












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Higher |
Class | Berserker |
Level / Exp | 19 / 20% |
Size | medium |
Lifes / Deaths | Killed by worm that walks at level 10 on the 1st Flare 122nd year of Ascendancy at 04:30 / 169Killed by worm that walks at level 10 on the 1st Flare 122nd year of Ascendancy at 06:10 Killed by worm that walks at level 10 on the 1st Flare 122nd year of Ascendancy at 06:20 Killed by worm that walks at level 10 on the 1st Flare 122nd year of Ascendancy at 06:33 Killed by worm that walks at level 10 on the 1st Flare 122nd year of Ascendancy at 06:45 Killed by worm that walks at level 10 on the 1st Flare 122nd year of Ascendancy at 06:55 Killed by worm that walks at level 10 on the 1st Flare 122nd year of Ascendancy at 07:08 Killed by worm that walks at level 10 on the 1st Flare 122nd year of Ascendancy at 07:18 Killed by worm that walks at level 10 on the 1st Flare 122nd year of Ascendancy at 07:31 Killed by worm that walks at level 10 on the 1st Flare 122nd year of Ascendancy at 07:40 Killed by worm that walks at level 10 on the 1st Flare 122nd year of Ascendancy at 07:51 Killed by worm that walks at level 10 on the 1st Flare 122nd year of Ascendancy at 08:01 Killed by worm that walks at level 10 on the 1st Flare 122nd year of Ascendancy at 08:13 Killed by worm that walks at level 10 on the 1st Flare 122nd year of Ascendancy at 08:25 Killed by worm that walks at level 10 on the 1st Flare 122nd year of Ascendancy at 08:34 Killed by worm that walks at level 10 on the 1st Flare 122nd year of Ascendancy at 08:43 Killed by worm that walks at level 10 on the 1st Flare 122nd year of Ascendancy at 08:57 Killed by worm that walks at level 10 on the 1st Flare 122nd year of Ascendancy at 09:05 Killed by worm that walks at level 10 on the 1st Flare 122nd year of Ascendancy at 09:15 Killed by worm that walks at level 10 on the 1st Flare 122nd year of Ascendancy at 09:22 Killed by carrion worm mass at level 10 on the 1st Flare 122nd year of Ascendancy at 09:34 Killed by worm that walks at level 10 on the 1st Flare 122nd year of Ascendancy at 09:44 Killed by worm that walks at level 10 on the 1st Flare 122nd year of Ascendancy at 09:56 Killed by worm that walks at level 10 on the 1st Flare 122nd year of Ascendancy at 10:05 Killed by cutpurse at level 10 on the 4th Flare 122nd year of Ascendancy at 21:05 Killed by thief at level 10 on the 4th Flare 122nd year of Ascendancy at 21:22 Killed by worm that walks at level 10 on the 8th Dusk 122nd year of Ascendancy at 10:16 Killed by worm that walks at level 10 on the 8th Dusk 122nd year of Ascendancy at 10:50 Killed by worm that walks at level 10 on the 8th Dusk 122nd year of Ascendancy at 12:00 Killed by worm that walks at level 10 on the 8th Dusk 122nd year of Ascendancy at 12:09 Killed by worm that walks at level 10 on the 8th Dusk 122nd year of Ascendancy at 12:22 Killed by worm that walks at level 10 on the 8th Dusk 122nd year of Ascendancy at 12:32 Killed by worm that walks at level 10 on the 8th Dusk 122nd year of Ascendancy at 12:42 Killed by worm that walks at level 10 on the 8th Dusk 122nd year of Ascendancy at 13:00 Killed by worm that walks at level 10 on the 8th Dusk 122nd year of Ascendancy at 13:09 Killed by worm that walks at level 10 on the 8th Dusk 122nd year of Ascendancy at 13:23 Killed by worm that walks at level 10 on the 8th Dusk 122nd year of Ascendancy at 13:48 Killed by worm that walks at level 10 on the 8th Dusk 122nd year of Ascendancy at 14:12 Killed by worm that walks at level 10 on the 8th Dusk 122nd year of Ascendancy at 14:25 Killed by worm that walks at level 10 on the 8th Dusk 122nd year of Ascendancy at 14:37 Killed by worm that walks at level 10 on the 8th Dusk 122nd year of Ascendancy at 14:50 Killed by worm that walks at level 10 on the 8th Dusk 122nd year of Ascendancy at 15:16 Killed by worm that walks at level 10 on the 8th Dusk 122nd year of Ascendancy at 15:27 Killed by Eddhaart Jooty at level 10 on the 53rd Dusk 122nd year of Ascendancy at 06:26 Killed by Eddhaart Jooty at level 11 on the 53rd Dusk 122nd year of Ascendancy at 15:11 Killed by Eddhaart Jooty at level 11 on the 53rd Dusk 122nd year of Ascendancy at 20:36 Killed by Eddhaart Jooty at level 12 on the 57th Dusk 122nd year of Ascendancy at 10:29 Killed by worm that walks at level 12 on the 64th Dusk 122nd year of Ascendancy at 01:00 Killed by worm that walks at level 12 on the 64th Dusk 122nd year of Ascendancy at 01:15 Killed by worm that walks at level 12 on the 64th Dusk 122nd year of Ascendancy at 01:26 Killed by worm that walks at level 12 on the 64th Dusk 122nd year of Ascendancy at 01:39 Killed by worm that walks at level 12 on the 64th Dusk 122nd year of Ascendancy at 02:04 Killed by worm that walks at level 12 on the 64th Dusk 122nd year of Ascendancy at 04:11 Killed by worm that walks at level 12 on the 64th Dusk 122nd year of Ascendancy at 04:26 Killed by worm that walks at level 12 on the 64th Dusk 122nd year of Ascendancy at 04:37 Killed by worm that walks at level 12 on the 64th Dusk 122nd year of Ascendancy at 05:01 Killed by worm that walks at level 12 on the 64th Dusk 122nd year of Ascendancy at 05:20 Killed by worm that walks at level 12 on the 64th Dusk 122nd year of Ascendancy at 05:44 Killed by worm that walks at level 12 on the 64th Dusk 122nd year of Ascendancy at 05:58 Killed by worm that walks at level 12 on the 64th Dusk 122nd year of Ascendancy at 06:09 Killed by worm that walks at level 12 on the 64th Dusk 122nd year of Ascendancy at 07:14 Killed by worm that walks at level 12 on the 64th Dusk 122nd year of Ascendancy at 11:49 Killed by worm that walks at level 12 on the 64th Dusk 122nd year of Ascendancy at 12:32 Killed by worm that walks at level 12 on the 64th Dusk 122nd year of Ascendancy at 13:24 Killed by worm that walks at level 12 on the 64th Dusk 122nd year of Ascendancy at 14:29 Killed by worm that walks at level 13 on the 64th Dusk 122nd year of Ascendancy at 16:41 Killed by worm that walks at level 13 on the 64th Dusk 122nd year of Ascendancy at 17:06 Killed by worm that walks at level 13 on the 64th Dusk 122nd year of Ascendancy at 18:01 Killed by worm that walks at level 13 on the 64th Dusk 122nd year of Ascendancy at 18:41 Killed by worm that walks at level 13 on the 64th Dusk 122nd year of Ascendancy at 19:13 Killed by worm that walks at level 13 on the 64th Dusk 122nd year of Ascendancy at 19:45 Killed by worm that walks at level 13 on the 64th Dusk 122nd year of Ascendancy at 20:07 Killed by worm that walks at level 13 on the 64th Dusk 122nd year of Ascendancy at 20:41 Killed by Wrathroot at level 13 on the 65th Dusk 122nd year of Ascendancy at 12:06 Killed by Eddhaart Jooty at level 14 on the 66th Dusk 122nd year of Ascendancy at 06:00 Killed by Eddhaart Jooty at level 14 on the 66th Dusk 122nd year of Ascendancy at 07:51 Killed by Eddhaart Jooty at level 14 on the 66th Dusk 122nd year of Ascendancy at 10:45 Killed by naga myrmidon at level 14 on the 66th Dusk 122nd year of Ascendancy at 17:36 Killed by naga myrmidon at level 14 on the 66th Dusk 122nd year of Ascendancy at 18:34 Killed by naga myrmidon at level 14 on the 66th Dusk 122nd year of Ascendancy at 18:44 Killed by naga myrmidon at level 14 on the 66th Dusk 122nd year of Ascendancy at 18:59 Killed by naga myrmidon at level 14 on the 66th Dusk 122nd year of Ascendancy at 20:11 Killed by naga myrmidon at level 14 on the 66th Dusk 122nd year of Ascendancy at 20:33 Killed by naga myrmidon at level 14 on the 66th Dusk 122nd year of Ascendancy at 20:43 Killed by naga myrmidon at level 14 on the 66th Dusk 122nd year of Ascendancy at 20:57 Killed by naga myrmidon at level 14 on the 66th Dusk 122nd year of Ascendancy at 21:48 Killed by naga myrmidon at level 14 on the 66th Dusk 122nd year of Ascendancy at 22:02 Killed by naga myrmidon at level 14 on the 66th Dusk 122nd year of Ascendancy at 22:43 Killed by naga myrmidon at level 14 on the 66th Dusk 122nd year of Ascendancy at 22:55 Killed by naga myrmidon at level 14 on the 66th Dusk 122nd year of Ascendancy at 23:20 Killed by naga myrmidon at level 14 on the 67th Dusk 122nd year of Ascendancy at 00:20 Killed by naga myrmidon at level 14 on the 67th Dusk 122nd year of Ascendancy at 00:38 Killed by naga myrmidon at level 14 on the 67th Dusk 122nd year of Ascendancy at 01:05 Killed by naga psyren at level 14 on the 67th Dusk 122nd year of Ascendancy at 01:41 Killed by naga psyren at level 14 on the 67th Dusk 122nd year of Ascendancy at 02:40 Killed by naga psyren at level 14 on the 67th Dusk 122nd year of Ascendancy at 03:26 Killed by swarm hive at level 14 on the 67th Dusk 122nd year of Ascendancy at 04:12 Killed by swarm hive at level 14 on the 67th Dusk 122nd year of Ascendancy at 04:51 Killed by swarm hive at level 14 on the 67th Dusk 122nd year of Ascendancy at 05:21 Killed by ravenous horror at level 14 on the 67th Dusk 122nd year of Ascendancy at 05:52 Killed by naga myrmidon at level 14 on the 67th Dusk 122nd year of Ascendancy at 06:33 Killed by naga myrmidon at level 14 on the 67th Dusk 122nd year of Ascendancy at 06:49 Killed by naga myrmidon at level 14 on the 67th Dusk 122nd year of Ascendancy at 07:04 Killed by naga myrmidon at level 14 on the 67th Dusk 122nd year of Ascendancy at 07:22 Killed by naga myrmidon at level 14 on the 67th Dusk 122nd year of Ascendancy at 07:39 Killed by naga myrmidon at level 14 on the 67th Dusk 122nd year of Ascendancy at 07:56 Killed by naga myrmidon at level 14 on the 67th Dusk 122nd year of Ascendancy at 08:45 Killed by Eddhaart Jooty at level 14 on the 67th Dusk 122nd year of Ascendancy at 18:43 Killed by Weirdling Beast at level 14 on the 68th Dusk 122nd year of Ascendancy at 12:47 Killed by shadow at level 14 on the 68th Dusk 122nd year of Ascendancy at 13:40 Killed by Weirdling Beast at level 14 on the 68th Dusk 122nd year of Ascendancy at 14:35 Killed by Weirdling Beast at level 14 on the 68th Dusk 122nd year of Ascendancy at 15:30 Killed by Weirdling Beast at level 14 on the 68th Dusk 122nd year of Ascendancy at 16:21 Killed by shadow at level 14 on the 68th Dusk 122nd year of Ascendancy at 17:16 Killed by shadow at level 14 on the 68th Dusk 122nd year of Ascendancy at 18:20 Killed by Weirdling Beast at level 14 on the 68th Dusk 122nd year of Ascendancy at 19:28 Killed by bloated horror at level 14 on the 69th Dusk 122nd year of Ascendancy at 02:17 Killed by bloated horror at level 14 on the 69th Dusk 122nd year of Ascendancy at 02:44 Killed by devourer at level 14 on the 69th Dusk 122nd year of Ascendancy at 03:13 Killed by bloated horror at level 14 on the 69th Dusk 122nd year of Ascendancy at 04:41 Killed by bloated horror at level 14 on the 69th Dusk 122nd year of Ascendancy at 06:03 Killed by Eddhaart Jooty at level 14 on the 70th Dusk 122nd year of Ascendancy at 00:44 Killed by Eddhaart Jooty at level 14 on the 70th Dusk 122nd year of Ascendancy at 04:49 Killed by rogue at level 14 on the 73rd Dusk 122nd year of Ascendancy at 06:20 Killed by thief at level 15 on the 73rd Dusk 122nd year of Ascendancy at 22:58 Killed by Emelissra the brecklorn at level 15 on the 75th Dusk 122nd year of Ascendancy at 08:41 Killed by rogue at level 15 on the 75th Dusk 122nd year of Ascendancy at 18:01 Killed by bandit at level 15 on the 75th Dusk 122nd year of Ascendancy at 22:21 Killed by rogue at level 15 on the 75th Dusk 122nd year of Ascendancy at 23:31 Killed by rogue at level 15 on the 76th Dusk 122nd year of Ascendancy at 00:28 Killed by rogue at level 15 on the 76th Dusk 122nd year of Ascendancy at 01:15 Killed by thief at level 15 on the 76th Dusk 122nd year of Ascendancy at 05:11 Killed by Emelemiba the drem at level 15 on the 76th Dusk 122nd year of Ascendancy at 09:10 Killed by Horned Horror at level 15 on the 76th Dusk 122nd year of Ascendancy at 14:25 Killed by Horned Horror at level 15 on the 76th Dusk 122nd year of Ascendancy at 14:43 Killed by Horned Horror at level 15 on the 76th Dusk 122nd year of Ascendancy at 16:05 Killed by Horned Horror at level 15 on the 76th Dusk 122nd year of Ascendancy at 17:40 Killed by Horned Horror at level 15 on the 76th Dusk 122nd year of Ascendancy at 18:24 Killed by Horned Horror at level 15 on the 76th Dusk 122nd year of Ascendancy at 19:34 Killed by Horned Horror at level 15 on the 76th Dusk 122nd year of Ascendancy at 19:51 Killed by Adimirin the rogue at level 16 on the 76th Dusk 122nd year of Ascendancy at 22:31 Killed by Adimirin the rogue at level 16 on the 77th Dusk 122nd year of Ascendancy at 00:01 Killed by Adimirin the rogue at level 16 on the 77th Dusk 122nd year of Ascendancy at 01:12 Killed by Adimirin the rogue at level 16 on the 77th Dusk 122nd year of Ascendancy at 02:02 Killed by Adimirin the rogue at level 16 on the 77th Dusk 122nd year of Ascendancy at 02:59 Killed by Adimirin the rogue at level 16 on the 77th Dusk 122nd year of Ascendancy at 05:37 Killed by Adimirin the rogue at level 16 on the 77th Dusk 122nd year of Ascendancy at 08:57 Killed by forest troll at level 16 on the 77th Dusk 122nd year of Ascendancy at 10:57 Killed by Adimirin the rogue at level 16 on the 77th Dusk 122nd year of Ascendancy at 11:57 Killed by Adimirin the rogue at level 16 on the 77th Dusk 122nd year of Ascendancy at 14:20 Killed by Bomenz the thalore at level 16 on the 46th Haze 122nd year of Ascendancy at 11:43 Killed by Brabo the thalore at level 16 on the 46th Haze 122nd year of Ascendancy at 14:21 Killed by Costh the human at level 16 on the 46th Haze 122nd year of Ascendancy at 15:30 Killed by Borius, Avatar of Bearness at level 17 on the 75th Haze 122nd year of Ascendancy at 04:55 Killed by Borius, Avatar of Bearness at level 17 on the 75th Haze 122nd year of Ascendancy at 05:16 Killed by Parfal the halfling at level 18 on the 77th Haze 122nd year of Ascendancy at 09:29 Killed by Xybreba the bandit lord at level 18 on the 78th Haze 122nd year of Ascendancy at 07:30 Killed by Drhudon the dwarf at level 18 on the 1st Wintertide 123rd year of Ascendancy at 07:59 Killed by Ondri the halfling at level 18 on the 3rd Regrowth 123rd year of Ascendancy at 03:03 Killed by Chand the thalore at level 18 on the 37th Regrowth 123rd year of Ascendancy at 03:39 Killed by Levannd the thalore at level 18 on the 41st Regrowth 123rd year of Ascendancy at 03:30 Killed by Levannd the thalore at level 18 on the 41st Regrowth 123rd year of Ascendancy at 05:50 Killed by Yviwe the grave wight at level 18 on the 60th Regrowth 123rd year of Ascendancy at 23:34 Killed by Yviwe the grave wight at level 18 on the 61st Regrowth 123rd year of Ascendancy at 01:21 Killed by fiery orc wyrmic at level 18 on the 62nd Regrowth 123rd year of Ascendancy at 04:01 Killed by snow giant thunderer at level 18 on the 62nd Regrowth 123rd year of Ascendancy at 12:47 Killed by ultimate gwelgoroth at level 18 on the 62nd Regrowth 123rd year of Ascendancy at 13:17 Killed by cold drake hatchling at level 19 on the 64th Regrowth 123rd year of Ascendancy at 01:10 Killed by snow giant thunderer at level 19 on the 64th Regrowth 123rd year of Ascendancy at 04:33 |
Primary Stats
Strength | 55 (base 40) |
Dexterity | 13 (base 12) |
Constitution | 51 (base 43) |
Magic | 17 (base 10) |
Willpower | 33 (base 10) |
Cunning | 22 (base 11) |
Resources
Life | 619/627 |
Stamina | 222/222 |
Healing Factor | 1.4140316950178 |
Regeneration | 0.35350792375445 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 15 |
Lite | 4 |
Infravision | 8 |
See Stealth | 24.796206725718 |
See Invisible | 24.796206725718 |
ESP Range | 15 |
ESP Kinds | insect/swarms |
Offense: Mainhand
Damage | 79 |
Accuracy | 26 |
Crit Chance | 25% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 12 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +33% |
Blight | +8% |
Nature | +9% |
Acid | +6% |
All | 0% |
Offense: Damage Penetration
Lightning | +15% |
Cold | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 48.317011280365 (72.903125182002%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 22 |
Physical Save | 31 |
Spell Save | 24 |
Mental Save | 29 |
Defense: Resistances
Lightning | + 26%( 70%) |
Acid | + 12%( 70%) |
Darkness | + 29%( 70%) |
Blight | + 15%( 70%) |
Physical | + 18%( 70%) |
Fire | + 26%( 70%) |
All | + 3%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Bleed Resistance | 50% |
Poison Resistance | 0% |
Blind Resistance | 50% |
Inscriptions (3/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 185 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
beneficial effect | Detects creatures of type insect/swarms in radius 15. Overseer of Nations |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost defiler from death by hornet swarm. Escort: lost defiler (level 3 of Old Forest) | failed |
You failed to protect the repented thief from death by great wolf. Escort: repented thief (level 2 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed length of troll intestine. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +2% Stamina each turn: +0.30 Maximum stamina: +11.00 Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 13.5 - 16.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 20 On weapon hit: * 5% chance to reduce strength, dexterity, and constitution by 7 Damage (Ranged): +5 blight Shots are used with slings to pummel your foes to death. |
Light source | ![]() Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Spell save: +6 (+3 eff.) Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Heavy armour training - Cunning 25 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Cunning / Survival Mindpower: +5 (+3 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes stats: +6 Mag Changes resistances: +15% lightning Changes damage: +15% lightning Critical mult.: +20.00% Spellpower: +12 (+3 eff.) Spell crit. chance: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent level: +1 to all lightning damage spells. Talent on hit(spell): Lightning (10% chance level 1). This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes resistances penetration: +15% lightning Changes damage: +18% lightning It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 195 physical damage Activation puts all charms on cooldown for 17 turns. When used: * Increase all damage penetration by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +8 Physical power: +5 (+2 eff.) Defense: +8 (+4 eff.) Changes stats: +4 Str / +5 Con It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 99% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -4% Changes stats: +1 Cun / +4 Wil Changes resistances: +3% lightning Reduces incoming crit damage: 15.00% Maximum encumbrance: +22 Infravision radius: +2 Rings make your fingers look great! |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +6% blight / +3% fire / +9% darkness Cut immunity: +50% Healing mod.: +13% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 248 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | ![]() Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+7 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In off hand | ![]() Requires: - Shield usage training - Strength 35 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Physical crit. chance: +9.0% Physical power: +10 (+3 eff.) Armour: +13 Fatigue: +8% Damage (Melee): 8 fire Damage when hit (Melee): 10 fire Changes resistances: +6% lightning / +6% darkness / +6% blight Changes damage: +9% nature Talent granted: +1 Block Handheld deflection devices. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Physical save: +5 (+2 eff.) Spell save: +5 (+2 eff.) Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Heavy armour training - Strength 28 Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +11 Defense: +10 (+5 eff.) Fatigue: +12% Changes stats: +5 Str / +3 Cun Changes resistances: +9% acid / +7% physical / +12% darkness / +21% fire Changes resistances penetration: +25% cold Changes damage: +6% acid Mental save: +14 (+7 eff.) Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 309 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% fire Changes damage: +10% fire Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Changes stats: +2 Dex Stun/Freeze immunity: +22% Life regen: +2.00 Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Fatigue: -5% Maximum encumbrance: +22 Spellpower: +6 (+2 eff.) Mindpower: +6 (+3 eff.) Rings make your fingers look great! |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+3 eff.) Rings make your fingers look great! |
![]() Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 17.0 - 25.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +28 fire When wielded/worn: Physical crit. chance: +9.0% Changes resistances penetration: +10% fire Global speed: +3% Massive two-handed battleaxes. |
![]() Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.5 - 33.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Massive two-handed battleaxes. |
![]() Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.5 - 33.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 23 Damage (Melee): +10 mind When wielded/worn: Changes stats: +2 Mag / +5 Wil / +2 Cun Spellpower: +10 (+2 eff.) Massive two-handed battleaxes. |
![]() Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +2 Con Changes resistances penetration: +6% physical Disarm immunity: +13% Sharp, short and deadly. |
![]() Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 30.5 - 45.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 7 * 25% chance for lightning to strike from the target to a second target dealing 15 damage Damage (Melee): +7 blight Massive two-handed mauls. |
![]() Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.0 - 40.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 7 Damage (Melee): +10 blight Massive two-handed mauls. |
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 34.5 - 55.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Massive two-handed swords. |
![]() Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.5 - 37.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Damage (Melee): +10 light Damage against: +10% Undead Massive two-handed swords. |
![]() Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 22.0 - 35.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Damage (Melee): +7 cold Massive two-handed swords. |
![]() Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 7 Damage (Melee): +12 blight / +24 cold Massive two-handed swords. |
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 34.5 - 55.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +14 fire Massive two-handed swords. |
![]() Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 37.0 - 59.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +9 darkness Damage against: +10% Living Massive two-handed swords. |
![]() Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 7% chance to slow global speed by 50% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +10.0% Massive two-handed swords. |
![]() Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Massive two-handed swords. |
![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% One-handed war axes. |
![]() Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+3 eff.) Light radius: +6 See stealth: +6 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to sting an enemy dealing 126 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
You gain 1.17 gold from the transmogrification of psychokinetic quiver of ash arrows (19/19, 20-28 power, 7 apr).
You gain 1.80 gold from the transmogrification of resilient linen cloak of battle (1 def, 0 armour).
You gain 3.10 gold from the transmogrification of noble's rough leather belt.
You gain 2.62 gold from the transmogrification of cleansing rough leather belt of the giants.
You gain 2.78 gold from the transmogrification of balanced steel waraxe (14-19 power, 3 apr).
You gain 0.50 gold from the transmogrification of ash vilestaff (15-18 power, 3 apr, darkness element).
You gain 0.50 gold from the transmogrification of steel longsword (14-20 power, 3 apr).
You gain 1.27 gold from the transmogrification of biting gale rune (damage 54; dur 4; cd 20).
There is a way to the previous level here (press '' or right click to use).
Great wolf howls
Eddhaart Jooty picks up (M.): amethyst.
Eddhaart Jooty misses Hornet swarm.
Hornet swarm bites poison into Eddhaart Jooty.
Hornet swarm misses Eddhaart Jooty.
Hornet swarm hits Eddhaart Jooty for 2 physical damage.
Melee retaliation hits Hornet swarm for 9 fire damage.
Eddhaart Jooty misses Hornet swarm.
Hornet swarm hits Eddhaart Jooty for 2 physical damage.
Melee retaliation hits Hornet swarm for 9 fire damage.
Hornet swarm misses Eddhaart Jooty.
Eddhaart Jooty misses Hornet swarm.
Hornet swarm misses Eddhaart Jooty.
Hornet swarm misses Eddhaart Jooty.
Hornet swarm hits Eddhaart Jooty for 2 physical damage.
Melee retaliation hits Hornet swarm for 9 fire damage.