Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Sun Paladin |
Level / Exp | 44 / 65% |
Size | big |
Lifes / Deaths | Killed by naga tidewarden at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:31 / 134Killed by Lady Zoisla the Tidebringer at level 4 on the 77th Pyre 122nd year of Ascendancy at 19:22 Killed by elven guard at level 6 on the 79th Pyre 122nd year of Ascendancy at 19:03 Killed by Rhaloren Inquisitor at level 6 on the 2nd Mirth 122nd year of Ascendancy at 10:09 Killed by giant venus flytrap at level 8 on the 9th Mirth 122nd year of Ascendancy at 11:20 Killed by Iahe the Bringer of Doom at level 14 on the 35th Dusk 122nd year of Ascendancy at 06:51 Killed by skeleton mage at level 14 on the 37th Dusk 122nd year of Ascendancy at 00:12 Killed by Bethobreba the degenerated skeleton warrior at level 14 on the 37th Dusk 122nd year of Ascendancy at 08:41 Killed by Emelulle the ghoulking at level 14 on the 37th Dusk 122nd year of Ascendancy at 10:01 Killed by skeleton mage at level 14 on the 39th Dusk 122nd year of Ascendancy at 01:38 Killed by armoured skeleton warrior at level 14 on the 39th Dusk 122nd year of Ascendancy at 05:43 Killed by skeleton warrior at level 15 on the 40th Dusk 122nd year of Ascendancy at 01:25 Killed by Voryvea the skeleton warrior at level 15 on the 40th Dusk 122nd year of Ascendancy at 07:57 Killed by skeleton mage at level 15 on the 40th Dusk 122nd year of Ascendancy at 12:11 Killed by skeleton mage at level 15 on the 40th Dusk 122nd year of Ascendancy at 12:53 Killed by skeleton warrior at level 15 on the 40th Dusk 122nd year of Ascendancy at 23:40 Killed by skeleton warrior at level 15 on the 41st Dusk 122nd year of Ascendancy at 05:34 Killed by armoured skeleton warrior at level 15 on the 41st Dusk 122nd year of Ascendancy at 14:43 Killed by skeleton master archer at level 15 on the 41st Dusk 122nd year of Ascendancy at 18:45 Killed by skeleton warrior at level 15 on the 42nd Dusk 122nd year of Ascendancy at 07:40 Killed by Gondanhrin the shalore at level 16 on the 48th Dusk 122nd year of Ascendancy at 00:00 Killed by Slaimi the halfling at level 16 on the 48th Dusk 122nd year of Ascendancy at 00:52 Killed by wretchling at level 16 on the 72nd Dusk 122nd year of Ascendancy at 06:18 Killed by Glorurialaith the Guardian at level 16 on the 72nd Dusk 122nd year of Ascendancy at 14:30 Killed by yellow jelly at level 16 on the 72nd Dusk 122nd year of Ascendancy at 23:19 Killed by minotaur at level 17 on the 74th Dusk 122nd year of Ascendancy at 06:03 Killed by red crystal at level 17 on the 11st Haze 122nd year of Ascendancy at 16:21 Killed by Aurma the Bringer of Doom at level 17 on the 12nd Haze 122nd year of Ascendancy at 18:13 Killed by thief at level 19 on the 35th Haze 122nd year of Ascendancy at 11:22 Killed by Cyrada the skeleton archer at level 19 on the 38th Haze 122nd year of Ascendancy at 12:50 Killed by Yvawen the gelatinous cube at level 19 on the 38th Haze 122nd year of Ascendancy at 16:12 Killed by Nerossra the bandit at level 20 on the 40th Haze 122nd year of Ascendancy at 19:30 Killed by Horned Horror at level 20 on the 40th Haze 122nd year of Ascendancy at 21:30 Killed by Horned Horror at level 20 on the 40th Haze 122nd year of Ascendancy at 22:28 Killed by Lisada the cutpurse at level 20 on the 43rd Haze 122nd year of Ascendancy at 11:31 Killed by ancient elven mummy at level 21 on the 62nd Haze 122nd year of Ascendancy at 17:10 Killed by naga myrmidon at level 21 on the 62nd Haze 122nd year of Ascendancy at 17:55 Killed by Rosibe the fire imp at level 21 on the 62nd Haze 122nd year of Ascendancy at 22:43 Killed by ancient elven mummy at level 21 on the 64th Haze 122nd year of Ascendancy at 12:48 Killed by armoured skeleton warrior at level 21 on the 64th Haze 122nd year of Ascendancy at 13:28 Killed by armoured skeleton warrior at level 21 on the 64th Haze 122nd year of Ascendancy at 14:14 Killed by orc corruptor at level 21 on the 64th Haze 122nd year of Ascendancy at 14:49 Killed by shadow at level 21 on the 65th Haze 122nd year of Ascendancy at 04:56 Killed by Yvuda the ancient elven mummy at level 21 on the 65th Haze 122nd year of Ascendancy at 05:35 Killed by dredge at level 21 on the 65th Haze 122nd year of Ascendancy at 09:09 Killed by dredge at level 21 on the 65th Haze 122nd year of Ascendancy at 09:50 Killed by animated mummy wrappings at level 21 on the 65th Haze 122nd year of Ascendancy at 12:36 Killed by Greater Mummy Lord at level 21 on the 66th Haze 122nd year of Ascendancy at 12:13 Killed by Greater Mummy Lord at level 21 on the 66th Haze 122nd year of Ascendancy at 13:05 Killed by boiling horror at level 23 on the 37th Regrowth 123rd year of Ascendancy at 04:30 Killed by elven cultist at level 24 on the 43rd Regrowth 123rd year of Ascendancy at 21:27 Killed by Islumina the elven cultist at level 24 on the 44th Regrowth 123rd year of Ascendancy at 07:22 Killed by Islumina the elven cultist at level 24 on the 44th Regrowth 123rd year of Ascendancy at 08:15 Killed by elven cultist at level 24 on the 44th Regrowth 123rd year of Ascendancy at 12:08 Killed by Acolyte of the Sect of Kryl-Feijan at level 24 on the 44th Regrowth 123rd year of Ascendancy at 15:15 Killed by Kryl-Feijan at level 24 on the 44th Regrowth 123rd year of Ascendancy at 15:54 Killed by elven blood mage at level 25 on the 44th Regrowth 123rd year of Ascendancy at 21:12 Killed by Xebrenn the elven warrior at level 25 on the 45th Regrowth 123rd year of Ascendancy at 00:24 Killed by Xebrenn the elven warrior at level 25 on the 45th Regrowth 123rd year of Ascendancy at 01:05 Killed by Vaiedie the shalore at level 25 on the 57th Regrowth 123rd year of Ascendancy at 04:40 Killed by snow giant thunderer at level 25 on the 68th Regrowth 123rd year of Ascendancy at 06:09 Killed by snow giant chieftain at level 26 on the 69th Regrowth 123rd year of Ascendancy at 01:42 Killed by snow giant boulder thrower at level 27 on the 70th Regrowth 123rd year of Ascendancy at 10:56 Killed by luminous horror at level 28 on the 73rd Regrowth 123rd year of Ascendancy at 06:15 Killed by luminous horror at level 28 on the 73rd Regrowth 123rd year of Ascendancy at 07:22 Killed by luminous horror at level 28 on the 73rd Regrowth 123rd year of Ascendancy at 08:37 Killed by luminous horror at level 28 on the 73rd Regrowth 123rd year of Ascendancy at 10:30 Killed by Amiond the thalore at level 28 on the 1st Time of Balance 123rd year of Ascendancy at 17:11 Killed by Ce'Nubeth the heavy bone giant at level 28 on the 6th Pyre 123rd year of Ascendancy at 04:16 Killed by Glorovena the runed bone giant at level 28 on the 6th Pyre 123rd year of Ascendancy at 05:57 Killed by Glorovena the runed bone giant at level 28 on the 6th Pyre 123rd year of Ascendancy at 07:17 Killed by Emynn the vampire at level 28 on the 6th Pyre 123rd year of Ascendancy at 10:31 Killed by Elulekira the vampire at level 28 on the 6th Pyre 123rd year of Ascendancy at 17:56 Killed by Grand Corruptor at level 29 on the 55th Pyre 123rd year of Ascendancy at 11:49 Killed by Grand Corruptor at level 29 on the 55th Pyre 123rd year of Ascendancy at 13:12 Killed by Loazas the Bringer of Doom at level 30 on the 22nd Dusk 123rd year of Ascendancy at 15:09 Killed by Markath Dawnstar at level 30 on the 22nd Dusk 123rd year of Ascendancy at 22:13 Killed by armoured skeleton warrior at level 30 on the 23rd Dusk 123rd year of Ascendancy at 01:56 Killed by orc corruptor at level 30 on the 25th Dusk 123rd year of Ascendancy at 17:36 Killed by orc corruptor at level 30 on the 25th Dusk 123rd year of Ascendancy at 21:06 Killed by Cyruth the vampire at level 32 on the 32nd Dusk 123rd year of Ascendancy at 07:51 Killed by luminous horror at level 32 on the 32nd Dusk 123rd year of Ascendancy at 11:30 Killed by luminous horror at level 33 on the 32nd Dusk 123rd year of Ascendancy at 14:45 Killed by luminous horror at level 33 on the 32nd Dusk 123rd year of Ascendancy at 16:58 Killed by luminous horror at level 33 on the 32nd Dusk 123rd year of Ascendancy at 19:33 Killed by luminous horror at level 33 on the 32nd Dusk 123rd year of Ascendancy at 22:05 Killed by luminous horror at level 33 on the 32nd Dusk 123rd year of Ascendancy at 23:06 Killed by Mindworm at level 33 on the 70th Dusk 123rd year of Ascendancy at 12:59 Killed by Islubeth the stone troll at level 33 on the 24th Haze 123rd year of Ascendancy at 03:03 Killed by ritch flamespitter at level 34 on the 7th Regrowth 124th year of Ascendancy at 09:12 Killed by Lisoth the stone troll at level 34 on the 8th Regrowth 124th year of Ascendancy at 06:27 Killed by Arenne the vampire lord at level 36 on the 10th Regrowth 124th year of Ascendancy at 00:21 Killed by greater multi-hued wyrm at level 37 on the 19th Regrowth 124th year of Ascendancy at 16:21 Killed by orc high pyromancer at level 37 on the 31st Regrowth 124th year of Ascendancy at 00:00 Killed by skeleton mage at level 37 on the 8th Pyre 124th year of Ascendancy at 16:41 Killed by Emeliwe the orc elite fighter at level 38 on the 49th Pyre 124th year of Ascendancy at 15:32 Killed by luminous horror at level 38 on the 50th Pyre 124th year of Ascendancy at 06:00 Killed by luminous horror at level 38 on the 50th Pyre 124th year of Ascendancy at 08:16 Killed by luminous horror at level 38 on the 50th Pyre 124th year of Ascendancy at 09:26 Killed by luminous horror at level 38 on the 50th Pyre 124th year of Ascendancy at 11:59 Killed by luminous horror at level 38 on the 50th Pyre 124th year of Ascendancy at 13:16 Killed by luminous horror at level 38 on the 50th Pyre 124th year of Ascendancy at 13:53 Killed by luminous horror at level 38 on the 50th Pyre 124th year of Ascendancy at 14:40 Killed by luminous horror at level 38 on the 50th Pyre 124th year of Ascendancy at 17:40 Killed by Grushnak, Battlemaster of the Pride at level 38 on the 51st Pyre 124th year of Ascendancy at 15:07 Killed by Quaneu the Crusher at level 39 on the 52nd Pyre 124th year of Ascendancy at 15:30 Killed by Quaneu the Crusher at level 39 on the 52nd Pyre 124th year of Ascendancy at 16:43 Killed by Quaneu the Crusher at level 39 on the 52nd Pyre 124th year of Ascendancy at 17:48 Killed by Quaneu the Crusher at level 39 on the 52nd Pyre 124th year of Ascendancy at 18:51 Killed by greater multi-hued wyrm at level 40 on the 67th Pyre 124th year of Ascendancy at 15:40 Killed by multi-hued drake at level 41 on the 79th Pyre 124th year of Ascendancy at 22:43 Killed by multi-hued drake at level 41 on the 79th Pyre 124th year of Ascendancy at 22:51 Killed by overpowered greater multi-hued wyrm at level 41 on the 79th Pyre 124th year of Ascendancy at 23:01 Killed by overpowered greater multi-hued wyrm at level 41 on the 79th Pyre 124th year of Ascendancy at 23:34 Killed by overpowered greater multi-hued wyrm at level 41 on the 79th Pyre 124th year of Ascendancy at 23:53 Killed by overpowered greater multi-hued wyrm at level 41 on the 1st Mirth 124th year of Ascendancy at 00:28 Killed by multi-hued drake at level 41 on the 1st Mirth 124th year of Ascendancy at 00:59 Killed by multi-hued drake at level 42 on the 1st Mirth 124th year of Ascendancy at 02:13 Killed by overpowered greater multi-hued wyrm at level 42 on the 1st Mirth 124th year of Ascendancy at 05:04 Killed by overpowered greater multi-hued wyrm at level 42 on the 1st Mirth 124th year of Ascendancy at 07:20 Killed by overpowered greater multi-hued wyrm at level 42 on the 1st Mirth 124th year of Ascendancy at 08:35 Killed by overpowered greater multi-hued wyrm at level 42 on the 1st Mirth 124th year of Ascendancy at 09:41 Killed by multi-hued drake at level 42 on the 1st Mirth 124th year of Ascendancy at 10:54 Killed by orc high pyromancer at level 42 on the 1st Mirth 124th year of Ascendancy at 12:31 Killed by overpowered greater multi-hued wyrm at level 42 on the 1st Mirth 124th year of Ascendancy at 14:20 Killed by overpowered greater multi-hued wyrm at level 42 on the 1st Mirth 124th year of Ascendancy at 16:02 Killed by overpowered greater multi-hued wyrm at level 42 on the 1st Mirth 124th year of Ascendancy at 18:10 Killed by overpowered greater multi-hued wyrm at level 42 on the 1st Mirth 124th year of Ascendancy at 19:40 Killed by overpowered greater multi-hued wyrm at level 43 on the 1st Mirth 124th year of Ascendancy at 21:34 Killed by orc pyromancer at level 43 on the 2nd Mirth 124th year of Ascendancy at 03:55 Killed by orc pyromancer at level 43 on the 2nd Mirth 124th year of Ascendancy at 06:36 Killed by Markath Dawnstar's Inner Demon at level 44 on the 18th Dusk 124th year of Ascendancy at 22:18 Killed by Markath Dawnstar's Inner Demon at level 44 on the 18th Dusk 124th year of Ascendancy at 23:29 Killed by Aurcisia the thalore at level 44 on the 19th Dusk 124th year of Ascendancy at 00:04 |
Primary Stats
Strength | 82 (base 60) |
Dexterity | 17 (base 13) |
Constitution | 86 (base 51) |
Magic | 74 (base 60) |
Willpower | 24 (base 10) |
Cunning | 25 (base 10) |
Resources
Life | 2004/2004 |
Positive | 0/109 |
Stamina | 284/284 |
Vim | 85/242 |
Healing Factor | 1.8 |
Regeneration | 18.537020404616 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 7 |
Offense: Mainhand
Damage | 206 |
Accuracy | 43 |
Crit Chance | 37% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 46.333333333333 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 26.9 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 50.4 (100%) |
Defense | 42.172222222222 |
Ranged Defense | 42.172222222222 |
Fatigue | 37 |
Physical Save | 64.02858701681 |
Spell Save | 56.20478268908 |
Mental Save | 33.433333333333 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Disarm Resistance | 27% |
Stun Resistance | 24% |
Blind Resistance | 80% |
Instadeath Resistance | 100% |
Knockback Resistance | 28% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 352 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 217 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
Class Talents
Celestial / Crusader | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Celestial / Sun | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Technique / Combat veteran | 1.10 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Radiance | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Two-handed assault | 1.10 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Corruption / Vile life | 1.00 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Weapon of Wrath |
talent | Weapon of Light |
talent | Chant of Fortitude |
talent | Elemental Discord |
talent | Searing Sight |
talent | Righteous Strength |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You failed to protect the lost sun paladin from death by cold drake hatchling. Escort: lost sun paladin (level 2 of Daikara) | failed |
You failed to protect the lost sun paladin from death by orc master wyrmic. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Strength by +2. | done |
You failed to protect the repented thief from death by cold drake. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 4 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 393. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | blood-soaked pair of drakeskin leather boots of massiveness (0 def, 5 armour) blood-soaked pair of drakeskin leather boots of massiveness (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +8 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +5 Str / +5 Con Changes damage: +7% physical Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
Light source | ethereal alchemist's lamp of the moons ethereal alchemist's lamp of the moonsPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes resistances: +7% light Changes damage: +8% darkness Damage affinity(heal): +5% darkness Spellpower: +5 (+2 eff.) Light radius: +5 Infravision radius: +3 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 143.60 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | grounding dwarven-steel helm of might (0 def, 4 armour) grounding dwarven-steel helm of might (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +4 Fatigue: +4% Changes stats: +2 Str / +3 Con Changes resistances: +6% lightning / +9% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+4 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health, armor, and armor hardiness but rooting you in place, costing 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
On fingers | rogue's stralite ring of life rogue's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +5 Cun Life regen: +1.00 Maximum life: +72.00 Healing mod.: +17% Rings can have magical properties. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 12.28 cold and 11.42 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Around waist | Chaladenik the drakeskin leather belt Chaladenik the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +1 Changes stats: +4 Dex / +4 Cun / +6 Lck Changes resistances: +9% mind Trap disarming bonus: +22 Stealth bonus: +13 Maximum encumbrance: +20 Physical save: +3 (+1 eff.) Life regen: +4.50 Only die when reaching: -40.00 life Maximum life: +10.00 Infravision radius: +4 Healing mod.: +38% A belt that goes around your waist. |
In main hand | Bleakmonster (69.5-111.2 power, 3 apr) Bleakmonster (69.5-111.2 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 69.5 - 111.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 40 arcane resource burn Changes resistances: +3% blight / +6% temporal / +3% nature / +6% lightning Changes resistances penetration: +5% darkness Massive two-handed swords. |
On hands | Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 45.03 to 135.10 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Main armor | radiant stralite plate armour of the dragon (7 def, 13 armour) radiant stralite plate armour of the dragon (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Damage when hit (Melee): 6 light Changes stats: +1 Str / +3 Wil / +4 Con Changes resistances: +6% acid / +9% physical / +14% darkness / +22% blight / +7% fire / +7% lightning / +9% cold Talent cooldown: Rush (-5 turns) Disarm immunity: +27% Stun/Freeze immunity: +24% Knockback immunity: +28% Light radius: +1 A suit of armour made of metal plates. |
Cloak | Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 10 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
Around neck | Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
regeneration infusion of the titan (heal 417 over 5 turns) regeneration infusion of the titan (heal 417 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 417 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Gorerach the gold amulet Gorerach the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +6% lightning / +10% temporal / +6% darkness Pinning immunity: +28% Knockback immunity: +33% Only die when reaching: -40.00 life Healing mod.: +5% Amulets can have magical properties. |
Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
treant's gold ring of tenacity treant's gold ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +10% nature / +5% blight Poison immunity: +12% Disease immunity: +14% Disarm immunity: +22% Pinning immunity: +28% Knockback immunity: +29% Maximum life: +27.00 Rings can have magical properties. |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 30.0 - 39.0 Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Latafayn (68-108.8 power, 5 apr) Latafayn (68-108.8 power, 5 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.0 - 108.8 Uses stats: 50% Mag, 125% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage, costing 10 power out of 25/25. This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr) Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
quick stralite greatsword of corruption (51-81.6 power, 3 apr) quick stralite greatsword of corruption (51-81.6 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 51.0 - 81.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 111% On weapon hit: * 10% chance to inflict damage reduction * 20% chance to curse the target When wielded/worn: Accuracy: +13 (+4 eff.) Changes stats: +5 Dex Massive two-handed swords. |
voratun greatsword 'Aridamira' (62-99.2 power, 4 apr) voratun greatsword 'Aridamira' (62-99.2 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 17% chance to disease * 25% chance for lightning to arc to a second target Damage (Melee): +28 blight / +28 mind / +26 lightning When wielded/worn: Accuracy: +21 (+7 eff.) Changes stats: +9 Str / +3 Dex / +2 Mag Changes resistances penetration: +15% mind Changes damage: +21% physical Reduces incoming crit damage: 17.00% Disease immunity: +49% Stamina when hit: +4.00 Infravision radius: +2 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
warbringer's stralite greatsword of massacre (60-96 power, 3 apr) warbringer's stralite greatsword of massacre (60-96 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical power: +19 (+5 eff.) Changes stats: +5 Con Changes resistances penetration: +13% physical Disarm immunity: +25% Massive two-handed swords. |
Merkul's Second Eye Merkul's Second EyeRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
Sword of Potential Futures (28-39.2 power, 10 apr) Sword of Potential Futures (28-39.2 power, 10 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stats: 70% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
Wintertide (39-54.6 power, 10 apr) Wintertide (39-54.6 power, 10 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 39.0 - 54.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 80.39 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. Damage (Melee): +25 ice When wielded/worn: Damage when hit (Melee): 40 ice Changes resistances: +25% cold Changes damage: +20% cold Ice block penetration: +35% Storm Duration: None It can be used to precipitate ice from your winter storm to create walls (lasting 10 turns) in each space it occupies, costing 30 power out of 40/40. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
thunderous orichalcum trident of vileness (55.5-88.8 power, 16 apr) thunderous orichalcum trident of vileness (55.5-88.8 power, 16 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 55.5 - 88.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 27% chance to disease * 37% chance to daze Damage (Melee): +21 blight When wielded/worn: Changes stats: +5 Str / +5 Dex / +3 Mag / +5 Wil / +3 Cun / +3 Con Changes resistances penetration: +9% lightning A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
pair of hardened leather boots 'Shinetouch' (0 def, 3 armour) pair of hardened leather boots 'Shinetouch' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 light / 8 nature Changes stats: +3 Str / +2 Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.3 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. |
fortifying dwarven-steel mail armour of implacability (3 def, 15 armour) fortifying dwarven-steel mail armour of implacability (3 def, 15 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +15 Defense: +3 (+1 eff.) Fatigue: +10% Changes stats: +4 Str / +3 Con Physical save: +8 (+2 eff.) Maximum life: +45.00 A suit of armour made of mail. |
dwarven-steel plate armour of the dragon (5 def, 11 armour) dwarven-steel plate armour of the dragon (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Changes stats: +2 Str / +2 Con Changes resistances: +7% acid / +8% physical / +7% fire / +7% lightning / +5% cold Talent cooldown: Rush (-5 turns) Disarm immunity: +23% Stun/Freeze immunity: +23% Knockback immunity: +25% A suit of armour made of metal plates. |
fearforged dwarven-steel plate armour (5 def, 11 armour) fearforged dwarven-steel plate armour (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +31% Changes stats: +6 Con Changes resistances: +5% fire / -10% light / +7% darkness Physical save: +6 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +6 (+3 eff.) A suit of armour made of metal plates. |
Unsetting Sun (16 def, 20 armour, 50-60 power, 280 block) Unsetting Sun (16 def, 20 armour, 50-60 power, 280 block)Requires: - Strength 40 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 It is part of a set of items. Glows brightly in the light of dawn. When used to attack (with talents): Base power: 50.0 - 60.0 Uses stats: 50% Mag, 100% Str Damage type: Light Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +280 When wielded/worn: Armour: +20 Defense: +16 (+5 eff.) Ranged Defense: +17 (+6 eff.) Fatigue: +14% Changes resistances: +30% blight / +30% darkness Talent granted: +5 Block Spell save: +19 (+6 eff.) Light radius: +2 When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
402 alchemist agate 402 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
16 onyx 16 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire 8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of predation (dig speed 30 turns) iron pickaxe of predation (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +1 Str / +2 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Lifebinding Emerald Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
9 emerald 9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 jade 11 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (75 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
alchemist's lamp 'Shinepall' alchemist's lamp 'Shinepall'Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +1 Wil Changes resistances penetration: +10% light Changes damage: +3% light Maximum life: +54.00 Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 bloodstone 4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 ruby 14 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Frozen Shards (25/25, 32-38.4 power, 15 apr) Frozen Shards (25/25, 32-38.4 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Ice Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
The Jolt The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. |
11 amethyst 11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+3 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 174.00 temporal and 187.92 darkness damage (based on Magic), costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 quartz 10 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Markath Dawnstar the Cornac Sun Paladin level 33
35th Dusk 123rd year of Ascendancy at 08:04 see stats
By Markath Dawnstar the Cornac Sun Paladin level 29
55th Pyre 123rd year of Ascendancy at 15:39 see stats
By Markath Dawnstar the Cornac Sun Paladin level 37
19th Regrowth 124th year of Ascendancy at 18:54 see stats
By Markath Dawnstar the Cornac Sun Paladin level 41
79th Pyre 124th year of Ascendancy at 22:38 see stats
By Markath Dawnstar the Cornac Sun Paladin level 14
35th Dusk 122nd year of Ascendancy at 07:25 see stats
By Markath Dawnstar the Cornac Sun Paladin level 37
36th Pyre 124th year of Ascendancy at 20:19 see stats
By Markath Dawnstar the Cornac Sun Paladin level 13
27th Dusk 122nd year of Ascendancy at 16:19 see stats
By Markath Dawnstar the Cornac Sun Paladin level 40
68th Pyre 124th year of Ascendancy at 06:06 see stats
By Markath Dawnstar the Cornac Sun Paladin level 35
9th Regrowth 124th year of Ascendancy at 21:52 see stats
By Markath Dawnstar the Cornac Sun Paladin level 18
18th Haze 122nd year of Ascendancy at 03:33 see stats
By Markath Dawnstar the Cornac Sun Paladin level 29
44th Pyre 123rd year of Ascendancy at 00:14 see stats
By Markath Dawnstar the Cornac Sun Paladin level 41
79th Pyre 124th year of Ascendancy at 02:40 see stats
By Markath Dawnstar the Cornac Sun Paladin level 44
12nd Dusk 124th year of Ascendancy at 20:40 see stats
By Markath Dawnstar the Cornac Sun Paladin level 23
37th Regrowth 123rd year of Ascendancy at 13:18 see stats
By Markath Dawnstar the Cornac Sun Paladin level 43
1st Mirth 124th year of Ascendancy at 22:30 see stats
By Markath Dawnstar the Cornac Sun Paladin level 10
2nd Summertide 122nd year of Ascendancy at 02:04 see stats
By Markath Dawnstar the Cornac Sun Paladin level 20
40th Haze 122nd year of Ascendancy at 14:32 see stats
By Markath Dawnstar the Cornac Sun Paladin level 30
22nd Dusk 123rd year of Ascendancy at 10:06 see stats
By Markath Dawnstar the Cornac Sun Paladin level 40
66th Pyre 124th year of Ascendancy at 09:24 see stats
By Markath Dawnstar the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 18:46 see stats
By Markath Dawnstar the Cornac Sun Paladin level 22
2nd Wintertide 123rd year of Ascendancy at 18:00 see stats
By Markath Dawnstar the Cornac Sun Paladin level 40
68th Pyre 124th year of Ascendancy at 03:41 see stats
By Markath Dawnstar the Cornac Sun Paladin level 22
14th Regrowth 123rd year of Ascendancy at 14:52 see stats
By Markath Dawnstar the Cornac Sun Paladin level 35
9th Regrowth 124th year of Ascendancy at 22:37 see stats
By Markath Dawnstar the Cornac Sun Paladin level 39
51st Pyre 124th year of Ascendancy at 23:45 see stats
By Markath Dawnstar the Cornac Sun Paladin level 12
1st Dusk 122nd year of Ascendancy at 19:44 see stats
By Markath Dawnstar the Cornac Sun Paladin level 39
52nd Pyre 124th year of Ascendancy at 09:41 see stats
By Markath Dawnstar the Cornac Sun Paladin level 7
6th Mirth 122nd year of Ascendancy at 11:41 see stats
By Markath Dawnstar the Cornac Sun Paladin level 44
18th Dusk 124th year of Ascendancy at 16:07 see stats
By Markath Dawnstar the Cornac Sun Paladin level 29
14th Dusk 123rd year of Ascendancy at 02:30 see stats
By Markath Dawnstar the Cornac Sun Paladin level 30
23rd Dusk 123rd year of Ascendancy at 22:20 see stats
By Markath Dawnstar the Cornac Sun Paladin level 20
40th Haze 122nd year of Ascendancy at 19:02 see stats
By Markath Dawnstar the Cornac Sun Paladin level 32
32nd Dusk 123rd year of Ascendancy at 13:54 see stats
Log
Saving game...
Saving done.
Ran for 14 turns (stop reason: didn't move).
Quest 'Back and there again' status updated! (Press 'j' to see the quest log)
Quest 'Back and there again' status updated! (Press 'j' to see the quest log)
There is an exit to the worldmap here (press '' or right click to use).
There is a Last Hope (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 42nd Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:23.
Today is the 43rd Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:38.
There is a A gate into the old kingdom of Reknor here (press '' or right click to use).
Saving done.
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Markath Dawnstar deactivates Searing Sight.
Markath Dawnstar deactivates Righteous Strength.
Markath Dawnstar deactivates Chant of Fortitude.
Markath Dawnstar deactivates Weapon of Light.
Markath Dawnstar deactivates Elemental Discord.
Markath Dawnstar deactivates Weapon of Wrath.