Draco the level 5 Thalore Wyrmic by tamoki

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceThalore
ClassWyrmic
Level / Exp5 / 92%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 21)
Dexterity18 (base 10)
Constitution12 (base 11)
Magic8 (base 10)
Willpower26 (base 22)
Cunning12 (base 10)

Resources

Life323/323
Equilibrium0
Healing Factor1.0191526171258
Regeneration4.0214242178571

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage32
Accuracy27
Crit Chance8%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Offense: Damage Bonus

Fire+5%

Defense: Base

Armour (hardiness)11.522593642275 (62.32946707186%)
Defense8
Ranged Defense8
Fatigue12
Physical Save18
Spell Save11
Mental Save13

Defense: Resistances

Physical 0%( 70%)
Fire+ 17%( 70%)
Cold+ 5%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
2/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
3/5
2/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
3/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

done
done
active

Equipment

Tool
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Draco wears: Flamewrought (0 def, 2 armour).

Draco wears (replacing
brass lantern): scorching brass lantern of health.

Draco wears:
iron torque of mindblast [power 100] (15 cooldown).

You gain 1.35 gold from the transmogrification of
prismatic iron plate armour of resilience (0 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.75 gold from the transmogrification of
iron waraxe of phasing (12-16 power, 7 apr).
You gain 3.35 gold from the transmogrification of
shimmering elm vilestaff of warding (10-12 power, 2 apr, blight element).
You gain 2.37 gold from the transmogrification of
mighty rough leather sling of acid.
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.18 gold from the transmogrification of
shielding rune (absorb 60; dur 4; cd 18).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 10 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 69 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 61 turns (stop reason: at exit).


There is a Passageway into Norgos' Lair here (press '' or right click to use).
You feel very confident walking into this place.