












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Rogue |
| Level / Exp | 20 / 48% |
| Size | big |
| Lifes / Deaths | Killed by worm that walks at level 20 on the 71st Dusk 122nd year of Ascendancy at 06:03 / 2Killed by worm that walks at level 20 on the 71st Dusk 122nd year of Ascendancy at 10:23 |
Primary Stats
| Strength | 33 (base 12) |
| Dexterity | 52 (base 34) |
| Constitution | 43 (base 29) |
| Magic | 19 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 47 (base 34) |
Resources
| Life | -153/544 |
| Stamina | 194/194 |
| Healing Factor | 1.2397742564935 |
| Regeneration | 2.7894920771103 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 36.659795546394 |
| See Invisible | 42.659795546394 |
Offense: Mainhand
| Damage | 98 |
| Accuracy | 54 |
| Crit Chance | 29% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 46 |
| Accuracy | 54 |
| Crit Chance | 27% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Light | +21% |
| Nature | +6% |
| Fire | +14% |
| All | 0% |
Offense: Damage Penetration
| Physical | +6% |
| Lightning | +20% |
| Cold | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 12 (49.007671158813%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 15 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Blight | + 15%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 21%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 40%( 70%) |
| Light | + 18%( 70%) |
| Physical | + 12%( 70%) |
| Mind | + 18%( 70%) |
| Darkness | + 16%( 70%) |
| Fire | + 49%( 70%) |
| Nature | + 21%( 70%) |
Defense: Immunities
| Silence Resistance | 10% |
| Disarm Resistance | 22% |
| Bleed Resistance | 10% |
| Knockback Resistance | 22% |
| Stun Resistance | 20% |
| Pinning Resistance | 40% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 628% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 272 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 67 with a minimum range of 15. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 5/5 |
Effects
| beneficial effect | The target's critical strike damage bonus is increased by 19%. Shadowstrike |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Equipment
| On feet | [vs. Rhatoneg the pair of hardened leather boots (0 def, 3 armour) (On feet)]Rhatoneg the pair of hardened leather boots (0 def, 3 armour) 2.0 T3 feet armor [Rare] Master While equipped: Stats +10(-) Lck +5(-) Dex dps ---------- Phys.pwr +25 (+8 eff.) (-) Acc +10 (+3 eff.) (-) Apr +3 (-) ----- def ----- Armour +3 (-) Stealth +8 (-) ---------- misc Max.stam +30.00 (-) Light +2 (-) See.Invis +3 (-) A pair of boots made of leather. |
| Quiver | [vs. Dagydorion the Healquell (21/21, 156% power, 14 apr) (Quiver)]Dagydorion the Healquell (21/21, 156% power, 14 apr) 3.0 T4 arrow ammo Reqs Dex 35 [Rare] Psionic Power 157% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +14 (-) Crit +2.5% (-) Capacity 21 (-) Rld cld 6 (-) Ranged+ +16(-) darkness +8(-) nature +11(-) mind On Hit.r1 +8(-) nature On Crit.r2 +20(-) nature On Hit: * 20% chance to reduce armor by 21% * 36% chance to reduce all saves and defense by 16 Arrows are used with bows to pierce your foes to death. |
| Light source | [vs. brass lantern of health (Light source)]brass lantern of health 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +45.00 (-) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. rough leather cap 'Iseldavea' (0 def, 1 armour) (On head)]rough leather cap 'Iseldavea' (0 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3(-) Con dps ---------- Melee+ 0(-10) item expose On Hit (Melee): * 10% chance to reduce all saves and defense by 16 ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +12%(-) lightning +5%(-) arcane ---------- misc Light +2 (-) A cap made of leather. |
| On hands | [vs. Wintertouch the hardened leather gloves (0 def, 2 armour) (On hands)]Wintertouch the hardened leather gloves (0 def, 2 armour) 1.0 T2 hands armor [Rare] Master While equipped: Stats +4(-) Str dps ---------- Phys.pwr +5 (+2 eff.) (-) Res.pen +25%(-) cold Melee Ret 2(-) light ----- def ----- Armour +2 (-) Resists +6%(-) acid +6%(-) cold +9%(-) light Unarmed combat: Power 125% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Dawnbone the dwarven-steel pickaxe (dig speed 24 turns) (Tool)]Dawnbone the dwarven-steel pickaxe (dig speed 24 turns) 3.0 T3 digger tool [Rare] Nature While equipped: Stats +4(-) Str +2(-) Mag +4(-) Cun dps ---------- Dmg.mod +12%(-) light ----- def ----- Resists +7%(-) darkness Affinity +15%(-) darkness ---------- misc Infravis +5 (-) See.Invis +3 (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. rogue's steel ring of tenacity (On fingers, 1 of 2)]rogue's steel ring of tenacity 0.1 T2 ring jewelry [Ego] Master While equipped: Stats +3(-) Cun ----- def ----- Defense +6 (+2 eff.) (-) Max.HP +22.00 (-) Disarm- +22% (-) Pinning- +20% (-) Knockbk- +22% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. rogue's steel ring of tenacity (On fingers, 1 of 2)]Nerylerin the Splendourkiller 0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +4 Str +2 Dex +0(-3) Cun dps ---------- Dmg.mod +9% light +14% fire Melee Ret 8 light ----- def ----- Defense +0 (+0 eff.) (-6 (-2 eff.)) Resists +28% fire Max.HP +0.00 (-22.00) Disarm- +0% (-22%) Pinning- +0% (-20%) Knockbk- +0% (-22%) ---------- misc Light +1 Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Lightningsage (Around neck)]Lightningsage 0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +5(-) Dex +5(-) Cun +5(-) Con dps ---------- Mov.spd +10% (-) Melee+ 0(-20) item nature slow Dmg.mod +6%(-) nature Res.pen +10%(-) lightning On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Fatigue -6% (-) Resists +21%(-) lightning HP.reg +2.00 (-) ---------- misc Stam/turn +0.50 (-) Amulets make your neck look great! |
| In main hand | [vs. Shockonslaught (148% power, 9 apr) (In main hand, 1 of 2)]Shockonslaught (148% power, 9 apr) 1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Master Power 149% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 (-) Crit +8.0% (-) Atk.spd 100% (-) On Crit.r2 +8(-) acid While equipped: dps ---------- Dmg.mod +9%(-) lightning Res.pen +10%(-) lightning ----- def ----- Resists +12%(-) nature +6%(-) cold Spell.save +3 (+3 eff.) (-) Sharp, short and deadly. Tap to cycle through comparison choices |
| Around waist | [vs. Tarrantir (Around waist)]Tarrantir 1.0 T3 belt armor [Rare] Nature While equipped: Stats +4(-) Str +4(-) Con dps ---------- Phys.pwr +9 (+3 eff.) (-) ----- def ----- Resists +6%(-) blight +15%(-) acid Phys.save +8 (+4 eff.) (-) Cut- +10% (-) Stun/Frz- +20% (-) ---------- misc Stam/turn +2.00 (-) Size +1 (-) A belt that goes around your waist. |
| In off hand | [vs. Shockonslaught (148% power, 9 apr) (In main hand, 1 of 2)]truestriking dwarven-steel dagger of daylight (117% power, 7 apr) 1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Arcane/Master Power 117% (-32%) Range: 1.3x (+0.0x) Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 (-2) Crit +6.0% (-2.0%) Atk.spd 100% (-) Melee+ +7 light Against +6% Undead On Crit.r2 +0(-8) acid While equipped: dps ---------- Dmg.mod +0%(-9%) lightning Res.pen +0%(-10%) lightning +6% physical Acc +9 (+3 eff.) Apr +7 ----- def ----- Resists +0%(-12%) nature +0%(-6%) cold Spell.save +0 (+0 eff.) (-3 (-3 eff.)) Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. Layokira the Rotvagrant (2 def, 0 armour) (Cloak)]Layokira the Rotvagrant (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +2(-) Str +2(-) Con dps ---------- Phys.pwr +10 (+3 eff.) (-) Apr +1 (-) Melee Ret 4(-) nature ----- def ----- Defense +2 (+1 eff.) (-) Resists +9%(-) mind +2%(-) physical Die.at -20.00 life (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Polamina the hardened leather armour (11 def, 6 armour) (Main armor)]Polamina the hardened leather armour (11 def, 6 armour) 9.0 T3 light armor Reqs Str 16 [Rare] Master While equipped: Stats +5(-) Str +5(-) Dex ----- def ----- Armour +6 (-) Defense +11 (+4 eff.) (-) Fatigue +8% (-) Resists +15%(-) fire Phys.save +10 (+5 eff.) (-) Max.HP +60.00 (-) Blind- +20% (-) Silence- +10% (-) Pinning- +20% (-) A suit of armour made of leather. |
Inventory
ethereal rune of the warrior (power 21; resist 15%; move 33%; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 15% all resistance, you move 33% faster, and you are invisible (power 21). Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. rogue's steel ring of tenacity (On fingers, 1 of 2)]steel ring of pilfering 0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +0(-3) Cun dps ---------- Acc +9 (+3 eff.) Apr +8 ----- def ----- Defense +8 (+2 eff.) (+2 (+0 eff.)) Max.HP +0.00 (-22.00) Disarm- +0% (-22%) Pinning- +0% (-20%) Knockbk- +0% (-22%) Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Shockonslaught (148% power, 9 apr) (In main hand)]acidic steel greatmaul of daylight (132% power, 2 apr) 5.0 T2 greatmaul 2H weapon Reqs Str 16 [Ego] Arcane Power 133% (-16%) Range: 1.5x (+0.2x) Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 (-7) Crit +1.0% (-7.0%) Atk.spd 100% (-) Melee+ +10 light Against +19% Undead On Crit.r2 +0(-8) acid On Crit: + Splash the target with acid dealing 44 damage over 5 turns and reducing armor and accuracy by 6 While equipped: dps ---------- Dmg.mod +0%(-9%) lightning Res.pen +0%(-10%) lightning ----- def ----- Resists +0%(-12%) nature +0%(-6%) cold Spell.save +0 (+0 eff.) (-3 (-3 eff.)) Massive two-handed mauls. |
[vs. Shockonslaught (148% power, 9 apr) (In main hand)]arcing steel greatmaul of massacre (146% power, 2 apr) 5.0 T2 greatmaul 2H weapon Reqs Str 16 [Ego] Arcane/Master Power 146% (-3%) Range: 1.5x (+0.2x) Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 (-7) Crit +1.0% (-7.0%) Atk.spd 100% (-) On Crit.r2 +0(-8) acid On Hit: + 25% chance for lightning to strike from the target to a second target dealing 27 damage While equipped: dps ---------- Dmg.mod +0%(-9%) lightning Res.pen +0%(-10%) lightning ----- def ----- Resists +0%(-12%) nature +0%(-6%) cold Spell.save +0 (+0 eff.) (-3 (-3 eff.)) Massive two-handed mauls. |
[vs. Shockonslaught (148% power, 9 apr) (In main hand)]Vilebrand the steel waraxe (107% power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Rare] Disrupt Power 107% (-42%) Range: 1.4x (+0.1x) Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 (-6) Crit +4.0% (-4.0%) Atk.spd 100% (-) On Crit.r2 +0(-8) acid On Hit: * 7% chance to slow global speed by 41% While equipped: dps ---------- Dmg.mod +3%(-6%) lightning +6% nature +12% mind Res.pen +10% nature +0%(-10%) lightning On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Resists +0%(-6%) cold +3% mind +0%(-12%) nature Spell.save +0 (+0 eff.) (-3 (-3 eff.)) One-handed war axes. |
[vs. Dagydorion the Healquell (21/21, 156% power, 14 apr) (Quiver)]chilling pouch of steel shots of accuracy (19/19, 118% power, 2 apr) 3.0 T2 shot ammo Reqs Dex 16 [Ego] Arcane/Master Power 118% (-39%) Range: 1.2x (-0.2x) Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +13 Apr +2 (-12) Crit +4.5% (+2.0%) Capacity 19 (-2) Rld cld 0 (-6) Ranged+ +0(-16) darkness +0(-11) mind +0(-8) nature +7 cold On Hit.r1 +0(-8) nature On Crit.r2 +0(-20) nature On Hit: * 0% chance to reduce all saves and defense by 16 * 0% chance to reduce armor by 21% Shots are used with slings to pummel your foes to death. |
[vs. Polamina the hardened leather armour (11 def, 6 armour) (Main armor)]Velylle the Blindwinnow (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Rare] Arcane While equipped: Stats +0(-5) Str +0(-5) Dex +2 Mag +4 Wil dps ---------- Dmg.mod +9% darkness Res.pen +10% mind ----- def ----- Armour +4 (-2) Defense +6 (+2 eff.) (-5 (-2 eff.)) Fatigue +7% (-1%) Resists +0%(-15%) fire +19% temporal Phys.save +0 (+0 eff.) (-10 (-5 eff.)) Max.HP +0.00 (-60.00) Blind- +0% (-20%) Silence- +0% (-10%) Pinning- +0% (-20%) ---------- misc Equi/ret +0.24 Infravis +2 A suit of armour made of leather. |
[vs. Polamina the hardened leather armour (11 def, 6 armour) (Main armor)]Jethacker the steel plate armour (0 def, 9 armour) 17.0 T2 massive armor Reqs Massive armour training Str 28 [Rare] Nature While equipped: Stats +0(-5) Str +0(-5) Dex dps ---------- Dmg.mod +12% acid Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce damage dealt by 14% ----- def ----- Armour +9 (+3) Defense +0 (+0 eff.) (-11 (-4 eff.)) Fatigue +22% (+14%) Resists +3% lightning +0%(-15%) fire Phys.save +0 (+0 eff.) (-10 (-5 eff.)) Spell.save +12 (+8 eff.) Mind.save +12 (+6 eff.) Max.HP +0.00 (-60.00) HP.reg +2.20 Blind- +0% (-20%) Silence- +0% (-10%) Pinning- +0% (-20%) ---------- misc Stam/turn +0.70 A suit of armour made of metal plates. |
[vs. Tarrantir (Around waist)]blurring rough leather belt 1.0 T1 belt armor [Ego] Master While equipped: Stats +0(-4) Str +0(-4) Con dps ---------- Phys.pwr +0 (+0 eff.) (-9 (-3 eff.)) ----- def ----- Defense +8 (+2 eff.) Resists +0%(-6%) blight +0%(-15%) acid Phys.save +0 (+0 eff.) (-8 (-4 eff.)) Stealth +5 Cut- +0% (-10%) Stun/Frz- +0% (-20%) ---------- misc Stam/turn +0.00 (-2.00) Size +0 (-1) A belt that goes around your waist. |
[vs. Layokira the Rotvagrant (2 def, 0 armour) (Cloak)]enveloping linen cloak of the Shaloren (7 def, 0 armour) 2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +0(-2) Str +1 Mag +1 Wil +0(-2) Con dps ---------- Phys.pwr +0 (+0 eff.) (-10 (-3 eff.)) Apr +0 (-1) Melee Ret 0(-4) nature ----- def ----- Defense +7 (+2 eff.) (+5 (+1 eff.)) Resists +0%(-9%) mind +0%(-2%) physical Phys.save +6 (+3 eff.) Die.at +0.00 life (+20.00 life) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Layokira the Rotvagrant (2 def, 0 armour) (Cloak)]murderer's linen cloak of the voidstalker (1 def, 0 armour) 2.0 T1 cloak armor [Ego++] Arcane/Master While equipped: Stats +0(-2) Str +2 Dex +1 Cun +0(-2) Con dps ---------- Phys.pwr +0 (+0 eff.) (-10 (-3 eff.)) Acc +4 (+2 eff.) Apr +4 (+3) Melee Ret 0(-4) nature ----- def ----- Defense +1 (+0 eff.) (-1 (-1 eff.)) Resists +0%(-2%) physical +11% temporal +11% darkness +0%(-9%) mind Die.at +0.00 life (+20.00 life) Def/telep +12 Res/telep +10% Dur/telep +12% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Rhatoneg the pair of hardened leather boots (0 def, 3 armour) (On feet)]dreamer's pair of hardened leather boots of evasion (7 def, 3 armour) 2.0 T3 feet armor [Ego++] Master/Psionic While equipped: Stats +0(-5) Dex +2 Wil +2 Cun +0(-10) Lck dps ---------- Phys.pwr +0 (+0 eff.) (-25 (-8 eff.)) Acc +0 (+0 eff.) (-10 (-3 eff.)) Apr +0 (-3) ----- def ----- Armour +3 (-) Defense +7 (+2 eff.) Phys.save +9 (+4 eff.) Spell.save +5 (+5 eff.) Mind.save +6 (+3 eff.) Stealth +0 (-8) ---------- misc Max.stam +0.00 (-30.00) Light +0 (-2) See.Invis +0 (-3) Evasion: (Instant) Puts all charms on 25 cooldown Level 2.6 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 21 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
[vs. rough leather cap 'Iseldavea' (0 def, 1 armour) (On head)]Lisydanor the Kilnspiker (15 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +13 Str +6 Dex +0(-3) Con dps ---------- Phys.pwr +10 (+3 eff.) Melee+ 0(-10) item expose ----- def ----- Armour +1 (-) Defense +15 (+5 eff.) Fatigue +1% (-) Resists +0%(-12%) lightning +9% fire +0%(-5%) arcane ---------- misc Stam/turn +1.00 Light +0 (-2) Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 102.0 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
[vs. rough leather cap 'Iseldavea' (0 def, 1 armour) (On head)]Samoharagen the dwarven-steel helm (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +4 Cun +0(-3) Con dps ---------- Crit.mult +20.00% Melee+ 0(-10) item expose ----- def ----- Armour +4 (+3) Fatigue +4% (+3%) Resists +0%(-12%) lightning +6% temporal +3% blight +3% cold +0%(-5%) arcane ---------- misc Light +0 (-2) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
[vs. Dagydorion the Healquell (21/21, 156% power, 14 apr) (Quiver)]66 alchemist agate 0.0 T1 black alchemist-gem [Normal] Apr +0 (-14) Crit +0.0% (-2.5%) Capacity 0 (-21) Rld cld 0 (-6) Ranged+ +0(-16) darkness +0(-8) nature +0(-11) mind On Hit.r1 +0(-8) nature On Crit.r2 +0(-20) nature On Hit: * 0% chance to reduce all saves and defense by 16 * 0% chance to reduce armor by 21% When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern of health (Light source)]brass lantern 'Porenor' 2.0 T1 lite [Rare] Arcane While equipped: Stats +3 Str +2 Mag +1 Wil dps ---------- Res.pen +10% physical Melee Ret 10 fire ----- def ----- Armour +6 Resists +5% arcane +6% fire Die.at -20.00 life Max.HP +0.00 (-45.00) ---------- misc Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. brass lantern of health (Light source)]ethereal brass lantern 1.0 T1 lite [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +7 (+4 eff.) ----- def ----- Max.HP +0.00 (-45.00) ---------- misc Light +5 (+2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Dawnbone the dwarven-steel pickaxe (dig speed 24 turns) (Tool)]Essence of Bearness 3.0 animal misc [Unique] Nature While equipped: Stats +0(-4) Str +0(-2) Mag +0(-4) Cun dps ---------- Dmg.mod +0%(-12%) light ----- def ----- Resists +0%(-7%) darkness Affinity +0%(-15%) darkness ---------- misc Infravis +0 (-5) See.Invis +0 (-3) While carried: ---------- misc Talents +0(+-1) Dig Invoke your inner bearness. Uses 82 power out of 100/100 The very essence of bearness! |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Dawnbone the dwarven-steel pickaxe (dig speed 24 turns) (Tool)]extending steel torque of clear mind [power 2] (21 cooldown) 2.0 T2 torque charm [Ego+] Psionic While equipped: Stats +0(-4) Str +0(-2) Mag +0(-4) Cun dps ---------- Dmg.mod +0%(-12%) light ----- def ----- Resists +0%(-7%) darkness Affinity +0%(-15%) darkness ---------- misc Infravis +0 (-5) See.Invis +0 (-3) While carried: ---------- misc Talents +0(+-1) Dig Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 21 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
[vs. Dawnbone the dwarven-steel pickaxe (dig speed 24 turns) (Tool)]yew totem of summon tentacle 'Corpsescar' [power 205] (21 cooldown) 2.0 T3 totem charm [Rare] Nature While equipped: Stats +0(-4) Str +0(-2) Mag +0(-4) Cun dps ---------- Dmg.mod +6% fire +3% mind +0%(-12%) light Res.pen +10% nature Melee Ret 4 fire On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Resists +12% mind +0%(-7%) darkness Affinity +0%(-15%) darkness ---------- misc Infravis +0 (-5) See.Invis +0 (-3) While carried: ---------- misc Talents +0(+-1) Dig Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 511 Base Damage: 236 Armor: 9 All Resist: 11 Puts all charms on 21 cooldown 100% to increase all damage penetration by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Vritra the Shalore Rogue level 16
42nd Dusk 122nd year of Ascendancy at 06:40 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Vritra the Shalore Rogue level 9
1st Flare 122nd year of Ascendancy at 14:26 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Vritra the Shalore Rogue level 19
68th Dusk 122nd year of Ascendancy at 23:27 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Vritra the Shalore Rogue level 10
7th Flare 122nd year of Ascendancy at 14:46 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Vritra the Shalore Rogue level 20
69th Dusk 122nd year of Ascendancy at 18:40 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By Vritra the Shalore Rogue level 6
3rd Mirth 122nd year of Ascendancy at 16:02 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Vritra the Shalore Rogue level 9
7th Flare 122nd year of Ascendancy at 01:25 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Vritra the Shalore Rogue level 13
13rd Dusk 122nd year of Ascendancy at 13:46 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Vritra the Shalore Rogue level 16
43rd Dusk 122nd year of Ascendancy at 10:02 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Vritra the Shalore Rogue level 20
71st Dusk 122nd year of Ascendancy at 06:03 see stats
Log
Vritra uses Throwing Knives.
Vritra stops regenerating health quickly.
Vritra's Throwing Knife performs a melee critical strike against Worm that walks!
A carrion worm mass has spawned from worm that walks' wounds!
Epidemic from Worm that walks hits Vritra for 55 blight damage.
Worm Rot from Worm that walks hits Vritra for 41 blight, 29 acid (70 total damage).
Vritra's Throwing Knife hits Worm that walks for 100 physical damage.
Worm that walks is less vulnerable.
Vritra uses Throwing Knives.
Worm that walks casts Acid Strike.
Worm that walks misses Mirror Image.
Worm that walks hits Mirror Image for 58 acid damage.
Worm that walks hits Vritra for 77 acid damage.
Vritra's Throwing Knife performs a melee critical strike against Worm that walks!
A carrion worm mass has spawned from worm that walks' wounds!
Worm that walks's is vulnerable to attacks and effects!
Vritra's Throwing Knife hits Worm that walks for 97 physical damage.
Epidemic from Worm that walks hits Vritra for 55 blight damage.
Worm Rot from Worm that walks hits Vritra for 41 blight, 29 acid (70 total damage).
Vritra casts Rune: Teleportation.
Worm that walks uses Infusion: Regeneration.
Worm that walks starts regenerating health quickly.
Vritra is free from the worm rot.
A carrion worm mass bursts out of Vritra!
Epidemic from Worm that walks hits Vritra for 55 blight damage.
Worm that walks hits Vritra for 117 blight damage.
Vritra the level 20 shalore rogue was diseased to death by a worm that walks on level 3 of Old Forest.






























































































