Hojo the level 2 Higher Mindslayer by jhge

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassMindslayer
Level / Exp2 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 11)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic11 (base 10)
Willpower15 (base 14)
Cunning14 (base 14)

Resources

Life120/120
Psi85/85
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage22
Accuracy19
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower11
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save9
Mental Save10

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Absorption1.30
1/5
0/5
0/5
0/5
Psionic / Augmented striking1.30
0/5
0/5
0/5
0/5
Psionic / Voracity1.30
0/5
0/5
0/5
0/5
Psionic / Focus1.30
0/5
0/5
0/5
0/5
Psionic / Projection1.30
2/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
0/5
0/5
0/5
0/5
Psionic / Augmented mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active

Equipment

Main armor
Psionic focus
Light source
In main hand

Inventory

Achievements

Log

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Hojo wears (replacing
iron greatsword (15-24 power, 1 apr)): iron greatsword (14-23 power, 1 apr).

Hojo wears (replacing
iron greatsword (14-23 power, 1 apr)): iron greatsword (15-24 power, 1 apr).

Hojo wears (replacing
iron greatsword (15-24 power, 1 apr)): iron greatsword (18-28 power, 1 apr).

Hojo drops on the floor:
iron greatsword (14-23 power, 1 apr).

Hojo wears (replacing
iron greatsword (18-28 power, 1 apr)): iron greatsword (15-24 power, 1 apr).

You gain 0.25 gold from the transmogrification of
iron waraxe (12-18 power, 2 apr).
You gain 2.29 gold from the transmogrification of
cruel elm magestaff (10-12 power, 2 apr, lightning element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 2.00 gold from the transmogrification of
blink rune of the sneak (range 3; phase 12; cd 12).
You gain 2.02 gold from the transmogrification of
movement infusion of the titan (speed 430%; cd 16).
You gain 1.13 gold from the transmogrification of
healing infusion of the warrior (heal 69; cd 13).
There is a way to the previous level here (press '' or right click to use).
Hojo uses
Telekinetic Grasp.
Hojo telekinetically seizes:
iron greatsword (18-28 power, 1 apr).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the southeast (giant white mouse)).