











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Cornac |
Class | Bulwark |
Level / Exp | 50 / 1858% |
Size | medium |
Lifes / Deaths | Killed by Poltergeist steel greatsword 'Douridol' at level 23 on the 3rd Allure 123rd year of Ascendancy at 13:21 0 / 9Killed by Animated warbringer's dwarven-steel dagger of evisceration at level 23 on the 3rd Allure 123rd year of Ascendancy at 19:49 Killed by Grand Corruptor at level 25 on the 8th Regrowth 123rd year of Ascendancy at 19:43 Killed by armoured skeleton warrior at level 26 on the 16th Regrowth 123rd year of Ascendancy at 00:23 Killed by Velubregawen the mean looking elven guard at level 26 on the 16th Regrowth 123rd year of Ascendancy at 20:01 Killed by nightmare horror at level 30 on the 77th Regrowth 123rd year of Ascendancy at 10:55 Killed by orc necromancer at level 49 on the 63rd Haze 123rd year of Ascendancy at 20:45 Killed by Atamathon the Giant Golem at level 50 on the 43rd Regrowth 124th year of Ascendancy at 03:00 Killed by Atamathon the Giant Golem at level 50 on the 43rd Regrowth 124th year of Ascendancy at 05:04 |
Primary Stats
Strength | 98 (base 60) |
Dexterity | 80 (base 60) |
Constitution | 132 (base 60) |
Magic | 26 (base 15) |
Willpower | 31 (base 13) |
Cunning | 60 (base 34) |
Resources
Life | 1/2180 |
Stamina | 40/330 |
Healing Factor | 2.1478823304739 |
Regeneration | 142.32146863641 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8.286335345031 |
Infravision | 5 |
See Stealth | 56.375715479246 |
See Invisible | 59.375715479246 |
Offense: Mainhand
Damage | 183 |
Accuracy | 67 |
Crit Chance | 84% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 23 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Acid | +36% |
Physical | +32% |
Cold | +35% |
All | +17% |
Darkness | +26% |
Light | +23% |
Lightning | +37% |
Fire | +37% |
Nature | +29% |
Offense: Damage Penetration
Physical | +20% |
Light | +27% |
All | 0% |
Defense: Base
Armour (hardiness) | 129.08453708907 (100%) |
Defense | 56 |
Ranged Defense | 56 |
Fatigue | 44 |
Physical Save | 73 |
Spell Save | 46 |
Mental Save | 45 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 67%( 70%) |
Physical | + 44%( 70%) |
Cold | + 65%( 70%) |
All | + 29%( 70%) |
Darkness | + 59%( 70%) |
Lightning | + 64%( 70%) |
Mind | + 35%( 70%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Pinning Resistance | 0% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Teleport Resistance | 10% |
Blind Resistance | 0% |
Disarm Resistance | 37% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 164 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 21 up to 7 times. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 43 up to 7 times. Its effects scale with your Cunning stat. |
Class Talents
Technique / Superiority | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Warcries | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 1/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Technique / Battle tactics | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 4/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 4/5 |
Technique / Combat veteran | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by snow giant thunderer. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by snow giant boulder thrower. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by Lashing Tentacle. Escort: repented thief (level 7 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by skeleton warrior. Escort: temporal explorer (level 2 of Dreadfell) | failed |
You failed to protect the temporal explorer from death by ghast. Escort: temporal explorer (level 8 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1764. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+2 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Quiver | ![]() 3.0 Encumbrance T5 arrow ammo [Random Unique] Arcane/Master/Psionic Weapon Damage 181% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +18.0% Capacity 22 Projectile Speed +200% On-ranged-hit +30 physical On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to strike from the target to a second target dealing 36 damage * 20% chance to knock the target back 3 spaces and deal 128 physical damage On Critical: * Wound the target dealing 301 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Reload +4 Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 1.0 Encumbrance T5 lite [Random Unique] Nature/Psionic While equipped: Stats +4 Con +7 Wil offense ------ Physical Crit +5.0% Critical power +19.00% Physical Power +10 (+2 eff.) On-Hit (Melee): * 10% chance to slow global speed by 48% defense ------ Resistance +1% physical +3% darkness +15% blight +9% cold +9% mind +3% nature Mind save +10 (+3 eff.) Life Regen +13.00 other ------- Light +5 See Stealth +20 See Invisibility +23 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Dex +13 Con offense ------ Critical power +20.00% Ignore resists +20% physical defense ------ Armor +4 Fatigue +4% other ------- Max stamina +30.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Invisible. |
On hands | ![]() 1.5 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: Stats +12 Con defense ------ Armor +21 Hardiness +11% Fatigue +5% Resistance +6% physical Physical save +23 (+6 eff.) Spell save +6 (+2 eff.) Mind save +5 (+2 eff.) Disarm Resist +37% Unarmed combat: Weapon Damage 137% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-hit +18 physical On Hit: 5% Stone Touch level 5 On Hit: 10% Juggernaut level 1 Juggernaut: (Instant) Puts all charms on 18 turn cooldown Effective talent level: 2.6 Power cost 18 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 2.0 Encumbrance T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 752 Puts all charms on 11 turn cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: Stats +8 Cun +3 Dex offense ------ Physical Crit +5.0% Physical Power +25 (+5 eff.) On-Hit 24 physical On-Ranged-Hit 30 physical Damage +20% lightning When Hit 2 blight On-Hit (Melee): * 20% chance to reduce all saves and defense by 22 On-Hit (Ranged): * 19% chance to reduce all saves and defense by 22 defense ------ Resistance +40% lightning Unlife -40.00 life Life +100.00 Life Regen +18.00 Healmod +18% other ------- Hate-on-crit +2.00 Max hate +13.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 turn cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | ![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Nature While equipped: offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +19% acid +20% fire +6% light +10% all Ignore resists +27% light When Hit 6 light defense ------ Resistance +38% acid +40% fire Life +97.00 Life Regen +19.00 Healmod +19% other ------- Light +3 Rings make your fingers look great! |
Around neck | ![]() 0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: Stats +25 Con defense ------ Armor +5 Resistance +10% darkness +10% cold +25% nature +5% all Crit Resistance 23.00% Stun Resist +60% Amulets make your neck look great! |
In main hand | ![]() 3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Master Weapon Damage 166% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-crit, radius 2 +4 nature +8 fire On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 301 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +24.0% Physical Power +13 (+3 eff.) Damage +12% nature defense ------ Resistance +12% nature +12% fire One-handed war axes. |
Around waist | ![]() 1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: offense ------ Physical Crit +5.0% Critical power +14.00% Physical Power +6 (+1 eff.) Damage +9% darkness +18% cold defense ------ Armor +14 Defense +13 (+4 eff.) Resistance +9% acid +9% darkness +10% fire +9% cold +10% lightning Physical save +22 (+6 eff.) A belt that goes around your waist. |
In off hand | ![]() 7.0 Encumbrance T5 shield armor [Ego++] Arcane/Master When used to Attack: Weapon Damage 188% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +202 On-hit +17 fire On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Str offense ------ Physical Crit +11.0% Physical Power +10 (+2 eff.) When Hit 26 fire defense ------ Armor +10 Fatigue +8% Resistance +15% fire other ------- Talents +1 Block Handheld deflection devices. |
Cloak | ![]() 2.0 Encumbrance T5 cloak armor [Random Unique] Nature While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 48% defense ------ Defense +3 (+1 eff.) Resistance +23% blight +3% cold +18% nature Crit Resistance 15.00% Physical save +13 (+4 eff.) Mind save +13 (+4 eff.) Unlife -50.00 life Life +53.00 Life Regen +11.00 Healmod +17% Teleport Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 17.0 Encumbrance T5 massive armor [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con offense ------ Physical Power +10 (+2 eff.) defense ------ Armor +35 Defense +25 (+7 eff.) Fatigue +15% Resistance +15% acid +20% darkness +15% blight +25% fire +20% cold Physical save +15 (+4 eff.) Spell save +25 (+8 eff.) Confus Resist +100% Fear Resist +100% other ------- Light -2 Infravision +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression Shadow Power +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
Inventory
![]() 0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 320.58 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Disrupt While equipped: Stats +4 Con offense ------ Mind Crit +1% Damage +12% mind defense ------ Resistance +17% blight +6% light +20% nature +10% lightning Poison Resist +42% Disease Resist +36% Stun Resist +40% other ------- Light +3 Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +11 Mag offense ------ Spell Crit +10% Spellpower +11 (+5 eff.) Damage +14% light +13% temporal +15% darkness +14% physical Ignore resists +25% light On-Hit (Melee): * 20% chance to reduce damage dealt by 18% defense ------ Fatigue -10% Resistance +9% light Life Regen +5.00 Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +3 Wil offense ------ Critical power +20.00% Spellpower +11 (+5 eff.) Mindpower +11 (+6 eff.) Damage +11% blight +11% fire defense ------ Mind save +11 (+4 eff.) Confus Resist +21% Amulets make your neck look great! |
![]() 1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +4 Wil +10 Cun +5 Con offense ------ Physical Crit +6.0% Critical power +20.20% Damage +9% physical defense ------ Armor +8 Defense +20 (+6 eff.) Unlife -60.00 life other ------- Hate-on-crit +5.00 Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego++] Arcane While equipped: Stats +6 Wil +14 Mag offense ------ Spellpower +10 (+5 eff.) On-Hit 12 light On-Ranged-Hit 31 light Damage +12% light Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Physical Power +13 (+3 eff.) Spellpower +14 (+7 eff.) Mindpower +19 (+9 eff.) Damage +6% all defense ------ Life +85.00 Life Regen +13.00 Healmod +15% Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Cun defense ------ Defense +14 (+4 eff.) Life +86.00 Life Regen +12.00 Healmod +16% Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +14 Cun offense ------ On-Hit 16 physical On-Ranged-Hit 17 physical On-Hit (Melee): * 18% chance to reduce all saves and defense by 22 On-Hit (Ranged): * 16% chance to reduce all saves and defense by 22 defense ------ Defense +16 (+5 eff.) other ------- Hate-on-crit +2.00 Max hate +11.00 Bleeding Edge: Puts all charms on 12 turn cooldown Effective talent level: 2.6 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 53%. Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Cun defense ------ Defense +8 (+2 eff.) Resistance +23% acid +14% fire +13% lightning +26% cold Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Con defense ------ Spell save +13 (+4 eff.) Blind Resist +29% other ------- Max stamina +21.00 Infravision +5 See Stealth +16 See Invisibility +13 Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Mag offense ------ On-Hit 26 light On-Ranged-Hit 30 light Damage +12% light defense ------ Physical save +14 (+4 eff.) Spell save +16 (+5 eff.) Mind save +9 (+3 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +8 Cun +8 Dex offense ------ Accuracy +13 (+3 eff.) defense ------ Blind Resist +33% other ------- Infravision +4 See Stealth +16 See Invisibility +17 Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Cun +7 Dex offense ------ Accuracy +11 (+3 eff.) defense ------ Resistance +28% acid +18% fire +14% lightning +28% cold Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun +7 Wil offense ------ Mindpower +7 (+4 eff.) defense ------ Life +87.00 Life Regen +10.00 Healmod +16% Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Mindpower +15 (+8 eff.) defense ------ Resistance +23% acid +18% fire +22% lightning +21% cold Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Ego++] Nature While equipped: defense ------ Resistance +11% nature +10% blight Life +78.00 Life Regen +11.00 Healmod +10% Poison Resist +13% Disease Resist +30% Rings make your fingers look great! |
![]() 7.0 Encumbrance T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+21 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 120 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 3.0 Encumbrance T5 waraxe 1H weapon [Unique] Psionic Weapon Damage 147% Range: 1.0x-1.4x Uses 100% Str Damage Phys.bleed Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +16 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +4 Str +4 Dex offense ------ Ignore resists +30% physical Accuracy +40 (+10 eff.) Ignore Armor +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
![]() 2.0 Encumbrance T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil offense ------ Spellpower +5 (+2 eff.) defense ------ Fatigue +3% Knockbk Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() 1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Unarmed combat: Weapon Damage 145% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 83% On-hit +20 arcane On Hit: 10% Displacement Shield level 3 On Hit: 15% Wave of Power level 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
![]() 14.0 Encumbrance T4 heavy armor [Ego++] Nature/Psionic While equipped: Stats +7 Cun +7 Wil defense ------ Armor +10 Defense +4 (+1 eff.) Fatigue +12% Resistance +7% acid +5% cold Mind save +13 (+4 eff.) other ------- Breathe water A suit of armour made of mail. |
![]() 17.0 Encumbrance T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con offense ------ Mindpower +10 (+5 eff.) When Hit: * 20% chance to cause random gloom defense ------ Armor +40 Defense +15 (+4 eff.) Fatigue +17% Resistance +15% acid +15% light +20% blight +25% mind +20% darkness Physical save +15 (+4 eff.) Mind save +25 (+8 eff.) Confus Resist +100% Fear Resist +100% other ------- Light -2 Infravision +4 Masteries +0.20 Cursed/Gloom Dominate: Effective talent level: 2.0 Power cost 9 out of 25/25. Range 2 Cooldown: 8 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 6 Armour, 9 Defense and your attacks will gain 14% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
![]() 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 Encumbrance T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con offense ------ Ignore resists +10% physical defense ------ Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Life +50.00 While carried: other ------- Talents +1 Dig Earthquake: Effective talent level: 4.0 Power cost 18 out of 30/30. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Causes a violent earthquake that deals 35.86 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
![]() 3.0 Encumbrance T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +22 Str +9 Wil +3 Cun offense ------ Physical Crit +7.0% Mind Crit +15% Ignore resists +10% lightning Ignore Armor +15 On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 14 defense ------ Resistance +8% darkness +7% fire While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 16 turn cooldown Effective talent level: 2.6 Power cost 16 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +67 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+2 eff.) Spellpower +12 (+6 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 4.0 Power cost 48 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 16.58 cold damage and 16.21 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() 0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 392.16 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Critical power +15.00% Ignore resists +25% blight +10% arcane defense ------ Mind save +18 (+6 eff.) Confus Resist +20% other ------- Mana-on-crit +2.00 Setup a psionic shield, reducing all damage taken by 81 for 5 turns Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 Encumbrance T5 totem charm [Ego+] Nature Sting an enemy dealing 653 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 turn cooldown 100% to increase all damage penetration by 24% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Guard Mattie the Cornac Bulwark level 35
27th Pyre 123rd year of Ascendancy at 11:04 see stats
By Guard Mattie the Cornac Bulwark level 48
55th Haze 123rd year of Ascendancy at 14:34 see stats
By Guard Mattie the Cornac Bulwark level 34
25th Pyre 123rd year of Ascendancy at 17:38 see stats
By Guard Mattie the Cornac Bulwark level 38
61st Pyre 123rd year of Ascendancy at 01:34 see stats
By Guard Mattie the Cornac Bulwark level 45
28th Haze 123rd year of Ascendancy at 23:47 see stats
By Guard Mattie the Cornac Bulwark level 45
25th Haze 123rd year of Ascendancy at 16:44 see stats
By Guard Mattie the Cornac Bulwark level 37
58th Pyre 123rd year of Ascendancy at 04:37 see stats
By Guard Mattie the Cornac Bulwark level 19
59th Haze 122nd year of Ascendancy at 08:20 see stats
By Guard Mattie the Cornac Bulwark level 14
28th Dusk 122nd year of Ascendancy at 09:06 see stats
By Guard Mattie the Cornac Bulwark level 39
72nd Pyre 123rd year of Ascendancy at 03:09 see stats
By Guard Mattie the Cornac Bulwark level 36
49th Pyre 123rd year of Ascendancy at 05:18 see stats
By Guard Mattie the Cornac Bulwark level 50
31st Regrowth 124th year of Ascendancy at 08:45 see stats
By Guard Mattie the Cornac Bulwark level 50
31st Regrowth 124th year of Ascendancy at 07:41 see stats
By Guard Mattie the Cornac Bulwark level 19
58th Haze 122nd year of Ascendancy at 15:34 see stats
By Guard Mattie the Cornac Bulwark level 35
38th Pyre 123rd year of Ascendancy at 01:04 see stats
By Guard Mattie the Cornac Bulwark level 50
30th Regrowth 124th year of Ascendancy at 10:48 see stats
By Guard Mattie the Cornac Bulwark level 50
29th Regrowth 124th year of Ascendancy at 20:07 see stats
By Guard Mattie the Cornac Bulwark level 50
8th Allure 124th year of Ascendancy at 11:06 see stats
By Guard Mattie the Cornac Bulwark level 27
30th Regrowth 123rd year of Ascendancy at 17:54 see stats
By Guard Mattie the Cornac Bulwark level 46
29th Haze 123rd year of Ascendancy at 02:52 see stats
By Guard Mattie the Cornac Bulwark level 31
2nd Pyre 123rd year of Ascendancy at 14:08 see stats
By Guard Mattie the Cornac Bulwark level 10
6th Mirth 122nd year of Ascendancy at 12:59 see stats
By Guard Mattie the Cornac Bulwark level 20
60th Haze 122nd year of Ascendancy at 01:57 see stats
By Guard Mattie the Cornac Bulwark level 30
75th Regrowth 123rd year of Ascendancy at 09:50 see stats
By Guard Mattie the Cornac Bulwark level 40
74th Pyre 123rd year of Ascendancy at 01:51 see stats
By Guard Mattie the Cornac Bulwark level 50
64th Haze 123rd year of Ascendancy at 11:45 see stats
By Guard Mattie the Cornac Bulwark level 21
62nd Haze 122nd year of Ascendancy at 17:34 see stats
By Guard Mattie the Cornac Bulwark level 50
28th Regrowth 124th year of Ascendancy at 19:45 see stats
By Guard Mattie the Cornac Bulwark level 40
16th Dusk 123rd year of Ascendancy at 12:59 see stats
By Guard Mattie the Cornac Bulwark level 50
16th Regrowth 124th year of Ascendancy at 10:49 see stats
By Guard Mattie the Cornac Bulwark level 20
61st Haze 122nd year of Ascendancy at 01:51 see stats
By Guard Mattie the Cornac Bulwark level 36
48th Pyre 123rd year of Ascendancy at 10:15 see stats
By Guard Mattie the Cornac Bulwark level 20
61st Haze 122nd year of Ascendancy at 01:49 see stats
By Guard Mattie the Cornac Bulwark level 37
55th Pyre 123rd year of Ascendancy at 06:00 see stats
By Guard Mattie the Cornac Bulwark level 50
31st Regrowth 124th year of Ascendancy at 07:39 see stats
By Guard Mattie the Cornac Bulwark level 10
10th Mirth 122nd year of Ascendancy at 03:57 see stats
By Guard Mattie the Cornac Bulwark level 50
28th Regrowth 124th year of Ascendancy at 19:36 see stats
By Guard Mattie the Cornac Bulwark level 27
29th Regrowth 123rd year of Ascendancy at 07:25 see stats
By Guard Mattie the Cornac Bulwark level 21
61st Haze 122nd year of Ascendancy at 23:06 see stats
By Guard Mattie the Cornac Bulwark level 21
63rd Haze 122nd year of Ascendancy at 12:00 see stats
By Guard Mattie the Cornac Bulwark level 50
31st Regrowth 124th year of Ascendancy at 07:41 see stats
By Guard Mattie the Cornac Bulwark level 49
56th Haze 123rd year of Ascendancy at 06:15 see stats
By Guard Mattie the Cornac Bulwark level 31
13rd Pyre 123rd year of Ascendancy at 10:12 see stats
By Guard Mattie the Cornac Bulwark level 40
8th Flare 123rd year of Ascendancy at 11:51 see stats
By Guard Mattie the Cornac Bulwark level 22
6th Decay 122nd year of Ascendancy at 02:14 see stats
By Guard Mattie the Cornac Bulwark level 27
29th Regrowth 123rd year of Ascendancy at 05:24 see stats
By Guard Mattie the Cornac Bulwark level 18
50th Haze 122nd year of Ascendancy at 04:03 see stats
By Guard Mattie the Cornac Bulwark level 50
43rd Regrowth 124th year of Ascendancy at 03:00 see stats
By Guard Mattie the Cornac Bulwark level 33
24th Pyre 123rd year of Ascendancy at 17:40 see stats
Log
Atamathon the Giant Golem casts Eye Beam.
Talent Bleeding Edge is ready to use.
Atamathon the Giant Golem hits Guard Mattie for 381 lightning damage.
Guard Mattie performs a melee critical strike against Atamathon the Giant Golem!
Atamathon the Giant Golem slows down.
Guard Mattie hits Atamathon the Giant Golem for 41 physical, 10 physical, 6 physical, 8 physical, 8 physical (72 total damage).
Melee retaliation hits Guard Mattie for 145 fire, 145 fire (290 total damage).
Atamathon the Giant Golem hits Guard Mattie for 113 fire, 258 light, 156 physical (527 total damage).
Guard Mattie has finished recovering.
Atamathon the Giant Golem uses Pound.
Guard Mattie resists the dazing blow!
Atamathon the Giant Golem hits Guard Mattie for 97 cold damage.
Melee retaliation hits Atamathon the Giant Golem for 5 fire, 0 blight, 2 light (7 total damage).
Guard Mattie misses Atamathon the Giant Golem.
Atamathon the Giant Golem hits Guard Mattie for 113 fire, 258 light, 156 physical (527 total damage).
Guard Mattie performs a melee critical strike against Atamathon the Giant Golem!
Guard Mattie hits Atamathon the Giant Golem for 45 physical, 9 physical, 6 physical, 8 physical, 8 physical (75 total damage).
Melee retaliation hits Guard Mattie for 145 fire, 145 fire (290 total damage).
Atamathon the Giant Golem hits Guard Mattie for 113 fire, 258 light, 156 physical (527 total damage).
Atamathon the Giant Golem casts Eye Beam.
Atamathon the Giant Golem hits Guard Mattie for 381 lightning damage.
Talent Greater Weapon Focus is ready to use.
Guard Mattie misses Atamathon the Giant Golem.
Atamathon the Giant Golem speeds up.
Atamathon the Giant Golem hits Guard Mattie for 113 fire, 258 light (371 total damage).
Guard Mattie the level 50 cornac bulwark was tanned to death by Atamathon the Giant Golem on level 1 of Golem Graveyard.