2.09 gold from the transmogrification of
cruel elm magestaff (10-12 power, 2 apr, fire element).
You gain 1.15 gold from the transmogrification of
rough leather sling of acid.
You gain 1.68 gold from the transmogrification of
horrifying mossy mindstar of balance (2-2 power, 12 apr, nature damage).
You gain 2.48 gold from the transmogrification of
harmonious mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 0.45 gold from the transmogrification of
iron mace of massacre (17-24 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron mace (13-18 power, 2 apr).
You gain 1.76 gold from the transmogrification of
thought-forged iron longsword (12-18 power, 2 apr).
You gain 2.11 gold from the transmogrification of
thought-forged iron dagger of massacre (15-20 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-12 power, 5 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the titan (res 17%; physical; dur 4; cd 12).
You feel very confident walking into this place.
Saving game...

Saving done.

There is a Derth (Town) here (press '' or right click to use).
Ran for 6 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.