By Ghrab Thaar's Hammer the level 11 Thalore Sun Paladin by darkmere

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceThalore
ClassSun Paladin
Level / Exp11 / 66%
Sizemedium
Lifes / Deaths

Primary Stats

Strength34 (base 31)
Dexterity17 (base 10)
Constitution17 (base 10)
Magic34 (base 31)
Willpower12 (base 10)
Cunning11 (base 10)

Resources

Life302/302
Positive80/80
Stamina145/145
Healing Factor1.1561497326203
Regeneration0.28903743315508

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision2
See Stealth10
See Invisible10

Offense: Mainhand

Damage46
Accuracy35
Crit Chance12%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance7%
Speed1

Offense: Mind

Mindpower17
Crit Chance4%
Speed1

Offense: Damage Bonus

Acid+6%
Light+10%
Temporal+3%
Cold+3%
Lightning+10%

Offense: Damage Penetration

Physical+7%

Defense: Base

Armour (hardiness)24.413408721348 (66.666666666667%)
Defense17
Ranged Defense17
Fatigue20
Physical Save17
Spell Save16
Mental Save8

Defense: Resistances

Lightning+ 20%( 70%)
Light+ 30%( 70%)
Temporal+ 3%( 70%)
Cold+ 6%( 70%)
Fire+ 22%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance55%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Crusader1.30
1/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
1/5
1/5
0/5
Celestial / Sun1.30
3/5
1/5
2/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
1/5
1/5
3/5
0/5

Generic Talents

Celestial / Light1.30
1/5
1/5
2/5
0/5
Celestial / Chants1.30
2/5
1/5
1/5
0/5
Race / Thalore1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
1/5
0/5

Effects

detrimental effect

Quests

done
active
failed
done
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By By Ghrab Thaar's Hammer the Thalore Sun Paladin level 10
5th Flare 122nd year of Ascendancy at 02:20
see stats
Lost in translation (Nightmare (Adventure) difficulty) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By By Ghrab Thaar's Hammer the Thalore Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 09:38
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By By Ghrab Thaar's Hammer the Thalore Sun Paladin level 8
1st Summertide 122nd year of Ascendancy at 18:32
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By By Ghrab Thaar's Hammer the Thalore Sun Paladin level 8
9th Mirth 122nd year of Ascendancy at 14:05
see stats

Log

By Ghrab Thaar's Hammer is not stunned anymore.
Norgos, the Guardian throws two quick punches.
Norgos, the Guardian damages himself through Martyrdom!
By Ghrab Thaar's Hammer hits Norgos, the Guardian for (4 resist armour), 0 physical (0 total damage).
Melee retaliation hits Norgos, the Guardian for
(10 resist armour), 0 light, (2 resist armour), 0 cold, (10 resist armour), 0 light, (2 resist armour), 0 cold (0 total damage).
Norgos, the Guardian hits By Ghrab Thaar's Hammer for 56 physical damage.
By Ghrab Thaar's Hammer the level 11 thalore sun paladin was mutilated to death by Norgos, the Guardian and was feasted upon by wolves on level 3 of Norgos Lair.
You have 1 life(s) left.
By Ghrab Thaar's Hammer deactivates
Weapon of Wrath.
By Ghrab Thaar's Hammer deactivates
Chant of Fortress.
By Ghrab Thaar's Hammer stops regenerating health quickly.

By Ghrab Thaar's Hammer deactivates
Weapon of Light.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Norgos, the Guardian killed By Ghrab Thaar's Hammer!
Talent Stunning Blow is ready to use.
Talent Death Dance is ready to use.
Talent Wave of Power is ready to use.

Talent Barrier is ready to use.
Talent Infusion: Wild is ready to use.
Talent Absorption Strike is ready to use.
Talent Healing Light is ready to use.
Talent Rune: Shatter Afflictions is ready to use.

Saving done.

Talent Infusion: Regeneration is ready to use.

Saving game...