Magic Skelly the level 4 Skeleton Archmage by Berrylicious

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassArchmage
Level / Exp4 / 34%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity17 (base 10)
Constitution10 (base 10)
Magic26 (base 26)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life-14/118
Mana136/136
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision3
See Stealth6
See Invisible5

Offense: Mainhand

Damage13
Accuracy11
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)3 (32%)
Defense5
Ranged Defense5
Fatigue0
Physical Save11
Spell Save13
Mental Save8

Defense: Resistances

Cold+ 13%( 70%)
Fire+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
4/5
0/5
0/5
0/5
Spell / Phantasm1.30
2/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Ran for 2 turns (stop reason: taken damage).
Carrion worm mass's blight area effect hits
Magic Skelly for (10 to time), 0 blight (0 total damage).
Talent Manathrust is ready to use.

Resting starts...

The fabric of time around Magic Skelly stabilizes to normal.

The powerful time-altering energies generate a restoration field on Magic Skelly.

The fabric of time around Magic Skelly returns to normal.

Talent Illuminate is ready to use.
Talent Temporal Shield is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Magic Skelly picks up (c.):
arcing steel battleaxe of daylight (124% power, 2 apr).
Ran for 5 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Magic Skelly picks up (d.):
balanced iron dagger (102% power, 5 apr).
Ran for 4 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Magic Skelly picks up (w.):
zircon.
Ran for 7 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: taken damage).

Skeleton assassin hits Magic Skelly for 26 physical, 6 light, 13 darkness, 17 physical, 13 darkness, 25 physical, 6 light, 13 darkness, 15 physical (132 total damage).
Magic Skelly the level 4 skeleton archmage was bludgeoned to death by a skeleton assassin on level 2 of Blighted Ruins.