Desdementia the level 7 Skeleton Writhing One by Metrux

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassWrithing One
Level / Exp7 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength37 (base 14)
Dexterity31 (base 10)
Constitution22 (base 20)
Magic29 (base 26)
Willpower12 (base 10)
Cunning13 (base 10)

Resources

Life341/341
Insanity0/100
Healing Factor1.2124166372473
Regeneration1.5155207965591

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage39
Accuracy33
Crit Chance3%
APR7
Speed1.00

Offense: Spell

Spellpower31
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Mind+3%
All0%

Offense: Damage Penetration

Mind+5%
Temporal+15%

Defense: Base

Armour (hardiness)7.5 (43.579428603723%)
Defense21
Ranged Defense21
Fatigue13
Physical Save22
Spell Save14
Mental Save22

Defense: Resistances

Cold+ 6%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance23%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Horrific body1.30
0/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
1/5
0/5
0/5
0/5
Demented / Tentacles1.30
2/5
1/5
0/5
0/5
Demented / Path of horror1.30
1/5
1/5
0/5
0/5
Demented / Disfigured face1.30
5/5
0/5
0/5
0/5

Generic Talents

Adventure / Partner1.00
0/12
0/25
0/3
0/2
0/2
0/2
Undead / Skeleton1.10
5/5
2/5
0/5
0/5
Demented / Beyond sanity1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
active
done

Equipment

On hands
On fingers
On fingers
Around neck
In main hand
On head
Light source
Cloak
Main armor

Inventory

Achievements

Log

Talent Lash Out is ready to use.
Talent Carrion Feet is ready to use.
There is a ladder to the previous level here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 5.25 gold from the transmogrification of
quick elm wand of lightning storm [power 92] (10 cooldown).
You gain 5.25 gold from the transmogrification of
evasive elm wand of conjuration [power 100] (15 cooldown).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.74 gold from the transmogrification of
exposing iron shield of purity (0 def, 2 armour, 17.5 block).
You gain 1.18 gold from the transmogrification of
cleansing iron plate armour of lightning resistance (0 def, 7 armour).
You gain 1.19 gold from the transmogrification of
cleansing iron helm of dexterity (+2) (0 def, 3 armour).
You gain 5.26 gold from the transmogrification of
restful rough leather gloves of dexterity (+3) (0 def, 1 armour).
You gain 7.44 gold from the transmogrification of
elm vilestaff 'Lavabliss' (10-12 power, 2 apr, blight element).
You gain 6.39 gold from the transmogrification of
Sootwolf (10-12 power, 2 apr, fire element).
You gain 2.17 gold from the transmogrification of
iron longsword of vileness (11-15 power, 2 apr).
You gain 4.01 gold from the transmogrification of
balanced iron dagger of daylight (10-14 power, 5 apr).
You gain 1.75 gold from the transmogrification of
restful copper amulet.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.