










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Low Health Popup 1.7.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Mindslayer |
| Level / Exp | 26 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by Siludheralle the skeleton warrior at level 26 on the 58th Regrowth 123rd year of Ascendancy at 16:14 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 19 (base 11) |
| Dexterity | 25 (base 13) |
| Constitution | 20 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 78 (base 57) |
| Cunning | 72 (base 49) |
Resources
| Life | -131/672 |
| Equilibrium | 30 |
| Psi | 106/178 |
| Healing Factor | 1.3070588855781 |
| Regeneration | 23.22756318359 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +19.999999999998% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 8 |
| See Invisible | 17 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 87 |
| Accuracy | 62 |
| Crit Chance | 34% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 57 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Fire | +5% |
| Physical | +6% |
Offense: Damage Penetration
| Physical | +14% |
| Fire | +20% |
| Light | +25% |
Defense: Base
| Armour (hardiness) | 22.5 (43.579428603723%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 7 |
| Physical Save | 23 |
| Spell Save | 25 |
| Mental Save | 48 |
Defense: Resistances
| Nature | + 5%( 70%) |
| Lightning | + 5%( 70%) |
| Darkness | + 13%( 70%) |
| Cold | + 5%( 70%) |
| Blight | + 11%( 70%) |
| Acid | + 5%( 70%) |
| Fire | + 26%( 70%) |
| All | + 5%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 305 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 85 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 457% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Psionic / Augmented striking | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Psionic / Augmented mobility | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Old Forest. Escort: lost tinker (level 4 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 48. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed skeleton mage skull. * You've found the needed ice wyrm tooth. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Spectral Blade (142% power, 25 apr)0.1 Encumbrance T2 greatsword 1H weapon Reqs Mag 18 [Unique] Arcane/Master Weapon Damage 142% Range: 1.0x-1.6x Uses 121% Wil, 10% Mag Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +25 Critical Rate +3.0% Attack Speed 111% On-hit +15 arcane On-crit, radius 2 +30 arcane silence While equipped: offense ------ Spellpower +5 (+5 eff.) other ------- Mana/turn +0.50 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
| Light source | Dazzlemaim the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats Wil +3 offense ------ Mindpower +10 (+3 eff.) Ignore resists +25% light defense ------ Mind save +6 (+2 eff.) other ------- Psi when Hit +0.08 Max hate +8.00 Light +4 See Stealth +8 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Ravenquick' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: offense ------ Ignore Armor +2 defense ------ Armor +3 Fatigue +3% Resistance +9% darkness, +15% fire Physical save +14 (+7 eff.) Unlife -80.00 life A cap made of leather. |
| On feet | restorative pair of rough leather boots of rushing (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego++] Nature/Master While equipped: Stats Str +3, Con +2 defense ------ Armor +1 Life Regen +2.00 Healmod +11% Rush: Puts all charms on 25 turn cooldown Effective talent level: 1.0 Power cost 25 out of 25/25. Range 6 Cooldown: 39 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Tool | supercharged ash totem of healing [power 236] (17 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 236 Puts all charms on 17 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | psionicist's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: Stats Wil +3 defense ------ Mind save +6 (+2 eff.) Rings make your fingers look great! |
| On fingers | sneakthief's copper ring of life0.1 Encumbrance T1 ring jewelry [Ego++] Nature/Master While equipped: Stats Cun +5, Dex +4 offense ------ Accuracy +7 (+2 eff.) defense ------ Life +47.00 Life Regen +7.00 Healmod +11% Rings make your fingers look great! |
| Around neck | wanderer's steel amulet0.1 Encumbrance T2 amulet jewelry [Ego+] Master While equipped: Stats Dex +5, Cun +4, Con +5 offense ------ Move Speed +10% defense ------ Fatigue -5% Life Regen +2.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
| In main hand | truestriking dwarven-steel greatsword of evisceration (154% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon Reqs Str 24 [Ego++] Master Weapon Damage 155% Range: 1.0x-1.6x Uses 121% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Critical: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +12.0% Physical Power +9 (+3 eff.) Ignore resists +14% physical Accuracy +12 (+3 eff.) Ignore Armor +7 Massive two-handed swords. |
| On hands | Kilnsmash (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats Str +1 offense ------ Mindpower +20 (+6 eff.) On-Hit 8 fire Damage +6% physical, +5% fire Ignore resists +20% fire Accuracy +10 (+3 eff.) Ignore Armor +4 defense ------ Armor +2 Resistance +7% fire Unlife -40.00 life Unarmed combat: Weapon Damage 127% Range: 1.0x-1.1x Uses 40% Wil, 80% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +7 fire On Hit: 10% Fire Breath level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Around waist | noble's rough leather belt1.0 Encumbrance T1 belt armor [Ego+] Master While equipped: Stats Cun +4, Wil +4 offense ------ Against +17% Summoned defense ------ Resist Against +15% Summoned A belt that goes around your waist. |
| Cloak | Byrek (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats Str +2, Wil +2, Cun +5, Con +2 offense ------ Mind Crit +1% Damage +3% acid On-Hit (Melee): * 10% chance to reduce armor by 17% defense ------ Defense +2 (+1 eff.) other ------- Psi when Hit +0.12 Max psi +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening iron mail armour of command (8 def, 8 armour)14.0 Encumbrance T1 heavy armor [Ego++] Psionic While equipped: Stats Cun +5, Wil +3 defense ------ Armor +8 Defense +8 (+4 eff.) Fatigue +12% Mind save +21 (+7 eff.) A suit of armour made of mail. |
Inventory
healing infusion of the psychic (heal 196; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 196 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 300; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 300 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Shadeknight the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats Wil +5 offense ------ Spellpower/crit +4 Damage +6% darkness defense ------ Fatigue -5% Resistance +3% cold Life Regen +2.00 other ------- Max vim +10.00 Amulets make your neck look great! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying steel amulet of cunning (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats Cun +3 defense ------ Resistance +10% mind Confus Resist +24% Amulets make your neck look great! |
gold amulet 'Murkwar'0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +9% darkness defense ------ Resistance +16% lightning, +6% temporal +9% nature, +3% acid Spell save +6 (+3 eff.) Stun Resist +28% Amulets make your neck look great! |
starlit copper amulet of willpower (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats Wil +3 defense ------ Resistance +11% light, +11% darkness Blind Resist +20% Amulets make your neck look great! |
mule's gold ring of lightning (+24%)0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +12% lightning defense ------ Fatigue -6% Resistance +24% lightning other ------- Encumbrance +23 Rings make your fingers look great! |
rogue's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats Cun +3 defense ------ Defense +6 (+3 eff.) Rings make your fingers look great! |
savage's gold ring of sensing0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats Con +3 defense ------ Spell save +12 (+6 eff.) Blind Resist +26% other ------- Max stamina +21.00 Infravision +4 See Stealth +16 See Invisibility +8 Rings make your fingers look great! |
savior's copper ring of light (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Damage +10% light defense ------ Resistance +20% light Physical save +7 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Rings make your fingers look great! |
wizard's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: Stats Mag +2 defense ------ Spell save +4 (+2 eff.) Rings make your fingers look great! |
Hettynarisin (136% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Rare] Arcane Weapon Damage 137% Range: 1.0x-1.5x Uses 121% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +8 mind On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats Wil +3 offense ------ Mind Crit +5% Mindpower +20 (+6 eff.) Damage +15% mind defense ------ Resistance +5% arcane Massive two-handed battleaxes. |
Tulotir (147% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Rare] Arcane Weapon Damage 147% Range: 1.0x-1.5x Uses 121% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +10 blight +16 item blight disease On Hit: * 16% chance to reduce strength, dexterity, and constitution by 8 While equipped: defense ------ Defense +10 (+5 eff.) Resistance +12% temporal Life +20.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Massive two-handed battleaxes. |
plaguebringer's steel battleaxe of evisceration (138% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego++] Arcane/Master Weapon Damage 138% Range: 1.0x-1.5x Uses 121% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +7 blight +12 item blight disease On Hit: 20% Epidemic level 2 On Hit: * 12% chance to reduce strength, dexterity, and constitution by 8 On Critical: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +10.0% Physical Power +9 (+3 eff.) defense ------ Disease Resist +17% Massive two-handed battleaxes. |
Moon (117% power, 0 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Weapon Damage 117% Range: 1.0x-1.3x Uses 20% Wil, 20% Cun Damage Darkness Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Darkness damage. While equipped: other ------- Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Shantiz the Stormblade (125% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Weapon Damage 126% Range: 1.0x-1.3x Uses 101% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats Dex +20 defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Strikegasher the steel dagger (123% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Rare] Arcane Weapon Damage 123% Range: 1.0x-1.3x Uses 51% Wil, 51% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +12 lightning, +8 blight On-Hit, radius 1 +20 blight, +9 fire While equipped: offense ------ Ignore resists +20% temporal When Hit 6 blight defense ------ Resistance +9% temporal Sharp, short and deadly. |
Isaressra (147% power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Rare] Arcane Weapon Damage 147% Range: 1.0x-1.5x Uses 121% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +13 light Damage Against +14% Undead While equipped: Stats Wil +5 offense ------ Damage +6% arcane When Hit 6 blight other ------- Mana/turn +0.20 Max vim +20.00 Massive two-handed mauls. |
Xossra (143% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Rare] Nature Weapon Damage 144% Range: 1.0x-1.6x Uses 121% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% While equipped: Stats Str +9, Dex +5, Mag +9, Wil +9 Cun +9, Con +9 offense ------ Spellpower/crit +4 Damage +24% acid Ignore resists +10% arcane On-Hit (Melee): * 20% chance to reduce armor by 17% defense ------ Resistance +9% blight Massive two-handed swords. |
steel greatsword (139% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Normal] Weapon Damage 139% Range: 1.0x-1.6x Uses 121% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% Massive two-handed swords. |
steel longsword of massacre (132% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego] Master Weapon Damage 133% Range: 1.0x-1.4x Uses 101% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% Sharp, long, and deadly. |
enhanced iron mace of crippling (121% power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Ego++] Nature/Master Weapon Damage 122% Range: 1.0x-1.4x Uses 101% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats Str +3, Dex +3, Mag +4, Wil +5 Cun +4, Con +3 offense ------ Physical Crit +5.0% Blunt and deadly. |
Getirath the Hailedge4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-ranged-hit +10 item blight disease On Hit: * 10% chance to reduce strength, dexterity, and constitution by 8 While equipped: Stats Cun +6, Mag +3 offense ------ Physical Crit +9.0% Damage +12% cold Accuracy +6 (+2 eff.) other ------- Light +2 Slings are used to hurl stones or metal shots at your foes. |
shimmering yew magestaff of greater warding (133% power, 4 apr, fire element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Weapon Damage 134% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+8 eff.) Damage +20% fire defense ------ Armor +8 Defense +8 (+4 eff.) other ------- Mana/turn +0.17 Max mana +36.00 Wards +3 fire Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Curewilder the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Crit +3.0% Ignore Armor +1 When Hit 2 nature defense ------ Defense +9 (+4 eff.) Stealth +6 A belt that goes around your waist. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
reinforced hardened leather belt of unlife1.0 Encumbrance T3 belt armor [Ego++] Arcane/Master While equipped: defense ------ Armor +6 Defense +7 (+3 eff.) Resistance +8% blight Physical save +13 (+7 eff.) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Bethetira (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats Cun +2, Dex +2 offense ------ On-Hit (Melee): * 20% chance to slow global speed by 62% defense ------ Defense +2 (+1 eff.) Resistance +3% blight, +3% fire +3% darkness Crit Resistance 15.00% other ------- Infravision +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Runahek the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats Cun +1, Wil +1 offense ------ Mind Crit +1% Mindpower +10 (+3 eff.) defense ------ Defense +1 (+0 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) other ------- Max psi +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Brightsnake' (21 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Cun +2, Dex +2 offense ------ Ignore resists +5% light Accuracy +4 (+1 eff.) Ignore Armor +4 defense ------ Defense +21 (+10 eff.) Resistance +3% temporal other ------- Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Madunastir the Blastnoon (8 def, 9 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Ignore resists +20% lightning defense ------ Armor +9 Defense +8 (+4 eff.) Resistance +9% mind, +3% blight Confus Resist +10% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 21 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 13 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of rough leather boots 'Boltbloom' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats Cun +2, Wil +3 defense ------ Armor +1 Resistance +3% blight, +6% cold +3% lightning Physical save +5 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Unlife -60.00 life Life Regen +4.00 A pair of boots made of leather. |
scholar's pair of rough leather boots of speed (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Arcane While equipped: offense ------ Spellpower +3 (+3 eff.) Move Speed +25% defense ------ Armor +1 A pair of boots made of leather. |
stealthy pair of rough leather boots of evasion (3 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego+] Master While equipped: Stats Lck +6, Dex +4 defense ------ Armor +1 Defense +3 (+1 eff.) Stealth +6 Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 21 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 13 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats Cun +2, Wil +3 offense ------ Mindpower +2 (+1 eff.) Damage +5% fire defense ------ Armor +2 Resistance +10% fire Unarmed combat: Weapon Damage 109% Range: 1.0x-1.1x Uses 40% Wil, 80% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.0% Attack Speed 100% On-hit +10 fire Damage Conversion 100% fire On Hit: 30% Flamespit level 3 Flamespit: Effective talent level: 3.0 Power cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 71.10 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Wyrmbreath (0 def, 4 armour)1.0 Encumbrance T2 hands armor [Unique] Nature While equipped: Stats Wil +5 offense ------ Damage +10% fire defense ------ Armor +4 Resistance +18% fire, +10% darkness +10% nature Unarmed combat: Weapon Damage 131% Range: 1.0x-1.1x Uses 40% Wil, 80% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.0% Attack Speed 100% On-hit +10 fire Damage Conversion 50% fire On Hit: 10% Bellowing Roar level 3 On Hit: 10% Fire Breath level 2 Fire Breath: Effective talent level: 2.0 Power cost 24 out of 24/24. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 110.31 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
blighted rough leather gloves of strength (+3) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Arcane/Master While equipped: Stats Str +3 offense ------ Physical Power +6 (+2 eff.) On-Hit 6 blight Damage +3% blight defense ------ Armor +1 Resistance +5% blight Unarmed combat: Weapon Damage 118% Range: 1.0x-1.1x Uses 40% Wil, 80% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +6 blight On Hit: 20% Soul Rot level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Master While equipped: Stats Dex +4 offense ------ Accuracy +10 (+3 eff.) defense ------ Armor +2 Fatigue +3% Unarmed combat: Weapon Damage 131% Range: 1.0x-1.4x Uses 40% Wil, 80% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +5 Ignore Armor +9 Critical Rate +14.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves of dexterity (+4) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Master While equipped: Stats Dex +4 offense ------ Accuracy +11 (+3 eff.) defense ------ Armor +2 Unarmed combat: Weapon Damage 130% Range: 1.0x-1.1x Uses 40% Wil, 80% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +3 Critical Rate +9.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets 'Splendourgrit' (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Master While equipped: Stats Dex +3 offense ------ Damage +6% light Ignore resists +20% light Accuracy +11 (+3 eff.) On-Hit (Melee): * 10% chance to reduce damage dealt by 27% defense ------ Armor +1 Fatigue +1% Resistance +3% light other ------- Light +3 Unarmed combat: Weapon Damage 122% Range: 1.0x-1.4x Uses 40% Wil, 80% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +5 Ignore Armor +3 Critical Rate +7.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves of strength (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Master While equipped: Stats Str +2 offense ------ Physical Power +6 (+2 eff.) defense ------ Armor +1 Unarmed combat: Weapon Damage 119% Range: 1.0x-1.1x Uses 40% Wil, 80% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets 'Nerywe' (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Random Unique] Nature/Master While equipped: Stats Con +3 offense ------ On-Hit 16 lightning Damage +13% lightning defense ------ Armor +3 Fatigue +5% Resistance +17% lightning, +6% blight +9% nature, +9% acid Physical save +19 (+10 eff.) Spell save +3 (+1 eff.) Mind save +6 (+2 eff.) Disarm Resist +30% Unarmed combat: Weapon Damage 149% Range: 1.0x-1.4x Uses 40% Wil, 80% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-hit +19 physical On-crit, radius 2 +19 lightning On Hit: 10% Juggernaut level 1 On Hit: 20% Lightning Breath level 5 Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats Wil +3, Mag +4 offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +30% Confus Resist +30% other ------- Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Polotta the Nimbusdream (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Dex +3 offense ------ Critical power +15.00% Physical Power +10 (+3 eff.) Damage +15% lightning defense ------ Armor +3 Fatigue +5% Resistance +5% arcane Spell save +3 (+1 eff.) Life +40.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat of frost (+16%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: offense ------ Damage +11% cold defense ------ Defense +1 (+0 eff.) Resistance +16% cold A pointy cloth hat, very wizardly... |
psion's cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Psionic While equipped: offense ------ Mind Crit +2% Mindpower +7 (+3 eff.) Damage +7% mind defense ------ Defense +2 (+1 eff.) Resistance +6% mind Physical save +7 (+4 eff.) Mind save +7 (+2 eff.) other ------- Max psi +14.00 A pointy cloth hat, very wizardly... |
rough leather cap 'Magmastake' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats Cun +9, Wil +3 offense ------ Mind Crit +2% Mindpower +3 (+1 eff.) Damage +3% mind, +3% fire defense ------ Armor +1 Fatigue +1% A cap made of leather. |
hardened leather armour of acid resistance (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego] Master While equipped: defense ------ Armor +6 Defense +9 (+4 eff.) Fatigue +8% Resistance +15% acid A suit of armour made of leather. |
9 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
437 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +40.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Kindleward the pouch of dwarven-steel shots (20/20, 160% power, 3 apr)3.0 Encumbrance T3 shot ammo [Rare] Master Weapon Damage 161% Range: 1.0x-1.2x Uses 121% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +15.0% Capacity 20 On-ranged-hit +20 item expose, +20 light +20 darkness On-crit, radius 2 +4 darkness On Hit: * 20% chance to reduce all saves and defense by 34 On Critical: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Amimnir the Greenworth [power 115] (15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats Mag +2 offense ------ Critical power +5.00% Damage +6% nature On-Hit (Melee): * 10% chance to slow global speed by 62% other ------- Max mana +100.00 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 122 physical damage Puts all charms on 15 turn cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Shockream [power 2] (25 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats Wil +2 offense ------ Mind Crit +2% Critical power +15.00% Mindpower +15 (+5 eff.) Damage +3% lightning Ignore resists +10% lightning Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of psionic shield 'Glintrace' [power 91] (25 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats Str +4 offense ------ Damage +15% acid Ignore resists +10% light, +5% acid Accuracy +10 (+3 eff.) Setup a psionic shield, reducing all damage taken by 91 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
extending iron torque of mindblast [power 105] (15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
iron torque of gale force [power 110] (15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 117 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
piercing steel torque of clear mind [power 2] (25 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
soothing steel torque of gale force [power 175] (15 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 186 physical damage Puts all charms on 15 turn cooldown 100% to heal for 47. Torques are made by powerful psionics to store psionic powers. |
elm totem of healing [power 116] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
evasive elm totem of healing [power 116] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Nightmare (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Thalore Mindslayer the Thalore Mindslayer level 25
45th Regrowth 123rd year of Ascendancy at 06:21 see stats
Antimagic! (Nightmare (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Thalore Mindslayer the Thalore Mindslayer level 15
67th Dusk 122nd year of Ascendancy at 12:50 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Thalore Mindslayer the Thalore Mindslayer level 15
55th Dusk 122nd year of Ascendancy at 09:15 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Thalore Mindslayer the Thalore Mindslayer level 19
42nd Haze 122nd year of Ascendancy at 06:26 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Thalore Mindslayer the Thalore Mindslayer level 24
79th Haze 122nd year of Ascendancy at 02:18 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Thalore Mindslayer the Thalore Mindslayer level 25
45th Regrowth 123rd year of Ascendancy at 17:52 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Thalore Mindslayer the Thalore Mindslayer level 24
69th Haze 122nd year of Ascendancy at 09:20 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Thalore Mindslayer the Thalore Mindslayer level 10
9th Mirth 122nd year of Ascendancy at 17:44 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Thalore Mindslayer the Thalore Mindslayer level 20
43rd Haze 122nd year of Ascendancy at 08:20 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By Thalore Mindslayer the Thalore Mindslayer level 25
30th Regrowth 123rd year of Ascendancy at 08:54 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Thalore Mindslayer the Thalore Mindslayer level 6
4th Mirth 122nd year of Ascendancy at 14:40 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Thalore Mindslayer the Thalore Mindslayer level 25
45th Regrowth 123rd year of Ascendancy at 22:11 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Thalore Mindslayer the Thalore Mindslayer level 6
3rd Mirth 122nd year of Ascendancy at 01:20 see stats
The sky is falling! (Nightmare (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Thalore Mindslayer the Thalore Mindslayer level 20
52nd Haze 122nd year of Ascendancy at 15:00 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Thalore Mindslayer the Thalore Mindslayer level 25
45th Regrowth 123rd year of Ascendancy at 13:42 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Thalore Mindslayer the Thalore Mindslayer level 21
53rd Haze 122nd year of Ascendancy at 03:02 see stats
Log
Thalore Mindslayer's Beyond the Flesh hits Minotaur for 111 physical, 46 physical, 8 fire, 16 physical, 16 fire, 15 arcane, 8 fire, 16 physical, 16 fire (253 total damage).
Minotaur's armor corrodes!
Thalore Mindslayer's Beyond the Flesh hits Minotaur for 138 physical, 45 physical, 8 fire, 16 physical, 16 fire, 8 fire, 16 physical, 16 fire (263 total damage).
Minotaur uses Sunder Armour.
Minotaur performs a melee critical strike against Thalore Mindslayer!
Thalore Mindslayer's armour is damaged!
Minotaur hits Thalore Mindslayer for 169 physical damage.
You collect a new ingredient: minotaur nose (1).
Thalore Mindslayer's Beyond the Flesh performs a melee critical strike against Minotaur!
Thalore Mindslayer's Beyond the Flesh hits Minotaur for 106 physical damage.
Thalore Mindslayer's Beyond the Flesh killed Minotaur!
Siludheralle the skeleton warrior's armor corrodes!
Thalore Mindslayer breathes fire!
Siludheralle the skeleton warrior is on fire!
Thalore Mindslayer's Beyond the Flesh hits Siludheralle the skeleton warrior for 85 physical, 29 physical, 0 fire, 38 fire, 14 physical, 0 fire, 0 arcane, 0 fire, 14 physical, 0 fire (179 total damage).
Burning from Thalore Mindslayer hits Siludheralle the skeleton warrior for 0 fire damage.
Siludheralle the skeleton warrior uses Block.
Thalore Mindslayer's Beyond the Flesh hits Siludheralle the skeleton warrior for (86 blocked), 0 physical, (33 blocked), 0 physical, (7 blocked), 0 fire, (14 blocked), 0 physical, (14 blocked), 0 fire, (7 blocked), 0 fire, (14 blocked), 0 physical, (14 blocked), 0 fire (0 total damage).
Thalore Mindslayer's Beyond the Flesh hits Siludheralle the skeleton warrior for (96 blocked), 5 physical, (14 blocked), 0 arcane, (7 blocked), 0 fire, (14 blocked), 0 physical, (14 blocked), 0 fire (5 total damage).
Burning from Thalore Mindslayer hits Siludheralle the skeleton warrior for (22 blocked), 0 fire (0 total damage).
Siludheralle the skeleton warrior uses To The Arms.
Siludheralle the skeleton warrior performs a melee critical strike against Thalore Mindslayer!
Thalore Mindslayer is suffering and fails to concentrate on dealing damage.
Siludheralle the skeleton warrior hits Thalore Mindslayer for 664 physical damage.
Thalore Mindslayer the level 26 thalore mindslayer was tortured to death by Siludheralle the skeleton warrior on level 1 of Dreadfell.
You carry too much--you are encumbered!
Drop some of your items.
































































































































