













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Bulwark |
Level / Exp | 34 / 83% |
Size | big |
Lifes / Deaths | Killed by Neritha the skeleton warrior at level 8 on the 11st Profit 122nd year of Ascendancy at 10:46 / 102Killed by Neritha the skeleton warrior at level 8 on the 11st Profit 122nd year of Ascendancy at 10:58 Killed by Neritha the skeleton warrior at level 8 on the 11st Profit 122nd year of Ascendancy at 11:18 Killed by Neritha the skeleton warrior at level 8 on the 11st Profit 122nd year of Ascendancy at 11:35 Killed by Neritha the skeleton warrior at level 8 on the 11st Profit 122nd year of Ascendancy at 11:55 Killed by Neritha the skeleton warrior at level 8 on the 11st Profit 122nd year of Ascendancy at 12:21 Killed by Velara the vampire at level 8 on the 11st Profit 122nd year of Ascendancy at 13:18 Killed by Velara the vampire at level 8 on the 11st Profit 122nd year of Ascendancy at 13:31 Killed by Velara the vampire at level 8 on the 11st Profit 122nd year of Ascendancy at 13:58 Killed by Velara the vampire at level 8 on the 12nd Profit 122nd year of Ascendancy at 08:10 Killed by Adumima the degenerated skeleton warrior at level 9 on the 26th Profit 122nd year of Ascendancy at 12:49 Killed by snow giant thunderer at level 15 on the 19th Wealth 122nd year of Ascendancy at 13:42 Killed by Chronolith Clone at level 16 on the 23rd Wealth 122nd year of Ascendancy at 15:34 Killed by Chronolith Clone at level 16 on the 23rd Wealth 122nd year of Ascendancy at 16:30 Killed by Fartking at level 17 on the 24th Wealth 122nd year of Ascendancy at 06:31 Killed by Chronolith Twin at level 17 on the 24th Wealth 122nd year of Ascendancy at 06:56 Killed by Chronolith Twin at level 17 on the 24th Wealth 122nd year of Ascendancy at 08:00 Killed by Chronolith Twin at level 17 on the 24th Wealth 122nd year of Ascendancy at 17:58 Killed by Chronolith Twin at level 17 on the 24th Wealth 122nd year of Ascendancy at 19:27 Killed by Chronolith Twin at level 17 on the 24th Wealth 122nd year of Ascendancy at 20:27 Killed by Fartking at level 17 on the 25th Wealth 122nd year of Ascendancy at 10:59 Killed by Chronolith Twin at level 17 on the 25th Wealth 122nd year of Ascendancy at 11:47 Killed by luminous horror at level 18 on the 3rd Dearth 122nd year of Ascendancy at 07:31 Killed by luminous horror at level 18 on the 3rd Dearth 122nd year of Ascendancy at 07:48 Killed by Islebrena the elder vampire at level 19 on the 20th Dearth 122nd year of Ascendancy at 22:59 Killed by Islebrena the elder vampire at level 19 on the 21st Dearth 122nd year of Ascendancy at 00:58 Killed by Celia at level 19 on the 21st Dearth 122nd year of Ascendancy at 04:11 Killed by Celia at level 19 on the 21st Dearth 122nd year of Ascendancy at 06:29 Killed by Dolsi the giant at level 19 on the 23rd Loss 122nd year of Ascendancy at 05:55 Killed by skeleton master archer at level 19 on the 26th Loss 122nd year of Ascendancy at 11:37 Killed by ancient elven mummy at level 19 on the 26th Loss 122nd year of Ascendancy at 12:26 Killed by orc grand master assassin at level 19 on the 26th Loss 122nd year of Ascendancy at 12:43 Killed by orc grand master assassin at level 19 on the 26th Loss 122nd year of Ascendancy at 12:50 Killed by orc grand master assassin at level 19 on the 26th Loss 122nd year of Ascendancy at 13:22 Killed by ancient elven mummy at level 19 on the 26th Loss 122nd year of Ascendancy at 13:32 Killed by orc grand master assassin at level 19 on the 26th Loss 122nd year of Ascendancy at 13:46 Killed by skeleton master archer at level 19 on the 26th Loss 122nd year of Ascendancy at 14:18 Killed by Atdin the shalore at level 20 on the 30th Shortage 122nd year of Ascendancy at 21:10 Killed by Yvyminn the golem at level 23 on the 27th Stralite 123rd year of Ascendancy at 23:17 Killed by Yvyminn the golem at level 23 on the 28th Stralite 123rd year of Ascendancy at 00:14 Killed by Yvyminn the golem at level 23 on the 28th Stralite 123rd year of Ascendancy at 01:19 Killed by Yvyminn the golem at level 23 on the 28th Stralite 123rd year of Ascendancy at 01:50 Killed by Yvyminn the golem at level 23 on the 28th Stralite 123rd year of Ascendancy at 02:22 Killed by Yvyminn the golem at level 23 on the 28th Stralite 123rd year of Ascendancy at 02:39 Killed by Yvyminn the golem at level 23 on the 28th Stralite 123rd year of Ascendancy at 03:43 Killed by Yvyminn the golem at level 23 on the 28th Stralite 123rd year of Ascendancy at 04:13 Killed by Yvyminn the golem at level 23 on the 28th Stralite 123rd year of Ascendancy at 05:11 Killed by Yvyminn the golem at level 23 on the 28th Stralite 123rd year of Ascendancy at 06:23 Killed by Isitira the elven blood mage at level 25 on the 3rd Wealth 123rd year of Ascendancy at 08:22 Killed by Aeromitha the elven elite warrior at level 26 on the 4th Wealth 123rd year of Ascendancy at 15:58 Killed by Xatta the elven mage at level 26 on the 5th Wealth 123rd year of Ascendancy at 02:28 Killed by elven corruptor at level 26 on the 5th Wealth 123rd year of Ascendancy at 08:53 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 5th Wealth 123rd year of Ascendancy at 15:27 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 5th Wealth 123rd year of Ascendancy at 15:56 Killed by armoured skeleton warrior at level 27 on the 15th Wealth 123rd year of Ascendancy at 17:15 Killed by Betherin the Guardian at level 27 on the 15th Wealth 123rd year of Ascendancy at 17:53 Killed by Emelutta the Venom Drake Hatchling's mucus ooze at level 28 on the 17th Wealth 123rd year of Ascendancy at 03:48 Killed by Salerin the naga psyren at level 28 on the 17th Wealth 123rd year of Ascendancy at 06:23 Killed by Yvuriavea the crimson ooze at level 28 on the 17th Wealth 123rd year of Ascendancy at 10:45 Killed by Ce'Nuldatta the thief at level 28 on the 17th Wealth 123rd year of Ascendancy at 11:19 Killed by luminous horror at level 28 on the 17th Wealth 123rd year of Ascendancy at 12:03 Killed by Ce'Nuldatta the thief at level 28 on the 17th Wealth 123rd year of Ascendancy at 13:23 Killed by Ce'Nuldatta the thief at level 28 on the 17th Wealth 123rd year of Ascendancy at 14:09 Killed by Ce'Nuldatta the thief at level 28 on the 17th Wealth 123rd year of Ascendancy at 15:20 Killed by Ce'Nuldatta the thief at level 28 on the 17th Wealth 123rd year of Ascendancy at 15:49 Killed by Ce'Nuldatta the thief at level 28 on the 17th Wealth 123rd year of Ascendancy at 17:07 Killed by Ce'Nuldatta the thief at level 28 on the 17th Wealth 123rd year of Ascendancy at 20:15 Killed by Dozing Ivabeth at level 29 on the 12nd Dearth 123rd year of Ascendancy at 01:36 Killed by Dozing Islatta at level 29 on the 12nd Dearth 123rd year of Ascendancy at 02:11 Killed by Aletta Soultorn at level 30 on the 24th Dearth 123rd year of Ascendancy at 17:12 Killed by Grand Corruptor at level 32 on the 33rd Dearth 123rd year of Ascendancy at 17:36 Killed by Voredath the dream seed at level 32 on the 2nd Shortage 123rd year of Ascendancy at 22:00 Killed by bloated horror at level 32 on the 2nd Shortage 123rd year of Ascendancy at 22:26 Killed by minotaur at level 32 on the 3rd Shortage 123rd year of Ascendancy at 00:03 Killed by Cyrukira the grave wight at level 32 on the 3rd Shortage 123rd year of Ascendancy at 00:36 Killed by Adaldarin the elder vampire at level 32 on the 1st Iron 124th year of Ascendancy at 07:32 Killed by The Master at level 33 on the 2nd Iron 124th year of Ascendancy at 20:43 Killed by ghast at level 33 on the 2nd Iron 124th year of Ascendancy at 22:21 Killed by The Master at level 33 on the 2nd Iron 124th year of Ascendancy at 23:31 Killed by The Master at level 33 on the 3rd Iron 124th year of Ascendancy at 00:03 Killed by Lord of Skulls (mage) at level 33 on the 3rd Iron 124th year of Ascendancy at 00:59 Killed by The Master at level 33 on the 3rd Iron 124th year of Ascendancy at 02:30 Killed by The Master at level 33 on the 3rd Iron 124th year of Ascendancy at 03:18 Killed by orc necromancer at level 34 on the 19th Iron 124th year of Ascendancy at 23:25 Killed by Greater Mummy Lord at level 34 on the 22nd Iron 124th year of Ascendancy at 11:20 Killed by Greater Mummy Lord at level 34 on the 22nd Iron 124th year of Ascendancy at 13:11 Killed by Greater Mummy Lord at level 34 on the 23rd Iron 124th year of Ascendancy at 08:02 Killed by Greater Mummy Lord at level 34 on the 23rd Iron 124th year of Ascendancy at 11:41 Killed by Greater Mummy Lord at level 34 on the 23rd Iron 124th year of Ascendancy at 18:53 Killed by Xanubeth the crimson ooze at level 34 on the 2nd Stralite 124th year of Ascendancy at 18:54 Killed by Xanubeth the crimson ooze at level 34 on the 2nd Stralite 124th year of Ascendancy at 20:48 Killed by Xanubeth the crimson ooze at level 34 on the 2nd Stralite 124th year of Ascendancy at 22:47 Killed by Xanubeth the crimson ooze at level 34 on the 3rd Stralite 124th year of Ascendancy at 00:33 Killed by Yviba the poison ooze at level 34 on the 3rd Stralite 124th year of Ascendancy at 02:00 Killed by Xanubeth the crimson ooze at level 34 on the 3rd Stralite 124th year of Ascendancy at 03:20 Killed by Yviba the poison ooze at level 34 on the 3rd Stralite 124th year of Ascendancy at 05:06 Killed by Yviba the poison ooze at level 34 on the 3rd Stralite 124th year of Ascendancy at 06:45 Killed by Aduriann the poison ooze at level 34 on the 3rd Stralite 124th year of Ascendancy at 09:47 Killed by Mayaletha the yellow ooze at level 34 on the 3rd Stralite 124th year of Ascendancy at 17:35 Killed by Cyrukira the grave wight at level 34 on the 39th Stralite 124th year of Ascendancy at 06:59 Killed by Cyrukira the grave wight at level 34 on the 39th Stralite 124th year of Ascendancy at 07:30 Killed by Cyrukira the grave wight at level 34 on the 39th Stralite 124th year of Ascendancy at 08:01 |
Primary Stats
Strength | 133 (base 42) |
Dexterity | 63 (base 46) |
Constitution | 88 (base 53) |
Magic | 11 (base 10) |
Willpower | 33 (base 10) |
Cunning | 30 (base 10) |
Resources
Life | 1555/1555 |
Stamina | 276/276 |
Healing Factor | 1.6038787563804 |
Regeneration | 19.480955905534 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 10 |
See Stealth | 39.446758763835 |
See Invisible | 53.446758763835 |
Offense: Mainhand
Damage | 193 |
Accuracy | 73 |
Crit Chance | 26% |
APR | 33 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 29 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Acid | +32% |
Temporal | +16% |
Blight | +9% |
Nature | +11% |
Fire | +17% |
All | +2% |
Offense: Damage Penetration
Physical | +20% |
Acid | +10% |
Lightning | +15% |
Temporal | +15% |
Defense: Base
Armour (hardiness) | 104.72307323195 (96.438666929426%) |
Defense | 67 |
Ranged Defense | 70 |
Fatigue | 0 |
Physical Save | 73 |
Spell Save | 65 |
Mental Save | 50 |
Defense: Resistances
Acid | + 30%( 70%) |
Blight | + 36%( 70%) |
Physical | + 41%( 70%) |
Cold | + 25%( 70%) |
All | + 15%( 70%) |
Darkness | + 62%( 70%) |
Light | + 1%( 70%) |
Temporal | + 27%( 70%) |
Lightning | + 25%( 70%) |
Fire | + 53%( 70%) |
Nature | + 28%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Pinning Resistance | 0% |
Knockback Resistance | 20% |
Disarm Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat techniques | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by Forest Troll Hedge-Wizard. Escort: repented thief (level 3 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +5.0% Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +4% Changes stats: +4 Str / +8 Dex / +3 Mag / +10 Cun Changes damage: +9% nature See invisible: +12 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 57.5 - 80.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +16.0% Capacity: 22 On weapon crit: * Wound the target dealing 281 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +2.0% Changes stats: +3 Str / +5 Con Changes resistances: +3% acid Changes resistances penetration: +15% lightning / +10% acid Critical mult.: +15.00% Mental save: +11 (+4 eff.) Maximum stamina: +20.00 Light radius: +4 See stealth: +13 See invisible: +15 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +20 (+5 eff.) Armour: +4 Defense: +10 (+2 eff.) Fatigue: +4% Changes stats: +2 Str / +6 Dex / +4 Con Changes resistances: +18% darkness / +12% cold Changes resistances penetration: +20% physical Infravision radius: +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +3 Defense: +25 (+6 eff.) Fatigue: +5% Damage (Melee): 7 blight Changes resistances: +9% blight / +2% physical Changes damage: +7% blight Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +20 (+10 eff.) Spell crit. chance: +4% Damage Shield penetration: +30% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Armour: +14 Defense: +25 (+6 eff.) Changes stats: +10 Wil / +2 Con Psi when hit: +0.16 It can be used to harden the skin for 7 turns increasing armour by 69 and armour hardiness by 60% Activation puts all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +9 Armour: +8 Defense: +9 (+2 eff.) Changes stats: +4 Str It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +11 (+2 eff.) Changes stats: +7 Str / +8 Con Changes resistances: +14% temporal Changes damage: +14% temporal Rings make your fingers look great! |
Around neck | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
In main hand | ![]() Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 52.5 - 73.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes resistances: +9% acid Changes damage: +15% fire Blindness immunity: +20% Knockback immunity: +20% Maximum life: +100.00 One-handed war axes. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +10 Defense: +20 (+5 eff.) Changes stats: +5 Dex / +5 Cun / +7 Lck Changes resistances penetration: +15% temporal Trap disarming bonus: +17 Stealth bonus: +9 Physical save: +12 (+3 eff.) Infravision radius: +5 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A belt that goes around your waist. |
In off hand | ![]() Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 57.0 - 68.4 Uses stat: 100% Str Damage type: Stunning fire Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +7.0% Block value: +235 On weapon hit: * releases a burst of dark fire, dealing damage equal to your magic stat Damage conversion: 50% darkness When wielded/worn: Armour: +18 Defense: +8 (+2 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +25% Damage when hit (Melee): 24 darkness / 24 fire Changes resistances: +20% darkness / +35% fire Talent granted: +1 Block Spellpower: +8 (+4 eff.) This rugged stone shield flickers with bursts of pitch black flame. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 6 lightning Changes resistances: +16% blight / +6% acid / +15% nature / +12% lightning Changes damage: +30% acid Life regen: +3.00 Light radius: +3 Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Massive armour training - Strength 35 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +30% Changes stats: +6 Str / +7 Con Changes resistances: +8% physical / +10% fire / -16% light / +17% darkness Physical save: +7 (+1 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
![]() Powered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 155 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 327.12 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+11 eff.) Confusion immunity: -100% Mindpower: +8 (+4 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.47 cold and 12.47 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Physical power: +10 (+2 eff.) Defense: +30 (+7 eff.) Changes resistances: +2% physical Changes resistances penetration: +15% lightning Stun/Freeze immunity: +32% Life regen: +3.00 Only die when reaching: -80.00 life Rings make your fingers look great! |
![]() Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +26 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.30 Psionic / Focus +0.30 Psionic / Absorption Mental save: +25 (+8 eff.) Maximum psi: +20.00 Mindpower: +14 (+7 eff.) Mental crit. chance: +7% Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
![]() Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 10.0 - 11.0 Uses stats: 50% Wil, 30% Cun Damage type: Lightning Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% lightning Changes resistances penetration: +9% lightning Changes damage: +15% lightning Talent mastery: +0.15 Psionic / Charged mastery Talent granted: +1 Psionic Maelstrom Mental save: +9 (+3 eff.) Maximum psi: +30.00 Mindpower: +12 (+6 eff.) Mental crit. chance: +6% Electrical energies are focussed in the core of this mindstar. |
![]() Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+5 eff.) Spellpower: +20 (+10 eff.) Spell crit. chance: +10% It can be used to absorb energies Activation costs 1000 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+4 eff.) Mindpower: +8 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
![]() Requires: - Massive armour training - Constitution 150 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +50 Defense: +40 (+10 eff.) Fatigue: +70% Changes stats: +15 Str / +25 Mag Changes resistances: +10% all Physical save: +35 (+8 eff.) Spell save: +35 (+9 eff.) Life regen: +10.00 Maximum life: +270.00 Spellpower: +25 (+12 eff.) 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
![]() Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+3 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Fartking the Dwarf Bulwark level 33
4th Iron 124th year of Ascendancy at 11:09 see stats
By Fartking the Dwarf Bulwark level 32
1st Iron 124th year of Ascendancy at 03:13 see stats
By Fartking the Dwarf Bulwark level 24
14th Profit 123rd year of Ascendancy at 07:25 see stats
By Fartking the Dwarf Bulwark level 8
8th Profit 122nd year of Ascendancy at 07:53 see stats
By Fartking the Dwarf Bulwark level 25
2nd Wealth 123rd year of Ascendancy at 14:26 see stats
By Fartking the Dwarf Bulwark level 18
5th Dearth 122nd year of Ascendancy at 07:00 see stats
By Fartking the Dwarf Bulwark level 20
22nd Shortage 122nd year of Ascendancy at 00:04 see stats
By Fartking the Dwarf Bulwark level 32
6th Loss 123rd year of Ascendancy at 16:32 see stats
By Fartking the Dwarf Bulwark level 31
27th Dearth 123rd year of Ascendancy at 14:37 see stats
By Fartking the Dwarf Bulwark level 10
27th Profit 122nd year of Ascendancy at 23:05 see stats
By Fartking the Dwarf Bulwark level 20
22nd Shortage 122nd year of Ascendancy at 00:04 see stats
By Fartking the Dwarf Bulwark level 30
12nd Dearth 123rd year of Ascendancy at 12:33 see stats
By Fartking the Dwarf Bulwark level 22
21st Stralite 123rd year of Ascendancy at 02:40 see stats
By Fartking the Dwarf Bulwark level 26
4th Wealth 123rd year of Ascendancy at 15:52 see stats
By Fartking the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 08:12 see stats
By Fartking the Dwarf Bulwark level 28
17th Wealth 123rd year of Ascendancy at 03:47 see stats
By Fartking the Dwarf Bulwark level 20
17th Iron 123rd year of Ascendancy at 18:18 see stats
By Fartking the Dwarf Bulwark level 23
10th Voratun 123rd year of Ascendancy at 09:47 see stats
By Fartking the Dwarf Bulwark level 19
6th Dearth 122nd year of Ascendancy at 10:22 see stats
By Fartking the Dwarf Bulwark level 33
3rd Iron 124th year of Ascendancy at 09:15 see stats
By Fartking the Dwarf Bulwark level 31
27th Dearth 123rd year of Ascendancy at 16:54 see stats
Log
Today is the 20th Voratun of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:36.
Today is the 21st Voratun of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:51.
Today is the 22nd Voratun of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:18.
There is a Derth (Town) here (press '' or right click to use).
Today is the 23rd Voratun of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:33.
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
There is a portal back here (press '' or right click to use).
Saving game...
Saving done.
Ran for 21 turns (stop reason: interesting character).
There is a portal back here (press '' or right click to use).
There is a portal back here (press '' or right click to use).
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 24th Voratun of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:23.
There is a Derth (Town) here (press '' or right click to use).
Saving game...
Saving done.