










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Berserker |
| Level / Exp | 26 / 87% |
| Size | big |
| Lifes / Deaths | Killed by Horned Horror at level 17 on the 16th Dusk 122nd year of Ascendancy at 08:28 / 5Killed by Horned Horror at level 17 on the 16th Dusk 122nd year of Ascendancy at 08:35 Killed by Assassin Lord at level 18 on the 21st Dusk 122nd year of Ascendancy at 23:08 Killed by Islymina the sandworm destroyer at level 19 on the 59th Haze 122nd year of Ascendancy at 15:48 Killed by Belyma the elven cultist at level 26 on the 71st Regrowth 123rd year of Ascendancy at 21:19 |
| Antimagic | Follower |
Primary Stats
| Strength | 80 (base 43) |
| Dexterity | 23 (base 12) |
| Constitution | 71 (base 40) |
| Magic | 15 (base 10) |
| Willpower | 40 (base 30) |
| Cunning | 20 (base 10) |
Resources
| Life | 947/947 |
| Stamina | 280/280 |
| Equilibrium | 0 |
| Healing Factor | 1.4818019533319 |
| Regeneration | 14.460172719223 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 126 |
| Accuracy | 60 |
| Crit Chance | 31% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +12% |
| Lightning | +6% |
| Physical | +3% |
| All | 0% |
Offense: Damage Penetration
| Physical | +22% |
| Fire | +22% |
| All | +12% |
Defense: Base
| Armour (hardiness) | 33.522593642275 (62.32946707186%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 11 |
| Physical Save | 48 |
| Spell Save | 39 |
| Mental Save | 30 |
Defense: Resistances
| Mind | + 18%( 70%) |
| Lightning | + 18%( 70%) |
| Cold | + 30%( 70%) |
| Temporal | + 26%( 70%) |
| Blight | + 15%( 70%) |
| Physical | + 37%( 70%) |
| Fire | + 18%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Knockback Resistance | 0% |
| Disarm Resistance | 24% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 26% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 337 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 200 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved mental save by +12. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Heart of the Gloom. Escort: repented thief (level 2 of Heart of the Gloom)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Heart of the Gloom. Escort: temporal explorer (level 1 of Heart of the Gloom)As a reward you improved spell save by +12. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 56. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed hummerhorn wing. * You've found the needed pouch of luminous horror dust. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed honey tree root. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed red crystal shard. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed black mamba head. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Chiromildil the pair of iron boots (5 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str dps ---------- Phys.crit +4.0% Crit.mult +10.00% Dmg.mod +3% physical Acc +10 (+3 eff.) ----- def ----- Armour +3 Defense +5 (+3 eff.) Fatigue -3% Phys.save +6 (+2 eff.) ---------- misc Max.enc +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Blastsnake the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +5 Str dps ---------- Phys.pwr +20 (+4 eff.) Dmg.mod +6% lightning +12% blight Apr +3 ----- def ----- Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Duvyzilakhad' (0 def, 5 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Str +1 Mag +5 Wil dps ---------- Phys.pwr +8 (+1 eff.) Acc +15 (+4 eff.) Apr +3 On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Armour +5 Fatigue +3% Resists +6% mind +8% physical Phys.save +7 (+2 eff.) A cap made of leather. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 3 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | steel ring 'Amaldil'0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Dex +3 Mag +5 Cun +3 Con ----- def ----- Mind.save +7 (+3 eff.) Confus- +26% ---------- misc See.Invis +6 Rings make your fingers look great! |
| On fingers | gladiator's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+1 eff.) Rings make your fingers look great! |
| Around waist | Kilnshine1.0 T3 belt armor [Rare] Master While equipped: Stats +6 Str dps ---------- Phys.pwr +16 (+3 eff.) ----- def ----- Resists +6% fire Phys.save +12 (+4 eff.) Spell.save +10 (+3 eff.) ---------- misc Max.stam +30.00 Size +1 A belt that goes around your waist. |
| In main hand | warbringer's dwarven-steel greatsword of shearing (36-58 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Master Power 36.0 - 57.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +12 (+2 eff.) Res.pen +10% physical +12% all Acc +12 (+3 eff.) Apr +12 ----- def ----- Disarm- +24% Massive two-handed swords. |
| On hands | Borudeneg the Blazecrack (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Str +6 Dex +3 Mag +4 Wil +4 Con dps ---------- Phys.pwr +11 (+2 eff.) Res.pen +10% fire ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Velunor the stralite mail armour (9 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: ----- def ----- Armour +8 Defense +9 (+5 eff.) Fatigue +12% Resists +3% blight +20% cold +3% temporal Crit.chn- 10.00% Phys.save +6 (+2 eff.) Max.HP +31.00 HP.reg +3.10 Heal.mod +10% ---------- misc Stam/turn +0.70 A suit of armour made of mail. |
| Cloak | Boltvenom (11 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Con dps ---------- Phys.crit +2.0% Phys.pwr +17 (+3 eff.) Melee Ret 10 physical ----- def ----- Defense +11 (+6 eff.) Fatigue -3% Resists +6% lightning +12% temporal A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
movement infusion (speed 577%; cd 17)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 577% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
arcing dwarven-steel greatmaul of daylight (40-59 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Arcane Power 39.5 - 59.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +10 light Against +17% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 16 damage Massive two-handed mauls. |
Barkrebel the reinforced leather armour (12 def, 7 armour)9.0 T4 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +24% arcane Res.pen +10% mind Melee Ret 8 arcane On Hit (Melee): * 20% chance to slow global speed by 45% * 20% chance to reduce all saves and defense by 19 ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +27% acid A suit of armour made of leather. |
hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Normal] While equipped: ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% A suit of armour made of leather. |
cleansing stralite plate armour of the dragon (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +13 Fatigue +22% Resists +8% acid +7% physical +9% lightning +14% blight +6% cold +14% nature +10% fire Disarm- +26% Stun/Frz- +31% Knockbk- +21% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
living stralite shield (0 def, 8 armour, 140.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +8 Fatigue +8% Resists +14% nature +12% blight Max.HP +40.00 ---------- misc Talents +1 Block Handheld deflection devices. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Liferia the Thalore Berserker level 26
64th Regrowth 123rd year of Ascendancy at 22:58 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Liferia the Thalore Berserker level 20
71st Haze 122nd year of Ascendancy at 08:11 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Liferia the Thalore Berserker level 18
71st Dusk 122nd year of Ascendancy at 05:25 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Liferia the Thalore Berserker level 20
71st Haze 122nd year of Ascendancy at 07:12 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Liferia the Thalore Berserker level 26
64th Regrowth 123rd year of Ascendancy at 20:20 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Liferia the Thalore Berserker level 10
10th Mirth 122nd year of Ascendancy at 19:19 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Liferia the Thalore Berserker level 20
60th Haze 122nd year of Ascendancy at 07:05 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Liferia the Thalore Berserker level 18
22nd Dusk 122nd year of Ascendancy at 02:19 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Liferia the Thalore Berserker level 23
59th Regrowth 123rd year of Ascendancy at 08:39 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Liferia the Thalore Berserker level 26
64th Regrowth 123rd year of Ascendancy at 22:58 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Liferia the Thalore Berserker level 11
4th Flare 122nd year of Ascendancy at 19:51 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Liferia the Thalore Berserker level 26
64th Regrowth 123rd year of Ascendancy at 22:58 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Liferia the Thalore Berserker level 21
26th Regrowth 123rd year of Ascendancy at 03:22 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Liferia the Thalore Berserker level 20
62nd Haze 122nd year of Ascendancy at 21:40 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Liferia the Thalore Berserker level 16
15th Dusk 122nd year of Ascendancy at 04:34 see stats
Log
Something hits Liferia for 113 blight damage.
Liferia stops regenerating health quickly.
Liferia uses Death Dance.
Elven warrior is not dazed anymore.
The shield around elven blood mage crumbles.
Elven corruptor casts Drain.
Elven corruptor hits Liferia for 116 blight damage.
Liferia hits Elven warrior for 298 physical damage.
Liferia hits Something for 310 physical damage.
Liferia killed Elven warrior!
Elven blood mage casts Drain.
Something hits Liferia for 148 acid damage.
Elven blood mage hits Liferia for 141 blight damage.
Liferia the level 26 thalore berserker was melted to death by Belyma the elven cultist on level 2 of Dark crypt.
Liferia's rage subsides!
Liferia no longer revels in blood quite so much.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Elven blood mage killed Liferia!
Saving game...
Talent Infusion: Wild is ready to use.
Talent Execution is ready to use.
Ran for 2 turns (stop reason: interesting character).
Saving done.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.







































































