Capeshitter the level 7 Drem Cultist of Entropy by Oddboom

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
Starting Equipment 1.6.0
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDrem
ClassCultist of Entropy
Level / Exp7 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity11 (base 10)
Constitution21 (base 18)
Magic32 (base 29)
Willpower14 (base 10)
Cunning17 (base 13)

Resources

Life212/212
Insanity0/100
Healing Factor1.0948044672221
Regeneration0.27370111680552

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Invisible2

Offense: Mainhand

Damage16
Accuracy5
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower29
Crit Chance11%
Speed1

Offense: Mind

Mindpower18
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+21%
Nature+5%
Darkness+10%
Blight+10%
Cold+11%
Fire+10%
All0%

Defense: Base

Armour (hardiness)14.647950171973 (45%)
Defense1
Ranged Defense1
Fatigue1
Physical Save21
Spell Save16
Mental Save10

Defense: Resistances

Acid+ 22%( 70%)
Lightning+ 12%( 70%)
Temporal+ 12%( 70%)
Nature+ 16%( 70%)
Physical+ 11%( 70%)
Cold+ 27%( 70%)
All+ 7%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Madness1.30
1/5
1/5
0/5
0/5
Demented / Entropy1.30
1/5
1/5
0/5
0/5
Demented / Nether1.30
4/5
1/5
0/5
0/5
Demented / Timethief1.30
0/5
0/5
0/5
0/5
Demented / Void1.30
2/5
1/5
0/5
0/5

Generic Talents

Demented / Calamity1.30
1/5
2/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
3/5
1/5
0/5
0/5
Demented / Doom1.30
0/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
active
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


--------------------------------

Space around you starts to dissolve...


--------------------------------

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


--------------------------------

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


--------------------------------

You gain 0.85 gold from the transmogrification of
impenetrable iron plate armour (0 def, 12 armour).
You gain 1.62 gold from the transmogrification of
prismatic iron mail armour of cold resistance (2 def, 4 armour).
You gain 0.75 gold from the transmogrification of
acidic iron greatsword (113% power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.