











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Bulwark |
| Level / Exp | 14 / 96% |
| Size | big |
| Lifes / Deaths | Killed by worm that walks at level 14 on the 3rd Haze 122nd year of Ascendancy at 02:25 / 2Killed by worm that walks at level 14 on the 3rd Haze 122nd year of Ascendancy at 03:16 |
Primary Stats
| Strength | 63 (base 40) |
| Dexterity | 30 (base 26) |
| Constitution | 25 (base 15) |
| Magic | 13 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 19 (base 10) |
Resources
| Life | 1/451 |
| Stamina | 130/166 |
| Vim | 152/152 |
| Healing Factor | 1.2345178243369 |
| Regeneration | 5.7621699384009 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 6 |
| See Stealth | 17 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 103 |
| Accuracy | 65 |
| Crit Chance | 9% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 6.5 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +3% |
| Physical | +4% |
| Light | +6% |
| All | 0% |
Offense: Damage Penetration
| Physical | +11% |
| Darkness | +11% |
| Cold | +11% |
| All | +6% |
Defense: Base
| Armour (hardiness) | 51.317011280365 (72.903125182002%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 27 |
| Physical Save | 37 |
| Spell Save | 33 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Light | + 20%( 70%) |
| Nature | + 12%( 70%) |
| Darkness | + 6%( 70%) |
| Lightning | + 18%( 70%) |
| Fire | + 18%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Stun Resistance | 0% |
| Confusion Resistance | 24% |
| Disarm Resistance | 36% |
| Instadeath Resistance | 100% |
| Blind Resistance | 52% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 691% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 127 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by Emolravea the giant venus flytrap. Escort: lone alchemist (level 2 of Trollmire) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved talent Curse of Impotence (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Scintillating Caves. Escort: worried loremaster (level 2 of Scintillating Caves)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed minotaur nose. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Belaldama (10 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Res.pen +5% physical Acc +15 (+4 eff.) ----- def ----- Armour +3 Defense +10 (+4 eff.) Fatigue +2% HP.reg +1.00 Heal.mod +11% ---------- misc Stam/turn +1.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | piercing brass lantern of the zealot2.0 T1 lite [Ego++] Disrupt/Master While equipped: dps ---------- Res.pen +6% all Apr +5 ----- def ----- Resists +3% all Spell.save +5 (+3 eff.) ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Neronor (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Mag +1 Con dps ---------- Acc +25 (+6 eff.) Apr +1 ----- def ----- Armour +3 Fatigue +5% Phys.save +11 (+4 eff.) ---------- misc Max.stam +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Emelyrata the Frostripper (0 def, 7 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 7 physical Dmg.mod +3% cold +4% physical Res.pen +5% cold Melee Ret 4 light ----- def ----- Armour +7 Resists +3% acid +9% light +3% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 2/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Gluda the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Str dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +18 Defense +10 (+4 eff.) Mind.save +10 (+5 eff.) Blind- +32% Confus- +24% ---------- misc Infravis +4 See.Stealth +17 See.Invis +10 Rings make your fingers look great! |
| On fingers | Dourfiend0.1 T3 ring jewelry [Rare] Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +5% darkness ----- def ----- Resists +15% lightning Spell.save +9 (+5 eff.) Blind- +20% Rings make your fingers look great! |
| Around neck | serendipitous copper amulet of cunning (+6)0.1 T1 amulet jewelry [Ego+] Nature While equipped: Stats +6 Lck +3 Cun dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Unseen.red 10% Amulets make your neck look great! |
| In main hand | Splendoursage the dwarven-steel greatmaul (42-62 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Master Power 41.5 - 62.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: Stats +4 Cun +2 Str dps ---------- Dmg.mod +6% light Acc +13 (+3 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +9% light Disarm- +36% ---------- misc Infravis +1 Massive two-handed mauls. |
| Around waist | Dagilerim the Abyssbrawn1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Str +3 Con dps ---------- Mind.pwr +4 (+2 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 15 ----- def ----- Resists +6% fire Crit.chn- 5.00% Mind.save +6 (+3 eff.) ---------- misc Infravis +1 A belt that goes around your waist. |
| In off hand | iron shield 'Gorelore' (0 def, 2 armour, 10-12 power, 20.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 10.0 - 12.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +20 Melee+ +12 nature On Hit: * 10% chance to slow global speed by 41% * 11% chance to reduce armor by 12% While equipped: dps ---------- Melee+ 6 acid Melee Ret 2 acid 4 light ----- def ----- Armour +2 Fatigue +8% Resists +6% nature ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak of implacability (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Phys.save +5 (+2 eff.) Mind.save +6 (+3 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Tempestedge the iron mail armour (2 def, 10 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Melee Ret 2 lightning ----- def ----- Armour +10 Defense +2 (+1 eff.) Fatigue +12% Resists +3% darkness +9% fire A suit of armour made of mail. |
Inventory
healing infusion of the sneak (heal 107; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 107 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 505%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 505% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
acid wave rune (damage 58; dur 4; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 58.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Eremagen0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +4 Dex dps ---------- Melee Ret 6 physical ----- def ----- Armour +2 Resists +12% lightning Mind.save +6 (+3 eff.) Stun/Frz- +21% Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +8 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 93% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
treant's copper ring of pilfering0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Acc +7 (+2 eff.) Apr +8 ----- def ----- Defense +7 (+3 eff.) Resists +5% nature +6% blight Poison- +10% Disease- +11% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 93% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel greatmaul 'Ce'Nalaith' (26-40 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Nature Power 26.5 - 39.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +10 nature While equipped: Stats +4 Str dps ---------- Mind.pwr +15 (+8 eff.) ----- def ----- Mind.save +12 (+6 eff.) ---------- misc Max.stam +10.00 Massive two-handed mauls. |
truestriking iron greatmaul (16-24 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego+] Master Power 16.0 - 24.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +7 (+2 eff.) Apr +7 Massive two-handed mauls. |
ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Normal] Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Longbows are used to shoot arrows at your foes. |
Dimknight (12-18 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Nature Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6 nature On Hit.r1 +8 acid While equipped: dps ---------- Melee Ret 2 acid On Hit (Melee): * 10% chance to reduce armor by 12% * 20% chance to reduce damage dealt by 13% ----- def ----- Resists +6% darkness Sharp, long, and deadly. |
Arcwreath (15-18 power, 3 apr, temporal element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +3% mind +15% temporal Res.pen +10% mind +10% cold Melee Ret 2 lightning ----- def ----- Defense +6 (+3 eff.) Resists +15% mind ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 34.49 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
iron waraxe 'Frostspar' (12-18 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Arcane Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +16 nature On Hit.r1 +6 fire On Crit.r2 +4 cold While equipped: dps ---------- Dmg.mod +3% nature +12% cold Res.pen +5% light +15% cold One-handed war axes. |
iron waraxe 'Glitterbutcher' (10-14 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Arcane Power 10.0 - 14.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +5 fire While equipped: dps ---------- Res.pen +5% light On Hit (Melee): * 10% chance to reduce all saves and defense by 15 ----- def ----- Resists +6% light Mind.save +9 (+4 eff.) One-handed war axes. |
Poryyath the Treebender (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature +3% blight On Hit (Melee): * 10% chance to slow global speed by 41% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +1 (+1 eff.) Max.HP +32.00 Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ereliregohir the iron gauntlets (5 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% acid ----- def ----- Armour +1 Defense +5 (+3 eff.) Fatigue +1% Die.at -20.00 life HP.reg +5.00 Heal.mod +20% Disease- +10% ---------- misc Stam/turn +0.60 Max.stam +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Blazestrider (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% lightning Res.pen +10% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 15 ----- def ----- Defense +1 (+1 eff.) Resists +19% lightning ---------- misc Infravis +1 See.Invis +3 A pointy cloth hat, very wizardly... |
Harorak (1 def, 2 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Armour +2 Defense +1 (+1 eff.) Resists +3% acid +15% nature +6% light Max.HP +40.00 A pointy cloth hat, very wizardly... |
iron shield 'Belowe' (0 def, 2 armour, 10-11 power, 17.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Arcane When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +18 Melee+ +4 arcane On Hit: * reduce the cooldown of your ward talent by 1 While equipped: Stats +3 Mag +1 Wil dps ---------- Spell.crit +1% ----- def ----- Armour +2 Fatigue +8% ---------- misc Wards +4 lightning +3 temporal +4 darkness +3 fire +4 nature +3 blight +4 cold +4 arcane +3 light Talents +1 Ward +1 Block Handheld deflection devices. |
iron shield 'Morningpain' (10 def, 2 armour, 8-10 power, 25 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 8.5 - 10.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +25 On Crit.r2 +4 light While equipped: ----- def ----- Armour +2 Defense +10 (+4 eff.) Fatigue +8% Resists +6% blight +16% fire Phys.save +3 (+1 eff.) Blind- +10% Poison- +10% ---------- misc Talents +1 Block Handheld deflection devices. |
quiver of ash arrows of erosion (22/22, 24-33 power, 7 apr)3.0 T2 arrow ammo [Ego] Nature Power 23.5 - 32.9 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 22 Ranged+ +11 nature Arrows are used with bows to pierce your foes to death. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Glowterror the iron pickaxe (dig speed 40 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Mind.crit +2% Dmg.mod +6% nature +9% light Res.pen +20% mind On Hit (Melee): * 20% chance to reduce armor by 12% ----- def ----- Resists +11% nature Mind.save +3 (+1 eff.) ---------- misc Max.hate +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist's lamp of the zealot1.0 T3 lite [Ego+] Disrupt While equipped: ----- def ----- Resists +3% all Spell.save +6 (+3 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of mindblast [power 150] (15 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 150 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Betykira the yew totem of summon tentacle [power 220] (25 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Melee Ret 2 mind ----- def ----- Resists +9% nature Max.HP +60.00 Poison- +10% Disease- +10% Teleport- +10% Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 473 Base Damage: 254 Armor: 15 All Resist: 8 Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Jacob the Ogre Bulwark level 10
38th Dusk 122nd year of Ascendancy at 17:26 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Jacob the Ogre Bulwark level 8
35th Dusk 122nd year of Ascendancy at 05:07 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Jacob the Ogre Bulwark level 11
41st Dusk 122nd year of Ascendancy at 22:23 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Jacob the Ogre Bulwark level 14
3rd Haze 122nd year of Ascendancy at 02:25 see stats
Log
Worm Rot from Worm that walks hits Jacob for 45 blight, 40 acid (85 total damage).
Epidemic from Worm that walks hits Jacob for 60 blight damage.
Jacob casts Rune: Shielding.
A shield forms around Jacob.
Jacob casts Rune: Mirror Image.
Mirror Image uses Taunt.
Mirror Image uses Taunt.
Worm that walks uses Blindside.
Ruin hits Worm that walks for 8 healing, 8 healing (0 total damage) [16 healing].
Worm that walks hits Mirror Image for 6 nature, 18 blight, 6 nature, 18 blight (49 total damage).
Your shield crumbles under the damage!
The shield around Jacob crumbles.
Worm Rot from Worm that walks hits Jacob for (37 absorbed), 0 blight, (13 absorbed), 20 acid (20 total damage).
Epidemic from Worm that walks hits Jacob for (50 absorbed), 0 blight (0 total damage).
Carrion worm mass misses Jacob.
Jacob uses Infusion: Regeneration.
Jacob starts regenerating health quickly.
Worm that walks casts Acid Strike.
Worm that walks misses Mirror Image.
Ruin hits Worm that walks for 8 healing, 8 healing, 8 healing (0 total damage) [25 healing].
Worm that walks hits Jacob for 87 acid damage.
Worm that walks hits Mirror Image for 6 nature, 19 blight, 87 acid (112 total damage).
Worm that walks hits Mirror Image for 87 acid, 6 nature, 19 blight, 6 nature, 19 blight (137 total damage).
Jacob is free from the worm rot.
A carrion worm mass bursts out of Jacob!
Worm that walks hits Jacob for 106 blight damage.
Epidemic from Worm that walks hits Jacob for 50 blight damage.
Jacob the level 14 ogre bulwark was poxed to death by a worm that walks on level 1 of Old Forest.
















































































