









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Berserker |
| Level / Exp | 39 / 66% |
| Size | big |
| Lifes / Deaths | Killed by Xanyth the Invoker at level 39 on the 13rd Haze 124th year of Ascendancy at 18:11 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 85 (base 60) |
| Dexterity | 20 (base 15) |
| Constitution | 80 (base 58) |
| Magic | 10 (base 12) |
| Willpower | 46 (base 35) |
| Cunning | 22 (base 10) |
Resources
| Life | -319/1410 |
| Psi | 143/156 |
| Stamina | 254/324 |
| Equilibrium | 0 |
| Healing Factor | 2.211036632728 |
| Regeneration | 53.421512365748 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
Offense: Mainhand
| Damage | 180 |
| Accuracy | 75 |
| Crit Chance | 34% |
| APR | 62 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +29% |
| Lightning | +17% |
| Light | +35% |
| Nature | +18% |
| Blight | +17% |
| Physical | +13% |
| Mind | +20% |
| All | +5% |
Offense: Damage Penetration
| Lightning | +33% |
| Acid | +28% |
| Light | +38% |
| Darkness | +30% |
| Cold | +18% |
| Physical | +53% |
| Mind | +18% |
| All | +13% |
Defense: Base
| Armour (hardiness) | 46.723073231957 (96.438666929426%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 24 |
| Physical Save | 68 |
| Spell Save | 50 |
| Mental Save | 56 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Blight | + 32%( 70%) |
| Arcane | + 24%( 70%) |
| Cold | + 25%( 70%) |
| All | + 20%( 70%) |
| Lightning | + 34%( 70%) |
| Light | + 25%( 70%) |
| Physical | + 35%( 70%) |
| Mind | + 30%( 70%) |
| Darkness | + 34%( 70%) |
| Fire | + 37%( 70%) |
| Nature | + 44%( 70%) |
Defense: Immunities
| Disarm Resistance | 31% |
| Confusion Resistance | 10% |
| Stun Resistance | 38% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 521 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 237 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved mental save by +12. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved mental save by +12. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved mental save by +12. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 461. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed skeleton mage skull. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Airtickler (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Wil +4 Cun +4 Con dps ---------- Mind.crit +2% Dmg.mod +12% lightning +6% mind Res.pen +10% lightning ----- def ----- Armour +4 Fatigue +3% Resists +3% fire Phys.save +16 (+4 eff.) Mind.save +19 (+6 eff.) ---------- misc Psi/ret +0.12 Max.psi +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Gilygorn the alchemist's lamp1.0 T3 lite [Rare] Disrupt While equipped: Stats +3 Str +2 Dex ----- def ----- Resists +6% cold +4% physical +3% all Spell.save +6 (+2 eff.) ---------- misc Max.stam +20.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Mirewill the hardened leather cap (5 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +5 Cun dps ---------- Dmg.mod +3% mind Res.pen +5% mind Acc +5 (+2 eff.) Melee Ret 6 nature On Hit (Melee): * 10% chance to slow global speed by 53% On Melee Ret: * 14% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +5 (+2 eff.) Fatigue +3% Resists +9% nature +12% mind Phys.save +15 (+4 eff.) Spell.save +3 (+1 eff.) Max.HP +61.00 Heal.mod +15% A cap made of leather. This object's appearance was changed to Aletta's Diadem. |
| Tool | Aridhessra the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Con dps ---------- Mind.crit +1% Crit.mult +10.00% Dmg.mod +5% nature ----- def ----- Resists +11% nature Crit.chn- 10.00% ---------- misc Psi/ret +0.04 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | painweaver's gold ring of life0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +10 (+2 eff.) Mind.pwr +8 (+3 eff.) Dmg.mod +5% all ----- def ----- Max.HP +41.00 HP.reg +11.00 Heal.mod +13% Rings make your fingers look great! |
| Around waist | Shaderiver of the Blightspawn1.0 T3 belt armor [Random Unique] Nature While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +38 (+8 eff.) Mind.pwr +15 (+5 eff.) Apr +1 Melee Ret 2 physical On Melee Ret: * 33% chance to reduce strength, dexterity, and constitution by 6 * 20% chance to reduce damage dealt by 22% ----- def ----- Phys.save +10 (+3 eff.) HP.reg +2.90 Heal.mod +31% ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | voratun battleaxe 'Chydraroddalar' (56-84 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Master Power 56.0 - 84.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +6% mind Res.pen +13% all +40% physical Acc +96 (+20 eff.) Apr +57 ----- def ----- Resists +3% acid +18% fire +6% light +5% arcane Massive two-handed battleaxes. |
| On hands | Goromalin the Brightstun (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Cun +7 Con dps ---------- Dmg.mod +9% light Res.pen +5% light Melee Ret 6 darkness ----- def ----- Armour +2 Phys.save +20 (+5 eff.) Spell.save +4 (+1 eff.) Mind.save +5 (+2 eff.) Disarm- +31% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 5.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Invisible. |
| Main armor | Borfast's Cage (10 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Defense +10 (+5 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.dmg- 20% Phys.save +15 (+4 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. This object's appearance was changed to dwarven-steel plate armour. |
| Cloak | Xanatira the Glaciervile (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +3 (+1 eff.) Dmg.mod +24% darkness +12% blight Res.pen +17% darkness +5% cold Melee Ret 4 cold ----- def ----- Defense +3 (+1 eff.) Fatigue -6% Resists +18% darkness +12% blight Phys.save +12 (+3 eff.) Mind.save +11 (+4 eff.) Stealth +17 Die.at -50.00 life Disease- +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. It was changed by the digestive sack. This object's appearance was changed to Serpentine Cloak. |
| Around neck | Blazepython the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +21% light Res.pen +10% lightning +20% light +15% acid Melee Ret 6 light ----- def ----- Resists +17% lightning Stun/Frz- +38% ---------- misc Light +3 Amulets make your neck look great! |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Lelizilasus the stralite battleaxe (58-86 power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Arcane/Nature/Master Power 57.5 - 86.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +20 nature On Hit.r1 +24 fire While equipped: Stats +4 Wil +1 Mag dps ---------- Spell.crit +4% Res.pen +20% blight Massive two-handed battleaxes. |
Gilulen (58-86 power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Master Power 57.5 - 86.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Dex +5 Mag +3 Cun dps ---------- Phys.spd +10% Acc +26 (+6 eff.) Apr +3 Melee Ret 10 physical ----- def ----- Resists +6% mind Mind.save +6 (+2 eff.) Max.HP +40.00 Massive two-handed mauls. |
Borosk's Hate (60-96 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Polissra the voratun greatsword (58-94 power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Master Power 58.5 - 93.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Dex +5 Wil dps ---------- Phys.crit +20.0% ----- def ----- Armour +4 Resists +6% mind Die.at -80.00 life Confus- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Massive two-handed swords. |
living mindstar of storms (16-17 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Power 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +3 Dex +4 Mag +4 Wil +3 Cun +2 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 12 lightning Dmg.mod +4% lightning Res.pen +10% lightning ----- def ----- Resists +13% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
brawler's voratun gauntlets of archery (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Str +7 Dex +8 Cun dps ---------- Acc +7 (+2 eff.) Apr +9 ----- def ----- Armour +3 Fatigue +5% Phys.save +9 (+2 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Un'fezan's Cap (1 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+2 eff.) Mind.pwr +8 (+3 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +10% temporal +10% physical Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.0 Pwr.cost 15 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Blackoblivion the stralite plate armour (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +4 Str +8 Wil +6 Con dps ---------- S.pwr/crit +4 Phasing +30% On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Armour +13 Fatigue +22% Max.HP +58.00 ---------- misc Mana/s.crit +2.00 A suit of armour made of metal plates. |
14 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
175 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
11 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 336.00 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Karia the Thalore Berserker level 34
63rd Pyre 124th year of Ascendancy at 20:06 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Karia the Thalore Berserker level 24
50th Regrowth 123rd year of Ascendancy at 03:40 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Karia the Thalore Berserker level 32
42nd Haze 123rd year of Ascendancy at 01:29 see stats
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Karia the Thalore Berserker level 16
55th Haze 122nd year of Ascendancy at 05:11 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Karia the Thalore Berserker level 37
76th Pyre 124th year of Ascendancy at 01:26 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Karia the Thalore Berserker level 37
73rd Pyre 124th year of Ascendancy at 12:59 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Karia the Thalore Berserker level 29
27th Dusk 123rd year of Ascendancy at 17:56 see stats
Clone War (Roguelike)
Destroyed your own Shade.By Karia the Thalore Berserker level 38
29th Dusk 124th year of Ascendancy at 06:09 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Karia the Thalore Berserker level 12
8th Flare 122nd year of Ascendancy at 09:59 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Karia the Thalore Berserker level 35
70th Pyre 124th year of Ascendancy at 07:30 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Karia the Thalore Berserker level 18
73rd Haze 122nd year of Ascendancy at 02:07 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Karia the Thalore Berserker level 31
2nd Haze 123rd year of Ascendancy at 21:45 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By Karia the Thalore Berserker level 33
54th Haze 123rd year of Ascendancy at 05:11 see stats
Guiding Hand (Roguelike)
Saved all escorted adventurers.By Karia the Thalore Berserker level 28
2nd Flare 123rd year of Ascendancy at 22:08 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Karia the Thalore Berserker level 24
47th Regrowth 123rd year of Ascendancy at 17:50 see stats
Level 10 (Roguelike)
Got a character to level 10.By Karia the Thalore Berserker level 10
6th Mirth 122nd year of Ascendancy at 08:34 see stats
Level 20 (Roguelike)
Got a character to level 20.By Karia the Thalore Berserker level 20
4th Allure 123rd year of Ascendancy at 23:48 see stats
Level 30 (Roguelike)
Got a character to level 30.By Karia the Thalore Berserker level 30
28th Dusk 123rd year of Ascendancy at 21:58 see stats
Lucky Girl (Roguelike)
Saved Melinda again and invited her to the Fortress to cure her.By Karia the Thalore Berserker level 34
52nd Pyre 124th year of Ascendancy at 06:59 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Karia the Thalore Berserker level 29
10th Flare 123rd year of Ascendancy at 23:11 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Karia the Thalore Berserker level 37
74th Pyre 124th year of Ascendancy at 07:21 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Karia the Thalore Berserker level 25
9th Mirth 123rd year of Ascendancy at 05:46 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Karia the Thalore Berserker level 36
70th Pyre 124th year of Ascendancy at 08:36 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Karia the Thalore Berserker level 33
35th Regrowth 124th year of Ascendancy at 05:59 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Karia the Thalore Berserker level 9
3rd Mirth 122nd year of Ascendancy at 21:53 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Karia the Thalore Berserker level 24
50th Regrowth 123rd year of Ascendancy at 03:40 see stats
The Rat Lich (Roguelike)
Killed the terrible Rat Lich.By Karia the Thalore Berserker level 30
29th Dusk 123rd year of Ascendancy at 11:04 see stats
The Restless Dead (Roguelike)
Disturbed an old battlefield and survived the consequences.By Karia the Thalore Berserker level 16
64th Haze 122nd year of Ascendancy at 05:47 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Karia the Thalore Berserker level 33
7th Decay 123rd year of Ascendancy at 06:14 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Karia the Thalore Berserker level 14
1st Haze 122nd year of Ascendancy at 06:00 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Karia the Thalore Berserker level 33
6th Decay 123rd year of Ascendancy at 23:50 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Karia the Thalore Berserker level 25
8th Mirth 123rd year of Ascendancy at 17:53 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Karia the Thalore Berserker level 17
65th Haze 122nd year of Ascendancy at 07:24 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Karia the Thalore Berserker level 31
41st Haze 123rd year of Ascendancy at 19:32 see stats
Log
Nerena the Invoker resists!
Xanyth the Invoker's aether beam hits Nerena the Invoker for 92 arcane damage.
Karia's manaburn arcane area effect hits Betharatira the Flamebringer for 79 arcane damage.
Karia's manaburn arcane area effect hits Karia for 0 arcane damage.
Karia's manaburn arcane area effect hits Xanyth the Invoker for 65 arcane damage.
Karia's manaburn arcane area effect hits Nerena the Invoker for 65 arcane damage.
Xanyth the Invoker's aether beam hits Karia for 16 arcane damage.
Xanyth the Invoker's aether beam hits Karia for 16 arcane damage.
Xanyth the Invoker's aether beam hits Karia for 16 arcane damage.
Talent Death Dance is ready to use.
Karia uses Infusion: Regeneration.
Karia starts regenerating health quickly.
Xanyth the Invoker's aether beam hits Karia for 15 arcane damage.
Xanyth the Invoker's aether beam hits Karia for 15 arcane damage.
Nerena the Invoker casts Flame.
Karia become impervious to physical effects.
Karia is on fire!
Betharatira the Flamebringer is on fire!
Nerena the Invoker loses 50 mana from using a non-Arcane talent!
Xanyth the Invoker's aether beam hits Karia for 16 arcane damage.
Nerena the Invoker hits Betharatira the Flamebringer for 67 fire damage.
Nerena the Invoker hits Karia for 92 fire damage.
Xanyth the Invoker casts Manathrust.
Xanyth the Invoker's spell attains critical power!
Xanyth the Invoker roars triumphantly.
Xanyth the Invoker hits Karia for 404 arcane damage.
Karia the level 39 thalore berserker was dweomered to death by Xanyth the Invoker on level 1 of Hidden Vault - Vor Pride (2).
Karia no longer revels in blood quite so much.
Karia's rage subsides!































































































