Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 16 / 58% |
Size | medium |
Lifes / Deaths | Killed by storm drake at level 10 on the 3rd Summertide 122nd year of Ascendancy at 08:39 0 / 7Killed by orc corruptor at level 13 on the 3rd Dusk 122nd year of Ascendancy at 04:37 Killed by Ivyna the large white snake at level 16 on the 58th Dusk 122nd year of Ascendancy at 23:39 Killed by Siluwyn the midge swarm at level 16 on the 59th Dusk 122nd year of Ascendancy at 18:28 Killed by Siluwyn the midge swarm at level 16 on the 59th Dusk 122nd year of Ascendancy at 19:38 Killed by thief at level 16 on the 59th Dusk 122nd year of Ascendancy at 21:00 Killed by Siluwyn the midge swarm at level 16 on the 59th Dusk 122nd year of Ascendancy at 21:07 |
Antimagic | Follower |
Primary Stats
Strength | 43 (base 35) |
Dexterity | 11 (base 11) |
Constitution | 34 (base 30) |
Magic | 10 (base 10) |
Willpower | 23 (base 20) |
Cunning | 14 (base 11) |
Resources
Life | -75/546 |
Stamina | 148/178 |
Equilibrium | 0 |
Healing Factor | 1.385336564623 |
Regeneration | 10.609607893717 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 17.342941493866 |
See Invisible | 20.342941493866 |
Offense: Mainhand
Damage | 70 |
Accuracy | 46 |
Crit Chance | 16% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 3.3333333333333 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Acid | +11% |
Nature | +3% |
All | 0% |
Offense: Damage Penetration
Blight | +10% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 12 (30%) |
Defense | 34 |
Ranged Defense | 36 |
Fatigue | 15 |
Physical Save | 26 |
Spell Save | 48 |
Mental Save | 21 |
Defense: Resistances
Acid | + 39%( 70%) |
Blight | + 29%( 70%) |
Arcane | + 33%( 70%) |
Cold | + 16%( 70%) |
All | + 4%( 70%) |
Lightning | + 4%( 70%) |
Temporal | + 4%( 70%) |
Mind | + 7%( 70%) |
Fire | + 4%( 70%) |
Nature | + 23%( 70%) |
Defense: Immunities
Stun Resistance | 25% |
Instadeath Resistance | 100% |
Disarm Resistance | 62% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 178 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 461% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Berserker's strength | 1.44 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by Xamira the king cobra. Escort: repented thief (level 2 of Norgos Lair) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed length of troll intestine. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
Equipment
On feet | Brodyyon the pair of iron boots (5 def, 3 armour) Brodyyon the pair of iron boots (5 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +7 Physical crit. chance: +6.0% Physical power: +19 (+6 eff.) Armour: +3 Defense: +5 (+3 eff.) Fatigue: +2% Damage when hit (Melee): 2 physical Stamina each turn: +1.00 Light radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern 'Greenborn' brass lantern 'Greenborn'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +9% blight Changes damage: +3% nature Disease immunity: +10% Maximum life: +40.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Eilinadalaith the iron helm (0 def, 3 armour) Eilinadalaith the iron helm (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str Changes resistances: +3% blight / +9% acid Reduces incoming crit damage: 10.00% See invisible: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | overpowered steel torque of gale force [power 275] (15/20 cooldown) overpowered steel torque of gale force [power 275] (15/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 275 physical damage Activation puts all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | savior's copper ring savior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 (+4 eff.) Spell save: +7 (+2 eff.) Mental save: +8 (+4 eff.) Rings make your fingers look great! |
On fingers | rogue's steel ring of corrosion (+22%) rogue's steel ring of corrosion (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Changes resistances: +22% acid Changes damage: +11% acid Rings make your fingers look great! |
Around waist | Bloomwell BloomwellInfused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 4 mind Changes resistances: +5% acid / +5% blight Changes resistances penetration: +10% nature Critical mult.: +15.00% Mental save: +3 (+2 eff.) Maximum hate: +2.00 A belt that goes around your waist. |
In main hand | steel battleaxe 'Rimecrypt' (121% power, 2 apr) steel battleaxe 'Rimecrypt' (121% power, 2 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 122% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 nature When wielded/worn: Accuracy: +19 (+6 eff.) Defense: +14 (+7 eff.) Changes resistances: +9% blight / +9% cold Changes resistances penetration: +10% blight Disarm immunity: +62% Massive two-handed battleaxes. |
Main armor | Nature's Blessing (8 def, 6 armour) Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 (+4 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +38 (+12 eff.) Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Cloak | Cuthafang (16 def, 0 armour) Cuthafang (16 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +10 (+3 eff.) Defense: +16 (+7 eff.) Changes resistances: +3% cold / +5% arcane / +3% mind Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | steel amulet of perfection (0.14 Technique / Warcries,0.14 Technique / Berserker's strength) steel amulet of perfection (0.14 Technique / Warcries,0.14 Technique / Berserker's strength)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Talent masteries: +0.14 Technique / Warcries +0.14 Technique / Berserker's strength Amulets make your neck look great! |
Inventory
This item will automatically be transmogrified when you leave the level. plaguebringer's steel dagger of massacre (112% power, 6 apr)plaguebringer's steel dagger of massacre (112% power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 112% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 9% chance to reduce strength, dexterity, and constitution by 5 Damage (Melee): +8 blight When wielded/worn: Disease immunity: +14% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's steel mace of massacre (123% power, 3 apr)plaguebringer's steel mace of massacre (123% power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 123% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 8% chance to reduce strength, dexterity, and constitution by 5 Damage (Melee): +6 blight When wielded/worn: Disease immunity: +11% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. mossy mindstar (75% power, 12 apr, mind damage)mossy mindstar (75% power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 75% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar of balance (87% power, 18 apr, mind damage)vined mindstar of balance (87% power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Power: 87% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Physical save: +3 (+2 eff.) Spell save: +3 (+1 eff.) Mental save: +3 (+2 eff.) Equilibrium when hit: +0.90 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. dwarven-steel gauntlets (0 def, 2 armour)dwarven-steel gauntlets (0 def, 2 armour) Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. cleansing rough leather cap of dexterity (+3) (0 def, 1 armour)cleansing rough leather cap of dexterity (+3) (0 def, 1 armour) Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex Changes resistances: +6% nature / +6% blight A cap made of leather. |
enlightening steel plate armour of the dragon (0 def, 9 armour) enlightening steel plate armour of the dragon (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes stats: +4 Cun / +4 Wil Changes resistances: +6% acid / +7% physical / +8% fire / +6% lightning / +5% cold Talent cooldown: Rush (-5 turns) Mental save: +15 (+8 eff.) Disarm immunity: +22% Stun/Freeze immunity: +23% Knockback immunity: +21% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. impenetrable steel plate armour of acid resistance (0 def, 14 armour)impenetrable steel plate armour of acid resistance (0 def, 14 armour) Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Fatigue: +22% Changes resistances: +15% acid A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Mirenigh the quiver of ash arrows (18/18, 137% power, 7 apr)Mirenigh the quiver of ash arrows (18/18, 137% power, 7 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Power: 137% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +9.5% Capacity: 18 On weapon hit: * 20% chance to slow global speed by 39% On weapon crit: * Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +16 blight / +20 mind Damage (radius 2) on crit: +8 nature Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By super'radish the Cornac Berserker level 13
3rd Dusk 122nd year of Ascendancy at 05:42 see stats
By super'radish the Cornac Berserker level 10
3rd Summertide 122nd year of Ascendancy at 00:03 see stats
By super'radish the Cornac Berserker level 16
59th Dusk 122nd year of Ascendancy at 21:00 see stats
Log
Melee retaliation hits Siluwyn the midge swarm for 2 physical, 4 mind (6 total damage).
super'radish hits Porylle the bandit for (149 to time), 0 physical, (11 to time), 0 nature (0 total damage).
super'radish hits Siluwyn the midge swarm for 129 physical, 9 nature (137 total damage).
super'radish hits Thief for 226 physical, 12 nature (239 total damage).
Porylle the bandit casts Flame.
Super'radish is on fire!
Porylle the bandit hits super'radish for 74 fire damage.
Mindrot hits super'radish for 5 mind, 11 darkness (17 total damage).
Thief is not dazed anymore.
Siluwyn the midge swarm hits super'radish for 32 mind, 4 lightning, 30 mind, 4 lightning (70 total damage).
Melee retaliation hits Siluwyn the midge swarm for 2 physical, 4 mind, 2 physical, 2 mind (10 total damage).
Bleeding from Super'radish hits Thief for 41 physical damage.
Bleeding from Super'radish killed Thief!
Siluwyn the midge swarm uses Acidbeam.
Siluwyn the midge swarm's natural acid becomes more concentrated!
Siluwyn the midge swarm hits super'radish for 60 acid damage.
Super'radish uses Infusion: Regeneration.
Super'radish starts regenerating health quickly.
Burning from Porylle the bandit hits super'radish for 31 fire damage.
Porylle the bandit casts Manathrust.
Porylle the bandit hits super'radish for 128 fire, 7 arcane (135 total damage).
Mindrot hits super'radish for 11 mind, 11 darkness (22 total damage).
Siluwyn the midge swarm uses Slime Spit.
Siluwyn the midge swarm's Slime Spit hits super'radish for 85 nature damage.
Siluwyn the midge swarm performs a melee critical strike against super'radish!
Melee retaliation hits Siluwyn the midge swarm for 2 physical, 2 mind, 2 physical, 2 mind (8 total damage).
Siluwyn the midge swarm hits super'radish for 48 mind damage.
super'radish the level 16 cornac berserker was mentally tortured to death by Siluwyn the midge swarm on level 3 of The Maze.
Super'radish no longer revels in blood quite so much.