Orcuth the level 10 Kruk Yeti Brawler by Taiiax

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignOrcs
ModeNormal Roguelike
SexMale
RaceKruk Yeti
ClassBrawler
Level / Exp10 / 33%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 15)
Dexterity28 (base 29)
Constitution28 (base 10)
Magic10 (base 10)
Willpower18 (base 10)
Cunning24 (base 25)

Resources

Life400/400
Stamina129/129
Healing Factor1.2363636363636
Regeneration6.625758419246

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5
See Stealth23.599459836163
See Invisible23.599459836163

Offense: Barehand

Damage37
Accuracy43
Crit Chance12%
APR3
Speed1.11

Offense: Spell

Spellpower16
Crit Chance5%
Speed1

Offense: Mind

Mindpower25
Crit Chance5%
Speed1

Offense: Damage Bonus

Physical+6%

Defense: Base

Armour (hardiness)16.5 (43.636363636364%)
Defense15
Ranged Defense15
Fatigue16
Physical Save31
Spell Save20
Mental Save22

Defense: Resistances

Darkness+ 13%( 70%)
Fire+ 8%( 70%)
Cold+ 12%( 70%)
Blight+ 14%( 70%)
Physical+ 14%( 70%)
Mind+ 9%( 70%)
All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.30
1/5
1/5
1/5
0/5
Technique / Combat veteran1.00
2/5
2/5
1/5
0/5
Technique / Finishing moves1.30
1/5
2/5
0/5
0/5
Cunning / Tactical1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
1/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.50
1/5
3/5
0/5
0/5
Race / Yeti1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
1/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
1/5
0/5
2/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done
active

Equipment

Tool
On fingers
Around waist
Main armor
On feet
Light source
On head
On hands

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Orcuth the Kruk Yeti Brawler level 10
16th Retaking 124th year of Ascendancy at 10:04
see stats

Log

Talent Double Strike is ready to use.

Orcuth raises their leg and snaps it downward in a devastating axe kick.
Orcuth performs a melee critical strike against Sun-mage recruit!
Sun-mage recruit's brain isn't quite working right!

Melee retaliation hits
Orcuth for (5 flat reduction), 0 light (0 total damage).
Orcuth hits Sun-mage recruit for 104 physical damage.
Sun-mage recruit fails to use Searing Light.


Orcuth throws two quick punches.
Melee retaliation hits
Orcuth for (5 flat reduction), 0 light, (5 flat reduction), 0 light (0 total damage).
Orcuth hits Sun-mage recruit for 39 physical damage.
Orcuth killed Sun-mage recruit!
Orcuth feels pain again.


You pickup 0.55 gold pieces.

Talent Concussive Punch is ready to use.

Talent Double Strike is ready to use.

Talent Infusion: Healing is ready to use.

Talent Infusion: Wild is ready to use.

Talent Axe Kick is ready to use.

Orcuth picks up (h.):
steel greatmaul (25.5-38.25 power, 2 apr).

Orcuth deactivates
Precise Strikes.
Orcuth deactivates
Striking Stance.