Skeleton the level 10 Skeleton Berserker by Asympro6

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassBerserker
Level / Exp10 / 69%
Sizemedium
Lifes / Deaths

Primary Stats

Strength63 (base 34)
Dexterity43 (base 22)
Constitution13 (base 13)
Magic10 (base 10)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life300/300
Stamina77/77
Healing Factor1.1283363011315
Regeneration7.513033625107

Speed

Mental-10%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage81
Accuracy44
Crit Chance15%
APR22
Speed1.11

Offense: Spell

Spellpower15
Crit Chance1%
Speed1

Offense: Mind

Mindpower19
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+11%
Light+10%
Blight+5%
Arcane+10%
Fire+4%

Defense: Base

Armour (hardiness)27.317011280365 (72.903125182002%)
Defense26
Ranged Defense26
Fatigue19
Physical Save25
Spell Save7
Mental Save7

Defense: Resistances

Darkness+ 21%( 70%)
Light+ 30%( 70%)
Arcane+ 9%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Berserker's strength1.30
1/5
1/5
0/5
0/5
Technique / Bloodthirst1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
1/5
1/5
3/5
0/5
Technique / Combat veteran1.30
1/5
3/5
0/5
0/5
Technique / Combat techniques1.30
1/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
5/5
1/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Skeleton the Skeleton Berserker level 10
1st Summertide 122nd year of Ascendancy at 05:08
see stats

Log

Rested for 3 turns (stop reason: all resources and life at maximum).

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.87 gold from the transmogrification of
rough leather armour of stability (3 def, 2 armour).
You gain 0.76 gold from the transmogrification of
linen wizard hat of corrosion (+15%) (1 def, 0 armour).
You gain 2.01 gold from the transmogrification of
radiant rough leather gloves of dexterity (+2) (0 def, 1 armour).
You gain 3.90 gold from the transmogrification of
Silk Current (12 def, 0 armour).
You gain 6.71 gold from the transmogrification of
Frozenpain (1 def, 0 armour).
You gain 0.45 gold from the transmogrification of
iron longsword of massacre (17-23 power, 2 apr).
You gain 3.19 gold from the transmogrification of
mighty elm longbow of cold.
You gain 1.05 gold from the transmogrification of
fungal elm longbow.
You gain 0.25 gold from the transmogrification of
iron greatsword (17-27 power, 1 apr).
You gain 3.79 gold from the transmogrification of
hateful iron greatmaul of paradox (20-30 power, 1 apr).
You gain 0.75 gold from the transmogrification of
acidic iron dagger (9-11 power, 5 apr).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Skeleton deactivates
Precise Strikes.
Skeleton activates
Precise Strikes.
Skeleton deactivates
Berserker Rage.
Skeleton activates
Berserker Rage.
Resting starts...

Rested for 95 turns (stop reason: hostile spotted to the south (adventurers party)).


Saving game...

Saving done.