siboule the level 9 Dwarf Berserker by siboule

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassBerserker
Level / Exp9 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength41 (base 28)
Dexterity9 (base 11)
Constitution26 (base 21)
Magic8 (base 10)
Willpower15 (base 10)
Cunning16 (base 10)

Resources

Life352/352
Mana173/173
Stamina116/116
Healing Factor1.1316586254954
Regeneration5.2820697958448

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage79
Accuracy25
Crit Chance9%
APR7
Speed1.11

Offense: Spell

Spellpower8
Crit Chance3%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Offense: Damage Bonus

Fire+3%

Offense: Damage Penetration

Fire+5%

Defense: Base

Armour (hardiness)21.335093952971 (47.857809501309%)
Defense2
Ranged Defense2
Fatigue10
Physical Save23
Spell Save8
Mental Save10

Defense: Resistances

Acid+ 13%( 70%)
Temporal+ 3%( 70%)
Fire+ 18%( 70%)
Arcane+ 5%( 70%)
Cold+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance0%
Instadeath Resistance100%
Silence Resistance20%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Technique / Two-handed assault1.30
2/5
2/5
0/5
0/5
Technique / Berserker's strength1.30
2/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Dwarf1.00
3/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
4/5
0/5

Effects

talent

Quests

done
active
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By siboule the Dwarf Berserker level 5
18th Voratun 122nd year of Ascendancy at 20:55
see stats

Log


Poison from Hornet swarm hits
siboule for 5 nature damage.

Space around you starts to dissolve...

Siboule stops being poisoned.


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Ran for 16 turns (stop reason: hostile spotted to the north (black bear)).


Black bear misses siboule.
You are yanked out of this place!


You gain 3.32 gold from the transmogrification of
survivor's brass lantern of focus.
You gain 0.40 gold from the transmogrification of
quiver of elm arrows of accuracy (12/12, 14-20 power, 5 apr).
You gain 1.28 gold from the transmogrification of
icy steel shield of physical resistance (+11%) (0 def, 4 armour, 39.5 block).
You gain 0.49 gold from the transmogrification of
mindwoven linen robe (0 def, 0 armour).
You gain 2.09 gold from the transmogrification of
ash magestaff of fate (15-18 power, 3 apr, fire element).
You gain 11.04 gold from the transmogrification of
Bokebar the ash starstaff (15-18 power, 3 apr, physical element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 2.50 gold from the transmogrification of
Kinetic Focus (6-7 power, 18 apr, physical damage).
You gain 0.99 gold from the transmogrification of
flaming iron mace (14-19 power, 2 apr).
You gain 2.31 gold from the transmogrification of
wizard's copper ring of arcana (+0.11/turn).
You gain 1.25 gold from the transmogrification of
clarifying copper amulet.
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 19%; magical; dur 4; cd 12).
There is a A path into the Old Forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.