









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Sun Paladin |
Level / Exp | 4 / 39% |
Size | medium |
Lifes / Deaths | Killed by elven sun-mage at level 4 on the 79th Pyre 122nd year of Ascendancy at 07:15 / 51Killed by elven sun-mage at level 4 on the 79th Pyre 122nd year of Ascendancy at 07:25 Killed by elven sun-mage at level 4 on the 79th Pyre 122nd year of Ascendancy at 07:43 Killed by elven sun-mage at level 4 on the 79th Pyre 122nd year of Ascendancy at 07:53 Killed by elven sun-mage at level 4 on the 79th Pyre 122nd year of Ascendancy at 08:10 Killed by orc cryomancer at level 4 on the 3rd Mirth 122nd year of Ascendancy at 15:01 Killed by orc soldier at level 4 on the 3rd Mirth 122nd year of Ascendancy at 15:15 Killed by Mayyssra the orc grand master assassin at level 4 on the 7th Mirth 122nd year of Ascendancy at 20:46 Killed by orc cryomancer at level 4 on the 8th Mirth 122nd year of Ascendancy at 16:44 Killed by orc pyromancer at level 4 on the 8th Mirth 122nd year of Ascendancy at 16:57 Killed by icy orc wyrmic at level 4 on the 10th Mirth 122nd year of Ascendancy at 18:19 Killed by giant spider at level 4 on the 18th Dusk 122nd year of Ascendancy at 21:11 Killed by orc cryomancer at level 4 on the 18th Dusk 122nd year of Ascendancy at 21:18 Killed by orc pyromancer at level 4 on the 29th Dusk 122nd year of Ascendancy at 16:14 Killed by orc berserker at level 4 on the 33rd Dusk 122nd year of Ascendancy at 10:14 Killed by orc high cryomancer at level 4 on the 35th Dusk 122nd year of Ascendancy at 07:50 Killed by orc grand summoner at level 4 on the 35th Dusk 122nd year of Ascendancy at 08:36 Killed by orc fighter at level 4 on the 40th Dusk 122nd year of Ascendancy at 04:17 Killed by orc cryomancer at level 4 on the 45th Dusk 122nd year of Ascendancy at 14:41 Killed by orc necromancer at level 4 on the 47th Dusk 122nd year of Ascendancy at 03:54 Killed by orc cryomancer at level 4 on the 61st Dusk 122nd year of Ascendancy at 18:56 Killed by armoured skeleton warrior at level 4 on the 62nd Dusk 122nd year of Ascendancy at 04:06 Killed by orc high pyromancer at level 4 on the 77th Dusk 122nd year of Ascendancy at 04:38 Killed by orc blood mage at level 4 on the 2nd Haze 122nd year of Ascendancy at 05:37 Killed by orc cryomancer at level 4 on the 12nd Haze 122nd year of Ascendancy at 01:25 Killed by orc pyromancer at level 4 on the 20th Haze 122nd year of Ascendancy at 20:02 Killed by giant spider at level 4 on the 28th Haze 122nd year of Ascendancy at 22:45 Killed by orc warrior at level 4 on the 29th Haze 122nd year of Ascendancy at 15:53 Killed by orc cryomancer at level 4 on the 32nd Haze 122nd year of Ascendancy at 00:55 Killed by fiery orc wyrmic at level 4 on the 33rd Haze 122nd year of Ascendancy at 16:38 Killed by orc pyromancer at level 4 on the 34th Haze 122nd year of Ascendancy at 23:54 Killed by orc corruptor at level 4 on the 43rd Haze 122nd year of Ascendancy at 21:33 Killed by orc high pyromancer at level 4 on the 44th Haze 122nd year of Ascendancy at 20:30 Killed by orc elite fighter at level 4 on the 58th Haze 122nd year of Ascendancy at 10:29 Killed by fiery orc wyrmic at level 4 on the 65th Haze 122nd year of Ascendancy at 06:09 Killed by orc soldier at level 4 on the 72nd Haze 122nd year of Ascendancy at 01:51 Killed by orc master wyrmic at level 4 on the 72nd Haze 122nd year of Ascendancy at 23:07 Killed by Cyreda the orc high cryomancer at level 4 on the 76th Haze 122nd year of Ascendancy at 09:42 Killed by orc berserker at level 4 on the 1st Decay 122nd year of Ascendancy at 16:52 Killed by orc cryomancer at level 4 on the 10th Decay 122nd year of Ascendancy at 23:25 Killed by orc pyromancer at level 4 on the 2nd Wintertide 123rd year of Ascendancy at 18:44 Killed by minotaur at level 4 on the 5th Allure 123rd year of Ascendancy at 14:43 Killed by orc necromancer at level 4 on the 4th Regrowth 123rd year of Ascendancy at 15:16 Killed by orc soldier at level 4 on the 21st Regrowth 123rd year of Ascendancy at 18:10 Killed by orc elite fighter at level 4 on the 28th Regrowth 123rd year of Ascendancy at 14:19 Killed by orc necromancer at level 4 on the 32nd Regrowth 123rd year of Ascendancy at 14:11 Killed by ghoul at level 4 on the 33rd Regrowth 123rd year of Ascendancy at 19:07 Killed by orc blood mage at level 4 on the 34th Regrowth 123rd year of Ascendancy at 12:39 Killed by orc corruptor at level 4 on the 42nd Regrowth 123rd year of Ascendancy at 14:41 Killed by minotaur at level 4 on the 69th Regrowth 123rd year of Ascendancy at 12:37 Killed by orc berserker at level 4 on the 1st Time of Balance 123rd year of Ascendancy at 14:38 |
Primary Stats
Strength | 21 (base 21) |
Dexterity | 12 (base 10) |
Constitution | 14 (base 10) |
Magic | 20 (base 20) |
Willpower | 13 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 196/196 |
Positive | 29/29 |
Stamina | 116/116 |
Healing Factor | 1.0372895330003 |
Regeneration | 3.3711909822511 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 25 |
Accuracy | 31 |
Crit Chance | 0% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 23 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Physical | +3% |
Offense: Damage Penetration
Physical | +7% |
Defense: Base
Armour (hardiness) | 23.118138619369 (56.297102139833%) |
Defense | 3 |
Ranged Defense | 3 |
Fatigue | 25 |
Physical Save | 21 |
Spell Save | 11 |
Mental Save | 20 |
Defense: Resistances
Acid | + 15%( 70%) |
Light | + 9%( 70%) |
Darkness | + 9%( 70%) |
Fire | + 6%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 153 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Sun | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
talent | Weapon of Light |
talent | Chant of Fortitude |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
Equipment
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to sting an enemy dealing 134 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 19 turns. Natural totems are made by powerful wilders to store nature power. |
On feet | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Con / +3 Wil Changes resistances penetration: +7% physical Spellpower: +6 (+3 eff.) Mindpower: +5 (+3 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 43% (at 0 Hate) to 145% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 9 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
On hands | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +7 Damage (Melee): 5 physical Changes stats: +2 Dex Changes damage: +3% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +10% light / +10% darkness A suit of armour made of mail. |
In main hand | ![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
In off hand | ![]() Requires: - Shield usage training - Strength 11 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.5 - 11.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +23 When wielded/worn: Armour: +2 Fatigue: +8% Damage (Melee): 6 lightning Damage when hit (Melee): 1 lightning Changes resistances: +15% acid Talent granted: +1 Block Handheld deflection devices. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Physical save: +10 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Light source | ![]() Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +6% fire Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +12 Fatigue: +22% Changes resistances: +15% cold A suit of armour made of metal plates. |
![]() Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.0 - 12.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +21 When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You don't see how to get there...
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
Solaire casts Sun Ray.
Resting starts...
Talent Sun Ray is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Solaire uses Shield Pummel.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).