ArchMageDwarf the level 12 Dwarf Archmage by sharkbound

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceDwarf
ClassArchmage
Level / Exp12 / 48%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity8 (base 10)
Constitution13 (base 10)
Magic35 (base 37)
Willpower33 (base 30)
Cunning14 (base 11)

Resources

Life169/263
Mana203/227
Equilibrium0
Healing Factor1.1283363011315
Regeneration0.28208407528288

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision3
See Stealth6
See Invisible6

Offense: Mainhand

Damage16
Accuracy2
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower42
Crit Chance10%
Speed1

Offense: Mind

Mindpower24
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+25%
Cold+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)8.1668980807895 (50%)
Defense21
Ranged Defense21
Fatigue0
Physical Save24
Spell Save30
Mental Save24

Defense: Resistances

Darkness+ 18%( 70%)
Light+ 44%( 70%)
Fire+ 13%( 70%)
Arcane+ 24%( 70%)
Cold+ 26%( 70%)
All+ 7%( 70%)

Defense: Immunities

Disarm Resistance20%
Pinning Resistance20%
Blind Resistance23%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
5/5
4/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Water1.60
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.50
5/5
4/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
2/5
0/5
0/5
Wild-gift / Harmony1.00
5/5
3/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done
active
done
active

Equipment

Light source
On head
Tool
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By ArchMageDwarf the Dwarf Archmage level 10
14th Profit 122nd year of Ascendancy at 17:15
see stats
Squadmate (Exploration mode) Escaped from Reknor alive with your squadmate Norgan.
By ArchMageDwarf the Dwarf Archmage level 5
19th Voratun 122nd year of Ascendancy at 09:30
see stats

Log

You have 2 class talent point(s) to spend. Press p to use them.
You have 2 generic talent point(s) to spend. Press p to use them.

You are transformed by the heart of the Queen!

You gain an affinity for nature. You can now learn new Harmony talents (press p).
You have no more
Heart of the Sandworm Queen.
Poison from Sandworm Queen hits
ArchMageDwarf for 24 nature damage.

ArchMageDwarf deactivates
Shielding.
ArchMageDwarf activates
Shielding.
ArchMageDwarf deactivates
Arcane Power.
ArchMageDwarf activates
Arcane Power.
ArchMageDwarf stops surging mana.

Talent Manathrust is ready to use.
Poison from Sandworm Queen hits
ArchMageDwarf for 24 nature damage.

Poison from Sandworm Queen hits
ArchMageDwarf for 24 nature damage.

ArchMageDwarf stops being poisoned.


ArchMageDwarf deactivates
Shielding.
ArchMageDwarf activates
Shielding.
ArchMageDwarf deactivates
Arcane Power.
ArchMageDwarf activates
Arcane Power.
Option unlocked: New Class: Stone Warden (Wilder)
Talent Chain Lightning is ready to use.
Talent Arcane Reconstruction is ready to use.

Talent Infusion: Wild is ready to use.
Talent Rune: Manasurge is ready to use.