Magic Mike the level 50 Whitehoof Archmage by Nightshade_Z

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 557%
Sizemedium
Lifes / Deaths

Primary Stats

Strength45 (base 10)
Dexterity39 (base 18)
Constitution67 (base 60)
Magic100 (base 50)
Willpower76 (base 57)
Cunning82 (base 34)

Resources

Mana451/451
Vim266/266
Life1301/1301
Positive177/177
Steam100/100
Healing Factor1.3635014349578
Regeneration0.34087535873945

Speed

Mental0%
Attack0%
Movement-56.666666666667%
Spell0%
Global+124.62104795839%

Vision

Sight10
Lite4
Infravision11
See Invisible5
ESP Range20
ESP Kindshumanoid, animal/canine, giant

Offense: Mainhand

Damage52
Accuracy33
Crit Chance30%
APR19
Speed1.00

Offense: Offhand

Damage22
Accuracy33
Crit Chance32%
APR22
Speed1.00

Offense: Spell

Spellpower84
Crit Chance31%
Speed1
Cooldown Reduction30

Offense: Mind

Mindpower61
Crit Chance21%
Speed1

Offense: Damage Bonus

Temporal+41%
Lightning+49%
Darkness+41%
All+29%

Offense: Damage Penetration

Blight+15%
All+10%

Defense: Base

Armour (hardiness)30 (30%)
Defense43
Ranged Defense51
Fatigue0
Physical Save38
Spell Save40
Mental Save57

Defense: Resistances

Blight+ 33%( 70%)
Arcane+ 49%( 70%)
Cold+ 33%( 70%)
All+ 28%( 70%)
Darkness+ 47%( 70%)
Light+ 30%( 70%)
Temporal+ 40%( 70%)
Mind+ 46%( 70%)
Nature+ 43%( 70%)

Defense: Immunities

Teleport Resistance100%
Pinning Resistance82%
Bleed Resistance100%
Instadeath Resistance100%
Silence Resistance50%
Stun Resistance31%
Poison Resistance100%
Knockback Resistance20%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Meta1.30
1/5
5/5
1/5
1/5
Spell / Occult technomancy1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
2/5
1/5
2/5
Spell / Air1.30
4/5
3/5
1/5
4/5
Spell / Arcane1.30
4/5
1/5
1/5
5/5
Spell / Phantasm1.30
1/5
5/5
1/5
3/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
3/5
0/5
0/5
Spell / Water1.30
1/5
1/5
1/5
4/5

Generic Talents

Corruption / Vile life1.00
1/5
1/5
1/5
0/5
Celestial / Chants1.20
1/5
1/5
0/5
0/5
Technique / Combat training1.00
3/5
1/5
0/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
1/5
1/5
1/5
Steamtech / Physics1.00
2/5
7/5
7/5
0/5
Steamtech / Chemistry1.00
2/5
4/5
5/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
1/5
0/5
Race / Whitehooves1.20
4/5
2/5
1/5
1/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
detrimental effect
beneficial effect

Quests

done
done
done
done
active
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold Buy an item from an AAA.
By Magic Mike the Whitehoof Archmage level 29
15th Revenge 124th year of Ascendancy at 21:08
see stats
Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By Magic Mike the Whitehoof Archmage level 12
25th Retaking 124th year of Ascendancy at 00:17
see stats
Blood on the Moon Kill all of the Star Gazers within 7 game turns.
By Magic Mike the Whitehoof Archmage level 29
3rd Revenge 124th year of Ascendancy at 13:53
see stats
Exterminator Killed 1000 creatures.
By Magic Mike the Whitehoof Archmage level 29
16th Revenge 124th year of Ascendancy at 00:46
see stats
Level 10 Got a character to level 10.
By Magic Mike the Whitehoof Archmage level 10
19th Retaking 124th year of Ascendancy at 17:48
see stats
Level 20 Got a character to level 20.
By Magic Mike the Whitehoof Archmage level 20
41st Retaking 124th year of Ascendancy at 16:16
see stats
Level 30 Got a character to level 30.
By Magic Mike the Whitehoof Archmage level 30
16th Revenge 124th year of Ascendancy at 20:34
see stats
Level 40 Got a character to level 40.
By Magic Mike the Whitehoof Archmage level 40
9th Remembrance 125th year of Ascendancy at 18:45
see stats
Level 50 Got a character to level 50.
By Magic Mike the Whitehoof Archmage level 50
9th Retaking 125th year of Ascendancy at 06:53
see stats
Mankining it happen! Won the game without ever taking off his mankini.
By Magic Mike the Whitehoof Archmage level 50
24th Retaking 125th year of Ascendancy at 14:06
see stats
One Ill Turn Deserves Another The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Magic Mike the Whitehoof Archmage level 50
9th Retaking 125th year of Ascendancy at 07:31
see stats
Overpowered! Did over 6000 damage in one attack.
By Magic Mike the Whitehoof Archmage level 50
24th Retaking 125th year of Ascendancy at 14:06
see stats
Reclaiming Garkul's Heritage Freed the remnants of the Prides from the Internment Camp.
By Magic Mike the Whitehoof Archmage level 34
3rd Destruction 124th year of Ascendancy at 23:38
see stats
Size is everything Did over 1500 damage in one attack.
By Magic Mike the Whitehoof Archmage level 50
24th Retaking 125th year of Ascendancy at 14:06
see stats
Size matters Did over 600 damage in one attack.
By Magic Mike the Whitehoof Archmage level 35
45th Destruction 124th year of Ascendancy at 14:59
see stats
The Dead God Rests You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Magic Mike the Whitehoof Archmage level 50
24th Retaking 125th year of Ascendancy at 14:06
see stats
The High Lady's Destiny (Finale) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Magic Mike the Whitehoof Archmage level 36
47th Destruction 124th year of Ascendancy at 08:16
see stats
The bigger the better! Did over 3000 damage in one attack.
By Magic Mike the Whitehoof Archmage level 50
24th Retaking 125th year of Ascendancy at 14:06
see stats
This will make a big Omelette! Collected 40 ritch eggs in the Ritch Hive.
By Magic Mike the Whitehoof Archmage level 20
42nd Retaking 124th year of Ascendancy at 19:36
see stats
To the Bitter End You have destroyed the last remnants of the Atmos Tribe, ending their civilization.
By Magic Mike the Whitehoof Archmage level 50
24th Retaking 125th year of Ascendancy at 19:46
see stats
Treasure Hoarder Amassed 3000 gold pieces.
By Magic Mike the Whitehoof Archmage level 32
10th Dearth 124th year of Ascendancy at 12:51
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Magic Mike the Whitehoof Archmage level 16
35th Retaking 124th year of Ascendancy at 10:21
see stats

Log

Talent Feather Wind is ready to use.
Talent Phantasmal Shield is ready to use.
Magic Mike activates
Phantasmal Shield.
Magic Mike activates
Feather Wind.
Talent Disruption Shield is ready to use.
Magic Mike activates
Disruption Shield.
Talent Elemental Discord is ready to use.
Talent Shielding is ready to use.
Magic Mike activates
Elemental Discord.
Talent Thunderstorm is ready to use.
Magic Mike activates
Thunderstorm.
A furious lightning storm forms around Magic Mike!
Magic Mike activates
Shielding.
Talent Essence of Speed is ready to use.
Magic Mike activates
Essence of Speed.
Today is the 5th Revenge of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Talent Arcane Power is ready to use.
Talent Spellcraft is ready to use.
Magic Mike activates
Spellcraft.
Magic Mike activates
Arcane Power.
Rested for 46 turns (stop reason: all resources and life at maximum).


Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).