











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Thalore |
Class | Archer |
Level / Exp | 26 / 59% |
Size | medium |
Lifes / Deaths | Killed by The Possessed at level 10 on the 7th Mirth 122nd year of Ascendancy at 00:43 / 38Killed by ultimate gwelgoroth at level 15 on the 9th Flare 122nd year of Ascendancy at 02:26 Killed by gwelgoroth at level 15 on the 9th Flare 122nd year of Ascendancy at 02:35 Killed by gwelgoroth at level 15 on the 9th Flare 122nd year of Ascendancy at 02:49 Killed by enthralled slave at level 16 on the 20th Dusk 122nd year of Ascendancy at 07:33 Killed by ultimate gwelgoroth at level 17 on the 28th Dusk 122nd year of Ascendancy at 13:41 Killed by elven corruptor at level 17 on the 29th Dusk 122nd year of Ascendancy at 06:44 Killed by Grand Corruptor at level 17 on the 29th Dusk 122nd year of Ascendancy at 14:09 Killed by skeleton magus at level 17 on the 33rd Dusk 122nd year of Ascendancy at 12:16 Killed by degenerated skeleton archer at level 17 on the 34th Dusk 122nd year of Ascendancy at 14:33 Killed by master vampire at level 17 on the 34th Dusk 122nd year of Ascendancy at 19:00 Killed by Aletta Soultorn at level 17 on the 34th Dusk 122nd year of Ascendancy at 19:24 Killed by Aletta Soultorn at level 17 on the 34th Dusk 122nd year of Ascendancy at 19:54 Killed by skeleton warrior at level 17 on the 34th Dusk 122nd year of Ascendancy at 21:00 Killed by Aletta Soultorn at level 18 on the 35th Dusk 122nd year of Ascendancy at 02:36 Killed by Silodamina the skeleton warrior at level 18 on the 35th Dusk 122nd year of Ascendancy at 21:32 Killed by Poltergeist Hanyldir at level 19 on the 43rd Dusk 122nd year of Ascendancy at 02:50 Killed by Celia at level 19 on the 67th Dusk 122nd year of Ascendancy at 17:16 Killed by snow giant boulder thrower at level 20 on the 77th Dusk 122nd year of Ascendancy at 15:19 Killed by Grand Corruptor at level 21 on the 64th Haze 122nd year of Ascendancy at 19:06 Killed by Lisyrada the ghoulking at level 23 on the 69th Haze 122nd year of Ascendancy at 05:19 Killed by Lisyrada the ghoulking at level 23 on the 69th Haze 122nd year of Ascendancy at 05:40 Killed by luminous horror at level 23 on the 69th Haze 122nd year of Ascendancy at 07:36 Killed by Salyra the rogue at level 23 on the 69th Haze 122nd year of Ascendancy at 07:49 Killed by Salyra the rogue at level 23 on the 69th Haze 122nd year of Ascendancy at 08:10 Killed by The Master at level 23 on the 69th Haze 122nd year of Ascendancy at 16:25 Killed by The Master at level 23 on the 69th Haze 122nd year of Ascendancy at 16:57 Killed by The Master at level 23 on the 69th Haze 122nd year of Ascendancy at 17:20 Killed by Kubal the dwarf at level 24 on the 30th Regrowth 123rd year of Ascendancy at 11:25 Killed by Rsharan the thalore at level 24 on the 61st Regrowth 123rd year of Ascendancy at 02:48 Killed by ultimate shivgoroth at level 24 on the 8th Pyre 123rd year of Ascendancy at 03:25 Killed by elven corruptor at level 25 on the 11st Pyre 123rd year of Ascendancy at 05:02 Killed by Kabelhi the giant at level 25 on the 59th Pyre 123rd year of Ascendancy at 01:39 Killed by Urkis, the High Tempest at level 26 on the 69th Pyre 123rd year of Ascendancy at 19:45 Killed by Urkis, the High Tempest at level 26 on the 69th Pyre 123rd year of Ascendancy at 20:08 Killed by Urkis, the High Tempest at level 26 on the 70th Pyre 123rd year of Ascendancy at 02:28 Killed by Urkis, the High Tempest at level 26 on the 70th Pyre 123rd year of Ascendancy at 02:43 Killed by Urkis, the High Tempest at level 26 on the 70th Pyre 123rd year of Ascendancy at 03:07 |
Primary Stats
Strength | 54 (base 39) |
Dexterity | 75 (base 42) |
Constitution | 42 (base 34) |
Magic | 17 (base 10) |
Willpower | 27 (base 10) |
Cunning | 33 (base 12) |
Resources
Life | 709/709 |
Stamina | 242/242 |
Healing Factor | 1.3339880031268 |
Regeneration | 4.335461010162 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 9 |
See Stealth | 54.333229407893 |
See Invisible | 54.333229407893 |
Offense: Mainhand
Damage | 89 |
Accuracy | 63 |
Crit Chance | 12% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 21 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +12% |
Acid | +5% |
Light | +21% |
Cold | +5% |
Mind | +5% |
Lightning | +5% |
Fire | +11% |
All | +2% |
Offense: Damage Penetration
Lightning | +10% |
Cold | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 24 (69.687909656376%) |
Defense | 67 |
Ranged Defense | 67 |
Fatigue | 0 |
Physical Save | 30 |
Spell Save | 15 |
Mental Save | 32 |
Defense: Resistances
Lightning | + 10%( 70%) |
Light | + 34%( 70%) |
Acid | + 10%( 70%) |
Blight | + 14%( 70%) |
Physical | + 10%( 70%) |
Fire | + 10%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Bleed Resistance | 50% |
Disarm Resistance | 40% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 355 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 124 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 185 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Technique / Archery prowess | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 2/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Heart of the Gloom. Escort: lone alchemist (level 1 of Heart of the Gloom)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Voryba the skeleton assassin. Escort: lost defiler (level 8 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by giant ice ant. Escort: repented thief (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the temporal explorer from death by Sylvanas. Escort: temporal explorer (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed storm wyrm claw. * You've found the needed vial of elder vampire blood. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Rare] Master While equipped: Stats +9 Dex dps ---------- Crit.mult +20.00% Dmg.mod +3% acid +3% mind Melee Ret 2 mind ----- def ----- Armour +5 Defense +16 (+4 eff.) Resists +9% light A pair of boots made of leather. |
Quiver | ![]() 3.0 T2 arrow ammo [Unique] Nature Power 18.0 - 25.2 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
Light source | ![]() 1.0 T3 lite [Rare] Nature While equipped: Stats +1 Wil +2 Con ----- def ----- Armour +6 Defense +15 (+3 eff.) Resists +7% blight +3% physical +3% lightning +3% acid HP.reg +3.00 Knockbk- +10% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% lightning +9% light Res.pen +10% lightning On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Tool | Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
On fingers | ![]() 0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Dex +5 Mag +5 Wil +2 Cun +1 Con dps ---------- Mind.crit +2% Spell.pwr +5 (+2 eff.) Mind.pwr +10 (+5 eff.) Melee+ 9 physical Ranged+ 6 physical Dmg.mod +10% light On Hit (Melee): * 12% chance to reduce all saves and defense by 22 On Hit (Ranged): * 12% chance to reduce all saves and defense by 22 ----- def ----- Resists +20% light Phys.save +3 (+2 eff.) ---------- misc Hate/m.crit +1.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+7 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around waist | ![]() 1.0 T1 belt armor [Ego] Master/Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Defense +9 (+2 eff.) Phys.save +5 (+3 eff.) Stealth +6 A belt that goes around your waist. |
In main hand | ![]() 4.0 T1 longbow 2H weapon [Rare] Master Power 6.0 - 6.6 Physical Uses Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Proj.spd +100% While equipped: Stats +2 Str dps ---------- Phys.pwr +9 (+3 eff.) Apr +1 Longbows are used to shoot arrows at your foes. |
On hands | ![]() 1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Main armor | ![]() 9.0 T2 light armor [Ego++] Arcane/Nature/Master/Psionic While equipped: Stats +6 Str +4 Dex +4 Mag +8 Wil +8 Cun ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Mind.save +11 (+6 eff.) Max.HP +33.00 A suit of armour made of leather. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +3% cold +9% fire Res.pen +20% cold ----- def ----- Defense +2 (+0 eff.) Resists +3% fire Max.HP +39.00 ---------- misc Equi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +10% Cut- +50% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 234 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
![]() 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Con +1 Mag ----- def ----- Resists +10% mind +12% lightning Confus- +20% ---------- misc Light +1 Amulets make your neck look great! |
![]() 0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 53.88 You won the Ring of Blood trial, and this is your reward. |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings make your fingers look great! |
![]() 1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
![]() 4.0 T3 longbow 2H weapon [Ego++] Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Proj.spd +200% While equipped: Stats +3 Cun dps ---------- Phys.spd +10% Res.pen +12% all Acc +9 (+3 eff.) Apr +11 Longbows are used to shoot arrows at your foes. |
![]() 4.0 T1 sling 1H weapon [Normal] Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Slings are used to hurl stones or metal shots at your foes. |
![]() 1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +6% lightning +6% temporal A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Normal] A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +2 (+1 eff.) ----- def ----- Mind.save +6 (+3 eff.) A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Wil dps ---------- Dmg.mod +12% mind +6% fire Res.pen +25% mind Melee Ret 4 fire ----- def ----- Defense +1 (+0 eff.) Spell.save +6 (+5 eff.) Mind.save +13 (+7 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Ego] Arcane While equipped: ----- def ----- Defense +1 (+0 eff.) Spell.save +6 (+5 eff.) Mind.save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 feet armor [Ego+] Psionic While equipped: Stats +2 Cun +3 Wil ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Spell.save +6 (+5 eff.) Mind.save +6 (+3 eff.) A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +2 ---------- misc Stam/turn +0.40 Max.stam +11.00 Infravis +1 A pair of boots made of leather. |
![]() 2.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
![]() 9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+3 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() 9.0 T2 light armor [Ego+] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +5 (+1 eff.) ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +11% light +11% darkness A suit of armour made of leather. |
![]() 9.0 T2 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +18% fire +11% light +14% darkness A suit of armour made of leather. |
![]() 9.0 T1 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +2 Defense +3 (+0 eff.) Fatigue +6% Resists +5% physical +11% light +10% darkness Phys.save +11 (+6 eff.) A suit of armour made of leather. |
![]() 9.0 T3 light armor [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Max.HP +46.00 HP.reg +5.50 Heal.mod +12% ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
![]() 9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
![]() 9.0 T4 light armor [Ego+] Nature While equipped: dps ---------- Melee+ 6 fire Ranged+ 6 fire ----- def ----- Armour +15 Defense +12 (+3 eff.) Fatigue +8% Resists +14% fire +16% physical A suit of armour made of leather. |
![]() 3.0 T2 arrow ammo [Ego] Arcane Power 18.5 - 25.9 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 19 Ranged+ +11 blight +9 cold On Hit: * 18% chance to reduce strength, dexterity, and constitution by 13 Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T1 arrow ammo [Normal] Power 15.5 - 21.7 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 11 Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T3 arrow ammo [Ego+] Arcane Power 34.5 - 48.3 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 17 On Hit: 20% Curse of Impotence 3 Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Cun +1 Str dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(80 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 297/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T1 shot ammo [Normal] Power 15.0 - 18.0 Physical Uses 50% Cun, 70% Dex Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 17 Shots are used with slings to pummel your foes to death. |
![]() 3.0 T1 shot ammo [Ego] Arcane Power 12.5 - 15.0 Physical Uses 50% Cun, 70% Dex Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 17 Rld cld 4 Shots are used with slings to pummel your foes to death. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Sylvanas the Thalore Archer level 21
35th Haze 122nd year of Ascendancy at 18:10 see stats
By Sylvanas the Thalore Archer level 19
71st Dusk 122nd year of Ascendancy at 21:11 see stats
By Sylvanas the Thalore Archer level 24
73rd Haze 122nd year of Ascendancy at 07:49 see stats
By Sylvanas the Thalore Archer level 19
43rd Dusk 122nd year of Ascendancy at 01:05 see stats
By Sylvanas the Thalore Archer level 26
70th Pyre 123rd year of Ascendancy at 06:34 see stats
By Sylvanas the Thalore Archer level 10
5th Mirth 122nd year of Ascendancy at 16:55 see stats
By Sylvanas the Thalore Archer level 20
77th Dusk 122nd year of Ascendancy at 03:53 see stats
By Sylvanas the Thalore Archer level 25
8th Pyre 123rd year of Ascendancy at 15:36 see stats
By Sylvanas the Thalore Archer level 20
2nd Haze 122nd year of Ascendancy at 18:52 see stats
By Sylvanas the Thalore Archer level 23
68th Haze 122nd year of Ascendancy at 16:29 see stats
By Sylvanas the Thalore Archer level 25
68th Pyre 123rd year of Ascendancy at 20:45 see stats
By Sylvanas the Thalore Archer level 19
67th Dusk 122nd year of Ascendancy at 02:47 see stats
Log
You gain 5.84 gold from the transmogrification of lifebinding ash magestaff of illumination (15-18 power, 3 apr, lightning element).
You gain 2.61 gold from the transmogrification of earthen ash magestaff of might (15-18 power, 3 apr, lightning element).
You gain 1.24 gold from the transmogrification of shielding rune (absorb 80; dur 4; cd 17).
You gain 1.00 gold from the transmogrification of wild infusion (res 16%; mental; dur 4; cd 15).
You gain 1.49 gold from the transmogrification of regeneration infusion of the duelist (heal 420; 15 cd).
You gain 5.01 gold from the transmogrification of heroism infusion of the titan (die at -427; dur 6; cd 33).
You gain 4.05 gold from the transmogrification of heroism infusion of the titan (die at -331; dur 6; cd 33).
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
You cannot do that on the world map.
There is a portal back here (press '' or right click to use).
Saving game...
Talent Rain of Bears is ready to use.
Saving done.
Quest 'Storming the city' status updated! (Press 'j' to see the quest log)
Quest 'Storming the city' is done! (Press 'j' to see the quest log)
New Achievement: Eye of the storm (Exploration mode)!
Splash screen unlocked: Derth
Quest 'Storming the city' completed! (Press 'j' to see the quest log)
Lore found: Rune of Dissipation
You can read all your collected lore in the game menu, by pressing Escape.
You have no more inscription slots.
You are now inscribed with Rune: Dissipation.
Saving game...
Saving done.