Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Shadowblade |
Level / Exp | 12 / 85% |
Size | medium |
Lifes / Deaths | Killed by Ropelbu the halfling at level 12 on the 8th Dusk 122nd year of Ascendancy at 22:02 / 1 |
Primary Stats
Strength | 15 (base 10) |
Dexterity | 28 (base 18) |
Constitution | 18 (base 11) |
Magic | 36 (base 36) |
Willpower | 16 (base 10) |
Cunning | 20 (base 20) |
Resources
Life | -137/272 |
Mana | 115/196 |
Stamina | 85/128 |
Positive | 0/83 |
Healing Factor | 1.163829787234 |
Regeneration | 50.195978723404 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 6 |
Infravision | 5 |
See Invisible | 5 |
Offense: Mainhand
Damage | 27 |
Accuracy | 33 |
Crit Chance | 21% |
APR | 8 |
Speed | 1.00 |
Offense: Offhand
Damage | 13 |
Accuracy | 33 |
Crit Chance | 20% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 28 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Acid | +9% |
Light | +13% |
Nature | +15% |
Offense: Damage Penetration
Acid | +5% |
Mind | +20% |
Lightning | +25% |
Defense: Base
Armour (hardiness) | 14 (47.820069204152%) |
Defense | 26 |
Ranged Defense | 26 |
Fatigue | 0 |
Physical Save | 17 |
Spell Save | 18 |
Mental Save | 12 |
Defense: Resistances
Acid | + 3%( 70%) |
Light | + 48%( 70%) |
Temporal | + 20%( 70%) |
Nature | + 5%( 70%) |
Lightning | + 5%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 10% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 280 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 214 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Duelist | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Shadow magic | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.20 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 0/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 2/5 |
Effects
talent | Shadow Combat |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | The time distortion has created a restoration field, healing the target for 37 each turn. Temporal Restoration Field |
detrimental effect | Target is marked, leaving them vulnerable to marked shots. Marked |
beneficial effect | The target is recovering 14 life each turn. Recovery |
beneficial effect | A flow of life spins around the target, regenerating 42.88 life per turn. Regeneration |
beneficial effect | Reduces all incoming physical, nature, acid, temporal damage by 47. Kinetic Psionic Shield |
Quests
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of rough leather boots 'Tempestbreaker' (0 def, 6 armour) pair of rough leather boots 'Tempestbreaker' (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +1% Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 12 lightning Changes resistances: +3% acid Changes resistances penetration: +15% lightning Changes damage: +3% acid Infravision radius: +2 A pair of boots made of leather. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (62 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Blazebreaker the rough leather cap (0 def, 1 armour) Blazebreaker the rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Armour: +1 Fatigue: +1% Damage when hit (Melee): 16 light Changes stats: +3 Con Light radius: +1 A cap made of leather. |
On hands | Ichorrune (0 def, 1 armour) Ichorrune (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 nature Damage when hit (Melee): 4 mind Changes resistances: +5% nature Changes resistances penetration: +20% mind Changes damage: +15% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Flashviper [power 47] (19/20 cooldown) Flashviper [power 47] (19/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes resistances: +18% light Changes resistances penetration: +5% acid Changes damage: +6% acid / +3% light Light radius: +1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 47 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
On fingers | Arcenvy the copper ring Arcenvy the copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +4 Dex / +2 Wil / +3 Con Changes resistances penetration: +10% lightning Physical save: +6 (+4 eff.) Rings can have magical properties. |
Around neck | warmaker's copper amulet of vision warmaker's copper amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Wil Blindness immunity: +10% Infravision radius: +3 Sight radius: +2 See invisible: +5 Amulets can have magical properties. |
In main hand | acidic steel dagger of massacre (17.5-22.75 power, 6 apr) acidic steel dagger of massacre (17.5-22.75 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 17.5 - 22.8 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +4 acid Sharp, short and deadly. |
Around waist | Mayewe the rough leather belt Mayewe the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Armour: +4 Changes resistances: +5% lightning / +5% temporal Critical mult.: +6.00% A belt that goes around your waist. |
In off hand | iron dagger of massacre (16-20.8 power, 5 apr) iron dagger of massacre (16-20.8 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 16.0 - 20.8 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
Cloak | linen cloak of Iron Throne (1 def, 0 armour) linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | spiked rough leather armour of temporal resistance (1 def, 2 armour) spiked rough leather armour of temporal resistance (1 def, 2 armour)Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Damage when hit (Melee): 10 physical Changes resistances: +15% temporal A suit of armour made of leather. |
Inventory
healing infusion of the duelist (heal 92) healing infusion of the duelist (heal 92)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 92 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By radingus the Cornac Shadowblade level 10
1st Summertide 122nd year of Ascendancy at 04:30 see stats
By radingus the Cornac Shadowblade level 12
3rd Dusk 122nd year of Ascendancy at 15:28 see stats
Log
Aniraon the thalore casts Channel Staff.
Ropelbu the halfling repels an attack from radingus.
Ropelbu the halfling repels an attack from radingus.
Ropelbu the halfling's Intuitive Shots hits radingus for (55 to time), 0 physical, (9 to time), 0 lightning, (7 to time), 0 temporal (0 total damage).
radingus receives 16 healing.
Aniraon the thalore's Channel Staff hits radingus for (32 to time), 0 arcane (0 total damage).
Ropelbu the halfling hits radingus for (6 to time), 0 physical (0 total damage).
radingus hits Ropelbu the halfling for 10 lightning, 10 physical, 4 mind, 18 light (42 total damage).
Aniraon the thalore casts Channel Staff.
Radingus uses Dual Strike.
Ropelbu the halfling repels an attack from radingus.
Ropelbu the halfling's Intuitive Shots hits radingus for (54 to time), 0 physical, (9 to time), 0 lightning, (7 to time), 0 temporal (0 total damage).
radingus receives 16 healing.
Aniraon the thalore's Channel Staff hits radingus for (37 to time), 0 arcane (0 total damage).
Ropelbu the halfling uses Steady Shot.
Your time shield crumbles under the damage!
The fabric of time around radingus stabilizes to normal.
The powerful time-altering energies generate a restoration field on radingus.
Ropelbu the halfling's Steady Shot hits radingus for (113 to time), 86 physical, 9 lightning, 7 temporal (102 total damage).
Aniraon the thalore casts Channel Staff.
Radingus uses Flashviper!
radingus receives 43 healing from Temporal Restoration Field.
radingus receives 16 healing.
Aniraon the thalore's Channel Staff hits radingus for 37 arcane damage.
Ropelbu the halfling uses Headshot.
Ropelbu the halfling's Headshot performs a ranged critical strike against radingus!
Saving game...