SP1 the level 3 Cornac Sun Paladin by RobotFood

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassSun Paladin
Level / Exp3 / 92%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 18)
Dexterity10 (base 10)
Constitution11 (base 11)
Magic19 (base 19)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life-9/151
Positive24/26
Stamina92/106
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth5
See Invisible5

Offense: Mainhand

Damage16
Accuracy15
Crit Chance2%
APR6
Speed1.00

Offense: Spell

Spellpower19
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.62 (59.10447761194%)
Defense3
Ranged Defense3
Fatigue13
Physical Save19.916605679076
Spell Save19.916605679076
Mental Save12

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Celestial / Sun1.50
4/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect
detrimental effect

Quests

active

Equipment

On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Lost in translation (Roguelike) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By SP1 the Cornac Sun Paladin level 3
77th Pyre 122nd year of Ascendancy at 16:25
see stats

Log

SP1 wears: scorching brass lantern of clarity.
Lady Zoisla the Tidebringer casts Water Bolt.

Lady Zoisla the Tidebringer hits SP1 for 32 cold damage.
Mean looking elven guard misses SP1.
Talent Sun Ray is ready to use.

You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 1.79 gold from the transmogrification of
thought-forged iron waraxe (10-14 power, 2 apr).
You gain 2.52 gold from the transmogrification of
slime-covered iron waraxe of persecution (11.5-16.1 power, 2 apr).
You gain 1.96 gold from the transmogrification of
hateful coral trident (13.5-21.6 power, 6 apr).
You gain 1.03 gold from the transmogrification of
flaming coral trident (14.5-23.2 power, 6 apr).
You gain 1.11 gold from the transmogrification of
flaming coral trident (13-20.8 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (13-20.8 power, 6 apr).
You gain 0.50 gold from the transmogrification of
blue-steel trident (21.5-34.4 power, 8 apr).
You gain 1.70 gold from the transmogrification of
balanced coral trident (12.5-20 power, 6 apr).
You gain 0.99 gold from the transmogrification of
arcing coral trident (13-20.8 power, 6 apr).
You gain 1.31 gold from the transmogrification of
arcing blue-steel trident (20-32 power, 8 apr).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron mace (12-16.8 power, 2 apr).
You gain 1.05 gold from the transmogrification of
fungal elm longbow.
There is a next level here (press '' or right click to use).

Talent Stunning Blow is ready to use.

Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.

SP1 uses Infusion: Regeneration.

SP1 starts regenerating health quickly.

Saving game...