Bis the level 2 Shalore Anorithil by Bis

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceShalore
ClassAnorithil
Level / Exp2 / 72%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic24 (base 22)
Willpower13 (base 10)
Cunning14 (base 13)

Resources

Life100/100
Positive33/33
Negative33/33
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance7%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)4 (45%)
Defense0
Ranged Defense0
Fatigue0
Physical Save16
Spell Save12
Mental Save9

Defense: Resistances

Physical+ 11%( 70%)
All+ 7%( 70%)

Defense: Immunities

Confusion Resistance20%
Stun Resistance20%
Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.30
1/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
0/5
0/5
0/5
Celestial / Twilight1.30
3/5
0/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Resting starts...

The shield around Bis crumbles.

Bis slows down.

Talent Searing Light is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Talent Grace of the Eternals is ready to use.
There is a way to the next level here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


You gain 0.62 gold from the transmogrification of
miner's iron pickaxe (dig speed 29 turns).
You gain 2.26 gold from the transmogrification of
tundral quiver of elm arrows of accuracy (19/19, 104% power, 5 apr).
You gain 5.00 gold from the transmogrification of
rejuvenating iron plate armour (0 def, 7 armour).
You gain 1.37 gold from the transmogrification of
prismatic rough leather armour of lightning resistance (3 def, 2 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.81 gold from the transmogrification of
linen wizard hat of lightning (+16%) (1 def, 0 armour).
You gain 1.50 gold from the transmogrification of
polar rough leather gloves of magic (+2) (0 def, 1 armour).
You gain 2.20 gold from the transmogrification of
pair of iron boots of tirelessness (0 def, 3 armour).
You gain 2.04 gold from the transmogrification of
coral trident of paradox (105% power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (105% power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (105% power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (108% power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (104% power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (108% power, 6 apr).
You gain 3.02 gold from the transmogrification of
balanced coral trident (104% power, 6 apr).
You gain 0.75 gold from the transmogrification of
acidic iron mace (108% power, 2 apr).
You gain 1.50 gold from the transmogrification of
blink rune (range 3; phase 10; cd 20).
There is a way to the previous level here (press '' or right click to use).