





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 13 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
Strength | 30 (base 28) |
Dexterity | 14 (base 14) |
Constitution | 18 (base 16) |
Magic | 16 (base 16) |
Willpower | 11 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 107/367 |
Mana | 78/153 |
Stamina | 84/138 |
Healing Factor | 1.4655143406989 |
Regeneration | 1.4655143406989 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 56 |
Accuracy | 41 |
Crit Chance | 2% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 16 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Cold | +3% |
All | 0% |
Offense: Damage Penetration
Mind | +15% |
Cold | +5% |
Defense: Base
Armour (hardiness) | 26.137011280365 (79.403125182002%) |
Defense | 12 |
Ranged Defense | 12 |
Fatigue | 19 |
Physical Save | 22 |
Spell Save | 11 |
Mental Save | 9 |
Defense: Resistances
Acid | + 20%(100%) |
Darkness | + 13%(100%) |
Fire | + 19%(100%) |
Cold | + 24%(100%) |
All | + 10%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The target is in a nightmarish sleep, suffering 12.79 darkness damage each turn and unable to to perform most actions. Every 6 damage it takes will reduce the duration of the effect by one turn. Nightmare |
Quests
Equipment
In off hand | ![]() Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Defense: +8 (+8 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Main armor | ![]() Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +8 Defense: +2 (+2 eff.) Fatigue: +7% Changes stats: +2 Str / +2 Con Physical save: +6 (+3 eff.) Maximum life: +30.00 A suit of armour made of mail. |
In main hand | ![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Wil Changes resistances penetration: +15% mind / +5% cold Changes damage: +3% cold Reduces incoming crit damage: 10.00% Light radius: +3 Blunt and deadly. |
Inventory
![]() Requires: - Strength 11 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 20.5 - 30.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Massive two-handed mauls. |
![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 25.0 - 40.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
![]() Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.0 - 37.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 9% chance to reduce strength, dexterity, and constitution by 10 Damage (Melee): +5 blight When wielded/worn: Damage when hit (Melee): 2 arcane Changes resistances: +5% arcane / +9% lightning Changes resistances penetration: +5% lightning Changes damage: +3% arcane / +3% cold Blunt and deadly. |
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 19 damage Blunt and deadly. |
![]() Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +8 Defense: +3 (+3 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to slow global speed by 31% Changes stats: +1 Mag Changes resistances: +15% cold Changes resistances penetration: +15% physical Reduces incoming crit damage: 15.00% Only die when reaching: -60.00 life A suit of armour made of mail. |
![]() Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+3 eff.) Fatigue: +6% Changes resistances: +16% temporal A suit of armour made of leather. |
![]() Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
Achievements
Log
Melee retaliation hits Lisuganor the snow giant chieftain for (1 flat reduction), 0 fire, (0 flat reduction), 0 cold, (1 flat reduction), 0 lightning, (1 flat reduction), 0 arcane (0 total damage).
Something hits Snow giant for 99 physical damage.
Something hits Snow giant chieftain for 107 physical damage.
Something hits Lisuganor the snow giant chieftain for (12 flat reduction), 95 physical (95 total damage).
Lisuganor the snow giant chieftain killed Esann!
You collect a new ingredient: snow giant kidney (1).
You collect a new ingredient: snow giant kidney (1).
Esann's caustic mire area effect hits Snow giant chieftain for (2 to ice), 3 fire, (1 to ice), 2 cold, (2 to ice), 3 lightning, (2 to ice), 3 arcane (11 total damage).
Esann's caustic mire area effect hits Snow giant for 6 fire, 4 cold, 6 lightning, 6 arcane (23 total damage).
Esann's caustic mire area effect hits Snow giant chieftain for 6 fire, 4 cold, 6 lightning (17 total damage).
Esann's caustic mire area effect hits Snow giant thunderer for 6 fire, 4 cold, 5 lightning, 5 arcane (20 total damage).
Esann's caustic mire area effect hits Lisuganor the snow giant chieftain for (6 flat reduction), 0 fire, (4 flat reduction), 0 cold, (6 flat reduction), 0 lightning, (6 flat reduction), 0 arcane (0 total damage).
Esann's caustic mire area effect hits Snow giant for 6 fire, 4 cold, 6 lightning, 6 arcane (23 total damage).
Esann's caustic mire area effect hits Snow giant for (3 to ice), 4 fire, (2 to ice), 2 cold, (3 to ice), 4 lightning, (2 to ice), 4 arcane (14 total damage).
Esann's caustic mire area effect hits Snow giant chieftain for 6 fire, 4 cold, 6 lightning, 6 arcane (23 total damage).
Esann's firestorm hits Lisuganor the snow giant chieftain for (12 flat reduction), 10 fire, (12 flat reduction), 2 cold, (12 flat reduction), 9 lightning, (12 flat reduction), 9 arcane (31 total damage).
Esann's firestorm hits Snow giant chieftain for 22 fire, 14 cold, 22 lightning, 20 arcane (78 total damage).
Esann's caustic mire area effect killed Snow giant chieftain!
Snow giant chieftain feels pain again.
Talent Eye Beam is ready to use.
Snow giant thunderer feels pain again.
Lisuganor the snow giant chieftain throws two quick punches.
Lisuganor the snow giant chieftain uses Nightmare.
Golem (servant of Esann) is lost in a nightmare.
Snow giant thunderer uses Infusion: Wild.
Snow giant thunderer lessens the pain.
Lisuganor the snow giant chieftain hits golem (servant of Esann) for 75 physical, 5 lightning, 9 cold, 65 physical, 5 lightning, 9 cold (168 total damage).
You are asleep and unable to move!