Niharabers the level 2 Skeleton Rogue by captaintrips

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
Stone Wardens DLC Class 1.0.0
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassRogue
Level / Exp2 / 58%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 11)
Dexterity21 (base 15)
Constitution12 (base 12)
Magic12 (base 10)
Willpower10 (base 10)
Cunning17 (base 17)

Resources

Life-47/162
Stamina89/103
Healing Factor1.11
Regeneration1.0545

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy24
Crit Chance10%
APR5
Speed1.00

Offense: Offhand

Damage6
Accuracy24
Crit Chance10%
APR5
Speed1.00

Offense: Spell

Spellpower8.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower18.8
Crit Chance3%
Speed1

Offense: Damage Bonus

Darkness+4%
Arcane+4%

Defense: Base

Armour (hardiness)4 (30%)
Defense4.85
Ranged Defense4.85
Fatigue7
Physical Save9.8
Spell Save7.7
Mental Save9.45

Defense: Resistances

Blight+ 5%( 70%)
Darkness+ 5%( 70%)
All 0%( 70%)
Nature+ 5%( 70%)

Defense: Immunities

Fear Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Cunning / Stealth1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Technique / Dual weapons1.30
2/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5

Effects

beneficial effect
detrimental effect

Quests

active

Equipment

On hands
On head
Around waist
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Skeleton mage is not stunned anymore.
Skeleton mage stops burning.


The shield around Niharabers crumbles.


Resting starts...

Talent Explosion Trap is ready to use.
Talent Rune: Phase Door is ready to use.
Talent Dirty Fighting is ready to use.
Talent Dual Strike is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 43 turns (stop reason: all resources and life at maximum).


Niharabers is on fire!

Skeleton mage hits Niharabers for 66 fire damage.
Skeleton mage hits Niharabers for 22 fire damage.

Skeleton mage hits Niharabers for 22 fire damage.

Niharabers casts Rune: Shielding.

A shield forms around Niharabers.

Skeleton mage hits Niharabers for 0 fire damage.

Niharabers uses Explosion Trap.

Niharabers stops burning.


The shield around Niharabers crumbles.


Talent Explosion Trap is ready to use.
Saving game...