Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Higher |
Class | Reaver |
Level / Exp | 24 / 24% |
Size | medium |
Lifes / Deaths | Killed by elven corruptor at level 13 on the 16th Dusk 122nd year of Ascendancy at 04:58 0 / 6Killed by Poruvea the minotaur at level 15 on the 36th Dusk 122nd year of Ascendancy at 13:53 Killed by armoured skeleton warrior at level 15 on the 36th Dusk 122nd year of Ascendancy at 15:37 Killed by entrenched horror at level 18 on the 3rd Haze 122nd year of Ascendancy at 02:33 Killed by skeleton mage at level 22 on the 66th Haze 122nd year of Ascendancy at 01:53 Killed by elven cultist at level 24 on the 2nd Regrowth 123rd year of Ascendancy at 19:27 |
Primary Stats
Strength | 29 (base 26) |
Dexterity | 16 (base 11) |
Constitution | 32 (base 32) |
Magic | 58 (base 52) |
Willpower | 16 (base 10) |
Cunning | 18 (base 10) |
Resources
Life | 698/698 |
Vim | 6/146 |
Healing Factor | 1.3 |
Regeneration | 0.585 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 2 |
Infravision | 10 |
See Invisible | 6 |
Offense: Mainhand
Damage | 38 |
Accuracy | 42 |
Crit Chance | 18% |
APR | 14 |
Speed | 1.00 |
Offense: Offhand
Damage | 17 |
Accuracy | 42 |
Crit Chance | 16% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 48.666666666667 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 21.7 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +3% |
Physical | +5% |
Blight | +30% |
Arcane | +3% |
Cold | +15% |
All | 0% |
Offense: Damage Penetration
Temporal | +18% |
Darkness | +13% |
Defense: Base
Armour (hardiness) | 27 (45%) |
Defense | 18.1 |
Ranged Defense | 18.1 |
Fatigue | 3 |
Physical Save | 20.675 |
Spell Save | 30.45 |
Mental Save | 25.95 |
Defense: Resistances
Acid | + 14%( 70%) |
Blight | + 30%( 70%) |
Physical | + 11%( 70%) |
Cold | + 45%( 70%) |
All | + 6%( 70%) |
Darkness | + 40%( 70%) |
Light | + 16%( 70%) |
Temporal | + 24%( 70%) |
Arcane | + 13%( 70%) |
Nature | + 25%( 70%) |
Defense: Immunities
Pinning Resistance | 57% |
Confusion Resistance | 10% |
Disarm Resistance | 46% |
Knockback Resistance | 55% |
Instadeath Resistance | 100% |
Blind Resistance | 33% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 13% for 4 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 244 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 187 damage for 5 turns. The effect will scale with your magic stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 24 with a minimum range of 15. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Corruption / Plague | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
talent | Willful Tormenter |
talent | Overkill |
talent | Ruin |
talent | Bone Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the lone alchemist from death by stone troll. Escort: lone alchemist (level 2 of Trollmire) | failed |
You failed to protect the lost anorithil from death by giant acid ant. Escort: lost anorithil (level 4 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by black bear. Escort: lost sun paladin (level 3 of Norgos Lair) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 31. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed vial of squid ink. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed snow giant kidney. * You've found the needed green worm. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed vial of elder vampire blood. * You've found the needed naga tongue. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Elenidukor (0 def, 3 armour) Elenidukor (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Wil Changes resistances: +13% darkness / +19% temporal Changes resistances penetration: +13% darkness / +13% temporal Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +2 Defense after a teleport: +25 Resist all after a teleport: +11% New effects duration reduction after a teleport: +14% A pair of boots made of leather. |
Light source | dreamer's brass lantern of corpselight dreamer's brass lantern of corpselightPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% darkness / +6% blight Mental save: +5 Spellpower: +4 Spell crit. chance: +4% Mindpower: +5 Mental crit. chance: +5% Light radius: +2 Infravision radius: +4 See invisible: +6 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 29 blight damage or heals 33 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Aerafang the cashmere wizard hat (2 def, 0 armour) Aerafang the cashmere wizard hat (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Damage when the wearer is hit: 8 blight Changes resistances: +9% acid / +22% cold Changes damage: +12% blight / +15% cold A pointy cloth hat, very wizardly... |
On hands | dwarven-steel gauntlets 'Elidhevea' (0 def, 2 armour) dwarven-steel gauntlets 'Elidhevea' (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 Armour: +2 Changes stats: +4 Dex Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +4 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Doursting (dig speed 16 turns) Doursting (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Damage when the wearer is hit: 12 darkness / 12 acid Changes resistances: +6% darkness Changes damage: +3% darkness Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | steel ring 'Chalerim' steel ring 'Chalerim'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances penetration: +5% temporal Changes damage: +3% arcane Critical mult.: +5.00% Disarm immunity: +24% Pinning immunity: +28% Knockback immunity: +30% Maximum life: +24.00 Spellpower: +6 Rings can have magical properties. |
On fingers | wizard's gold ring of tenacity wizard's gold ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag Spell save: +10 Disarm immunity: +22% Pinning immunity: +29% Knockback immunity: +25% Maximum life: +30.00 Rings can have magical properties. |
Around neck | starlit copper amulet starlit copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% darkness / +11% light Blindness immunity: +23% Amulets can have magical properties. |
In main hand | Nerynne the dwarven-steel waraxe (20-28 power, 4 apr) Nerynne the dwarven-steel waraxe (20-28 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +7.0% Damage when the wearer is hit: 12 blight Changes damage: +3% blight Life regen: +0.20 Maximum life: +10.00 One-handed war axes. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | short ash vilestaff (15-18 power, 3 apr, blight damage) short ash vilestaff (15-18 power, 3 apr, blight damage)Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Blight Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% blight Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 96.74 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to double the damage taken. This rugged jacket is subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
Shimmerimmortal (39-58.5 power, 2 apr) Shimmerimmortal (39-58.5 power, 2 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 39.0 - 58.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +25 mind / +8 lightning Damage conversion: 92% mind When wielded/worn: Changes stats: +10 Wil Changes resistances: +6% darkness / +9% fire Changes damage: +9% lightning Spell save: +3 Massive two-handed battleaxes. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +5 Con / +4 Wil Damage when the wearer is hit: 20 poison / 20 nature slow Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
86 alchemist agate 86 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Nothrim the Higher Reaver level 20
14th Haze 122nd year of Ascendancy at 10:12 see stats
By Nothrim the Higher Reaver level 19
12nd Haze 122nd year of Ascendancy at 16:43 see stats
By Nothrim the Higher Reaver level 19
4th Haze 122nd year of Ascendancy at 02:26 see stats
By Nothrim the Higher Reaver level 10
8th Mirth 122nd year of Ascendancy at 23:53 see stats
By Nothrim the Higher Reaver level 20
14th Haze 122nd year of Ascendancy at 01:28 see stats
By Nothrim the Higher Reaver level 24
2nd Regrowth 123rd year of Ascendancy at 22:51 see stats
By Nothrim the Higher Reaver level 10
9th Mirth 122nd year of Ascendancy at 00:08 see stats
By Nothrim the Higher Reaver level 10
2nd Summertide 122nd year of Ascendancy at 15:52 see stats
By Nothrim the Higher Reaver level 20
14th Haze 122nd year of Ascendancy at 10:23 see stats
Log
A part of Nothrim's bone shield regenerates.
A part of Nothrim's bone shield regenerates.
A part of Nothrim's bone shield regenerates.
Rested for 28 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
You gain 9.65 gold from the transmogrification of elven-wood totem of cure illness 'Belussra' [power 4] (20 cooldown).
You gain 0.45 gold from the transmogrification of psionic stralite torque of kinetic psionic shield [power 119] (20 cooldown).
You gain 1.00 gold from the transmogrification of reinforced leather armour (4 def, 7 armour).
You gain 2.57 gold from the transmogrification of spiked stralite mail armour (4 def, 8 armour).
You gain 1.15 gold from the transmogrification of dwarven-steel helm of constitution (+4) (0 def, 4 armour).
You gain 9.00 gold from the transmogrification of Kilnraze (25-30 power, 5 apr, lightning damage).
You gain 2.02 gold from the transmogrification of insidious dwarven-steel longsword (24-33.6 power, 4 apr).
You gain 8.65 gold from the transmogrification of Oozewilder.
You gain 2.65 gold from the transmogrification of frozen spear rune of the sneak (303 cold damage).
You gain 1.00 gold from the transmogrification of wild infusion (resist 18%; cure physical).
You gain 1.88 gold from the transmogrification of movement infusion (753% speed; 7 turns).
You gain 1.43 gold from the transmogrification of healing infusion of the warrior (heal 222).
There is a previous level here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.