Yesm the level 6 Shalore Necromancer by Lightful

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceShalore
ClassNecromancer
Level / Exp6 / 35%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 22)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic30 (base 21)
Willpower17 (base 13)
Cunning12 (base 11)

Resources

Life31/31
Mana170/170
Soul7/11
Healing Factor1.11
Regeneration1.1655

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth25.703251193202
See Invisible25.703251193202

Offense: Mainhand

Damage15
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance9%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+3%
Arcane+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save10
Spell Save16
Mental Save10

Defense: Resistances

Temporal+ 13%( 70%)
Lightning+ 31%( 70%)
Light+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
1/5
1/5
0/5
0/5
Spell / Master of flesh1.30
1/5
1/5
0/5
0/5
Spell / Nightfall1.30
0/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
4/5
1/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
4/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
active

Equipment

On feet
On hands
Tool
On fingers
Around neck
In main hand
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

That was close (Nightmare (Roguelike) difficulty) Killed your target while having only 1 life left.
By Yesm the Shalore Necromancer level 6
76th Pyre 122nd year of Ascendancy at 07:48
see stats

Log


Yesm refocuses the energies of his staff.

Space around you starts to dissolve...


Resting starts...

Talent Command Staff is ready to use.
Talent Call of the Crypt is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Grace of the Eternals is ready to use.
Yesm casts
Grace of the Eternals.
Yesm speeds up.

Yesm slows down.

Rested for 35 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Yesm wears:
Withering Orbs.

Yesm wears (replacing
nightruned rough leather belt of the mystic): grounding rough leather belt of life.

You gain 0.80 gold from the transmogrification of
iron helm of dexterity (+3) (0 def, 3 armour).
You gain 0.87 gold from the transmogrification of
radiant iron gauntlets (0 def, 1 armour).
You gain 1.49 gold from the transmogrification of
elm magestaff of power (10-12 power, 2 apr, arcane element).
You gain 2.60 gold from the transmogrification of
Surefire.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.