












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Halfling |
Class | Shadowblade |
Level / Exp | 16 / 7% |
Size | small |
Lifes / Deaths | Killed by broken golem at level 2 on the 75th Pyre 122nd year of Ascendancy at 12:05 / 48Killed by elemental crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 12:34 Killed by giant venus flytrap at level 2 on the 75th Pyre 122nd year of Ascendancy at 12:55 Killed by arcane crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 14:49 Killed by skeleton magus at level 2 on the 75th Pyre 122nd year of Ascendancy at 16:19 Killed by skeleton magus at level 3 on the 75th Pyre 122nd year of Ascendancy at 16:31 Killed by arcane crystal at level 3 on the 75th Pyre 122nd year of Ascendancy at 17:08 Killed by arcane crystal at level 3 on the 75th Pyre 122nd year of Ascendancy at 17:37 Killed by arcane crystal at level 3 on the 75th Pyre 122nd year of Ascendancy at 18:13 Killed by giant venus flytrap at level 4 on the 77th Pyre 122nd year of Ascendancy at 01:15 Killed by skeleton magus at level 4 on the 77th Pyre 122nd year of Ascendancy at 04:45 Killed by Eilinema the skeleton warrior at level 8 on the 3rd Mirth 122nd year of Ascendancy at 10:50 Killed by thought-forged warrior at level 9 on the 8th Dusk 122nd year of Ascendancy at 07:57 Killed by Ancalik the halfling at level 9 on the 8th Dusk 122nd year of Ascendancy at 08:53 Killed by Ancalik the halfling at level 9 on the 8th Dusk 122nd year of Ascendancy at 09:45 Killed by Ancalik the halfling at level 9 on the 8th Dusk 122nd year of Ascendancy at 10:38 Killed by Brkrek the dwarf at level 9 on the 8th Dusk 122nd year of Ascendancy at 12:33 Killed by Brkrek the dwarf at level 9 on the 8th Dusk 122nd year of Ascendancy at 13:29 Killed by Zubotta the deformed brown bear at level 11 on the 21st Dusk 122nd year of Ascendancy at 23:27 Killed by deformed giant venus flytrap at level 11 on the 22nd Dusk 122nd year of Ascendancy at 16:56 Killed by ritch flamespitter at level 12 on the 23rd Dusk 122nd year of Ascendancy at 03:28 Killed by ritch flamespitter at level 12 on the 23rd Dusk 122nd year of Ascendancy at 04:23 Killed by Emevea the sick white wolf at level 12 on the 23rd Dusk 122nd year of Ascendancy at 12:01 Killed by Ynwye the human at level 12 on the 60th Dusk 122nd year of Ascendancy at 00:55 Killed by Leveko the krog at level 12 on the 60th Dusk 122nd year of Ascendancy at 01:45 Killed by Leveko the krog at level 12 on the 60th Dusk 122nd year of Ascendancy at 03:21 Killed by Akata the thalore at level 12 on the 61st Dusk 122nd year of Ascendancy at 08:31 Killed by Kondaki the thalore at level 12 on the 61st Dusk 122nd year of Ascendancy at 09:31 Killed by Bodrut the thalore at level 12 on the 61st Dusk 122nd year of Ascendancy at 10:14 Killed by Bodrut the thalore at level 12 on the 61st Dusk 122nd year of Ascendancy at 11:18 Killed by Bihen the krog at level 12 on the 9th Haze 122nd year of Ascendancy at 19:52 Killed by Bagggurel the halfling at level 13 on the 17th Haze 122nd year of Ascendancy at 00:01 Killed by Cheda the thalore at level 13 on the 17th Haze 122nd year of Ascendancy at 21:57 Killed by Branan the human at level 13 on the 17th Haze 122nd year of Ascendancy at 23:00 Killed by Bodla the krog at level 13 on the 44th Haze 122nd year of Ascendancy at 11:39 Killed by Poralle the brown bear at level 13 on the 9th Regrowth 123rd year of Ascendancy at 13:06 Killed by Ce'Nanne the black bear at level 13 on the 9th Regrowth 123rd year of Ascendancy at 15:16 Killed by giant spider at level 13 on the 9th Regrowth 123rd year of Ascendancy at 17:46 Killed by Mayydherin the brown bear at level 14 on the 10th Regrowth 123rd year of Ascendancy at 01:37 Killed by Eilinidhetta the brown bear at level 14 on the 10th Regrowth 123rd year of Ascendancy at 20:10 Killed by Adana the cave bear at level 14 on the 11st Regrowth 123rd year of Ascendancy at 09:09 Killed by ritch flamespitter at level 15 on the 11st Regrowth 123rd year of Ascendancy at 22:08 Killed by Eletira the black bear at level 15 on the 12nd Regrowth 123rd year of Ascendancy at 00:42 Killed by Eletira the brown bear at level 15 on the 12nd Regrowth 123rd year of Ascendancy at 06:41 Killed by Borius, Avatar of Bearness at level 15 on the 12nd Regrowth 123rd year of Ascendancy at 09:08 Killed by Layann the brown bear at level 15 on the 12nd Regrowth 123rd year of Ascendancy at 16:42 Killed by Layann the brown bear at level 15 on the 12nd Regrowth 123rd year of Ascendancy at 17:46 Killed by fire drake at level 15 on the 32nd Regrowth 123rd year of Ascendancy at 11:25 |
Primary Stats
Strength | 21 (base 13) |
Dexterity | 61 (base 43) |
Constitution | 25 (base 10) |
Magic | 13 (base 13) |
Willpower | 16 (base 10) |
Cunning | 48 (base 28) |
Resources
Life | 168/458 |
Mana | 150/150 |
Stamina | 190/190 |
Healing Factor | 1.1245178243369 |
Regeneration | 5.9037185777687 |
Speed
Mental | +12.294893508731% |
Attack | 0% |
Movement | 0% |
Spell | +12.294893508731% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 1 |
See Invisible | 3 |
Offense: Mainhand
Damage | 80 |
Accuracy | 51 |
Crit Chance | 31% |
APR | 12 |
Speed | 0.89 |
Offense: Offhand
Damage | 64 |
Accuracy | 51 |
Crit Chance | 31% |
APR | 12 |
Speed | 0.89 |
Offense: Spell
Spellpower | 24 |
Crit Chance | 14% |
Speed | 0.89051244340176 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Nature | +6% |
Lightning | +6% |
Darkness | +19% |
All | 0% |
Offense: Damage Penetration
Darkness | +20% |
Light | +15% |
Lightning | +15% |
Mind | +25% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 11 (30%) |
Defense | 45 |
Ranged Defense | 45 |
Fatigue | 9 |
Physical Save | 24 |
Spell Save | 11 |
Mental Save | 28 |
Defense: Resistances
Blight | + 6%( 70%) |
Cold | + 5%( 70%) |
All | 0%( 70%) |
Lightning | + 5%( 70%) |
Light | + 6%( 70%) |
Temporal | + 15%( 70%) |
Darkness | + 6%( 70%) |
Fire | + 6%( 70%) |
Nature | + 15%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Stun Resistance | 20% |
Pinning Resistance | 40% |
Instadeath Resistance | 100% |
Knockback Resistance | 43% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (64 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Duelist | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Shadow magic | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
Effects
talent | Shadow Feed |
talent | Shadow Combat |
beneficial effect | Parrying melee and ranged attacks: Has a 64% chance to deflect up to 22 damage from the next 2.6 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Str / +5 Con Changes resistances: +6% fire / +5% cold See invisible: +3 A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 56.5 - 79.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +3.5% Capacity: 20 On weapon hit: * 20% chance to reduce armor by 24% Travel speed: +200% Damage (Ranged): +16 physical When wielded/worn: Ammo reloads per turn: +3 Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 2 acid Changes stats: +1 Str / +3 Con Changes resistances: +6% blight Critical mult.: +10.00% Life regen: +2.00 Maximum hate: +6.00 Mindpower: +10 (+5 eff.) Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 10% chance to reduce damage dealt by 17% Damage when hit (Melee): 2 nature Changes stats: +3 Dex Changes resistances: +9% nature Changes resistances penetration: +5% nature Changes damage: +3% nature A cap made of leather. |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +2 Damage (Melee): 8 darkness Changes stats: +3 Str Changes resistances: +6% darkness Changes damage: +4% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 2 cold Changes stats: +4 Str / +6 Dex / +1 Wil Light radius: +1 Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +21% Maximum life: +23.00 Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +3 Defense: +20 (+6 eff.) Physical save: +9 (+4 eff.) Stun/Freeze immunity: +20% Life regen: +3.00 Maximum stamina: +20.00 Rings make your fingers look great! |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun Changes resistances: +10% temporal Pinning immunity: +20% Knockback immunity: +22% Amulets make your neck look great! |
In main hand | ![]() Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 40.0 - 52.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 17% Damage (radius 1) on hit: +8 darkness When wielded/worn: Changes resistances: +6% nature Changes resistances penetration: +20% darkness / +15% light Sharp, short and deadly. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Damage when hit (Melee): 4 physical Changes resistances: +5% lightning / +5% temporal Changes damage: +3% nature Physical save: +3 (+1 eff.) Maximum stamina: +30.00 A belt that goes around your waist. |
In off hand | ![]() Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 37.5 - 48.8 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +8 darkness When wielded/worn: Damage when hit (Melee): 4 darkness Changes stats: +1 Dex / +6 Con Changes damage: +15% darkness Sharp, short and deadly. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 20 Damage when hit (Melee): 2 mind / 6 light Changes resistances: +6% light Changes resistances penetration: +15% lightning Changes damage: +6% lightning Maximum life: +37.00 Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 18 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+4 eff.) Fatigue: +8% Changes stats: +8 Cun / +5 Wil Changes resistances penetration: +25% mind Critical mult.: +10.00% Mental save: +14 (+7 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +4.00 A suit of armour made of leather. |
Inventory
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 9.03 cold and 9.03 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
![]() Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (radius 2) on crit: +20 fire When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +6% mind Changes resistances penetration: +9% fire Disease immunity: +10% Disarm immunity: +20% Maximum life: +20.00 Global speed: +6% Sharp, short and deadly. |
![]() Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.0 - 22.1 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (radius 1) on hit: +4 cold Damage (radius 2) on crit: +42 fire When wielded/worn: Damage when hit (Melee): 2 cold Changes resistances penetration: +5% fire Life regen: +4.00 Equilibrium when hit: +0.12 Maximum psi: +40.00 Global speed: +2% Healing mod.: +5% Sharp, short and deadly. |
![]() Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+6 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +6.0% Attack speed: 100% Damage Shield penetration (this weapon only): +14% Sharp, short and deadly. |
![]() Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 16.5 - 21.4 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (radius 1) on hit: +7 fire Sharp, short and deadly. |
![]() Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 46% Damage (Melee): +4 nature When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 46% Damage (Melee): 5 mind / 9 darkness Damage when hit (Melee): 6 mind Changes damage: +4% mind / +3% darkness Talent granted: +1 Attune Mindstar Mental save: +9 (+5 eff.) Maximum psi: +10.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() steady hardened leather sling Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +3.0% Slings are used to hurl stones or metal shots at your foes. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Changes resistances: +6% blight / +6% temporal Blindness immunity: +10% Maximum life: +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes stats: +1 Mag / +1 Wil Physical save: +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() cashmere robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 7 lightning Changes resistances: +5% lightning Changes damage: +3% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+4 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
![]() Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Critical mult.: +12.00% A suit of armour made of leather. |
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Changes resistances: +16% acid / +11% light / +10% darkness A suit of armour made of leather. |
![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
![]() Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 23.5 - 32.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 18 Damage (Ranged): +8 light Damage against: +8% Undead Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Nightmare Exploration the Halfling Shadowblade level 15
12nd Regrowth 123rd year of Ascendancy at 10:03 see stats
By Nightmare Exploration the Halfling Shadowblade level 13
57th Haze 122nd year of Ascendancy at 17:55 see stats
By Nightmare Exploration the Halfling Shadowblade level 10
18th Dusk 122nd year of Ascendancy at 05:25 see stats
By Nightmare Exploration the Halfling Shadowblade level 2
75th Pyre 122nd year of Ascendancy at 12:54 see stats
By Nightmare Exploration the Halfling Shadowblade level 7
1st Mirth 122nd year of Ascendancy at 01:12 see stats
By Nightmare Exploration the Halfling Shadowblade level 14
10th Regrowth 123rd year of Ascendancy at 14:53 see stats
Log
Nightmare Exploration is stunned!
Ultimate telugoroth hits Nightmare Exploration for 88 temporal damage.
Ultimate telugoroth casts Echoes From The Past.
Ultimate telugoroth hits Nightmare Exploration for 91 temporal, 23 temporal (115 total damage).
Ultimate telugoroth casts Rethread.
Ultimate telugoroth hits Nightmare Exploration for 79 temporal damage.
Talent Rune: Manasurge is ready to use.
Talent Dig is ready to use.
Talent Phase Door is ready to use.
Ultimate telugoroth misses Nightmare Exploration.
Ultimate telugoroth misses Nightmare Exploration.
Nightmare Exploration is not stunned anymore.
Ultimate telugoroth casts Turn Back the Clock.
Nightmare Exploration performs a melee critical strike against Ultimate telugoroth!
Ultimate telugoroth is weakened by the darkness!
Melee retaliation hits Nightmare Exploration for 15 temporal, 15 temporal (30 total damage).
Nightmare Exploration hits Ultimate telugoroth for 148 physical, 9 darkness, 36 darkness, 9 darkness, 67 physical, 9 darkness (278 total damage).
Nightmare Exploration shrugs off the effect 'Regression'!
Nightmare Exploration killed Ultimate telugoroth!
Ultimate telugoroth's Turn Back the Clock hits Nightmare Exploration for 62 temporal damage.
Nightmare Exploration picks up (l.): cashmere robe (0 def, 0 armour).
Nightmare Exploration is no longer evading attacks.
Saving game...
Saving done.