Archer the level 17 Skeleton Archer by Asympro6

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArcher
Level / Exp17 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength58 (base 34)
Dexterity73 (base 44)
Constitution10 (base 10)
Magic10 (base 10)
Willpower27 (base 10)
Cunning22 (base 12)

Resources

Life400/400
Stamina190/190
Healing Factor1.4700003099961
Regeneration19.477504107449

Speed

Mental-1.1102230246252E-14%
Attack-1.1102230246252E-14%
Movement-66.666666666667%
Spell-1.1102230246252E-14%
Global+100%

Vision

Sight13
Lite5
Infravision3

Offense: Mainhand

Damage95
Accuracy65
Crit Chance28%
APR11
Speed0.95

Offense: Spell

Spellpower20
Crit Chance4%
Speed1

Offense: Mind

Mindpower30
Crit Chance4%
Speed1

Offense: Damage Bonus

Physical+13%
Nature+8%

Defense: Base

Armour (hardiness)13 (30%)
Defense35
Ranged Defense35
Fatigue8
Physical Save27
Spell Save12
Mental Save21

Defense: Resistances

Blight+ 19%( 70%)
Nature+ 33%( 70%)
Cold+ 26%( 70%)
All 0%( 70%)

Defense: Immunities

Bleed Resistance100%
Confusion Resistance21%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
2/5
1/5
1/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Sniper1.30
4/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
1/5
5/5
1/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
5/5
1/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
5/5
3/5
3/5
3/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
3/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

talent
detrimental effect
beneficial effect

Quests

done
done
done
failed
done
active
active
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Archer the Skeleton Archer level 16
28th Haze 122nd year of Ascendancy at 01:00
see stats
Level 10 Got a character to level 10.
By Archer the Skeleton Archer level 10
31st Dusk 122nd year of Ascendancy at 20:54
see stats
May the 4th be with you! .
By Archer the Skeleton Archer level 16
48th Haze 122nd year of Ascendancy at 20:42
see stats
The Arena Unlocked Arena mode.
By Archer the Skeleton Archer level 10
31st Dusk 122nd year of Ascendancy at 20:55
see stats
The secret city Discovered the truth about mages.
By Archer the Skeleton Archer level 16
39th Haze 122nd year of Ascendancy at 17:38
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Archer the Skeleton Archer level 16
35th Haze 122nd year of Ascendancy at 07:08
see stats

Log

Melee retaliation hits Archer for 5 lightning damage.
Archer hits Armoured skeleton warrior for (29 blocked), 0 physical (0 total damage).
The shield around armoured skeleton warrior crumbles.

Armoured skeleton warrior performs a melee critical strike against Archer!
Armoured skeleton warrior hits Archer for 272 physical, 10 lightning (283 total damage).

Melee retaliation hits
Archer for 5 lightning damage.
Archer hits Armoured skeleton warrior for 16 physical damage.
Archer is fully armored again.

Armoured skeleton warrior uses
Shield Pummel.
Archer is stunned!

Armoured skeleton warrior hits Archer for 110 physical damage.
Archer the level 17 skeleton archer was swiped to death by an armoured skeleton warrior on level 3 of Ruined halfling complex.
You have 4 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Armoured skeleton warrior killed Archer!
Saving game...

Resting starts...

Talent Scatter Shot is ready to use.
Talent Bone Armour is ready to use.
Talent Rune: Blink is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).


Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Talent Concealment is ready to use.
Archer activates
Concealment.